Start of input ports cleanup in the Toaplan drivers: [Alex Jackson, kanikani]
* Removed some unused macros from toaplipt.h * Fixed polarity of DIPLOCATIONs in toaplan2.c * Added some missing inputs
This commit is contained in:
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@ -1612,16 +1612,19 @@ ADDRESS_MAP_END
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/*****************************************************************************
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Input Port definitions
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Service input of the TOAPLAN2_SYSTEM_INPUTS is used as a Pause type input.
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In most of the games, the Test switch is used as a Pause type input.
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If you press then release the following buttons, the following occurs:
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Service & P2 start : The game will pause.
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Test & P2 start : The game will pause.
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P1 start : The game will continue.
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Service & P1 start & P2 start : The game will play in slow motion.
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Test & P1 start & P2 start : The game will play in slow motion.
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When the Invulnerability dipswitch is set, the pause and slow motion
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functions are available without pressing the Test switch.
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*****************************************************************************/
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#define TOAPLAN2_COINAGE( mask, value) \
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") \
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!5,!6") \
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PORT_DIPSETTING( 0x0030, DEF_STR( 4C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
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PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
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PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_EQUALS,value) \
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@ -1629,7 +1632,7 @@ ADDRESS_MAP_END
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PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) \
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PORT_DIPSETTING( 0x0030, DEF_STR( 2C_3C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
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PORT_DIPSETTING( 0x0010, DEF_STR( 1C_2C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
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PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") \
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PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!7,!8") \
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PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
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PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
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PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_3C ) ) PORT_CONDITION("JMPR",mask,PORTCOND_NOTEQUALS,value) \
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@ -1667,7 +1670,7 @@ static INPUT_PORTS_START( toaplan2 )
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PORT_START("SYS")
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PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
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PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_TILT )
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PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME(DEF_STR(Test))
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PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
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PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
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@ -1676,14 +1679,14 @@ static INPUT_PORTS_START( toaplan2 )
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PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
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PORT_START("DSWA")
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!1")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!2")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
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PORT_SERVICE_DIPLOC(0x0004, IP_ACTIVE_HIGH, "SW1:3")
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
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PORT_SERVICE_DIPLOC(0x0004, IP_ACTIVE_HIGH, "SW1:!3")
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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// Coinage on bit mask 0x00f0 - see TOAPLAN2_COINAGE above
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@ -1691,11 +1694,11 @@ static INPUT_PORTS_START( toaplan2 )
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PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
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PORT_START("DSWB")
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PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0003, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
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PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
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PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( Very_Hard ) )
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// Per-game features on bit mask 0x00fc
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PORT_BIT( 0x00fc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Modified below
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PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
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@ -1719,22 +1722,22 @@ static INPUT_PORTS_START( tekipaki )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!3")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!4")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!5")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!6")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0040, "Stop" )
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PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!8")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
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@ -1764,20 +1767,20 @@ static INPUT_PORTS_START( ghox )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
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PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
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PORT_DIPSETTING( 0x0008, "100k only" )
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PORT_DIPSETTING( 0x0004, "100k and 300k" )
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PORT_DIPSETTING( 0x0000, "100k and every 200k" )
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
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PORT_DIPSETTING( 0x0030, "1" )
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PORT_DIPSETTING( 0x0020, "2" )
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PORT_DIPSETTING( 0x0000, "3" )
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PORT_DIPSETTING( 0x0010, "5" )
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!8")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
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@ -1820,7 +1823,7 @@ static INPUT_PORTS_START( dogyuun )
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PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_MODIFY("DSWA")
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play) ) PORT_DIPLOCATION("SW1:!1")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
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// Various features on bit mask 0x000e - see above
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@ -1829,20 +1832,20 @@ static INPUT_PORTS_START( dogyuun )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
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PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
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PORT_DIPSETTING( 0x0008, "400k only" )
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PORT_DIPSETTING( 0x0000, "200k only" )
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PORT_DIPSETTING( 0x0004, "200k, 400k and 600k" )
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
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PORT_DIPSETTING( 0x0030, "1" )
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PORT_DIPSETTING( 0x0020, "2" )
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PORT_DIPSETTING( 0x0000, "3" )
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PORT_DIPSETTING( 0x0010, "5" )
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
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PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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@ -1936,7 +1939,7 @@ static INPUT_PORTS_START( kbash )
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PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_MODIFY("DSWA")
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PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
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PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0001, "Discount" )
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// Various features on bit mask 0x000e - see above
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@ -1945,20 +1948,20 @@ static INPUT_PORTS_START( kbash )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
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PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
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PORT_DIPSETTING( 0x0008, "200k only" )
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PORT_DIPSETTING( 0x0004, "100k only" )
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PORT_DIPSETTING( 0x0000, "100k and 400k" )
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
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PORT_DIPSETTING( 0x0030, "1" )
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PORT_DIPSETTING( 0x0000, "2" )
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PORT_DIPSETTING( 0x0020, "3" )
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PORT_DIPSETTING( 0x0010, "4" )
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
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PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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@ -2015,11 +2018,18 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( truxton2 )
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PORT_INCLUDE( toaplan2 )
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// Button 3 is shown in service mode but not used in normal gameplay.
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// It functions as a suicide button only when the Invulnerability dipswitch is set.
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// Fast Scrolling always functions, and is not shown as a button in service mode.
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PORT_MODIFY("IN1")
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PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Speedup (Cheat)")
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PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Suicide (Cheat)")
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PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Fast Scrolling (Cheat)")
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PORT_MODIFY("IN2")
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PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Suicide (Cheat)")
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PORT_MODIFY("DSWA")
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PORT_DIPNAME( 0x0001, 0x0000, "Rapid Fire" ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPNAME( 0x0001, 0x0000, "Rapid Fire" ) PORT_DIPLOCATION("SW1:!1")
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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// Various features on bit mask 0x000e - see above
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@ -2028,20 +2038,20 @@ static INPUT_PORTS_START( truxton2 )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
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PORT_DIPSETTING( 0x000c, "200k only" )
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PORT_DIPSETTING( 0x0008, "100k only" )
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PORT_DIPSETTING( 0x0004, "100k and 250k" )
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PORT_DIPSETTING( 0x0000, "70k and 200k" )
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
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PORT_DIPSETTING( 0x0030, "2" )
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PORT_DIPSETTING( 0x0000, "3" )
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PORT_DIPSETTING( 0x0020, "4" )
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PORT_DIPSETTING( 0x0010, "5" )
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
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PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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@ -2076,20 +2086,20 @@ static INPUT_PORTS_START( pipibibs )
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PORT_MODIFY("DSWB")
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// Difficulty on bit mask 0x0003 - see above
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
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PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
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PORT_DIPSETTING( 0x0008, "200k only" )
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PORT_DIPSETTING( 0x0000, "200k and every 300k" )
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PORT_DIPSETTING( 0x0004, "150k and every 200k" )
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
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PORT_DIPSETTING( 0x0030, "1" )
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PORT_DIPSETTING( 0x0020, "2" )
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PORT_DIPSETTING( 0x0000, "3" )
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PORT_DIPSETTING( 0x0010, "5" )
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
|
||||
|
||||
@ -2121,7 +2131,7 @@ static INPUT_PORTS_START( pipibibsbl )
|
||||
PORT_INCLUDE( pipibibs )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") // This video HW doesn't support flip screen
|
||||
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // This video HW doesn't support flip screen
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
|
||||
// Various features on bit mask 0x000d - see above
|
||||
@ -2143,6 +2153,12 @@ INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( fixeight )
|
||||
|
||||
// The suicide buttons only work when the Invulnerability dipswitch is set.
|
||||
// Unlike truxton2, they are not shown in service mode, and there seems
|
||||
// to be no corresponding button for Player 3.
|
||||
// The Suicide buttons are technically P1 and P2 Button 3, but we hook
|
||||
// them up as IPT_OTHER so each player has the same number of buttons.
|
||||
PORT_START("IN1")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY
|
||||
@ -2150,7 +2166,7 @@ static INPUT_PORTS_START( fixeight )
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("P1 Suicide (Cheat)")
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
|
||||
|
||||
@ -2161,7 +2177,7 @@ static INPUT_PORTS_START( fixeight )
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("P2 Suicide (Cheat)")
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
|
||||
|
||||
@ -2214,13 +2230,13 @@ static INPUT_PORTS_START( fixeightbl )
|
||||
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW1:!1")
|
||||
PORT_DIPSETTING( 0x0000, "2" )
|
||||
PORT_DIPSETTING( 0x0001, "3" )
|
||||
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") // This video HW doesn't support flip screen
|
||||
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:!2") // This video HW doesn't support flip screen
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0004, 0x0004, "Shooting Style" ) PORT_DIPLOCATION("SW1:3")
|
||||
PORT_DIPNAME( 0x0004, 0x0004, "Shooting Style" ) PORT_DIPLOCATION("SW1:!3")
|
||||
PORT_DIPSETTING( 0x0004, "Semi-Auto" )
|
||||
PORT_DIPSETTING( 0x0000, "Full-Auto" )
|
||||
// Various features on bit mask 0x0008 - see above
|
||||
@ -2229,20 +2245,20 @@ static INPUT_PORTS_START( fixeightbl )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
// Difficulty on bit mask 0x0003 - see above
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x0000, "500k and every 500k" )
|
||||
PORT_DIPSETTING( 0x0008, "300k only" )
|
||||
PORT_DIPSETTING( 0x0004, "300k and every 300k" )
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x0010, "5" )
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
INPUT_PORTS_END
|
||||
@ -2252,7 +2268,7 @@ static INPUT_PORTS_START( grindstm )
|
||||
PORT_INCLUDE( toaplan2 )
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( Cocktail ) )
|
||||
// Various features on bit mask 0x000e - see above
|
||||
@ -2261,20 +2277,20 @@ static INPUT_PORTS_START( grindstm )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
// Difficulty on bit mask 0x0003 - see above
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x0008, "200k only" )
|
||||
PORT_DIPSETTING( 0x0000, "300k and 800k" )
|
||||
PORT_DIPSETTING( 0x0004, "300k and every 800k" )
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x0010, "5" )
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
|
||||
@ -2347,8 +2363,17 @@ INPUT_PORTS_END
|
||||
static INPUT_PORTS_START( batsugun )
|
||||
PORT_INCLUDE( toaplan2 )
|
||||
|
||||
// Button 3 is not shown in service mode.
|
||||
// When the Invulnerability dipswitch is set, P2 button 3 functions as a stage skip button.
|
||||
// In the Special Version, button 3 is a full auto fire button.
|
||||
PORT_MODIFY("IN1")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
|
||||
|
||||
PORT_MODIFY("IN2")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0001, "Discount" )
|
||||
// Various features on bit mask 0x000e - see above
|
||||
@ -2357,20 +2382,20 @@ static INPUT_PORTS_START( batsugun )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
// Difficulty on bit mask 0x0003 - see above
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x0008, "1500k only" )
|
||||
PORT_DIPSETTING( 0x0000, "1000k only" )
|
||||
PORT_DIPSETTING( 0x0004, "500k and every 600k" )
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x0010, "5" )
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
|
||||
@ -2395,17 +2420,6 @@ static INPUT_PORTS_START( batsugun )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START(batsugunsp)
|
||||
PORT_INCLUDE( batsugun )
|
||||
|
||||
PORT_MODIFY("IN1")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // Full auto fire (not shown in Service Mode)
|
||||
|
||||
PORT_MODIFY("IN2")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // Full auto fire (not shown in Service Mode)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static INPUT_PORTS_START( snowbro2 )
|
||||
PORT_INCLUDE( toaplan2 )
|
||||
|
||||
@ -2432,7 +2446,7 @@ static INPUT_PORTS_START( snowbro2 )
|
||||
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, "Continue Mode" ) PORT_DIPLOCATION("SW1:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0001, "Discount" )
|
||||
// Various features on bit mask 0x000e - see above
|
||||
@ -2441,20 +2455,20 @@ static INPUT_PORTS_START( snowbro2 )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
// Difficulty on bit mask 0x0003 - see above
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x0008, "200k only" )
|
||||
PORT_DIPSETTING( 0x0000, "100k only" )
|
||||
PORT_DIPSETTING( 0x0004, "100k and every 500k" )
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x0010, "4" )
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Maximum Players" ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0080, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "4" )
|
||||
|
||||
@ -2478,8 +2492,17 @@ INPUT_PORTS_END
|
||||
static INPUT_PORTS_START( sstriker )
|
||||
PORT_INCLUDE( toaplan2 )
|
||||
|
||||
// Button 3 is shown in service mode (as "Unused") but not used in normal gameplay.
|
||||
// When the Invulnerability dipswitch is set and P2 is playing,
|
||||
// P2 button 3 functions as a stage skip button.
|
||||
PORT_MODIFY("IN1")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
|
||||
|
||||
PORT_MODIFY("IN2")
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
|
||||
|
||||
PORT_MODIFY("DSWA")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:1")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
|
||||
// Various features on bit mask 0x000e - see above
|
||||
@ -2488,20 +2511,20 @@ static INPUT_PORTS_START( sstriker )
|
||||
|
||||
PORT_MODIFY("DSWB")
|
||||
// Difficulty on bit mask 0x0003 - see above
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPNAME( 0x000c, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x0008, "200k only" )
|
||||
PORT_DIPSETTING( 0x0000, "Every 300k" )
|
||||
PORT_DIPSETTING( 0x0004, "200k and 500k" )
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x0030, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x0010, "5" )
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW2:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
|
||||
@ -2552,7 +2575,6 @@ static INPUT_PORTS_START( kingdmgp )
|
||||
// The code and lookup tables pertaining to the jumpers are almost identical to sstriker.
|
||||
// However, this set apparently lacks (reachable) code to display the FBI logo,
|
||||
// even though the logo itself is present in the gfx ROMs.
|
||||
|
||||
PORT_MODIFY("JMPR")
|
||||
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unused ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
@ -2604,7 +2626,7 @@ static INPUT_PORTS_START( bgaregga )
|
||||
PORT_START("SYS")
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 )
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME(DEF_STR(Test))
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
@ -2613,11 +2635,11 @@ static INPUT_PORTS_START( bgaregga )
|
||||
PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Unknown/Unused
|
||||
|
||||
PORT_START("DSWA")
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:!1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_DIPLOCATION("SW1:!2")
|
||||
PORT_DIPSETTING( 0x0000, "1" )
|
||||
PORT_DIPSETTING( 0x0002, "2" )
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!3,!4,!5")
|
||||
PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
|
||||
@ -2626,7 +2648,7 @@ static INPUT_PORTS_START( bgaregga )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6,!7,!8")
|
||||
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
@ -2636,29 +2658,29 @@ static INPUT_PORTS_START( bgaregga )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
// When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
|
||||
PORT_DIPSETTING( 0x0000, "90 degrees ACW" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( Normal ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Effect" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Effect" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSWA", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
|
||||
PORT_START("DSWB")
|
||||
PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPNAME( 0x0003, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
|
||||
PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) )
|
||||
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:3")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0003, DEF_STR( Very_Hard ) )
|
||||
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:!3")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
||||
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!4")
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0070, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6,7")
|
||||
PORT_DIPNAME( 0x0070, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6,!7")
|
||||
PORT_DIPSETTING( 0x0030, "1" )
|
||||
PORT_DIPSETTING( 0x0020, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
@ -2667,17 +2689,17 @@ static INPUT_PORTS_START( bgaregga )
|
||||
PORT_DIPSETTING( 0x0050, "6" )
|
||||
PORT_DIPSETTING( 0x0060, DEF_STR( Infinite ) )
|
||||
PORT_DIPSETTING( 0x0070, "Invulnerability (Cheat)" )
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
|
||||
PORT_DIPSETTING( 0x0080, "Every 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_NOTEQUALS,0x0000) // Non-Japan
|
||||
PORT_DIPSETTING( 0x0080, "1000k and 2000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
|
||||
PORT_DIPSETTING( 0x0000, "Every 1000k" ) PORT_CONDITION("JMPR",0x0003,PORTCOND_EQUALS,0x0000) // Japan
|
||||
|
||||
PORT_START("JMPR")
|
||||
PORT_DIPNAME( 0x0008, 0x0000, "Stage Edit" )
|
||||
PORT_DIPNAME( 0x0008, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Allow_Continue ) )
|
||||
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:!2")
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x0003, 0x0001, DEF_STR( Region ) )
|
||||
@ -2746,14 +2768,14 @@ static INPUT_PORTS_START( batrider )
|
||||
PORT_BIT( 0x8080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("DSW") // DSWA and DSWB
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:!1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
|
||||
PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!3,!4,!5")
|
||||
PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
|
||||
@ -2762,7 +2784,7 @@ static INPUT_PORTS_START( batrider )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6,!7,!8")
|
||||
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
@ -2772,68 +2794,68 @@ static INPUT_PORTS_START( batrider )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
// When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Very_Hard ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
|
||||
PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x3000, "1" )
|
||||
PORT_DIPSETTING( 0x2000, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x1000, "4" )
|
||||
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!7,!8")
|
||||
PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x8000, "Every 2000k" )
|
||||
PORT_DIPSETTING( 0x0000, "Every 1500k" )
|
||||
PORT_DIPSETTING( 0x4000, "Every 1000k" )
|
||||
|
||||
PORT_START("SYS-DSW") // Coin/System and DSWC
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) // Service
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN)
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // Test
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME(DEF_STR(Test))
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:!2")
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:3")
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:!3")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
|
||||
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:!4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:5")
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:!5")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
|
||||
// These dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:6")
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:!6")
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:7")
|
||||
PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:!7")
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:8")
|
||||
PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:!8")
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -2844,13 +2866,13 @@ static INPUT_PORTS_START( batriderj )
|
||||
|
||||
PORT_MODIFY("SYS-DSW") // Coin/System and DSWC
|
||||
// These dips are shown only when Coin_A is set to Free_Play, but they work in normal play mode too
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:6")
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Guest Players" ) PORT_DIPLOCATION("SW3:!6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:7")
|
||||
PORT_DIPNAME( 0x4000, 0x0000, "Player Select" ) PORT_DIPLOCATION("SW3:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:8")
|
||||
PORT_DIPNAME( 0x8000, 0x0000, "Special Course" ) PORT_DIPLOCATION("SW3:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
|
||||
INPUT_PORTS_END
|
||||
@ -2875,14 +2897,14 @@ static INPUT_PORTS_START( bbakraid )
|
||||
PORT_BIT( 0x8080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("DSW") // DSWA and DSWB
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_SERVICE_DIPLOC(0x0001, IP_ACTIVE_HIGH, "SW1:!1")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Credits to Start" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
|
||||
PORT_DIPSETTING( 0x0000, "1" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0002, "2" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:2")
|
||||
PORT_DIPNAME( 0x0002, 0x0000, "Joystick Mode" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!2")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0002, "90 degrees ACW" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
|
||||
PORT_DIPNAME( 0x001c, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!3,!4,!5")
|
||||
PORT_DIPSETTING( 0x0018, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x0014, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
|
||||
@ -2891,7 +2913,7 @@ static INPUT_PORTS_START( bbakraid )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x001c, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:6,7,8")
|
||||
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6,!7,!8")
|
||||
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
@ -2901,67 +2923,67 @@ static INPUT_PORTS_START( bbakraid )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_NOTEQUALS, 0x001c)
|
||||
// When Coin_A is set to Free_Play, Coin_A becomes Coin_A and Coin_B, and the following dips occur
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:6")
|
||||
PORT_DIPNAME( 0x0020, 0x0000, "Hit Score" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!6")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:7")
|
||||
PORT_DIPNAME( 0x0040, 0x0000, "Sound Effect" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPNAME( 0x0080, 0x0000, "Music" ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c) PORT_DIPLOCATION("SW1:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_CONDITION("DSW", 0x001c, PORTCOND_EQUALS, 0x001c)
|
||||
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!1,!2")
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:3,4")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Very_Hard ) )
|
||||
PORT_DIPNAME( 0x0c00, 0x0000, "Timer" ) PORT_DIPLOCATION("SW2:!3,!4")
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Highest ) )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( High ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Low ) )
|
||||
PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
|
||||
PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6")
|
||||
PORT_DIPSETTING( 0x3000, "1" )
|
||||
PORT_DIPSETTING( 0x2000, "2" )
|
||||
PORT_DIPSETTING( 0x0000, "3" )
|
||||
PORT_DIPSETTING( 0x1000, "4" )
|
||||
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:7,8")
|
||||
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!7,!8")
|
||||
PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
|
||||
PORT_DIPSETTING( 0x8000, "Every 4000k" )
|
||||
PORT_DIPSETTING( 0x4000, "Every 3000k" )
|
||||
PORT_DIPSETTING( 0x0000, "Every 2000k" )
|
||||
|
||||
PORT_START("SYS-DSW") // Coin/System and DSW-3
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 ) // Service
|
||||
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN)
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // Test
|
||||
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME(DEF_STR(Test))
|
||||
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_START2 )
|
||||
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN)
|
||||
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
|
||||
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:!1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:2")
|
||||
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:!2")
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:3")
|
||||
PORT_DIPNAME( 0x0400, 0x0000, "Stage Edit" ) PORT_DIPLOCATION("SW3:!3")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
|
||||
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:!4")
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:5")
|
||||
PORT_DIPNAME( 0x1000, 0x0000, "Invulnerability" ) PORT_DIPLOCATION("SW3:!5")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Save Scores" ) PORT_DIPLOCATION("SW3:6")
|
||||
PORT_DIPNAME( 0x2000, 0x0000, "Save Scores" ) PORT_DIPLOCATION("SW3:!6")
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:7")
|
||||
PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:!7")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:8")
|
||||
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:!8")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
|
||||
|
||||
@ -5212,7 +5234,7 @@ GAME( 1993, vfive, grindstm, vfive, vfive, vfive, ROT270, "Toapla
|
||||
|
||||
GAME( 1993, batsugun, 0, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, batsuguna, batsugun, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun (older set)", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, batsugunsp, batsugun, batsugun, batsugunsp, dogyuun, ROT270, "Toaplan", "Batsugun - Special Version", GAME_SUPPORTS_SAVE )
|
||||
GAME( 1993, batsugunsp, batsugun, batsugun, batsugun, dogyuun, ROT270, "Toaplan", "Batsugun - Special Version", GAME_SUPPORTS_SAVE )
|
||||
|
||||
GAME( 1994, snowbro2, 0, snowbro2, snowbro2, 0, ROT0, "Hanafram", "Snow Bros. 2 - With New Elves / Otenki Paradise", GAME_SUPPORTS_SAVE )
|
||||
|
||||
|
@ -27,7 +27,7 @@ Supported games:
|
||||
GulfWar II (Game play very similar to Twin cobra)
|
||||
|
||||
|
||||
Difference between Twin Cobra and Kyukyoko Tiger:
|
||||
Difference between Twin Cobra and Kyukyoku Tiger:
|
||||
T.C. supports two simultaneous players.
|
||||
K.T. supports two players, but only one at a time.
|
||||
for this reason, it also supports Table Top cabinets.
|
||||
@ -44,7 +44,7 @@ Difference between Twin Cobra and Kyukyoko Tiger:
|
||||
After dying, and your new hero appears, if you do not travel more
|
||||
than your helicopter length forward, you are penalised and moved
|
||||
back further when your next hero appears.
|
||||
K.T. Due to this difference in continue sequence, Kyukyoko Tiger is MUCH
|
||||
K.T. Due to this difference in continue sequence, Kyukyoku Tiger is MUCH
|
||||
harder, challenging, and nearly impossible to complete !
|
||||
|
||||
|
||||
|
@ -9,17 +9,17 @@ Supported games:
|
||||
|
||||
Toaplan Board Number: TP-009
|
||||
Taito Game Number: B25
|
||||
Wardners Forest (World)
|
||||
Wardner (World)
|
||||
Pyros (USA)
|
||||
Wardna no Mori (Japan)
|
||||
Wardner no Mori (Japan)
|
||||
|
||||
Notes:
|
||||
Basically the same video and machine hardware as Flying shark,
|
||||
Basically the same video and machine hardware as Flying Shark,
|
||||
except for the Main CPU which is a Z80 here.
|
||||
See twincobr.c machine and video drivers to complete the
|
||||
hardware setup.
|
||||
To enter the "test mode", press START1 when the grid is displayed.
|
||||
Press F1 (initially P1 button 3) on startup to skip some video RAM tests
|
||||
Press F1 (actually P1 button 3) on startup to skip some video RAM tests
|
||||
(code at 0x6d25 in 'wardner', 0x6d2f in 'wardnerj' or 0x6d2c in 'pyros').
|
||||
|
||||
**************************** Memory & I/O Maps *****************************
|
||||
@ -28,8 +28,8 @@ Z80:(0) Main CPU
|
||||
7000-7fff Main RAM
|
||||
8000-ffff Level and scenery ROMS. This is banked with the following
|
||||
8000-8fff Sprite RAM
|
||||
a000-adff Pallette RAM
|
||||
ae00-afff Spare unused, but tested Pallette RAM
|
||||
a000-adff Palette RAM
|
||||
ae00-afff Spare unused, but tested Palette RAM
|
||||
c000-c7ff Sound RAM - shared with C000-C7FF in Z80(1) RAM
|
||||
|
||||
in:
|
||||
@ -303,7 +303,7 @@ static INPUT_PORTS_START( wardner_generic )
|
||||
PORT_START("SYSTEM")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* "TEST" in "test mode" - no effect outside */
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME(DEF_STR(Test))
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
|
||||
@ -317,6 +317,7 @@ static INPUT_PORTS_START( wardner )
|
||||
|
||||
PORT_MODIFY("P1")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Skip Video RAM Tests") PORT_CODE(KEYCODE_F1)
|
||||
/* technically player 1 button 3 - not used in gameplay */
|
||||
/* code at 0x6d25 ('wardner'), 0x6d2f ('wardnerj') or 0x6d2c ('pyros') */
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
@ -10,25 +10,25 @@
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_DSWA_BITS_2_TO_3_LOC(DIPBANK) \
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, #DIPBANK":3" ) \
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(#DIPBANK":4") \
|
||||
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, #DIPBANK":!3" ) \
|
||||
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(#DIPBANK":!4") \
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
||||
#define TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(#DIPBANK":2") \
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(#DIPBANK":!2") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) \
|
||||
TOAPLAN_DSWA_BITS_2_TO_3_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_MACHINE_COCKTAIL_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":1") \
|
||||
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION(#DIPBANK":!1") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_MACHINE_NO_COCKTAIL_LOC(DIPBANK) \
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_HIGH, #DIPBANK":1" ) \
|
||||
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_HIGH, #DIPBANK":!1" ) \
|
||||
TOAPLAN_DSWA_BITS_1_TO_3_LOC(DIPBANK)
|
||||
|
||||
|
||||
@ -60,79 +60,43 @@
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_B_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_START_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_CONT_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0xc0, 0x00, "Price to Continue" ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, "Same as Start" )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_A_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_B_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_US_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_US_COIN_START_LOC(DIPBANK) \
|
||||
TOAPLAN_COINAGE_US_COIN_CONT_LOC(DIPBANK)
|
||||
|
||||
#define TOAPLAN_COINAGE_DUAL_LOC(DIP, MASK, WORLD, DIPBANK) \
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":5,6") \
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":!5,!6") \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
@ -141,7 +105,7 @@
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":7,8") \
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":!7,!8") \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_NOTEQUALS,WORLD) \
|
||||
@ -166,20 +130,6 @@
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_A \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW_COIN_B \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD_COIN_A \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
@ -194,36 +144,14 @@
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_START \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
|
||||
#define TOAPLAN_COINAGE_US_COIN_CONT \
|
||||
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Continue_Price ) ) \
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) \
|
||||
PORT_DIPSETTING( 0x00, "Same as Start" )
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_OLD \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_A \
|
||||
TOAPLAN_COINAGE_JAPAN_OLD_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_JAPAN_NEW \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_A \
|
||||
TOAPLAN_COINAGE_JAPAN_NEW_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_WORLD \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_A \
|
||||
TOAPLAN_COINAGE_WORLD_COIN_B
|
||||
|
||||
#define TOAPLAN_COINAGE_US \
|
||||
TOAPLAN_COINAGE_US_COIN_START \
|
||||
TOAPLAN_COINAGE_US_COIN_CONT
|
||||
|
||||
#define TOAPLAN_COINAGE_DUAL(DIP, MASK, WORLD) \
|
||||
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) \
|
||||
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) PORT_CONDITION(#DIP,MASK,PORTCOND_EQUALS,WORLD) \
|
||||
@ -249,7 +177,7 @@
|
||||
|
||||
/* with location */
|
||||
#define TOAPLAN_DIFFICULTY_LOC(DIPBANK) \
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(#DIPBANK":1,2") \
|
||||
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(#DIPBANK":!1,!2") \
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) \
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) ) \
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) \
|
||||
@ -345,6 +273,6 @@
|
||||
PORT_DIPSETTING( MASK & ~STATE, DEF_STR( On ) )
|
||||
#else
|
||||
#define TOAPLAN_TEST_SWITCH(MASK, STATE) \
|
||||
PORT_BIT( MASK, MASK & STATE, IPT_SPECIAL ) PORT_NAME("Test Switch") PORT_CODE(KEYCODE_F1)
|
||||
PORT_BIT( MASK, MASK & STATE, IPT_OTHER ) PORT_NAME("Test Switch") PORT_CODE(KEYCODE_F1)
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user