(MESS) msx1_cart.xml: Revert previous animal land fix. Changed all ascii mappers to start with bank 0 selected on reset (nw)

This commit is contained in:
Wilbert Pol 2012-08-24 18:42:20 +00:00
parent 389127def9
commit 87844d154a
3 changed files with 5 additions and 6 deletions

View File

@ -32,9 +32,9 @@ Unless otherwise noted, the information in this list has not been verified by op
<info name="alt_title" value="アニマルランド殺人事件" /> <info name="alt_title" value="アニマルランド殺人事件" />
<part name="cart" interface="msx_cart"> <part name="cart" interface="msx_cart">
<feature name="pcb" value="TA-1M" /> <feature name="pcb" value="TA-1M" />
<feature name="mapper" value="M60002-0125SP-KON" /> <!-- M60002-0125SP hooked up to work like a konami scc mapper?? --> <feature name="mapper" value="M60002-0125SP" />
<dataarea name="rom" size="131072"> <dataarea name="rom" size="131072">
<rom name="lh231077" size="131072" crc="aee2363d" sha1="db33011d006201b3bd3bbc4c7c952da2990f36e4" offset="0" /> <rom name="lh231077" size="131072" crc="15a0f98a" sha1="495876c504bdc4de24860ea15b25dda8f3b06c49" offset="0" />
</dataarea> </dataarea>
</part> </part>
</software> </software>

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@ -108,7 +108,6 @@ DEVICE_IMAGE_LOAD (msx_cart)
{ {
{ "M60002-0125SP", false, SLOT_ASCII8 }, { "M60002-0125SP", false, SLOT_ASCII8 },
{ "M60002-0125SP", true, SLOT_ASCII8_SRAM }, { "M60002-0125SP", true, SLOT_ASCII8_SRAM },
{ "M60002-0125SP-KON", false, SLOT_KONAMI_SCC },
{ "LZ93A13", false, SLOT_ASCII8 }, { "LZ93A13", false, SLOT_ASCII8 },
{ "LZ93A13", true, SLOT_ASCII8_SRAM }, { "LZ93A13", true, SLOT_ASCII8_SRAM },
{ "LZ93A13-16", false, SLOT_ASCII16 }, { "LZ93A13-16", false, SLOT_ASCII16 },

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@ -490,7 +490,7 @@ MSX_SLOT_RESET(ascii8)
{ {
int i; int i;
for (i=0; i<4; i++) state->m_banks[i] = i; for (i=0; i<4; i++) state->m_banks[i] = 0;
} }
MSX_SLOT_MAP(ascii8) MSX_SLOT_MAP(ascii8)
@ -649,7 +649,7 @@ MSX_SLOT_RESET(ascii8_sram)
{ {
int i; int i;
for (i=0; i<4; i++) state->m_banks[i] = i; for (i=0; i<4; i++) state->m_banks[i] = 0;
} }
static UINT8 *ascii8_sram_bank_select (msx_state *drvstate, slot_state *state, int bankno) static UINT8 *ascii8_sram_bank_select (msx_state *drvstate, slot_state *state, int bankno)
@ -809,7 +809,7 @@ MSX_SLOT_RESET(ascii16_sram)
{ {
int i; int i;
for (i=0; i<2; i++) state->m_banks[i] = i; for (i=0; i<2; i++) state->m_banks[i] = 0;
} }
static UINT8 *ascii16_sram_bank_select (msx_state *drvstate, slot_state *state, int bankno) static UINT8 *ascii16_sram_bank_select (msx_state *drvstate, slot_state *state, int bankno)