arkanoid.cpp: correct some spelling and clarify comments (nw)

This commit is contained in:
Lord-Nightmare 2016-04-25 14:26:14 -04:00
parent 62bc37d30f
commit 87dcae04fa

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@ -362,7 +362,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
1a) 'arkmcubl' 1a) 'arkmcubl'
- Region = 0x76 (Japan). - Region = 0x76 (Japan).
- The bootleg is based on the Japenese version. - The bootleg is based on the Japanese version.
- The MCU is dumped, but the game doesn't run with it. - The MCU is dumped, but the game doesn't run with it.
However, there is no problem if I use the one from the World early version. However, there is no problem if I use the one from the World early version.
Until I know what to do with it, I use the MCU from the World early version Until I know what to do with it, I use the MCU from the World early version
@ -385,7 +385,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
and a fix (no dips selection) 1 ball x game and NO starting level selection". and a fix (no dips selection) 1 ball x game and NO starting level selection".
However, there is still code in the game which tests the Dip Switches ! However, there is still code in the game which tests the Dip Switches !
- Region = 0x76 (Japan). - Region = 0x76 (Japan).
- The bootleg is based on a Japenese early version we don't have. - The bootleg is based on a Japanese early version we don't have.
In fact, it is completely based on 'arkmcubl' : In fact, it is completely based on 'arkmcubl' :
Z:\MAME\roms>romcmp ark1ball.zip arkmcubl.zip -d Z:\MAME\roms>romcmp ark1ball.zip arkmcubl.zip -d
@ -599,7 +599,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
3) "Tayto" bootlegs and assimilated ones. 3) "Tayto" bootlegs and assimilated ones.
- Region = 0x76 (Japan). - Region = 0x76 (Japan).
- All bootlegs are based on a Japenese early version we don't have. - All bootlegs are based on a Japanese early version we don't have.
- Start of levels table at 0xbd75 (32 * 2 bytes - LSB first) - Start of levels table at 0xbd75 (32 * 2 bytes - LSB first)
3a) 'arkatayt' 3a) 'arkatayt'
@ -1440,7 +1440,7 @@ MACHINE_CONFIG_END
A75 03 = GFX 1/3 A75 03 = GFX 1/3
A75 04 = GFX 2/3 A75 04 = GFX 2/3
A75 05 = GFX 3/3 A75 05 = GFX 3/3
A75 06 = MC68705P5 MCU code, v1.x Japan and v1.x USA/Romstar (verified to have crc&sha1 of 0be83647 and 625fd1e6061123df612f115ef14a06cd6009f5d1; the rom with crc&sha1 of 4e44b50a and c61e7d158dc8e2b003c8158053ec139b904599af is also probably legit as well, only differing due to a different fill in an unused area from the verified one ) A75 06 = MC68705P5 MCU code, v1.x Japan and v1.x USA/Romstar (DUMPED, verified to have crc&sha1 of 0be83647 and 625fd1e6061123df612f115ef14a06cd6009f5d1; the rom with crc&sha1 of 4e44b50a and c61e7d158dc8e2b003c8158053ec139b904599af is also probably legit as well, only differing due to a different fill in an unused area from the verified one )
A75 07 = PROM red A75 07 = PROM red
A75 08 = PROM green A75 08 = PROM green
A75 09 = PROM blue A75 09 = PROM blue
@ -1449,19 +1449,19 @@ MACHINE_CONFIG_END
(A75 12 through 17 are unknown, could be another two sets of z80 code plus mc68705p5) (A75 12 through 17 are unknown, could be another two sets of z80 code plus mc68705p5)
A75 18 = Z80 code v2.0 2/2 USA/Romstar A75 18 = Z80 code v2.0 2/2 USA/Romstar
A75 19 = Z80 code v2.0 1/2 USA/Romstar A75 19 = Z80 code v2.0 1/2 USA/Romstar
A75 20 = MC68705P5 MCU code, v2.0 USA/Romstar A75 20 = MC68705P5 MCU code, v2.0 USA/Romstar (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 21 = Z80 code v2.0 1/2 Japan w/level select A75 21 = Z80 code v2.0 1/2 Japan w/level select
A75 22 = Z80 code v2.0 2/2 Japan w/level select A75 22 = Z80 code v2.0 2/2 Japan w/level select
A75 23 = MC68705P5 MCU code, v2.0 Japan w/level select A75 23 = MC68705P5 MCU code, v2.0 Japan w/level select (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 24 = Z80 code v2.1 1/2 Japan A75 24 = Z80 code v2.1 1/2 Japan
A75 25 = Z80 code v2.1 2/2 Japan A75 25 = Z80 code v2.1 2/2 Japan
A75 26 = MC68705P5 MCU code, v2.1 Japan A75 26 = MC68705P5 MCU code, v2.1 Japan (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 27 = Z80 code 1/2 Tournament A75 27 = Z80 code 1/2 Tournament
A75 28 = Z80 code 2/2 Tournament A75 28 = Z80 code 2/2 Tournament
A75 29 = GFX 1/3 Tournament A75 29 = GFX 1/3 Tournament
A75 30 = GFX 2/3 Tournament A75 30 = GFX 2/3 Tournament
A75 31 = GFX 3/3 Tournament A75 31 = GFX 3/3 Tournament
A75 32 = MC68705P5 MCU code, Tournament A75 32 = MC68705P5 MCU code, Tournament (NOT DUMPED, PLACEHOLDER HACKED FROM BOOTLEG MCU)
A75 33 = PROM red Tournament A75 33 = PROM red Tournament
A75 34 = PROM green Tournament A75 34 = PROM green Tournament
A75 35 = PROM blue Tournament A75 35 = PROM blue Tournament