nsm.cpp: WIP. Test menu works.

This commit is contained in:
Robbbert 2021-11-18 03:33:30 +11:00
parent dff6c8c103
commit 886d6289df
3 changed files with 418 additions and 120 deletions

View File

@ -2,18 +2,36 @@
// copyright-holders:Robbbert
/********************************************************************************
PINBALL
NSM (Lowen) : Hot Fire Birds
PINBALL
NSM (Lowen) : Hot Fire Birds
Schematic and PinMAME used as references
Schematic and PinMAME used as references
Everything in this machine is controlled by a serial bus based on the
processor's CRU pins (serial i/o).
Everything in this machine is controlled by a serial bus based on the
processor's CRU pins (serial i/o).
To program the machine, you need to plug in a numeric keypad, engage test
mode, make the adjustments, and remove the keypad. For full scale setting up,
it seems you need a pilot's licence, and to be able to understand German.
Setting up the machine (the simple way):
- Turn Diag6 dip on, choose Reset
- You get the test menu. Press num-4, then num-1 then num-Enter. It will slowly
set itself up.
- When the menu reappears, turn Diag6 dip off, and choose Reset.
- The machine now seems to be working, and you can insert coins, but then it reboots.
If the display says FLiPPEr you can go into the test menu and then exit.
Status:
- See above. Unable to start a game.
- gamesnsm keeps rebooting itself at start
- Pressing the coin input buttons restarts the machine.
ToDo:
- Inputs (i have no idea how CRU inputs work)
- There's a protection circuit for E600 which isn't quite right yet.
- Inputs (they are there, but unable to test)
- Mechanical sounds
- Further testing, etc
- Solenoids fail in the test menu
*********************************************************************************/
@ -27,100 +45,373 @@ ToDo:
#include "nsm.lh"
class nsm_state : public driver_device
class nsm_state : public genpin_class
{
public:
nsm_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_nvram(*this, "nvram")
, m_io_keyboard(*this, "X%u", 0U)
, m_digits(*this, "digit%u", 0U)
, m_io_outputs(*this, "out%u", 0U)
{ }
void nsm(machine_config &config);
private:
uint8_t ff_r();
void cru_w(offs_t offset, uint8_t data);
void oe_w(uint8_t data);
void nsm_io_map(address_map &map);
void nsm_map(address_map &map);
u8 ff_r() { return 1; }
void e600_w(offs_t, u8);
u8 enwnv_r();
u8 loadin_r();
u8 loadout_r();
u8 clockin_r();
void clockout_w(u8);
u8 np_clock_r(offs_t);
void np_sel1_w(u8);
void np_sel2_w(u8);
void np_load_w(u8);
u8 diag3_r();
u8 diag4_r();
u8 diag6_r();
void ay1a_w(u8);
void ay2a_w(u8);
void io_map(address_map &map);
void mem_map(address_map &map);
uint8_t m_cru_data[9];
uint8_t m_cru_count;
u8 m_cru_out[9]{};
u8 m_cru_in[3]{};
u8 m_cru_in_bit = 0;
u8 m_cru_overflow = 0;
u8 m_row = 0;
u8 m_np_cru = 0;
u8 m_np_sel = 0;
bool m_e600_locked = false;
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
virtual void machine_start() override;
required_device<tms9995_device> m_maincpu;
output_finder<60> m_digits;
required_shared_ptr<u8> m_nvram;
required_ioport_array<13> m_io_keyboard;
output_finder<48> m_digits;
output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
};
void nsm_state::nsm_map(address_map &map)
void nsm_state::mem_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0xe000, 0xefff).ram();
map(0x0000, 0x7fff).rom(); // ic602/3/4/5, 2764
map(0xe000, 0xe7ff).ram().share("nvram"); // ic606, 6116
map(0xe800, 0xefff).ram(); // ic607, 2016
map(0xffec, 0xffed).w("ay1", FUNC(ay8910_device::address_data_w));
map(0xffee, 0xffef).w("ay2", FUNC(ay8910_device::address_data_w));
map(0xe600, 0xe601).w(FUNC(nsm_state::e600_w));
}
void nsm_state::nsm_io_map(address_map &map)
void nsm_state::io_map(address_map &map)
{
// 00-71 selected by IC600 (74LS151)
map(0x0000, 0x001f).r(FUNC(nsm_state::ff_r)); // 5v supply
map(0x0100, 0x011f).nopr(); // antenna
map(0x0200, 0x021f).nopr(); // reset circuit
map(0x0300, 0x031f).r(FUNC(nsm_state::ff_r)); // service plug
map(0x0400, 0x041f).r(FUNC(nsm_state::ff_r)); // service plug
map(0x0500, 0x051f).r(FUNC(nsm_state::ff_r)); // test of internal battery
map(0x0600, 0x061f).r(FUNC(nsm_state::ff_r)); // sum of analog outputs of ay2
//map(0x0700, 0x071f).nopr(); // serial data in
map(0x1ee0, 0x1efb).nopw();
map(0xfe40, 0xffff).nopr();
map(0xff60, 0xff7f).w(FUNC(nsm_state::cru_w));
map(0xffa0, 0xffa3).w(FUNC(nsm_state::oe_w));
// 000-71f selected by IC600 (74LS151)
map(0x0000, 0x001f).mirror(0xf8e0).r(FUNC(nsm_state::ff_r)); // 5v supply (low = black screen)
map(0x0100, 0x011f).mirror(0xf8e0).nopr(); // antenna (high = black screen)
map(0x0200, 0x021f).mirror(0xf8e0).nopr(); // reset circuit, not used?
map(0x0300, 0x031f).mirror(0xf8e0).r(FUNC(nsm_state::diag3_r)); // service plug (if low, the test fail msg stays up longer)
map(0x0400, 0x041f).mirror(0xf8e0).r(FUNC(nsm_state::diag4_r)); // service plug, not used?
map(0x0500, 0x051f).mirror(0xf8e0).nopr(); // test of internal battery (high = BA error)
map(0x0600, 0x061f).mirror(0xf8e0).r(FUNC(nsm_state::diag6_r)); // low = test menu (sch says ST703 but it's ST702)
map(0x1ee0, 0x1efb).noprw();
map(0xfe40, 0xfe4f).r(FUNC(nsm_state::np_clock_r));
map(0xff00, 0xff1f).r(FUNC(nsm_state::loadin_r)).w(FUNC(nsm_state::np_load_w));
map(0xff20, 0xff3f).r(FUNC(nsm_state::loadout_r));
map(0xff40, 0xff5f).r(FUNC(nsm_state::clockin_r));
map(0xff60, 0xff7f).w(FUNC(nsm_state::clockout_w));
map(0xff80, 0xff9f).w(FUNC(nsm_state::np_sel1_w));
map(0xffa0, 0xffbf).w(FUNC(nsm_state::np_sel2_w));
map(0xffe0, 0xffff).r(FUNC(nsm_state::enwnv_r));
}
static INPUT_PORTS_START( nsm )
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP14")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP15")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP16")
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP17")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP18")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP19")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP24")
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP25")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP26")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP27")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP28")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP32")
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP40")
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP41")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP42")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP43")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP44")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP45")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP46")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP47")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP48")
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP49")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP50")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP51")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP52")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP53")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP54")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP55")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP56")
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP57")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP58")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP59")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP60")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP61")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP62")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP63")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP64")
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP01")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP02")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP03")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP04")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP05")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP06")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP07")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("INP08")
PORT_START("X8")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Right Flipper")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) // *OUT_OK
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) // I5
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // I4
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) // I1
PORT_START("X9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) // INP73
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("Left Flipper")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) // 12v
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
// Programming pad, keys are guesswork, no schematic or pictures exist
PORT_START("X10")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("PAD12") // nothing
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME("PAD13") // nothing
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("PAD04")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("PAD09")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("PAD08") // and scroll list
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("PAD07")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("PAD10")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("PAD00")
PORT_START("X11")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("PAD14") // nothing
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("PAD11") // backspace
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("PAD15") // nothing
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("PAD03")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("PAD02")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("PAD01")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("PAD06")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("PAD05")
PORT_START("X12")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Diag3")
PORT_DIPNAME( 0x02, 0x02, "Diag4") // Appears to do nothing
PORT_DIPSETTING( 0x00, DEF_STR(On))
PORT_DIPSETTING( 0x02, DEF_STR(Off))
PORT_DIPNAME( 0x04, 0x04, "Diag6") // Test mode
PORT_DIPSETTING( 0x00, DEF_STR(On))
PORT_DIPSETTING( 0x04, DEF_STR(Off))
INPUT_PORTS_END
uint8_t nsm_state::ff_r() { return 1; }
void nsm_state::oe_w(uint8_t data)
// **** SERVICE SWITCHES ****
u8 nsm_state::diag3_r()
{
m_cru_count = 9;
return BIT(m_io_keyboard[12]->read(), 0);
}
void nsm_state::cru_w(offs_t offset, uint8_t data)
u8 nsm_state::diag4_r()
{
offset &= 7;
if (!offset)
{
m_cru_count--;
m_cru_data[m_cru_count] = 0;
}
m_cru_data[m_cru_count] |= (data << offset);
return BIT(m_io_keyboard[12]->read(), 1);
}
uint8_t i,j;
int segments;
if (!m_cru_count && (offset == 7))
u8 nsm_state::diag6_r()
{
return BIT(m_io_keyboard[12]->read(), 2);
}
u8 nsm_state::enwnv_r()
{
m_e600_locked = false;
return m_cru_in_bit;
}
// Todo: find out how this really works
void nsm_state::e600_w(offs_t offset, u8 data)
{
if (offset && BIT(data, 4))
m_e600_locked = true;
if (!m_e600_locked)
m_nvram[0x600+offset] = data;
}
// **** CRU OUTPUTS ****
// send clocked data from 4094 chain to outputs
u8 nsm_state::loadout_r()
{
// 0 = strobe for keyboard, lamps, display
u8 i;
for (i = 0; i < 8; i++)
if (BIT(m_cru_out[0], i))
m_row = i;
for (i = 0; i < 8; i++)
{
m_cru_count = 9;
//for (i = 0; i < 9; i++) printf("%02X ",m_cru_data[i]);printf("\n");
for (i = 0; i < 8; i++)
{
if (BIT(m_cru_data[0], i))
{
for (j = 0; j < 5; j++)
{
segments = m_cru_data[8-j]^0xff;
m_digits[j * 10 + i] = bitswap<16>(segments, 8, 8, 8, 8, 8, 8, 0, 0, 1, 1, 2, 3, 4, 5, 6, 7);
}
}
}
// 1 = Lamps
m_io_outputs[16+m_row*8+i] = BIT(m_cru_out[1], i) ? 0 : 1;
// 2,3 = Solenoids
m_io_outputs[i] = BIT(m_cru_out[2], i);
m_io_outputs[8+i] = BIT(m_cru_out[3], i);
}
// 4 = player 1 display
// 5 = player 2 display
// 6 = player 3 display
// 7 = player 4 display
// 8 = status display
for (i = 0; i < 5; i++)
m_digits[i * 10 + m_row] = bitswap<10>(m_cru_out[i+4] ^ 0xff, 7, 7, 6, 6, 5, 4, 3, 2, 1, 0);
return m_cru_in_bit;
}
// send a cru bit to 4094 chain
void nsm_state::clockout_w(u8 data)
{
m_cru_overflow = BIT(m_cru_out[8], 7);
m_cru_out[8] = (m_cru_out[8] << 1) | BIT(m_cru_out[7], 7);
m_cru_out[7] = (m_cru_out[7] << 1) | BIT(m_cru_out[6], 7);
m_cru_out[6] = (m_cru_out[6] << 1) | BIT(m_cru_out[5], 7);
m_cru_out[5] = (m_cru_out[5] << 1) | BIT(m_cru_out[4], 7);
m_cru_out[4] = (m_cru_out[4] << 1) | BIT(m_cru_out[3], 7);
m_cru_out[3] = (m_cru_out[3] << 1) | BIT(m_cru_out[2], 7);
m_cru_out[2] = (m_cru_out[2] << 1) | BIT(m_cru_out[1], 7);
m_cru_out[1] = (m_cru_out[1] << 1) | BIT(m_cru_out[0], 7);
m_cru_out[0] = (m_cru_out[0] << 1) | data;
(void)clockin_r();
}
// **** CRU INPUTS ****
// load up 4021 chain with keyboard inputs
u8 nsm_state::loadin_r()
{
// 0 = playboard inputs
m_cru_in[0] = m_io_keyboard[m_row]->read();
// 1 = hardware error detectors
m_cru_in[1] = m_io_keyboard[8]->read();
// 2 = door inputs
m_cru_in[2] = m_io_keyboard[9]->read();
return m_cru_in_bit;
}
// get a bit from 4021 chain
u8 nsm_state::clockin_r()
{
m_cru_in_bit = BIT(m_cru_in[2], 7);
m_cru_in[2] = (m_cru_in[2] << 1) | BIT(m_cru_in[1], 7);
m_cru_in[1] = (m_cru_in[1] << 1) | BIT(m_cru_in[0], 7);
m_cru_in[0] = (m_cru_in[0] << 1) | m_cru_overflow;
return m_cru_in_bit;
}
// **** PROGRAMMER KEYPAD ****
// All guesswork, no schematic or pictures exist
u8 nsm_state::np_clock_r(offs_t offset)
{
return BIT(m_np_cru, offset);
}
void nsm_state::np_sel1_w(u8 data)
{
m_np_sel = 0;
}
void nsm_state::np_sel2_w(u8 data)
{
m_np_sel = 1;
}
void nsm_state::np_load_w(u8 data)
{
m_np_cru = m_io_keyboard[10U+m_np_sel]->read();
}
// Apply tonal changes to the sound
void nsm_state::ay1a_w(u8 data)
{
}
void nsm_state::ay2a_w(u8 data)
{
}
void nsm_state::machine_start()
{
genpin_class::machine_start();
m_digits.resolve();
m_io_outputs.resolve();
save_item(NAME(m_cru_out));
save_item(NAME(m_cru_in));
save_item(NAME(m_cru_in_bit));
save_item(NAME(m_cru_overflow));
save_item(NAME(m_row));
save_item(NAME(m_np_cru));
save_item(NAME(m_np_sel));
}
void nsm_state::machine_reset()
{
genpin_class::machine_reset();
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
// Disable auto wait state generation by raising the READY line on reset
m_maincpu->ready_line(ASSERT_LINE);
m_maincpu->reset_line(ASSERT_LINE);
@ -130,24 +421,31 @@ void nsm_state::nsm(machine_config &config)
{
// CPU TMS9995, standard variant; no line connection
TMS9995(config, m_maincpu, 11052000);
m_maincpu->set_addrmap(AS_PROGRAM, &nsm_state::nsm_map);
m_maincpu->set_addrmap(AS_IO, &nsm_state::nsm_io_map);
m_maincpu->set_addrmap(AS_PROGRAM, &nsm_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &nsm_state::io_map);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* Video */
config.set_default_layout(layout_nsm);
/* Sound */
genpin_audio(config);
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
AY8912(config, "ay1", 11052000/8).add_route(ALL_OUTPUTS, "lspeaker", 0.75);
AY8912(config, "ay2", 11052000/8).add_route(ALL_OUTPUTS, "rspeaker", 0.75);
ay8912_device &ay1(AY8912(config, "ay1", 11052000/8));
ay1.add_route(ALL_OUTPUTS, "lspeaker", 0.75);
ay1.port_a_write_callback().set(FUNC(nsm_state::ay1a_w));
ay8912_device &ay2(AY8912(config, "ay2", 11052000/8));
ay2.add_route(ALL_OUTPUTS, "rspeaker", 0.75);
ay2.port_a_write_callback().set(FUNC(nsm_state::ay2a_w));
}
/*-------------------------------------------------------------------
/ Cosmic Flash (1985)
/-------------------------------------------------------------------*/
ROM_START(cosflnsm)
ROM_REGION(0x10000, "maincpu", 0)
ROM_REGION(0x8000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("ic602.bin", 0x0000, 0x2000, CRC(1ce79cd7) SHA1(d5caf6d4323cc43a9c4379b51630190bf5799202))
ROM_LOAD("ic603.bin", 0x2000, 0x2000, CRC(538de9f8) SHA1(c64942ffa600a2a7a37b986e1a346d351d0b65eb))
ROM_LOAD("ic604.bin", 0x4000, 0x2000, CRC(4b52e5d7) SHA1(1547bb7a06ff0bdf55c635b2f4e57b7d93a191ee))
@ -157,10 +455,10 @@ ROM_END
/ Hot Fire Birds (1985)
/-------------------------------------------------------------------*/
ROM_START(firebird)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("nsmf02.764", 0x0000, 0x2000, CRC(236b5780) SHA1(19ef6e1fc900e5d94f615a4316f0383ed5ee939c))
ROM_LOAD("nsmf03.764", 0x2000, 0x2000, CRC(d88c6ef5) SHA1(00edeefaab7e1141741aa132e6f7e56a911573be))
ROM_LOAD("nsmf04.764", 0x4000, 0x2000, CRC(38a8add4) SHA1(74f781edc31aad07411feacad53c5f6cc73d09f4))
ROM_REGION(0x8000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("nsmf02.ic602", 0x0000, 0x2000, CRC(236b5780) SHA1(19ef6e1fc900e5d94f615a4316f0383ed5ee939c))
ROM_LOAD("nsmf03.ic603", 0x2000, 0x2000, CRC(d88c6ef5) SHA1(00edeefaab7e1141741aa132e6f7e56a911573be))
ROM_LOAD("nsmf04.ic604", 0x4000, 0x2000, CRC(38a8add4) SHA1(74f781edc31aad07411feacad53c5f6cc73d09f4))
ROM_END
/*-------------------------------------------------------------------
@ -171,12 +469,12 @@ ROM_END
/ The Games (1985)
/-------------------------------------------------------------------*/
ROM_START(gamesnsm)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("151595-602.bin", 0x0000, 0x2000, CRC(18f3e309) SHA1(f587d40ddf128f4e040e660c054e98cbebad99c7))
ROM_LOAD("151596-603.bin", 0x2000, 0x2000, CRC(fdf1b48b) SHA1(fd63ef5e49aa4b84b10972e118bd54219d680d36))
ROM_LOAD("151597-604.bin", 0x4000, 0x2000, CRC(5c8a3547) SHA1(843a56012227a61ff068bc1e14baf090d4a95fe1))
ROM_REGION(0x8000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("151595.ic602", 0x0000, 0x2000, CRC(18f3e309) SHA1(f587d40ddf128f4e040e660c054e98cbebad99c7))
ROM_LOAD("151596.ic603", 0x2000, 0x2000, CRC(fdf1b48b) SHA1(fd63ef5e49aa4b84b10972e118bd54219d680d36))
ROM_LOAD("151597.ic604", 0x4000, 0x2000, CRC(5c8a3547) SHA1(843a56012227a61ff068bc1e14baf090d4a95fe1))
ROM_END
GAME(1985, cosflnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Cosmic Flash (NSM)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
GAME(1985, firebird, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Hot Fire Birds", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
GAME(1985, gamesnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "The Games (NSM)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
GAME(1985, cosflnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Cosmic Flash (NSM)", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1985, firebird, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Hot Fire Birds", MACHINE_IS_SKELETON_MECHANICAL )
GAME(1985, gamesnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "The Games (NSM)", MACHINE_IS_SKELETON_MECHANICAL )

View File

@ -47,7 +47,7 @@ public:
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_dac(*this, "dac")
, m_io_keyboard(*this, "X%u", 0)
, m_io_keyboard(*this, "X%u", 0U)
, m_digits(*this, "digit%u", 0U)
, m_io_outputs(*this, "out%u", 0U)
{ }

View File

@ -26,132 +26,132 @@ copyright-holders:Robbbert
<!-- Player 1 Score -->
<element name="digit47" ref="digit">
<element name="digit0" ref="digit">
<bounds left="10" top="45" right="44" bottom="84" />
</element>
<element name="digit46" ref="digit">
<element name="digit1" ref="digit">
<bounds left="54" top="45" right="88" bottom="84" />
</element>
<element name="digit45" ref="digit">
<element name="digit2" ref="digit">
<bounds left="98" top="45" right="132" bottom="84" />
</element>
<element name="digit44" ref="digit">
<element name="digit3" ref="digit">
<bounds left="142" top="45" right="176" bottom="84" />
</element>
<element name="digit43" ref="digit">
<element name="digit4" ref="digit">
<bounds left="186" top="45" right="220" bottom="84" />
</element>
<element name="digit42" ref="digit">
<element name="digit5" ref="digit">
<bounds left="230" top="45" right="264" bottom="84" />
</element>
<element name="digit41" ref="digit">
<element name="digit6" ref="digit">
<bounds left="274" top="45" right="308" bottom="84" />
</element>
<element name="digit40" ref="digit">
<element name="digit7" ref="digit">
<bounds left="318" top="45" right="352" bottom="84" />
</element>
<!-- Player 2 Score -->
<element name="digit37" ref="digit">
<element name="digit10" ref="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</element>
<element name="digit36" ref="digit">
<element name="digit11" ref="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</element>
<element name="digit35" ref="digit">
<element name="digit12" ref="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</element>
<element name="digit34" ref="digit">
<element name="digit13" ref="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</element>
<element name="digit33" ref="digit">
<element name="digit14" ref="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</element>
<element name="digit32" ref="digit">
<element name="digit15" ref="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</element>
<element name="digit31" ref="digit">
<element name="digit16" ref="digit">
<bounds left="274" top="105" right="308" bottom="144" />
</element>
<element name="digit30" ref="digit">
<element name="digit17" ref="digit">
<bounds left="318" top="105" right="352" bottom="144" />
</element>
<!-- Player 3 Score -->
<element name="digit27" ref="digit">
<element name="digit20" ref="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</element>
<element name="digit26" ref="digit">
<element name="digit21" ref="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</element>
<element name="digit25" ref="digit">
<element name="digit22" ref="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</element>
<element name="digit24" ref="digit">
<element name="digit23" ref="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</element>
<element name="digit23" ref="digit">
<element name="digit24" ref="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</element>
<element name="digit22" ref="digit">
<element name="digit25" ref="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</element>
<element name="digit21" ref="digit">
<element name="digit26" ref="digit">
<bounds left="274" top="165" right="308" bottom="204" />
</element>
<element name="digit20" ref="digit">
<element name="digit27" ref="digit">
<bounds left="318" top="165" right="352" bottom="204" />
</element>
<!-- Player 4 Score -->
<element name="digit17" ref="digit">
<element name="digit30" ref="digit">
<bounds left="10" top="225" right="44" bottom="264" />
</element>
<element name="digit16" ref="digit">
<element name="digit31" ref="digit">
<bounds left="54" top="225" right="88" bottom="264" />
</element>
<element name="digit15" ref="digit">
<element name="digit32" ref="digit">
<bounds left="98" top="225" right="132" bottom="264" />
</element>
<element name="digit14" ref="digit">
<element name="digit33" ref="digit">
<bounds left="142" top="225" right="176" bottom="264" />
</element>
<element name="digit13" ref="digit">
<element name="digit34" ref="digit">
<bounds left="186" top="225" right="220" bottom="264" />
</element>
<element name="digit12" ref="digit">
<element name="digit35" ref="digit">
<bounds left="230" top="225" right="264" bottom="264" />
</element>
<element name="digit11" ref="digit">
<element name="digit36" ref="digit">
<bounds left="274" top="225" right="308" bottom="264" />
</element>
<element name="digit10" ref="digit">
<element name="digit37" ref="digit">
<bounds left="318" top="225" right="352" bottom="264" />
</element>
<!-- Credits and Balls -->
<element name="digit7" ref="digit">
<element name="digit40" ref="digit">
<bounds left="10" top="345" right="44" bottom="384" />
</element>
<element name="digit6" ref="digit">
<element name="digit41" ref="digit">
<bounds left="54" top="345" right="88" bottom="384" />
</element>
<element name="digit5" ref="digit">
<element name="digit42" ref="digit">
<bounds left="98" top="345" right="132" bottom="384" />
</element>
<element name="digit4" ref="digit">
<element name="digit43" ref="digit">
<bounds left="142" top="345" right="176" bottom="384" />
</element>
<element name="digit3" ref="digit">
<element name="digit44" ref="digit">
<bounds left="186" top="345" right="220" bottom="384" />
</element>
<element name="digit2" ref="digit">
<element name="digit45" ref="digit">
<bounds left="230" top="345" right="264" bottom="384" />
</element>
<element name="digit1" ref="digit">
<element name="digit46" ref="digit">
<bounds left="274" top="345" right="308" bottom="384" />
</element>
<element name="digit0" ref="digit">
<element name="digit47" ref="digit">
<bounds left="318" top="345" right="352" bottom="384" />
</element>