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Documentation table for 0x4c0000 port (whatever that is ...)
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@ -151,14 +151,45 @@ static WRITE32_HANDLER( f3_sound_bankswitch_w )
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static WRITE16_HANDLER( f3_unk_w )
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{
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/*
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ringrage: 0x0000
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arabianm: 0x0000
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Several games writes a value here at POST, dunno what kind of config this is ...
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ringrage: 0x0000
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arabianm: 0x0000
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ridingf: (no init)
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gseeker: (no init)
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commandw: (no init)
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cupfinal: 0x0100
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commandw:(no init)
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cupfinal: 0x0100
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trstar: (no init)
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gunlock: 0x0000
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scfinals: 0x0100
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lightbr: (no init)
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intcup94: 0x0100
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kaiserkn: 0x0100
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dariusg: 0x278b
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bublbob2:(no init)
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pwrgoal: 0x0100
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qtheater: 0x0090
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elvactr: 0x278b
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recalh: 0x0090
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spcinv95: 0x0100
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twinqix: (no init)
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quizhuhu: 0x0000
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pbobble2: 0x278b
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gekiridn: 0x278b
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tcobra2: 0x0000
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bubblem: (no init)
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cleopatr: 0x0100
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pbobble3: 0x278b
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arkretn: 0x0000
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kirameki: 0x0100
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puchicar: 0x0000
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pbobble4: 0x278b
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popnpop: 0x0000
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landmakr: 0x278b
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*/
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printf("%02x %04x\n",offset,data);
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if(offset == 0)
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logerror("0x4c0000 write %04x\n",data);
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else
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popmessage("0x4c0002 write %04x, contact MAMEdev",data); //shouldn't happen
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}
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/******************************************************************************/
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