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mjikaga: Boost audio CPU clock and downgrade to MACHINE_IMPERFECT_SOUND due to problems with communications
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@ -1454,6 +1454,7 @@ void homedata_state::mjikaga(machine_config &config)
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m_maincpu->set_addrmap(AS_PROGRAM, &homedata_state::mjikaga_map);
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m_audiocpu->set_addrmap(AS_PROGRAM, &homedata_state::mjikaga_upd7807_map);
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m_audiocpu->set_clock(9000000*2); // clearly wrong, but necessary to avoid audio CPU getting stuck until communications are better understood
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config.set_maximum_quantum(attotime::from_hz(9000)); // boost synch a bit more, otherwise the game fails to start
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}
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@ -2271,6 +2272,6 @@ GAME( 1992?,jogakuen, 0, jogakuen, jogakuen, homedata_state, empty_init,
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GAME( 1990, lemnangl, 0, lemnangl, pteacher, homedata_state, empty_init, ROT0, "Home Data", "Mahjong Lemon Angel (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, mjprivat, 0, lemnangl, pteacher, homedata_state, empty_init, ROT0, "Matoba", "Mahjong Private (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991?,mjikaga, 0, mjikaga, mjikaga, homedata_state, empty_init, ROT0, "Mitchell", "Mahjong Ikaga Desu ka (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991?,mjikaga, 0, mjikaga, mjikaga, homedata_state, empty_init, ROT0, "Mitchell", "Mahjong Ikaga Desu ka (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1988, mirderby, 0, mirderby, mirderby, homedata_state, init_mirderby, ROT0, "Home Data?", "Miracle Derby - Ascot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
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