diff --git a/src/mame/drivers/dassault.c b/src/mame/drivers/dassault.c index acf0aa534d4..a6f22e94c1b 100644 --- a/src/mame/drivers/dassault.c +++ b/src/mame/drivers/dassault.c @@ -2,10 +2,11 @@ Thunder Zone / Desert Assault (c) 1991 Data East Corporation - Thunder Zone (World 2 players, 2 sets) - Thunder Zone (Japan 2 players) - Desert Assault (USA 4 players) - Desert Assault (USA 2 players) + Thunder Zone (World 2 or 4 players, 2 sets) + Thunder Zone (World 4 players only) + Thunder Zone (Japan 2 or 4 players) + Desert Assault (USA 4 players only) + Desert Assault (USA Selectable 2-4 players) Emulation by Bryan McPhail, mish@tendril.co.uk @@ -27,14 +28,6 @@ PCB DE-0345-1 (Sub board) Stephh's notes (based on the games M68000 code and some tests) : -0) all games - - - If the "Flip Screen" Dip Switch is correct, screen flipping is handled by - a write to 0x220000.w (dassault_control_1[0]) which isn't supported yet. - - I can't confirm the "Demo Sounds" Dip Switch, but the routine is the same - in all games (but different addresses) and it writes something to 0x180000.w - (see 'WRITE16_HANDLER( dassault_sound_w )'). - 1) 'thndzone' @@ -280,51 +273,7 @@ ADDRESS_MAP_END /**********************************************************************************/ -static INPUT_PORTS_START( common ) - PORT_START("P1_P2") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) - - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("P3_P4") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) - - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_8WAY - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_8WAY - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_8WAY - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_8WAY - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) - - PORT_START("VBLANK1") /* Cpu 1 vblank */ - PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") -INPUT_PORTS_END - static INPUT_PORTS_START( thndzone ) - PORT_INCLUDE( common ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) @@ -378,109 +327,85 @@ static INPUT_PORTS_START( thndzone ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x001490 PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1_P2") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("P3_P4") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) + + PORT_START("VBLANK1") /* Cpu 1 vblank */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") +INPUT_PORTS_END + +static INPUT_PORTS_START( thndzone4 ) /* Coin-B selectable values work for this set */ + PORT_INCLUDE( thndzone ) + + PORT_MODIFY("P1_P2") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) /* Start Buttons not used, hit Player Button1 to start for that player */ + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) /* Start Buttons not used, hit Player Button1 to start for that player */ + + PORT_MODIFY("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) /* No selectable number of players DSW */ INPUT_PORTS_END static INPUT_PORTS_START( dassault ) - PORT_INCLUDE( common ) + PORT_INCLUDE( thndzone ) - PORT_START("SYSTEM") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") - - PORT_START("DSW1") - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") - PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") - PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW2") - PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) - PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) - PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") - PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_MODIFY("DSW2") PORT_DIPNAME( 0x30, 0x30, "Max Players" ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) // PORT_DIPSETTING( 0x00, "4 (buggy)" ) - PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x0014bc - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( dassault4 ) - PORT_INCLUDE( common ) + PORT_INCLUDE( thndzone ) PORT_MODIFY("P1_P2") - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) /* Start Buttons not used, hit Player Button1 to start for that player */ + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) /* Start Buttons not used, hit Player Button1 to start for that player */ - PORT_START("SYSTEM") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") - - PORT_START("DSW1") - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") - PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) - PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" ) + PORT_MODIFY("DSW1") + PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" ) /* No selectable Coin-B values */ PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START("DSW2") - PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) - PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) - PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") - PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) - PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) - PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) - PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x0014a4 - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_MODIFY("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) /* No selectable number of players DSW */ INPUT_PORTS_END /**********************************************************************************/ @@ -644,7 +569,7 @@ MACHINE_CONFIG_END /**********************************************************************************/ -ROM_START( thndzone ) +ROM_START( thndzone ) /* World rev 1 set, DSW selectable 2 or 4 players */ ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("gz01-1.a15", 0x00000, 0x20000, CRC(20250da6) SHA1(2d01d59b67a2ecc2ddc88eded43f451931a0a33b) ) ROM_LOAD16_BYTE("gz03-1.a17", 0x00001, 0x20000, CRC(3595fad0) SHA1(5d61776cdf2274cb26ea06ce97c35f5ce7f27e66) ) @@ -710,7 +635,7 @@ ROM_START( thndzone ) ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END -ROM_START( thndzonea ) +ROM_START( thndzonea ) /* World set, DSW selectable 2 or 4 players */ ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("gz01.a15", 0x00000, 0x20000, CRC(15e8c328) SHA1(8876b5fde77604c2fe4654271ceb341a8fa460c1) ) ROM_LOAD16_BYTE("gz03.a17", 0x00001, 0x20000, CRC(aab5c86e) SHA1(c3560b15360ddf14e8444d9f70724e698b2bd42f) ) @@ -777,7 +702,74 @@ ROM_START( thndzonea ) ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END -ROM_START( thndzonej ) +ROM_START( thndzone4 ) /* World set, 4 Player (shared credits) only English set from a Korean PCB without labels */ + ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("27c010.a15", 0x00000, 0x20000, CRC(30f21608) SHA1(087defd8869faf3f7f4569b98debe691a75fcec4) ) + ROM_LOAD16_BYTE("27c010.a17", 0x00001, 0x20000, CRC(60886a33) SHA1(5b215e460845705af4b5e0cd00f6b0ad488520bb) ) + ROM_LOAD16_BYTE("gt00.a14", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) /* Same data as GS00.A14 */ + ROM_LOAD16_BYTE("gt02.a16", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) /* Same data as GS02.A16 */ + + ROM_REGION(0x80000, "sub", 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("d27c010.a12", 0x00000, 0x20000, CRC(99356cba) SHA1(2bc2b031bd44101e12213bb04a94d2d438f96ee0) ) + ROM_LOAD16_BYTE("d27c010.a9", 0x00001, 0x20000, CRC(8bf114e7) SHA1(84b1b8d8aea8788902367cae3b766bb4e6e44d5a) ) + ROM_LOAD16_BYTE("d27c010.a14", 0x40000, 0x20000, CRC(3d96d47e) SHA1(e2c01a17237cb6dc914da847642629415eda14a8) ) + ROM_LOAD16_BYTE("d27c010.a11", 0x40001, 0x20000, CRC(2ab9b63f) SHA1(2ab06abbdee6e0d9c83004cdcb871c7389624086) ) + + ROM_REGION(0x10000, "audiocpu", 0 ) /* Sound CPU */ + ROM_LOAD( "gu04.f18", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) /* Same data for all regions, different label */ + + ROM_REGION(0x020000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "27512.j10", 0x000000, 0x10000, CRC(ab22a078) SHA1(246c9ebae5c2f296652395267fa3eeb81b8b52bd) ) /* Only set with different data here! */ + ROM_LOAD16_BYTE( "27512.j12", 0x000001, 0x10000, CRC(34fc4428) SHA1(c912441ab8433391193b4199c2553d7909221d93) ) /* Only set with different data here! */ + + ROM_REGION(0x120000, "gfx2", 0 ) + ROM_LOAD( "maj-02.h14", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, "gfx3", 0 ) + ROM_LOAD( "maj-01.c18", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00.c17", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, "gfx4", 0 ) /* sprites chip 1 */ + ROM_LOAD( "maj-04.r1", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05.r2", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06.r3", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07.r5", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08.s6", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09.s8", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10.s9", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11.s11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, "gfx5", 0 ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gt12.n1", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gt13.n2", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gt14.n3", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gt15.n5", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x40000, "oki1", 0 ) /* Oki samples */ + ROM_LOAD( "gs07.h15", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, "oki2", 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03.h16", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x2000, "proms", 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Unknown, Unused */ + ROM_LOAD( "mb7128y.16s", 0x01000, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Unknown, Unused */ + ROM_LOAD( "mb7128y.17s", 0x01800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Unknown, Unused - Data identical for 3 proms! */ + + ROM_REGION( 0x1000, "plds", 0 ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +ROM_START( thndzonej ) /* Japan set, DSW selectable 2 or 4 players - Japanese language */ ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("gu01.a15", 0x00000, 0x20000, CRC(eb28f8e8) SHA1(834f89db3ef48a71d20c0ec3a0c2231e115d7f48) ) ROM_LOAD16_BYTE("gu03.a17", 0x00001, 0x20000, CRC(9ad2b431) SHA1(c2fb88b4d2df93e3f787fe49c240573e1bc2844e) ) @@ -851,7 +843,7 @@ ROM_START( thndzonej ) ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END -ROM_START( dassault ) +ROM_START( dassault ) /* USA set, DSW selectable 2, 3 or 4 players */ ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("01.a15", 0x00000, 0x20000, CRC(14f17ea7) SHA1(0bb8b7dba05f1ea42e68838861f0d4c263eac6b3) ) ROM_LOAD16_BYTE("03.a17", 0x00001, 0x20000, CRC(bed1b90c) SHA1(c100f89b69025e2ff885b35a733abc627da98a07) ) @@ -918,7 +910,7 @@ ROM_START( dassault ) ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END -ROM_START( dassault4 ) +ROM_START( dassault4 ) /* USA set, 4 player only */ ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("gs01.a15", 0x00000, 0x20000, CRC(8613634d) SHA1(69b64e54fde3b5f1ee3435d7327b84e7a7d43f6d) ) ROM_LOAD16_BYTE("gs03.a17", 0x00001, 0x20000, CRC(ea860bd4) SHA1(6e4e2d004433ad5842b4bc895eaa8f55bd1ee168) ) @@ -1024,8 +1016,9 @@ DRIVER_INIT_MEMBER(dassault_state,thndzone) /**********************************************************************************/ -GAME( 1991, thndzone, 0, dassault, thndzone, dassault_state, thndzone, ROT0, "Data East Corporation", "Thunder Zone (Rev 1, World)", GAME_SUPPORTS_SAVE ) +GAME( 1991, thndzone, 0, dassault, thndzone, dassault_state, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World, Rev 1)", GAME_SUPPORTS_SAVE ) GAME( 1991, thndzonea, thndzone, dassault, thndzone, dassault_state, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World)", GAME_SUPPORTS_SAVE ) +GAME( 1991, thndzone4, thndzone, dassault, thndzone4, dassault_state, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World 4 Players)", GAME_SUPPORTS_SAVE ) GAME( 1991, thndzonej, thndzone, dassault, thndzone, dassault_state, thndzone, ROT0, "Data East Corporation", "Thunder Zone (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1991, dassault, thndzone, dassault, dassault, dassault_state, dassault, ROT0, "Data East Corporation", "Desert Assault (US)", GAME_SUPPORTS_SAVE ) GAME( 1991, dassault4, thndzone, dassault, dassault4, dassault_state, dassault, ROT0, "Data East Corporation", "Desert Assault (US 4 Players)", GAME_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index be17b63d240..68028e0a9cb 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -5492,11 +5492,12 @@ stoneage // bootleg robocop2 // MAH (c) 1991 Data East Corporation (World) robocop2u // MAH (c) 1991 Data East Corporation (US) robocop2j // MAH (c) 1991 Data East Corporation (Japan) -thndzone // MAJ (c) 1991 Data East Corporation (World) +thndzone // MAJ (c) 1991 Data East Corporation (World) - Rev 1 thndzonea // MAJ (c) 1991 Data East Corporation (World) +thndzone4 // MAJ (c) 1991 Data East Corporation (World) - 4 Player only thndzonej // MAJ (c) 1991 Data East Corporation (Japan) - Some MASK ROMS stamped MAL dassault // MAJ (c) 1991 Data East Corporation (US) -dassault4 // MAJ (c) 1991 Data East Corporation (US) +dassault4 // MAJ (c) 1991 Data East Corporation (US) - 4 Player only chinatwn // MAK (c) 1991 Data East Corporation (Japan) rohga // MAM (c) 1991 Data East Corporation (Asia/Euro) rohga1 // MAM (c) 1991 Data East Corporation (Asia/Euro)