tentative fix (this time for real) for PSX video breakage between 0.141u2 and 0.141u3

test cases:
Madden '96 proto: without this line the games dies right after the stat screen, with this line you can enter in-game and play
Baldur's Gate proto: without this line no video, with this line video are played (even if the RGB switch is still present) and you can reach the title screen
This commit is contained in:
Fabio Priuli 2011-04-27 22:00:29 +00:00
parent ea6eacb640
commit 8789bfbd27

View File

@ -292,6 +292,7 @@ static void dma_interrupt_update( psx_machine *p_psx )
{
verboselog( p_psx, 2, "dma_interrupt_update( %02x, %02x ) interrupt not enabled\n", n_int, n_mask );
}
p_psx->n_dicr &= 0x00ffffff | ( p_psx->n_dicr << 8 );
}
static void dma_finished(psx_machine *p_psx, int n_channel)