Games promoted to working

------------------------------
Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 1)
Quicksilver (RAL) (HLB AC2) (IMPACT)
Ricochet (JPM) (IMPACT) (R I) (set 1)
Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 1)
Stardust (JPM) (IMPACT) (SD 2 C 7) (set 1)
Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 1)

Clones promoted to working
----------------------------
Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 2)
Ricochet (JPM) (IMPACT) (R IP) (set 2)
Ricochet (JPM) (IMPACT) (R IA) (set 3)
Ricochet (JPM) (IMPACT) (R I) (set 4)
Ricochet (JPM) (IMPACT) (R IS) (set 5)
Ricochet (JPM) (IMPACT) (R IS) (set 6)
Snakes & Ladders (JPM) (IMPACT) (SL18P C22) (set 2, Protocol)
Snakes & Ladders (JPM) (IMPACT) (SL18 AC22) (set 3)
Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 4, Whitbread)
Snakes & Ladders (JPM) (IMPACT) (SL16 C20) (set 5)
Snakes & Ladders (JPM) (IMPACT) (SL17 C21) (set 6)
Snakes & Ladders (JPM) (IMPACT) (SL10 C13) (set 7)
Snakes & Ladders (JPM) (IMPACT) (SL8P C11) (set 8)
Snakes & Ladders (JPM) (SL11 C14) (IMPACT) (set 9)
Snakes & Ladders (JPM) (SL11 AC14) (IMPACT) (set 10)
Snakes & Ladders (JPM) (SL11P CA4) (IMPACT) (set 11, Protocol)
Snakes & Ladders (JPM) (SL15 C18) (IMPACT) (set 12)
Stardust (JPM) (IMPACT) (SD 2P C 7) (set 2, Protocol)
Stardust (JPM) (IMPACT) (SD 2 AC 7) (set 3)
Stardust (JPM) (IMPACT) (SD 2 C 7) (set 4, Whitbread)
Wizard Of Odds (JPM) (IMPACT) (WZ 7P C 8) (set 2, Protocol)
Wizard Of Odds (JPM) (IMPACT) (WZ 7 AC 8) (set 3)
Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 4, Whitbread)
Wizard Of Odds (JPM) (IMPACT) (WZ 4 C 5) (set 5)
Wizard Of Odds (JPM) (IMPACT) (WZ 5 C 6) (set 6)
This commit is contained in:
James Wallace 2021-05-01 19:53:19 +01:00
parent 9eb3217f2b
commit 87a2758e8f
10 changed files with 12204 additions and 25631 deletions

View File

@ -70,13 +70,14 @@
#include "j6mono6010.lh"
#include "j6monst.lh"
#include "j6oxobin.lh"
#include "j6oxobin10.lh"
#include "j6quick.lh"
#include "j6ra.lh"
#include "j6redarwf.lh"
#include "j6rhchil.lh"
#include "j6rh6cld.lh"
#include "j6reelmn.lh"
#include "j6rico.lh"
#include "j6rico10.lh"
#include "j6roller8.lh"
#include "j6roller10.lh"
#include "j6roller15.lh"
@ -9434,35 +9435,35 @@ ROM_START( j6snakesg )
ROM_END
ROM_START( j6slagnb )
ROM_START( j6snakesh )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "sal111.bin", 0x00000, 0x020000, CRC(e82a1072) SHA1(5175e39ad471f2fa9240364bf893a9f493b44f63) )
ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) )
j6snakes_sound
ROM_END
ROM_START( j6slagnc )
ROM_START( j6snakesi )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "sal111a.bin", 0x0000, 0x020000, CRC(baeed013) SHA1(0366f27b47bae80d3f51f66baf24e2b1faad8d57) )
ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) )
j6snakes_sound
ROM_END
ROM_START( j6slagnd )
ROM_START( j6snakesj )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "sal111p.bin", 0x0000, 0x020000, CRC(03b4444a) SHA1(fcd77cd44fb1e6c9094296bf21c561acb27f5ea9) )
ROM_LOAD16_BYTE( "sal112.bin", 0x00001, 0x020000, CRC(a5cc9b6a) SHA1(facd8fcd8ae61b73d5b42809619bc27d8bd6ef9a) )
j6snakes_sound
ROM_END
ROM_START( j6slagne )
ROM_START( j6snakesk )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "salft1p1.bin", 0x0000, 0x020000, CRC(cf0540b1) SHA1(f225195c663e5b081af21e4e212d776a0bb08b7a) )
ROM_LOAD16_BYTE( "salft1p2.bin", 0x00001, 0x020000, CRC(e7ce4c21) SHA1(b6571c028710f5797607f871c7c2cb87df749131) )
j6snakes_sound
ROM_END
ROM_START( j6slagnf )
ROM_START( j6snakesl )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "snakes+ladders-crystal-p1.bin", 0x0001, 0x020000, CRC(4f27b6c7) SHA1(cd457f4a4e7d518d4d19f6860d6e07207afff4c6) )
ROM_LOAD16_BYTE( "snakes+ladders-crystal-p2.bin", 0x0000, 0x020000, CRC(3b3f5d04) SHA1(1f190296667aa599af1cc0b001be40a7b212e5d8) )
@ -11444,14 +11445,14 @@ ROM_START( j6slagna )
j6slagn_sound
ROM_END
ROM_START( j6slagng )
ROM_START( j6slagnb )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "snla-41.bin", 0x0000, 0x020000, CRC(bb964fe0) SHA1(451dd54d9bb9e066dd650551861f3ee818f81d7c) )
ROM_LOAD16_BYTE( "snla-42.bin", 0x0001, 0x020000, CRC(7af3cc94) SHA1(34111cff7dcf61c5d3c14f58456d88e7eda2e0c1) )
j6slagn_sound
ROM_END
ROM_START( j6slagnh )
ROM_START( j6slagnc )
ROM_REGION( 0x200000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD16_BYTE( "snla-4p1.bin", 0x0000, 0x020000, CRC(50081bd8) SHA1(ebbf1d1b4c7ec03667ff617ee83065764d3f89db) )
ROM_LOAD16_BYTE( "snla-42.bin", 0x0001, 0x020000, CRC(7af3cc94) SHA1(34111cff7dcf61c5d3c14f58456d88e7eda2e0c1) )
@ -11864,13 +11865,13 @@ GAME( 199?, j6oxoc, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, e
GAME( 199?, j6oxod, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo (JPM) (IMPACT) (set 5)", GAME_FLAGS )
GAME( 199?, j6oxoe, j6oxo, impact_nonvideo, j6oxo, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo (JPM) (IMPACT) (set 6)", GAME_FLAGS )
GAMEL( 199?, j6oxobin, 0, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobina, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobinb, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobinc, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobind, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobin, 0, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 1)", GAME_FLAGS_WORKING, layout_j6oxobin )
GAMEL( 199?, j6oxobina, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX6 L12) (set 2)", GAME_FLAGS_WORKING, layout_j6oxobin )
GAMEL( 199?, j6oxobinb, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 3)", GAME_FLAGS, layout_j6oxobin10 ) //Different layout lamping,like j6oxo?
GAMEL( 199?, j6oxobinc, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX8 AC14) (set 4)", GAME_FLAGS, layout_j6oxobin10 )
GAMEL( 199?, j6oxobind, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 5)", GAME_FLAGS, layout_j6oxobin10 )
GAMEL( 199?, j6oxobine, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6oxobin ) // ERROR 4.4
GAMEL( 199?, j6oxobinf, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6oxobin )
GAMEL( 199?, j6oxobinf, j6oxobin, impact_nonvideo, j6oxobin, jpmimpct_state, empty_init, ROT0, "JPM", "Oxo Bingo (JPM) (IMPACT) (OX11 AC17) (set 7)", GAME_FLAGS, layout_j6oxobin10 )
GAME( 199?, j6popoli, 0, impact_nonvideo, j6popoli, jpmimpct_state, empty_init, ROT0, "JPM", "Popeye & Olive (JPM) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6popolia, j6popoli, impact_nonvideo, j6popoli, jpmimpct_state, empty_init, ROT0, "JPM", "Popeye & Olive (JPM) (IMPACT) (set 2)", GAME_FLAGS )
@ -11892,16 +11893,16 @@ GAME( 199?, j6pwrspnc, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state
GAME( 199?, j6pwrspnd, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state, empty_init, ROT0, "JPM", "Powerspin (JPM) (IMPACT) (set 5)", GAME_FLAGS )
GAME( 199?, j6pwrspne, j6pwrspn, impact_nonvideo, j6pwrspn, jpmimpct_state, empty_init, ROT0, "JPM", "Powerspin (JPM) (IMPACT) (set 6)", GAME_FLAGS ) // ERROR 8.1
GAMEL( 199?, j6quick, 0, impact_nonvideo, j6quick, jpmimpct_state, empty_init, ROT0, "RAL", "Quicksilver (RAL) (IMPACT)", GAME_FLAGS, layout_j6quick )
GAMEL( 199?, j6quick, 0, impact_nonvideo, j6quick, jpmimpct_state, empty_init, ROT0, "RAL", "Quicksilver (RAL) (HLB AC2) (IMPACT)", GAME_FLAGS_WORKING, layout_j6quick )
GAME( 199?, j6richpk, 0, impact_nonvideo, j6richpk, jpmimpct_state, empty_init, ROT0, "Ace", "Rich Pickings (Ace) (IMPACT)", GAME_FLAGS )
GAMEL( 199?, j6rico, 0, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6ricoa, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6ricob, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6ricoc, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 4)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6ricod, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6ricoe, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6rico )
GAMEL( 199?, j6rico, 0, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R I) (set 1)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAMEL( 199?, j6ricoa, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IP) (set 2)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAMEL( 199?, j6ricob, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IA) (set 3)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAMEL( 199?, j6ricoc, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R I) (set 4)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAMEL( 199?, j6ricod, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IS) (set 5)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAMEL( 199?, j6ricoe, j6rico, impact_nonvideo, j6rico, jpmimpct_state, empty_init, ROT0, "JPM", "Ricochet (JPM) (IMPACT) (R IS) (set 6)", GAME_FLAGS_WORKING, layout_j6rico10 )
GAME( 199?, j6robin, 0, impact_nonvideo_altreels, j6robin, jpmimpct_state, empty_init, ROT0, "Ace", "Robin Hood (Ace) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6robina, j6robin, impact_nonvideo_altreels, j6robin, jpmimpct_state, empty_init, ROT0, "Ace", "Robin Hood (Ace) (IMPACT) (set 2)", GAME_FLAGS )
@ -11944,26 +11945,26 @@ GAME( 199?, j6sidewdb, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state
GAME( 199?, j6sidewdc, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS )
GAME( 199?, j6sidewdd, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 5)", GAME_FLAGS )
GAME( 199?, j6sidewde, j6sidewd, impact_nonvideo, j6sidewd, jpmimpct_state, empty_init, ROT0, "JPM", "Sidewinder (JPM) (IMPACT) (set 6)", GAME_FLAGS )
GAMEL( 199?, j6snakes, 0, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesa, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakese, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 7)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesg, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (set 8)", GAME_FLAGS, layout_j6snakes )
//
GAMEL( 199?, j6snakes, 0, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 1)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesa, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18P C22) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 AC22) (set 3)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL18 C22) (set 4, Whitbread)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL16 C20) (set 5)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakese, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL17 C21) (set 6)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL10 C13) (set 7)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesg, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (IMPACT) (SL8P C11) (set 8)", GAME_FLAGS_WORKING, layout_j6snakes )
// these were in 'slides again' sets, but appear to be the original game
GAMEL( 199?, j6slagnb, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 9)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6slagnc, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 10)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6slagnd, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 11)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6slagne, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 12)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6slagnf, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (IMPACT) (set 13)", GAME_FLAGS, layout_j6snakes )
GAMEL( 199?, j6snakesh, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11 C14) (IMPACT) (set 9)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesi, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11 AC14) (IMPACT) (set 10)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesj, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL11P CA4) (IMPACT) (set 11, Protocol)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesk, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM", "Snakes & Ladders (JPM) (SL15 C18) (IMPACT) (set 12)", GAME_FLAGS_WORKING, layout_j6snakes )
GAMEL( 199?, j6snakesl, j6snakes, impact_nonvideo, j6snakes, jpmimpct_state, empty_init, ROT0, "JPM / Crystal", "Snakes & Ladders (JPM) (SLB C2) (IMPACT) (set 13)", GAME_FLAGS, layout_j6snakes ) // 5.5 Invalid Key?
GAMEL( 199?, j6stards, 0, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6stards )
GAMEL( 199?, j6stardsa, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6stards )
GAMEL( 199?, j6stardsb, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6stards )
GAMEL( 199?, j6stardsc, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6stards )
GAMEL( 199?, j6stards, 0, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 C 7) (set 1)", GAME_FLAGS_WORKING, layout_j6stards )
GAMEL( 199?, j6stardsa, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2P C 7) (set 2, Protocol)", GAME_FLAGS_WORKING, layout_j6stards )
GAMEL( 199?, j6stardsb, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 AC 7) (set 3)", GAME_FLAGS_WORKING, layout_j6stards )
GAMEL( 199?, j6stardsc, j6stards, impact_nonvideo, j6stards, jpmimpct_state, empty_init, ROT0, "JPM", "Stardust (JPM) (IMPACT) (SD 2 C 7) (set 4, Whitbread)", GAME_FLAGS_WORKING, layout_j6stards )
GAME( 199?, j6strk10, 0, impact_nonvideo, j6strk10, jpmimpct_state, empty_init, ROT0, "Ace", "Strike 10 (Ace) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6strk10a, j6strk10, impact_nonvideo, j6strk10, jpmimpct_state, empty_init, ROT0, "Ace", "Strike 10 (Ace) (IMPACT) (set 2)", GAME_FLAGS )
@ -11996,7 +11997,7 @@ GAMEL( 199?, j6untch, 0, impact_nonvideo, j6untch, jpmimpct_state,
GAMEL( 199?, j6untcha, j6untch, impact_nonvideo, j6untch, jpmimpct_state, empty_init, ROT0, "JPM", "Untouchable (JPM) (IMPACT) (UN3BI LO6)", GAME_FLAGS_WORKING, layout_j6untch )
// VFD issues, but VFD is likely unused as it calls the game 'Some Indeterminate Club Machine' with clear placeholder text
GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng )
GAMEL( 199?, j6wldkng, 0, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wldkng ) //Needs 16seg scripting for LED
GAMEL( 199?, j6wldknga, j6wldkng, impact_nonvideo, j6wldkng, jpmimpct_state, empty_init, ROT0, "JPM", "Wild King Club (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6wldkng )
GAME( 199?, j6wildw, 0, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 1)", GAME_FLAGS )
@ -12008,12 +12009,12 @@ GAME( 199?, j6wildwe, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state,
GAME( 199?, j6wildwf, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 7)", GAME_FLAGS )
GAME( 199?, j6wildwg, j6wildw, impact_nonvideo, j6wildw, jpmimpct_state, empty_init, ROT0, "Ace", "Wild West (Ace) (IMPACT) (set 8, Whitbread)", GAME_FLAGS )
GAMEL( 199?, j6wizard, 0, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 1)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizarda, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 2)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardb, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 3)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardc, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 4, Whitbread)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardd, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 5)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizarde, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (set 6)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizard, 0, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 1)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizarda, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7P C 8) (set 2, Protocol)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardb, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 AC 8) (set 3)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardc, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 7 C 8) (set 4, Whitbread)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizardd, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 4 C 5) (set 5)", GAME_FLAGS, layout_j6wizardd )
GAMEL( 199?, j6wizarde, j6wizard, impact_nonvideo, j6wizard, jpmimpct_state, empty_init, ROT0, "JPM", "Wizard Of Odds (JPM) (IMPACT) (WZ 5 C 6) (set 6)", GAME_FLAGS, layout_j6wizardd )
GAME( 199?, j6hikar, 0, impact_nonvideo, j6hikar, jpmimpct_state, empty_init, ROT0, "Crystal", "Hi Karate (Crystal) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6hikara, j6hikar, impact_nonvideo, j6hikar, jpmimpct_state, empty_init, ROT0, "Crystal", "Hi Karate (Crystal) (IMPACT) (set 2)", GAME_FLAGS )
@ -12658,8 +12659,8 @@ GAME( 199?, j6r2rume, j6r2rum, impact_nonvideo, j6r2rumc,jpmimpct_state,
GAMEL( 199?, j6slagn, 0, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 1)", GAME_FLAGS, layout_j6slagng )
GAMEL( 199?, j6slagna, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 2)", GAME_FLAGS, layout_j6slagng )
GAMEL( 199?, j6slagng, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)", GAME_FLAGS, layout_j6slagng )
GAMEL( 199?, j6slagnh, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)", GAME_FLAGS, layout_j6slagng )
GAMEL( 199?, j6slagnb, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 3)", GAME_FLAGS, layout_j6slagng )
GAMEL( 199?, j6slagnc, j6slagn, impact_nonvideo, j6slagn, jpmimpct_state, empty_init, ROT0, "Crystal", "Snakes & Ladders Slides Again (Crystal) (IMPACT) (set 4)", GAME_FLAGS, layout_j6slagng )
GAME( 199?, j6tqust, 0, impact_nonvideo, j6tqust, jpmimpct_state, empty_init, ROT0, "Crystal", "Treasure Quest (Crystal) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6tqusta, j6tqust, impact_nonvideo, j6tqust, jpmimpct_state, empty_init, ROT0, "Crystal", "Treasure Quest (Crystal) (IMPACT) (set 2)", GAME_FLAGS )

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@ -822,7 +822,7 @@
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
</text>
<text string="Nudg">
<text string="Nudges">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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@ -962,7 +962,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.13"/>
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<text string="6 Reels">
<text string="6 Reel">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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<text string="Rolle">
<text string="Roller">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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@ -1266,7 +1266,7 @@
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
</text>
<text string="Nudge">
<text string="Nudges">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
</text>
@ -1494,7 +1494,7 @@
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
</text>
<text string="Nudg">
<text string="Nudges">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
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<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
</text>
<text string="Nudg">
<text string="Nudges">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.50" width="0.90" height="0.45"/>
</text>
@ -1806,7 +1806,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;1.20">
<text string="3x Mixed Bar &#xA3;1.20">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1826,7 +1826,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;1.60">
<text string="3x Grapes &#xA3;1.60">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1846,7 +1846,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;2.00">
<text string="3x Melon &#xA3;2.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1866,7 +1866,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;3.00">
<text string="3x Strawberry &#xA3;3.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1886,7 +1886,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;4.00">
<text string="3x Pear &#xA3;4.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1906,7 +1906,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;5.00">
<text string="3x Single Bar &#xA3;5.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1926,7 +1926,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;1.00">
<text string="3x Cherry &#xA3;1.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1946,7 +1946,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;15.0">
<text string="3x Red 7 &#xA3;15.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1966,7 +1966,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;7.00">
<text string="3x Triple Bar &#xA3;7.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -1986,7 +1986,7 @@
<rect state="0">
<color red="0.25" green="0.25" blue="0.00"/>
</rect>
<text string="&#xA3;6.00">
<text string="3x Double Bar &#xA3;6.00">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
@ -2329,22 +2329,22 @@
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</element>
<element name="reel0" defstate="0">
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red 7(1),Single Bar,Grapes,Double Bar(2),Cherry,Melon,Grapes,Cherry,Strawberry,Triple Bar(1),Melon,Grapes,Cherry,Pear,Single Bar(3),Cherry">
<color red="0.0" green="0.0" blue="0.0"/>
</reel>
</element>
<element name="reel1" defstate="0">
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<color red="0.0" green="0.0" blue="0.0"/>
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<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<element name="reel3" defstate="0">
<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="1" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<color red="0.0" green="0.0" blue="0.0"/>
</reel>
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@ -2451,18 +2451,6 @@
<color red="1.00" green="1.00" blue="1.00"/>
</disk>
</element>
<element name="label_32">
<text string="With Thanks To Bugs!">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
</element>
<element name="label_82">
<text string="www.mfme.co.uk">
<color red="0.0" green="0.0" blue="0.0"/>
<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
</text>
</element>
<element name="debug_backdrop_colour">
<rect>
<color red="0.0" green="0.0" blue="0.0"/>
@ -4518,22 +4506,22 @@
<element name="lamp1" ref="reel_lamp_layer_5" state="0">
<bounds x="122.6667" y="427.4445" width="46.6667" height="31.1111"/>
</element>
<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
<element name="lamp0" ref="reel_lamp_layer_0" state="0">
<bounds x="106.0000" y="469.6667" width="80.0000" height="53.3333"/>
</element>
<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
<element name="lamp0" ref="reel_lamp_layer_1" state="0">
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<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
<element name="lamp0" ref="reel_lamp_layer_2" state="0">
<bounds x="112.6667" y="474.1111" width="66.6667" height="44.4444"/>
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<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
<element name="lamp0" ref="reel_lamp_layer_3" state="0">
<bounds x="116.0000" y="476.3333" width="60.0000" height="40.0000"/>
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<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
<element name="lamp0" ref="reel_lamp_layer_4" state="0">
<bounds x="119.3333" y="478.5555" width="53.3333" height="35.5556"/>
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<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
<element name="lamp0" ref="reel_lamp_layer_5" state="0">
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<element name="sreel1" ref="reel0" state="0">
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<bounds x="397" y="236" width="61" height="28"/>
</element>
<element name="lamp49" ref="lamp_49_1_border" state="0">
<bounds x="540" y="298" width="42" height="32"/>
<bounds x="500" y="298" width="82" height="32"/>
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<element name="lamp49" ref="lamp_49_1" state="0">
<bounds x="542" y="300" width="38" height="28"/>
<bounds x="502" y="300" width="78" height="28"/>
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<element name="lamp51" ref="lamp_51_1_border" state="0">
<bounds x="540" y="269" width="42" height="32"/>
<bounds x="500" y="269" width="82" height="32"/>
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<element name="lamp51" ref="lamp_51_1" state="0">
<bounds x="542" y="271" width="38" height="28"/>
<bounds x="502" y="271" width="78" height="28"/>
</element>
<element name="lamp53" ref="lamp_53_1_border" state="0">
<bounds x="540" y="240" width="42" height="32"/>
<bounds x="500" y="240" width="82" height="32"/>
</element>
<element name="lamp53" ref="lamp_53_1" state="0">
<bounds x="542" y="242" width="38" height="28"/>
<bounds x="502" y="242" width="78" height="28"/>
</element>
<element name="lamp55" ref="lamp_55_1_border" state="0">
<bounds x="540" y="211" width="42" height="32"/>
<bounds x="500" y="211" width="82" height="32"/>
</element>
<element name="lamp55" ref="lamp_55_1" state="0">
<bounds x="542" y="213" width="38" height="28"/>
<bounds x="502" y="213" width="78" height="28"/>
</element>
<element name="lamp57" ref="lamp_57_1_border" state="0">
<bounds x="540" y="182" width="42" height="32"/>
<bounds x="500" y="182" width="82" height="32"/>
</element>
<element name="lamp57" ref="lamp_57_1" state="0">
<bounds x="542" y="184" width="38" height="28"/>
<bounds x="502" y="184" width="78" height="28"/>
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<element name="lamp59" ref="lamp_59_1_border" state="0">
<bounds x="540" y="153" width="42" height="32"/>
<bounds x="500" y="153" width="82" height="32"/>
</element>
<element name="lamp59" ref="lamp_59_1" state="0">
<bounds x="542" y="155" width="38" height="28"/>
<bounds x="502" y="155" width="78" height="28"/>
</element>
<element name="lamp130" ref="lamp_130_1_border" state="0">
<bounds x="540" y="327" width="42" height="32"/>
<bounds x="500" y="327" width="82" height="32"/>
</element>
<element name="lamp130" ref="lamp_130_1" state="0">
<bounds x="542" y="329" width="38" height="28"/>
<bounds x="502" y="329" width="78" height="28"/>
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<element name="lamp64" ref="lamp_64_1_border" state="0">
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src/mame/layout/j6rico10.lay Normal file

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@ -18307,11 +18307,6 @@ j6slagn // Snakes & Ladders Slides Again (Crystal)
j6slagna //
j6slagnb //
j6slagnc //
j6slagnd //
j6slagne //
j6slagnf //
j6slagng //
j6slagnh //
j6slvgst // Silver Ghost (JPM)
j6slvgsta //
j6slvgstb //
@ -18328,6 +18323,11 @@ j6snakesd //
j6snakese //
j6snakesf //
j6snakesg //
j6snakesh //
j6snakesi //
j6snakesj //
j6snakesk //
j6snakesl //
j6sonic // Sonic The Hedgehog (JPM)
j6sonica //
j6sonicb //