mirror of
https://github.com/holub/mame
synced 2025-04-25 01:40:16 +03:00
dynax/royalmah.cpp: Added DIP switch settings for Mahjong Cafe Doll.
Also corrected some settings for Mahjong Cafe Time.
This commit is contained in:
parent
e097571653
commit
882fad66bd
@ -124,6 +124,8 @@ Notes:
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#include "emu.h"
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#include "dynax.h"
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#include "mjdipsw.h"
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#include "mahjong.h"
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#include "cpu/m68000/m68000.h"
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@ -82,6 +82,8 @@ TODO:
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#include "emu.h"
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#include "dynax.h"
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#include "mjdipsw.h"
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#include "mahjong.h"
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#include "cpu/tlcs90/tlcs90.h"
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@ -1577,13 +1579,6 @@ INPUT_PORTS_END
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) /* Coin */ \
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* Service */
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#define MAHJONG_ODDS_RATE(shift, loc) \
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PORT_DIPNAME( 0x03 << shift, 0x00 << shift, "Odds Rate" ) PORT_DIPLOCATION(loc) \
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PORT_DIPSETTING( 0x03 << shift, "1 2 4 8 12 16 24 32" ) \
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PORT_DIPSETTING( 0x00 << shift, "1 2 3 5 8 15 30 50" ) \
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PORT_DIPSETTING( 0x01 << shift, "1 2 3 5 10 25 50 100" ) \
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PORT_DIPSETTING( 0x02 << shift, "1 2 3 5 10 50 100 200" )
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static INPUT_PORTS_START( cdracula )
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
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@ -3492,7 +3487,7 @@ static INPUT_PORTS_START( tenkai )
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PORT_START("DSW4") /* (top) */
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MAHJONG_NOTE_CREDITS(0, "SW 1:9", "DSW1", 0) // NOTE RATE
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転
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PORT_DIPNAME( 0x02, 0x02, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転
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PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 通常
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
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PORT_DIPNAME( 0x04, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW 2:9") // コンピューターの強さ
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@ -462,52 +462,4 @@ private:
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INPUT_PORTS_EXTERN(dynax_mahjong_keys);
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INPUT_PORTS_EXTERN(dynax_hanafuda_keys_bet);
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#define MAHJONG_PAYOUT_RATE(shift, loc) \
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PORT_DIPNAME( 0x0f << shift, 0x07 << shift, "Payout Rate" ) PORT_DIPLOCATION(loc) \
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PORT_DIPSETTING( 0x00 << shift, "50%" ) \
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PORT_DIPSETTING( 0x01 << shift, "53%" ) \
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PORT_DIPSETTING( 0x02 << shift, "56%" ) \
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PORT_DIPSETTING( 0x03 << shift, "59%" ) \
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PORT_DIPSETTING( 0x04 << shift, "62%" ) \
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PORT_DIPSETTING( 0x05 << shift, "65%" ) \
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PORT_DIPSETTING( 0x06 << shift, "68%" ) \
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PORT_DIPSETTING( 0x07 << shift, "71%" ) \
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PORT_DIPSETTING( 0x08 << shift, "75%" ) \
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PORT_DIPSETTING( 0x09 << shift, "78%" ) \
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PORT_DIPSETTING( 0x0a << shift, "81%" ) \
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PORT_DIPSETTING( 0x0b << shift, "84%" ) \
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PORT_DIPSETTING( 0x0c << shift, "87%" ) \
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PORT_DIPSETTING( 0x0d << shift, "90%" ) \
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PORT_DIPSETTING( 0x0e << shift, "93%" ) \
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PORT_DIPSETTING( 0x0f << shift, "96%" )
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#define MAHJONG_COINAGE(shift, loc) \
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PORT_DIPNAME( 0x03 << shift, 0x03 << shift, DEF_STR(Coinage) ) PORT_DIPLOCATION(loc) /* COIN RATE */ \
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PORT_DIPSETTING( 0x03 << shift, DEF_STR(1C_1C) ) /* 1コイン 1プレイ */ \
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PORT_DIPSETTING( 0x02 << shift, DEF_STR(1C_2C) ) /* 1コイン 2プレイ */ \
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PORT_DIPSETTING( 0x01 << shift, DEF_STR(1C_5C) ) /* 1コイン 5プレイ */ \
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PORT_DIPSETTING( 0x00 << shift, "1 Coin/10 Credits" ) /* 1コイン 10プレイ */
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#define MAHJONG_NOTE_CREDITS(shift, loc, ct, cs) \
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PORT_DIPNAME( 0x01 << shift, 0x00 << shift, "Credits Per Note" ) PORT_DIPLOCATION(loc) /* NOTE RATE */ \
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PORT_DIPSETTING( 0x01 << shift, "5" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x03 << cs) /* COIN×5 */ \
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PORT_DIPSETTING( 0x01 << shift, "10" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x02 << cs) \
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PORT_DIPSETTING( 0x01 << shift, "25" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x01 << cs) \
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PORT_DIPSETTING( 0x01 << shift, "50" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x00 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "10" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x03 << cs) /* COIN×10 */ \
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PORT_DIPSETTING( 0x00 << shift, "20" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x02 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "50" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x01 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "100" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x00 << cs)
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#define MAHJONG_YAKUMAN_BONUS(shift, loc) \
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PORT_DIPNAME( 0x07 << shift, 0x04 << shift, "Yakuman Bonus Cycle" ) PORT_DIPLOCATION(loc) /* 役満ボーナスの設定周期 */ \
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PORT_DIPSETTING( 0x07 << shift, "None" ) /* 無し */ \
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PORT_DIPSETTING( 0x06 << shift, "First time only" ) /* 初回のみ */ \
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PORT_DIPSETTING( 0x05 << shift, "Every 300 coins" ) /* 300コイン毎 */ \
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PORT_DIPSETTING( 0x04 << shift, "Every 500 coins" ) /* 500コイン毎 */ \
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PORT_DIPSETTING( 0x03 << shift, "Every 700 coins" ) /* 700コイン毎 */ \
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PORT_DIPSETTING( 0x02 << shift, "Every 1000 coins" ) /* 1000コイン毎 */ \
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/* PORT_DIPSETTING( 0x01 << shift, "Every 1000 coins" )*/ \
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/* PORT_DIPSETTING( 0x00 << shift, "Every 1000 coins" )*/
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#endif // MAME_DYNAX_DYNAX_H
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69
src/mame/dynax/mjdipsw.h
Normal file
69
src/mame/dynax/mjdipsw.h
Normal file
@ -0,0 +1,69 @@
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// license:BSD-3-Clause
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// copyright-holders:Vas Crabb
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/***************************************************************************
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Common Dynax mahjong DIP switch settings
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***************************************************************************/
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#ifndef MAME_DYNAX_MJDIPSW_H
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#define MAME_DYNAX_MJDIPSW_H
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#pragma once
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#define MAHJONG_PAYOUT_RATE(shift, loc) \
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PORT_DIPNAME( 0x0f << shift, 0x07 << shift, "Payout Rate" ) PORT_DIPLOCATION(loc) \
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PORT_DIPSETTING( 0x00 << shift, "50%" ) \
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PORT_DIPSETTING( 0x01 << shift, "53%" ) \
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PORT_DIPSETTING( 0x02 << shift, "56%" ) \
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PORT_DIPSETTING( 0x03 << shift, "59%" ) \
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PORT_DIPSETTING( 0x04 << shift, "62%" ) \
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PORT_DIPSETTING( 0x05 << shift, "65%" ) \
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PORT_DIPSETTING( 0x06 << shift, "68%" ) \
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PORT_DIPSETTING( 0x07 << shift, "71%" ) \
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PORT_DIPSETTING( 0x08 << shift, "75%" ) \
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PORT_DIPSETTING( 0x09 << shift, "78%" ) \
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PORT_DIPSETTING( 0x0a << shift, "81%" ) \
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PORT_DIPSETTING( 0x0b << shift, "84%" ) \
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PORT_DIPSETTING( 0x0c << shift, "87%" ) \
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PORT_DIPSETTING( 0x0d << shift, "90%" ) \
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PORT_DIPSETTING( 0x0e << shift, "93%" ) \
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PORT_DIPSETTING( 0x0f << shift, "96%" )
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#define MAHJONG_ODDS_RATE(shift, loc) \
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PORT_DIPNAME( 0x03 << shift, 0x00 << shift, "Odds Rate" ) PORT_DIPLOCATION(loc) \
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PORT_DIPSETTING( 0x03 << shift, "1 2 4 8 12 16 24 32" ) \
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PORT_DIPSETTING( 0x00 << shift, "1 2 3 5 8 15 30 50" ) \
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PORT_DIPSETTING( 0x01 << shift, "1 2 3 5 10 25 50 100" ) \
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PORT_DIPSETTING( 0x02 << shift, "1 2 3 5 10 50 100 200" )
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#define MAHJONG_COINAGE(shift, loc) \
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PORT_DIPNAME( 0x03 << shift, 0x03 << shift, DEF_STR(Coinage) ) PORT_DIPLOCATION(loc) /* COIN RATE */ \
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PORT_DIPSETTING( 0x03 << shift, DEF_STR(1C_1C) ) /* 1コイン 1プレイ */ \
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PORT_DIPSETTING( 0x02 << shift, DEF_STR(1C_2C) ) /* 1コイン 2プレイ */ \
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PORT_DIPSETTING( 0x01 << shift, DEF_STR(1C_5C) ) /* 1コイン 5プレイ */ \
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PORT_DIPSETTING( 0x00 << shift, "1 Coin/10 Credits" ) /* 1コイン 10プレイ */
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#define MAHJONG_NOTE_CREDITS(shift, loc, ct, cs) \
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PORT_DIPNAME( 0x01 << shift, 0x00 << shift, "Credits Per Note" ) PORT_DIPLOCATION(loc) /* NOTE RATE */ \
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PORT_DIPSETTING( 0x01 << shift, "5" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x03 << cs) /* COIN×5 */ \
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PORT_DIPSETTING( 0x01 << shift, "10" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x02 << cs) \
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PORT_DIPSETTING( 0x01 << shift, "25" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x01 << cs) \
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PORT_DIPSETTING( 0x01 << shift, "50" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x00 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "10" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x03 << cs) /* COIN×10 */ \
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PORT_DIPSETTING( 0x00 << shift, "20" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x02 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "50" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x01 << cs) \
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PORT_DIPSETTING( 0x00 << shift, "100" ) PORT_CONDITION(ct, 0x03 << cs, EQUALS, 0x00 << cs)
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#define MAHJONG_YAKUMAN_BONUS(shift, loc) \
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PORT_DIPNAME( 0x07 << shift, 0x04 << shift, "Yakuman Bonus Cycle" ) PORT_DIPLOCATION(loc) /* 役満ボーナスの設定周期 */ \
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PORT_DIPSETTING( 0x07 << shift, "None" ) /* 無し */ \
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PORT_DIPSETTING( 0x06 << shift, "First time only" ) /* 初回のみ */ \
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PORT_DIPSETTING( 0x05 << shift, "Every 300 coins" ) /* 300コイン毎 */ \
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PORT_DIPSETTING( 0x04 << shift, "Every 500 coins" ) /* 500コイン毎 */ \
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PORT_DIPSETTING( 0x03 << shift, "Every 700 coins" ) /* 700コイン毎 */ \
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PORT_DIPSETTING( 0x02 << shift, "Every 1000 coins" ) /* 1000コイン毎 */ \
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/* PORT_DIPSETTING( 0x01 << shift, "Every 1000 coins" )*/ \
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/* PORT_DIPSETTING( 0x00 << shift, "Every 1000 coins" )*/
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#endif // MAME_DYNAX_MJDIPSW_H
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@ -106,6 +106,8 @@ Stephh's notes (based on the games Z80 code and some tests) :
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#include "emu.h"
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#include "mjdipsw.h"
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#include "mahjong.h"
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#include "cpu/tlcs90/tlcs90.h"
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@ -3155,137 +3157,221 @@ static INPUT_PORTS_START( mjtensin )
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INPUT_PORTS_END
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static INPUT_PORTS_START( cafetime ) // dips definitions and defaults taken from MT05580, this uses 10 switch dip banks
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// The manual provides two sets of standard settings:
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// 標準設定 シングル向け 標準設定 コーナー向け
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// SW 1 OFF OFF OFF ON ON ON OFF ON ON OFF OFF OFF OFF ON ON ON OFF ON ON OFF
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// SW 2 OFF OFF OFF OFF ON ON OFF ON ON OFF OFF OFF OFF OFF ON OFF ON ON ON OFF
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// SW 3 OFF OFF ON ON ON ON ON OFF OFF OFF OFF OFF ON ON ON ON ON OFF OFF OFF
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// SW 4 OFF ON ON ON ON ON OFF ON OFF OFF ON ON OFF ON ON ON OFF ON OFF OFF
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PORT_INCLUDE( mjctrl2 )
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PORT_START("DSW1") // IN11
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" ) PORT_DIPLOCATION("SW1:1,2,3,4")
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PORT_DIPSETTING( 0x0f, "96%" )
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PORT_DIPSETTING( 0x0e, "93%" )
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PORT_DIPSETTING( 0x0d, "90%" )
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PORT_DIPSETTING( 0x0c, "87%" )
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PORT_DIPSETTING( 0x0b, "84%" )
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PORT_DIPSETTING( 0x0a, "81%" )
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PORT_DIPSETTING( 0x09, "78%" )
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PORT_DIPSETTING( 0x08, "75%" )
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PORT_DIPSETTING( 0x07, "71%" )
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PORT_DIPSETTING( 0x06, "68%" )
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PORT_DIPSETTING( 0x05, "65%" )
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PORT_DIPSETTING( 0x04, "62%" )
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PORT_DIPSETTING( 0x03, "59%" )
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PORT_DIPSETTING( 0x02, "56%" )
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PORT_DIPSETTING( 0x01, "53%" )
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PORT_DIPSETTING( 0x00, "50%" )
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PORT_DIPNAME( 0x30, 0x00, "Odds Rate" ) PORT_DIPLOCATION("SW1:5,6") // Yakuman - Triple - Double - Haneman - Mangan - 3 Han - 2 Han - 1 Han
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PORT_DIPSETTING( 0x30, "32-24-16-12-8-4-2-1" )
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PORT_DIPSETTING( 0x00, "50-30-15-8-5-3-2-1" )
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PORT_DIPSETTING( 0x10, "100-50-25-10-5-3-2-1" )
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PORT_DIPSETTING( 0x20, "200-100-50-10-5-3-2-1" )
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PORT_DIPNAME( 0xc0, 0x40, "Maximum Bet" ) PORT_DIPLOCATION("SW1:7,8")
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MAHJONG_PAYOUT_RATE(0, "SW 1:1,2,3,4") // PAY-OUT RATE
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MAHJONG_ODDS_RATE(4, "SW 1:5,6") // ODDS RATE
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PORT_DIPNAME( 0xc0, 0x40, "Maximum Bet" ) PORT_DIPLOCATION("SW 1:7,8") // BET-MAX
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PORT_DIPSETTING( 0xc0, "1" )
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PORT_DIPSETTING( 0x80, "5" )
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PORT_DIPSETTING( 0x40, "10" )
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PORT_DIPSETTING( 0x00, "20" )
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PORT_START("DSW2") // IN12, defaults for 'single type'
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1C_10C" )
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PORT_DIPNAME( 0x0c, 0x0c, "Minimum Rate" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0c, "1" )
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PORT_DIPSETTING( 0x08, "2" )
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PORT_DIPSETTING( 0x04, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x70, 0x40, "Yakuman Bonus" ) PORT_DIPLOCATION("SW2:5,6,7") // default for 'corner type' would be 0x20
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PORT_DIPSETTING( 0x70, DEF_STR( No ) )
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PORT_DIPSETTING( 0x60, "Once on Start" )
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PORT_DIPSETTING( 0x50, "Every 300 Coins" )
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PORT_DIPSETTING( 0x40, "Every 500 Coins" )
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PORT_DIPSETTING( 0x30, "Every 700 Coins" )
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PORT_DIPSETTING( 0x20, "Every 1000 Coins" )
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PORT_DIPSETTING( 0x10, DEF_STR( Unknown ) ) // not listed on dip sheet
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PORT_DIPSETTING( 0x00, DEF_STR( Unknown ) ) // not listed on dip sheet
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PORT_DIPNAME( 0x80, 0x00, "Yakuman Bonus Cycle" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x00, "Once" )
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PORT_DIPSETTING( 0x80, "Twice" )
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PORT_START("DSW2") // IN12
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MAHJONG_COINAGE(0, "SW 2:1,2") // COIN RATE
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PORT_DIPNAME( 0x0c, 0x0c, "Minimum Bet" ) PORT_DIPLOCATION("SW 2:3,4") // ゲーム・スタート時の最低レート数
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PORT_DIPSETTING( 0x0c, "1" ) // レート 1
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PORT_DIPSETTING( 0x08, "2" ) // レート 2
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PORT_DIPSETTING( 0x04, "3" ) // レート 3
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PORT_DIPSETTING( 0x00, "5" ) // レート 5
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MAHJONG_YAKUMAN_BONUS(4, "SW 2:5,6,7") // 役満ボーナスの設定周期
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PORT_DIPNAME( 0x80, 0x00, "Yakuman Bonuses Per Cycle" ) PORT_DIPLOCATION("SW 2:8") // 役満ボーナスの回数設定周期毎に
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PORT_DIPSETTING( 0x00, "1" ) // 1回
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PORT_DIPSETTING( 0x80, "2" ) // 2回
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PORT_START("DSW3") // IN13
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PORT_DIPNAME( 0x01, 0x01, "Payout Type" ) PORT_DIPLOCATION("SW3:1")
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PORT_DIPSETTING( 0x01, "Credits" )
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PORT_DIPSETTING( 0x00, "Hopper" )
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PORT_DIPNAME( 0x02, 0x02, "Hopper Type" ) PORT_DIPLOCATION("SW3:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00, "Reversed" )
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PORT_DIPNAME( 0x04, 0x00, "W-Bet" ) PORT_DIPLOCATION("SW3:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, "Renchan Rate" ) PORT_DIPLOCATION("SW3:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW3:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x00, "Good Time Timer" ) PORT_DIPLOCATION("SW3:6")
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PORT_DIPSETTING( 0x00, "3 Minutes" )
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PORT_DIPSETTING( 0x20, "5 Minutes" )
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PORT_DIPNAME( 0x40, 0x00, "Quiz Bonus" ) PORT_DIPLOCATION("SW3:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, "Quiz Bonus Points" ) PORT_DIPLOCATION("SW3:8")
|
||||
PORT_DIPSETTING( 0x00, "2" )
|
||||
PORT_DIPSETTING( 0x80, "3" )
|
||||
PORT_DIPNAME( 0x01, 0x01, "Payout Mode" ) PORT_DIPLOCATION("SW 3:1") // ゲーム・タイプ
|
||||
PORT_DIPSETTING( 0x01, "Key-out" ) // クレジット・タイプ
|
||||
PORT_DIPSETTING( 0x00, "Hopper" ) // ホッパー・タイプ
|
||||
PORT_DIPNAME( 0x02, 0x02, "Hopper Polarity" ) PORT_DIPLOCATION("SW 3:2") // ホッパー・アクティブ
|
||||
PORT_DIPSETTING( 0x02, DEF_STR(Normal) ) // 通常
|
||||
PORT_DIPSETTING( 0x00, "Inverted" ) // 反転
|
||||
PORT_DIPNAME( 0x04, 0x00, "Double Bet" ) PORT_DIPLOCATION("SW 3:3") // W-BET
|
||||
PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x08, 0x00, "Renchan Rate" ) PORT_DIPLOCATION("SW 3:4") // 連荘レート
|
||||
PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x10, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW 3:5") // ラスト・チャンス
|
||||
PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x20, 0x00, "Good Time Duration" ) PORT_DIPLOCATION("SW 3:6") // Good Time の時間
|
||||
PORT_DIPSETTING( 0x00, "3 Minutes" ) // 3分間
|
||||
PORT_DIPSETTING( 0x20, "5 Minutes" ) // 5分間
|
||||
PORT_DIPNAME( 0x40, 0x00, "Quiz Bonus" ) PORT_DIPLOCATION("SW 3:7") // クイズ・ボーナス
|
||||
PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x80, 0x80, "Quiz Bonus Points" ) PORT_DIPLOCATION("SW 3:8") // クイズ・ボーナスのポイント
|
||||
PORT_DIPSETTING( 0x00, "2" ) // 2点
|
||||
PORT_DIPSETTING( 0x80, "3" ) // 3点
|
||||
|
||||
PORT_START("DSW4") // IN14, defaults for 'single type'
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW4:1") // Should be off for 'single type' and on for 'corner type', left on for easier regression testing
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x00, "BGM during Gameplay" ) PORT_DIPLOCATION("SW4:2")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW4:3") // Off for 'corner type'
|
||||
PORT_DIPSETTING( 0x04, "Start Button" )
|
||||
PORT_DIPSETTING( 0x00, "F/F Button" )
|
||||
PORT_DIPNAME( 0x08, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW4:4")
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x10, 0x00, "Full Test" ) PORT_DIPLOCATION("SW4:5") // 4 koma comic test
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x20, 0x00, "Background" ) PORT_DIPLOCATION("SW4:6")
|
||||
PORT_DIPSETTING( 0x20, "Black" )
|
||||
PORT_DIPSETTING( 0x00, "Green" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Book (Stage) Select" ) PORT_DIPLOCATION("SW4:7")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Yakuman Match" ) PORT_DIPLOCATION("SW4:8")
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_START("DSW4") // IN14
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW 4:1") // デモ・サウンド
|
||||
PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW 4:2") // ゲーム・サウンド
|
||||
PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x04, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 4:3") // Don・Den 機能ボタン変更
|
||||
PORT_DIPSETTING( 0x04, "Start" ) // スタート・ボタ
|
||||
PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
|
||||
PORT_DIPNAME( 0x08, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 4:4") // オート・リーチ
|
||||
PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x10, 0x00, "Show 4-Panel Comics" ) PORT_DIPLOCATION("SW 4:5") // 4コマ・漫画表示
|
||||
PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x20, 0x00, "Background Color" ) PORT_DIPLOCATION("SW 4:6") // バック・カラー
|
||||
PORT_DIPSETTING( 0x20, "Black" ) // 黒
|
||||
PORT_DIPSETTING( 0x00, "Green" ) // 緑
|
||||
PORT_DIPNAME( 0x40, 0x40, "Stage Select" ) PORT_DIPLOCATION("SW 4:7") // 本(ステージ)セレクト
|
||||
PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x80, 0x00, "Yakuman Match" ) PORT_DIPLOCATION("SW 4:8") // 役満勝負
|
||||
PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
|
||||
PORT_START("DSWTOP") // IN15, actually dips 9-10 of the first 4 banks
|
||||
PORT_DIPNAME( 0x01, 0x00, "Credits Per Note" ) PORT_DIPLOCATION("SW1:9")
|
||||
PORT_DIPSETTING( 0x01, "5" )
|
||||
PORT_DIPSETTING( 0x00, "10" )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:10")
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:9")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:10") // listed as Unused OFF
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Quiz Questions Table" ) PORT_DIPLOCATION("SW3:9,10")
|
||||
PORT_DIPSETTING( 0x30, "A" )
|
||||
PORT_DIPSETTING( 0x20, "B" )
|
||||
PORT_DIPSETTING( 0x10, "C" )
|
||||
PORT_DIPSETTING( 0x00, "D" )
|
||||
PORT_DIPNAME( 0x40, 0x40, "Yakuman Match Frequency" ) PORT_DIPLOCATION("SW4:9")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x40, "Often" )
|
||||
PORT_DIPNAME( 0x80, 0x80, "4 Koma Comic Type" ) PORT_DIPLOCATION("SW4:10")
|
||||
PORT_DIPSETTING( 0x00, "A" )
|
||||
PORT_DIPSETTING( 0x80, "B" )
|
||||
PORT_START("DSWTOP") // IN15, actually switches 9-10 of the first 4 banks
|
||||
MAHJONG_NOTE_CREDITS(0, "SW 1:9", "DSW2", 0) // NOTE RATE
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転
|
||||
PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 通常
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
|
||||
PORT_DIPNAME( 0x04, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW 2:9") // コンピューターの強さ
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
|
||||
PORT_DIPSETTING( 0x04, "Strong" ) // 強い
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 2:10") // OFF固定
|
||||
PORT_DIPSETTING( 0x08, DEF_STR(Off) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) )
|
||||
PORT_DIPNAME( 0x30, 0x30, "Quiz Questions Table" ) PORT_DIPLOCATION("SW 3:9,10") // クイズ問題テーブル
|
||||
PORT_DIPSETTING( 0x30, "A" ) // テーブル A
|
||||
PORT_DIPSETTING( 0x20, "B" ) // テーブル B
|
||||
PORT_DIPSETTING( 0x10, "C" ) // テーブル C
|
||||
PORT_DIPSETTING( 0x00, "D" ) // テーブル D
|
||||
PORT_DIPNAME( 0x40, 0x40, "Yakuman Match Frequency" ) PORT_DIPLOCATION("SW 4:9") // 役満勝負の頻度
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
|
||||
PORT_DIPSETTING( 0x40, "Frequent" ) // よく出る
|
||||
PORT_DIPNAME( 0x80, 0x80, "4-Panel Comic Type" ) PORT_DIPLOCATION("SW 4:10") // 4コマ・漫画 タイプ
|
||||
PORT_DIPSETTING( 0x00, "A" ) // Aタイプ
|
||||
PORT_DIPSETTING( 0x80, "B" ) // Bタイプ
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( cafedoll )
|
||||
// The manual provides three sets of standard settings:
|
||||
// 標準設定 シングル向け 標準設定 メダル コーナー向け 標準設定 アミューズ コーナー向け
|
||||
// SW 1 OFF OFF OFF ON ON ON OFF ON ON OFF OFF OFF OFF ON ON ON OFF ON ON OFF ON OFF OFF ON OFF OFF ON OFF ON OFF
|
||||
// SW 2 OFF OFF OFF OFF ON ON ON ON ON ON OFF OFF OFF OFF ON ON ON ON ON ON OFF OFF OFF OFF ON ON ON ON ON ON
|
||||
// SW 3 ON OFF ON ON ON OFF OFF ON OFF OFF OFF ON ON ON ON OFF OFF ON OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF ON ON
|
||||
// SW 4 OFF ON ON ON ON ON ON ON OFF OFF ON ON ON ON OFF ON ON ON ON OFF ON ON ON ON OFF ON ON ON ON OFF
|
||||
|
||||
PORT_INCLUDE( mjctrl2 )
|
||||
|
||||
PORT_START("DSW1") // IN11
|
||||
MAHJONG_PAYOUT_RATE(0, "SW 1:1,2,3,4") // PAY-OUT RATE
|
||||
MAHJONG_ODDS_RATE(4, "SW 1:5,6") // ODDS RATE
|
||||
PORT_DIPNAME( 0xc0, 0x40, "Maximum Bet" ) PORT_DIPLOCATION("SW 1:7,8") // BET-MAX
|
||||
PORT_DIPSETTING( 0xc0, "1" )
|
||||
PORT_DIPSETTING( 0x80, "5" )
|
||||
PORT_DIPSETTING( 0x40, "10" )
|
||||
PORT_DIPSETTING( 0x00, "20" )
|
||||
|
||||
PORT_START("DSW2") // IN12
|
||||
MAHJONG_COINAGE(0, "SW 2:1,2") // COIN RATE
|
||||
PORT_DIPNAME( 0x0c, 0x0c, "Minimum Bet" ) PORT_DIPLOCATION("SW 2:3,4") // ゲーム・スタート時の最低レート数
|
||||
PORT_DIPSETTING( 0x0c, "1" ) // レート 1
|
||||
PORT_DIPSETTING( 0x08, "2" ) // レート 2
|
||||
PORT_DIPSETTING( 0x04, "3" ) // レート 3
|
||||
PORT_DIPSETTING( 0x00, "5" ) // レート 5
|
||||
PORT_DIPNAME( 0x30, 0x00, "Credit Limit" ) PORT_DIPLOCATION("SW 2:5,6") // クレジット・コインリミット
|
||||
PORT_DIPSETTING( 0x30, "300" )
|
||||
PORT_DIPSETTING( 0x20, "500" )
|
||||
PORT_DIPSETTING( 0x10, "700" )
|
||||
PORT_DIPSETTING( 0x00, "1000" )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Double Bet" ) PORT_DIPLOCATION("SW 2:7") // W-BET機能
|
||||
PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x80, 0x00, "Renchan Rate" ) PORT_DIPLOCATION("SW 2:8") // 連荘レート
|
||||
PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
|
||||
PORT_START("DSW3") // IN13
|
||||
PORT_DIPNAME( 0x03, 0x02, "Bonus Chance Cycle" ) PORT_DIPLOCATION("SW 3:1,2") // ボーナス・チャンスの設定周期
|
||||
PORT_DIPSETTING( 0x03, "First time only" ) // 初回のみ
|
||||
PORT_DIPSETTING( 0x02, "Every 500 coins" ) // 500コイン毎
|
||||
PORT_DIPSETTING( 0x01, "Every 700 coins" ) // 700コイン毎
|
||||
PORT_DIPSETTING( 0x00, "Every 1000 coins" ) // 1000コイン毎
|
||||
PORT_DIPNAME( 0x04, 0x00, "Bonus Chances Per Cycle" ) PORT_DIPLOCATION("SW 3:3") // ボーナス・チャンスの回数設定周期毎に
|
||||
PORT_DIPSETTING( 0x00, "1" ) // 1回
|
||||
PORT_DIPSETTING( 0x04, "2" ) // 2回
|
||||
PORT_DIPNAME( 0x18, 0x00, "Bonus Chance Combination" ) PORT_DIPLOCATION("SW 3:4,5") // ボーナス・チャンスの組みあわせ
|
||||
PORT_DIPSETTING( 0x18, "No Bonus Chance" ) // ボーナス・チャンス無し
|
||||
PORT_DIPSETTING( 0x10, "Yakuman Chance Only" ) // 役満チャンスのみ
|
||||
PORT_DIPSETTING( 0x08, "Renzoku Chance Only" ) // 連続チャンスのみ
|
||||
PORT_DIPSETTING( 0x00, "(A) Yakuman Chance and (B) Renzoku Chance" ) // (A)役満チャンスと(B)連続チャンス
|
||||
PORT_DIPNAME( 0x60, 0x60, "Ratio of (A) and (B) When Combined" ) PORT_DIPLOCATION("SW 3:6,7") // 組み合わせ複合時の(A)(B)の出率
|
||||
PORT_DIPSETTING( 0x60, "Equal" ) // 同等
|
||||
PORT_DIPSETTING( 0x40, "More of (A)" ) // (A)が多い
|
||||
PORT_DIPSETTING( 0x20, "More of (B)" ) // (B)が多い
|
||||
PORT_DIPNAME( 0x80, 0x00, "Renzoku Chance Payout" ) PORT_DIPLOCATION("SW 3:8") // 連続チャンスの配当
|
||||
PORT_DIPSETTING( 0x80, DEF_STR(Low) ) // 小さい
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 通常
|
||||
|
||||
PORT_START("DSW4") // IN14
|
||||
PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW 4:1") // デモ・サウンド
|
||||
PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("SW 4:2") // ゲーム・サウンド
|
||||
PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x04, 0x00, "Background Color" ) PORT_DIPLOCATION("SW 4:3") // バック・カラー
|
||||
PORT_DIPSETTING( 0x04, "Black" ) // 黒
|
||||
PORT_DIPSETTING( 0x00, "Green" ) // グリーン
|
||||
PORT_DIPNAME( 0x08, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW 4:4") // ラスト・チャンス
|
||||
PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x10, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 4:5") // Don・Den 機能ボタン変更
|
||||
PORT_DIPSETTING( 0x10, "Start" ) // スタート・ボタ
|
||||
PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
|
||||
PORT_DIPNAME( 0x20, 0x00, "Show 4-Panel Comics" ) PORT_DIPLOCATION("SW 4:6") // 4コマ・漫画表示
|
||||
PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x40, 0x00, "Quiz Bonus" ) PORT_DIPLOCATION("SW 4:7") // クイズ・ボーナス
|
||||
PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x80, 0x00, "Mid-Game Bonus Game" ) PORT_DIPLOCATION("SW 4:8") // ゲーム中のボーナス ゲーム
|
||||
PORT_DIPSETTING( 0x80, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
|
||||
PORT_START("DSWTOP") // IN15, actually switches 9-10 of the first 4 banks
|
||||
MAHJONG_NOTE_CREDITS(0, "SW 1:9", "DSW2", 0) // NOTE RATE
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転
|
||||
PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 通常
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
|
||||
PORT_DIPNAME( 0x04, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW 2:9") // コンピューターの強さ
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
|
||||
PORT_DIPSETTING( 0x04, "Strong" ) // 強い
|
||||
PORT_DIPNAME( 0x08, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 2:10") // オート・リーチ機能
|
||||
PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
|
||||
PORT_DIPNAME( 0x10, 0x10, "Game Type" ) PORT_DIPLOCATION("SW 3:9") // ゲーム タイプ
|
||||
PORT_DIPSETTING( 0x10, "Credit Type" ) // クレジット タイプ
|
||||
PORT_DIPSETTING( 0x00, "Credit Timer Type" ) // クレジット タイマー タイプ
|
||||
PORT_DIPNAME( 0x20, 0x20, "Game Start Rate 1" ) PORT_DIPLOCATION("SW 3:10") // ゲームスタート レート1
|
||||
PORT_DIPSETTING( 0x20, DEF_STR(Normal) ) // 通常
|
||||
PORT_DIPSETTING( 0x00, "Fixed" ) // 固定
|
||||
PORT_DIPNAME( 0x40, 0x40, "Just Time Bonus Standard Settings" ) PORT_DIPLOCATION("SW 4:9") // ジャスト・タイム・ボーナス 標準設定
|
||||
PORT_DIPSETTING( 0x40, "Single" ) // シングル向け
|
||||
PORT_DIPSETTING( 0x00, "Medal Corner" ) // メダル コーナー向け
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 4:10") // OFF固定
|
||||
PORT_DIPSETTING( 0x80, DEF_STR(Off) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR(On) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( ippatsu )
|
||||
@ -6256,8 +6342,8 @@ GAME( 1990, mjifb3, mjifb, mjifb, mjifb, royalmah_prgbank_state,
|
||||
GAME( 1991, mjvegasa, 0, mjvegasa, mjvegasa, royalmah_prgbank_state, init_mjvegasa, ROT0, "Dynax", "Mahjong Vegas (Japan, unprotected)", 0 )
|
||||
GAME( 1991, mjvegas, mjvegasa, mjvegas, mjvegasa, royalmah_prgbank_state, init_mjvegas, ROT0, "Dynax", "Mahjong Vegas (Japan)", 0 )
|
||||
GAME( 1992, cafetime, 0, cafetime, cafetime, royalmah_prgbank_state, init_cafetime, ROT0, "Dynax", "Mahjong Cafe Time", 0 )
|
||||
GAME( 1993, cafedoll, 0, cafedoll, cafetime, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // fails protection check (at 0x178 it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues)
|
||||
GAME( 1993, cafedollg, cafedoll, cafedoll, cafetime, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll Great (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // fails protection check (at 0x178 it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues)
|
||||
GAME( 1993, cafedoll, 0, cafedoll, cafedoll, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // fails protection check (at 0x178 it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues)
|
||||
GAME( 1993, cafedollg, cafedoll, cafedoll, cafedoll, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll Great (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // fails protection check (at 0x178 it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues)
|
||||
GAME( 1993, ichiban, 0, ichiban, ichiban, royalmah_prgbank_state, init_ichiban, ROT0, "Excel", "Ichi Ban Jyan", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // ROM banking is wrong, causing several GFX problems
|
||||
GAME( 1993, dragonmj, 0, ichiban, ichiban, royalmah_prgbank_state, init_ichiban, ROT0, "OCT", "Dragon Mahjong (Ver 1.20)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // " - DRAGON Ver1.20 1993/11/09
|
||||
GAME( 1993, dragonmj103, dragonmj, ichiban, ichiban, royalmah_prgbank_state, init_ichiban, ROT0, "OCT", "Dragon Mahjong (Ver 1.03)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // " - DRAGON Ver1.03 1993/10/16
|
||||
|
Loading…
Reference in New Issue
Block a user