mirror of
https://github.com/holub/mame
synced 2025-06-05 20:33:45 +03:00
There's no day like today. This just follows up on the last commit: game drivers are less special special - they have configuration instantiated in the usual way.
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a6ee791664
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@ -645,6 +645,20 @@ machine_config_constructor device_t::device_mconfig_additions() const
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}
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//-------------------------------------------------
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// device_add_mconfig - add device-specific
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// machine configuration
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//-------------------------------------------------
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void device_t::device_add_mconfig(machine_config &config)
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{
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// backwards-compatibility for devices using free functions
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machine_config_constructor const additions(device_mconfig_additions());
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if (additions)
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additions(config, this, nullptr);
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}
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//-------------------------------------------------
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// input_ports - return a pointer to the implicit
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// input ports description for this device
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@ -413,7 +413,6 @@ public:
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const input_device_default *input_ports_defaults() const { return m_input_defaults; }
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const std::vector<rom_entry> &rom_region_vector() const;
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const rom_entry *rom_region() const { return rom_region_vector().data(); }
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machine_config_constructor machine_config_additions() const { return device_mconfig_additions(); }
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ioport_constructor input_ports() const { return device_input_ports(); }
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u8 default_bios() const { return m_default_bios; }
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u8 system_bios() const { return m_system_bios; }
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@ -454,6 +453,7 @@ public:
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std::string parameter(const char *tag) const;
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// configuration helpers
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void add_machine_configuration(machine_config &config) { device_add_mconfig(config); }
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static void static_set_clock(device_t &device, u32 clock);
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static void static_set_input_default(device_t &device, const input_device_default *config) { device.m_input_defaults = config; }
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static void static_set_default_bios_tag(device_t &device, const char *tag) { std::string default_bios_tag(tag); device.m_default_bios_tag = default_bios_tag; }
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@ -515,6 +515,7 @@ protected:
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// device-level overrides
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virtual const tiny_rom_entry *device_rom_region() const;
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virtual machine_config_constructor device_mconfig_additions() const;
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virtual void device_add_mconfig(machine_config &config);
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virtual ioport_constructor device_input_ports() const;
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virtual void device_config_complete();
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virtual void device_validity_check(validity_checker &valid) const ATTR_COLD;
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@ -95,7 +95,6 @@ public:
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const char * parent; // if this is a clone, the name of the parent
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const char * year; // year the game was released
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const char * manufacturer; // manufacturer of the game
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machine_config_constructor machine_config; // machine driver tokens
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ioport_constructor ipt; // pointer to constructor for input ports
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driver_init_helper const & driver_init; // DRIVER_INIT callback
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const tiny_rom_entry * rom; // pointer to list of ROMs for the game
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@ -118,27 +117,33 @@ public:
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// wrappers for declaring and defining game drivers
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#define GAME_NAME(name) driver_##name
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#define GAME_TRAITS_NAME(name) driver_##name##traits
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#define GAME_TRAITS_NAME(name) driver_##name##_device
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#define GAME_EXTERN(name) extern game_driver const GAME_NAME(name)
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// static game traits
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#define GAME_DRIVER_TRAITS(NAME, FULLNAME) \
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#define GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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namespace { \
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struct GAME_TRAITS_NAME(NAME) { static constexpr char const shortname[] = #NAME, fullname[] = FULLNAME, source[] = __FILE__; }; \
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class GAME_TRAITS_NAME(NAME) : public CLASS \
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{ \
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public: \
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static constexpr char const shortname[] = #NAME, fullname[] = FULLNAME, source[] = __FILE__; \
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GAME_TRAITS_NAME(NAME)(const machine_config &mconfig, device_type type, const char *tag) : CLASS(mconfig, type, tag) { } \
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protected: \
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virtual void device_add_mconfig(machine_config &config) override { MACHINE_CONFIG_NAME(MACHINE)(config, this, nullptr); } \
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}; \
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constexpr char const GAME_TRAITS_NAME(NAME)::shortname[], GAME_TRAITS_NAME(NAME)::fullname[], GAME_TRAITS_NAME(NAME)::source[]; \
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}
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#define GAME_DRIVER_TYPE(NAME, CLASS) driver_device_creator<CLASS, (GAME_TRAITS_NAME(NAME)::shortname), (GAME_TRAITS_NAME(NAME)::fullname), (GAME_TRAITS_NAME(NAME)::source)>
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#define GAME_DRIVER_TYPE(NAME) driver_device_creator<GAME_TRAITS_NAME(NAME), (GAME_TRAITS_NAME(NAME)::shortname), (GAME_TRAITS_NAME(NAME)::fullname), (GAME_TRAITS_NAME(NAME)::source)>
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// standard GAME() macro
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#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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GAME_DRIVER_TYPE(NAME), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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@ -150,14 +155,13 @@ extern game_driver const GAME_NAME(NAME) \
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// standard macro with additional layout
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#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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GAME_DRIVER_TYPE(NAME), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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@ -170,14 +174,13 @@ extern game_driver const GAME_NAME(NAME) \
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// standard console definition macro
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#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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GAME_DRIVER_TYPE(NAME), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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@ -189,14 +192,13 @@ extern game_driver const GAME_NAME(NAME) \
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// standard computer definition macro
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#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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GAME_DRIVER_TYPE(NAME), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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@ -208,14 +210,13 @@ extern game_driver const GAME_NAME(NAME) \
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// standard system definition macro
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#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
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GAME_DRIVER_TRAITS(NAME,FULLNAME) \
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GAME_DRIVER_TRAITS(NAME, FULLNAME, MACHINE, CLASS) \
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extern game_driver const GAME_NAME(NAME) \
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{ \
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GAME_DRIVER_TYPE(NAME, CLASS), \
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GAME_DRIVER_TYPE(NAME), \
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#PARENT, \
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#YEAR, \
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COMPANY, \
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MACHINE_CONFIG_NAME(MACHINE), \
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INPUT_PORTS_NAME(INPUT), \
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game_driver::make_driver_init(&CLASS::init_##INIT), \
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ROM_NAME(NAME), \
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@ -29,8 +29,8 @@ machine_config::machine_config(const game_driver &gamedrv, emu_options &options)
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m_gamedrv(gamedrv),
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m_options(options)
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{
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// add the root device and construct the config
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(*gamedrv.machine_config)(*this, device_add(nullptr, "root", gamedrv.type, 0), nullptr);
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// add the root device
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device_add(nullptr, "root", gamedrv.type, 0);
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// intialize slot devices - make sure that any required devices have been allocated
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for (device_slot_interface &slot : slot_interface_iterator(root_device()))
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@ -139,26 +139,25 @@ device_t *machine_config::device_add(device_t *owner, const char *tag, device_ty
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std::string part(tag, next-tag);
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owner = owner->subdevices().find(part);
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if (owner == nullptr)
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throw emu_fatalerror("Could not find %s when looking up path for device %s\n",
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part.c_str(), orig_tag);
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throw emu_fatalerror("Could not find %s when looking up path for device %s\n", part.c_str(), orig_tag);
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tag = next+1;
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}
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assert(tag[0] != '\0');
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if (owner != nullptr)
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{
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// allocate the new device
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std::unique_ptr<device_t> device = type(*this, tag, owner, clock);
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// append it to the owner's list
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return &config_new_device(owner->subdevices().m_list.append(*device.release()));
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// allocate the new device and append it to the owner's list
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device_t *const device = &owner->subdevices().m_list.append(*type(*this, tag, owner, clock).release());
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device->add_machine_configuration(*this);
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return device;
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}
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else
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{
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// allocate the root device directly
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assert(!m_root_device);
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m_root_device = type(*this, tag, nullptr, clock);
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return &config_new_device(*m_root_device);
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m_root_device->add_machine_configuration(*this);
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return m_root_device.get();
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}
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}
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@ -187,11 +186,10 @@ device_t *machine_config::device_replace(device_t *owner, const char *tag, devic
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// remove references to the old device
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remove_references(*old_device);
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// allocate the new device
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std::unique_ptr<device_t> new_device = type(*this, tag, owner, clock);
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// substitute it for the old one in the owner's list
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return &config_new_device(owner->subdevices().m_list.replace_and_remove(*new_device.release(), *old_device));
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// allocate the new device and substitute it for the old one in the owner's list
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device_t *const new_device = &owner->subdevices().m_list.replace_and_remove(*type(*this, tag, owner, clock).release(), *old_device);
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new_device->add_machine_configuration(*this);
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return new_device;
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}
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}
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@ -254,20 +252,3 @@ void machine_config::remove_references(ATTR_UNUSED device_t &device)
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for (device_t &scan : device_iterator(root_device()))
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scan.subdevices().m_tagmap.clear(); //remove(&device);
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}
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//-------------------------------------------------
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// config_new_device - helper for recursive
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// configuration of newly added devices
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//-------------------------------------------------
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device_t &machine_config::config_new_device(device_t &device)
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{
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// apply any machine configuration owned by the device now
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machine_config_constructor additions = device.machine_config_additions();
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if (additions != nullptr)
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(*additions)(*this, &device, nullptr);
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// return the new device
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return device;
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}
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@ -81,7 +81,6 @@ public:
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private:
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// internal helpers
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void remove_references(ATTR_UNUSED device_t &device);
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device_t &config_new_device(device_t &device);
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// internal state
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const game_driver & m_gamedrv;
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