cybrcycc sprites look ok now
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@ -16,7 +16,7 @@
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* + xy offset
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* + clipping to window (eg. timecris)
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* + eliminate garbage in airco22b
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* + y doublesize/scaling feature? (cybrcycc)
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* + find out which reg/bit controls y_lowres (only used in cybrcycc?)
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*
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* - lots of smaller issues
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*
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@ -1267,7 +1267,8 @@ DrawSpritesHelper(
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int num_sprites,
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int enable,
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int deltax,
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int deltay )
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int deltay,
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int y_lowres )
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{
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int i;
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num_sprites--;
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@ -1334,6 +1335,12 @@ DrawSpritesHelper(
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sizex = -sizex;
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}
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if (y_lowres)
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{
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sizey *= 2;
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ypos *= 2;
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}
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if (sizex && sizey)
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{
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struct SceneNode *node = NewSceneNode(machine, zcoord, eSCENENODE_SPRITE);
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@ -1460,6 +1467,14 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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...
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*/
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// y-resolution, where is this bit?
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// the only game that uses y_lowres is cybrcycc, and unfortunately doesn't have a video test in service mode
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int y_lowres = 0;
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if (state->m_gametype == NAMCOS22_CYBER_CYCLES)
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{
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y_lowres = 1;
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}
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// xy offs, prelim!
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int deltax=spriteram32[5]>>16; // usually 0x280
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int deltay=spriteram32[6]>>16; // usually 0x32a
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@ -1482,7 +1497,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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case NAMCOS22_CYBER_CYCLES:
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// approx (not enough testdata)
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deltax = 0x280;
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deltay = 0x390; // minimap sprites y-pos is still very wrong, probably related to y-scaling - spriteram32[3]>>16 is 0x400
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deltay = 0x415; // spriteram32[3]>>16 is 0x400, 0x02a / 2 = 0x015
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break;
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case NAMCOS22_TOKYO_WARS:
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@ -1498,25 +1513,6 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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break;
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}
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// previous xy implementation
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#if 0
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deltax=spriteram32[5]>>16;
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deltay=spriteram32[6]>>16;
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/* HACK for Tokyo Wars */
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if (deltax == 0 && deltay == 0)
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{
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deltax = 190;
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deltay = 250;
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}
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if( spriteram32[0x14/4] == 0x000002ff &&
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spriteram32[0x18/4] == 0x000007ff )
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{ /* HACK (fixes alpine racer and self test) */
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deltax = 48;
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deltay = 43;
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}
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#endif
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int base = spriteram32[0] & 0xffff; // alpinesa/alpinr2b
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int num_sprites = (spriteram32[1]>>16) - base;
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@ -1532,7 +1528,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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{
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pSource = &spriteram32[0x04000/4 + base*4];
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pPal = &spriteram32[0x20000/4 + base*2];
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay );
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay, y_lowres );
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}
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/* VICS RAM provides two additional banks (also many unknown regs here) */
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@ -1557,7 +1553,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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{
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pSource = &state->m_vics_data[(state->m_vics_control[0x68/4]&0xffff)/4];
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pPal = &state->m_vics_data[(state->m_vics_control[0x78/4]&0xffff)/4];
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay );
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay, y_lowres );
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}
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num_sprites = state->m_vics_control[0x40/4] >> 4 & 0x1ff; // no +1
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@ -1565,7 +1561,7 @@ DrawSprites( running_machine &machine, bitmap_t *bitmap, const rectangle *clipre
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{
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pSource = &state->m_vics_data[(state->m_vics_control[0x48/4]&0xffff)/4];
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pPal = &state->m_vics_data[(state->m_vics_control[0x58/4]&0xffff)/4];
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay );
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DrawSpritesHelper( machine, bitmap, cliprect, pSource, pPal, num_sprites, (enable&4)<<24, deltax, deltay, y_lowres );
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}
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} /* DrawSprites */
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