arkanoid.cpp: correct some spelling and clarify comments (nw)

This commit is contained in:
Lord-Nightmare 2016-04-25 14:26:14 -04:00
parent 62bc37d30f
commit 87dcae04fa

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@ -362,7 +362,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
1a) 'arkmcubl'
- Region = 0x76 (Japan).
- The bootleg is based on the Japenese version.
- The bootleg is based on the Japanese version.
- The MCU is dumped, but the game doesn't run with it.
However, there is no problem if I use the one from the World early version.
Until I know what to do with it, I use the MCU from the World early version
@ -385,7 +385,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
and a fix (no dips selection) 1 ball x game and NO starting level selection".
However, there is still code in the game which tests the Dip Switches !
- Region = 0x76 (Japan).
- The bootleg is based on a Japenese early version we don't have.
- The bootleg is based on a Japanese early version we don't have.
In fact, it is completely based on 'arkmcubl' :
Z:\MAME\roms>romcmp ark1ball.zip arkmcubl.zip -d
@ -599,7 +599,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
3) "Tayto" bootlegs and assimilated ones.
- Region = 0x76 (Japan).
- All bootlegs are based on a Japenese early version we don't have.
- All bootlegs are based on a Japanese early version we don't have.
- Start of levels table at 0xbd75 (32 * 2 bytes - LSB first)
3a) 'arkatayt'
@ -1440,7 +1440,7 @@ MACHINE_CONFIG_END
A75 03 = GFX 1/3
A75 04 = GFX 2/3
A75 05 = GFX 3/3
A75 06 = MC68705P5 MCU code, v1.x Japan and v1.x USA/Romstar (verified to have crc&sha1 of 0be83647 and 625fd1e6061123df612f115ef14a06cd6009f5d1; the rom with crc&sha1 of 4e44b50a and c61e7d158dc8e2b003c8158053ec139b904599af is also probably legit as well, only differing due to a different fill in an unused area from the verified one )
A75 06 = MC68705P5 MCU code, v1.x Japan and v1.x USA/Romstar (DUMPED, verified to have crc&sha1 of 0be83647 and 625fd1e6061123df612f115ef14a06cd6009f5d1; the rom with crc&sha1 of 4e44b50a and c61e7d158dc8e2b003c8158053ec139b904599af is also probably legit as well, only differing due to a different fill in an unused area from the verified one )
A75 07 = PROM red
A75 08 = PROM green
A75 09 = PROM blue
@ -1449,19 +1449,19 @@ MACHINE_CONFIG_END
(A75 12 through 17 are unknown, could be another two sets of z80 code plus mc68705p5)
A75 18 = Z80 code v2.0 2/2 USA/Romstar
A75 19 = Z80 code v2.0 1/2 USA/Romstar
A75 20 = MC68705P5 MCU code, v2.0 USA/Romstar
A75 20 = MC68705P5 MCU code, v2.0 USA/Romstar (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 21 = Z80 code v2.0 1/2 Japan w/level select
A75 22 = Z80 code v2.0 2/2 Japan w/level select
A75 23 = MC68705P5 MCU code, v2.0 Japan w/level select
A75 23 = MC68705P5 MCU code, v2.0 Japan w/level select (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 24 = Z80 code v2.1 1/2 Japan
A75 25 = Z80 code v2.1 2/2 Japan
A75 26 = MC68705P5 MCU code, v2.1 Japan
A75 26 = MC68705P5 MCU code, v2.1 Japan (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 27 = Z80 code 1/2 Tournament
A75 28 = Z80 code 2/2 Tournament
A75 29 = GFX 1/3 Tournament
A75 30 = GFX 2/3 Tournament
A75 31 = GFX 3/3 Tournament
A75 32 = MC68705P5 MCU code, Tournament
A75 32 = MC68705P5 MCU code, Tournament (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 33 = PROM red Tournament
A75 34 = PROM green Tournament
A75 35 = PROM blue Tournament