* fixed copy of texture data to bitmap in BGFX
* changed AVI dimension to a lowest integral multiple of 4
  (2 was still to low for most video players, e.g. VLC)
* added audio to AVI record in HLSL
* HLSL AVI record now uses window dimension instead of snap dimension
This commit is contained in:
ImJezze 2016-07-16 20:53:25 +02:00
parent 9104c9d523
commit 89af2864ed
6 changed files with 68 additions and 44 deletions

View File

@ -189,6 +189,14 @@
#define AVI_INDEX_2FIELD 0x01
/**
* @def AVI_INTEGRAL_MULTIPLE
*
* @brief Ensures the integral multiple of the video dimension, because most video players are not capable to playback a video stream with a lower multiple.
*/
#define AVI_INTEGRAL_MULTIPLE 4
/* HuffYUV definitions */
/**
@ -223,14 +231,6 @@
#define HUFFYUV_PREDICT_DECORR 0x40
/**
* @def ENSURE_EVEN_WIDTH_HEIGHT
*
* @brief Ensures that width and height of the output steam are even integers.
*/
#define ENSURE_EVEN_WIDTH_HEIGHT 1
namespace {
/***************************************************************************
@ -299,17 +299,11 @@ public:
std::uint32_t width = info.video_width;
std::uint32_t height = info.video_height;
/* ensure even width and height because most video players are not capable to playback a video stream with uneven width or height */
if (ENSURE_EVEN_WIDTH_HEIGHT)
std::uint32_t integal_multiple = std::uint32_t(AVI_INTEGRAL_MULTIPLE);
if (integal_multiple > 1)
{
if (width % 2 > 0)
{
width--;
}
if (height % 2 > 0)
{
height--;
}
width = width - (width % integal_multiple);
height = height - (height % integal_multiple);
}
m_type = STREAMTYPE_VIDS;

View File

@ -129,6 +129,14 @@ public:
m_avi_writer->video_frame(m_frame);
}
void add_audio(const INT16 *buffer, int samples_this_frame)
{
if (!m_initialized)
return;
m_avi_writer->audio_frame(buffer, samples_this_frame);
}
IDirect3DSurface9 * target_surface() { return m_vid_surface; }
private:
@ -240,20 +248,30 @@ void shaders::record_movie()
}
auto win = d3d->assert_window();
osd_dim wdim = win->get_size();
int width = snap_width;
int height = snap_height;
if (win->swap_xy())
{
std::swap(width, height);
}
recorder = std::make_unique<movie_recorder>(*machine, d3d, width, height);
recorder = std::make_unique<movie_recorder>(*machine, d3d, wdim.width(), wdim.height());
recorder->record(downcast<windows_options &>(machine->options()).d3d_hlsl_write());
recording_movie = true;
}
//============================================================
// shaders::record_audio
//============================================================
void shaders::record_audio(const INT16 *buffer, int samples_this_frame)
{
if (!enabled())
return;
if (recording_movie)
{
recorder->add_audio(buffer, samples_this_frame);
}
}
//============================================================
// hlsl_render_snapshot
//============================================================

View File

@ -296,6 +296,7 @@ public:
void save_snapshot();
void record_movie();
void record_audio(const INT16 *buffer, int samples_this_frame);
void init_fsfx_quad();

View File

@ -256,11 +256,18 @@ int renderer_bgfx::create()
void renderer_bgfx::record()
{
auto win = assert_window();
if (m_avi_writer == nullptr || win->m_index > 0)
if (win->m_index > 0)
{
return;
}
if (m_avi_writer == nullptr)
{
m_avi_writer = new avi_write(win->machine(), m_width[0], m_height[0]);
m_avi_data = new uint8_t[m_width[0] * m_height[0] * 4];
m_avi_bitmap.allocate(m_width[0], m_height[0]);
}
if (m_avi_writer->recording())
{
m_avi_writer->stop();
@ -674,27 +681,20 @@ int renderer_bgfx::draw(int update)
{
auto win = assert_window();
int window_index = win->m_index;
if (window_index == 0)
{
s_current_view = 0;
if (m_avi_writer == nullptr)
{
uint32_t width = win->get_size().width();
uint32_t height = win->get_size().height();
m_avi_writer = new avi_write(win->machine(), width, height);
m_avi_data = new uint8_t[width * height * 4];
m_avi_bitmap.allocate(width, height);
}
}
m_seen_views.clear();
m_ui_view = -1;
// Set view 0 default viewport.
osd_dim wdim = win->get_size();
m_width[window_index] = wdim.width();
m_height[window_index] = wdim.height();
// Set view 0 default viewport.
if (window_index == 0)
{
s_current_view = 0;
}
win->m_primlist->acquire_lock();
s_current_view += m_chains->handle_screen_chains(s_current_view, win->m_primlist->first(), *win.get());
win->m_primlist->release_lock();
@ -787,11 +787,16 @@ void renderer_bgfx::update_recording()
bgfx::blit(s_current_view > 0 ? s_current_view - 1 : 0, m_avi_texture, 0, 0, m_avi_target->target());
bgfx::readTexture(m_avi_texture, m_avi_data);
UINT32* start = &m_avi_bitmap.pix32(0);
// loop over Y
for (int i = 0; i < m_width[0] * m_height[0] * 4; i += 4)
int i = 0;
for (int y = 0; y < m_avi_bitmap.height(); y++)
{
*start++ = 0xff000000 | (m_avi_data[i + 0] << 16) | (m_avi_data[i + 1] << 8) | m_avi_data[i + 2];
UINT32 *dst = &m_avi_bitmap.pix32(y);
for (int x = 0; x < m_avi_bitmap.width(); x++)
{
*dst++ = 0xff000000 | (m_avi_data[i + 0] << 16) | (m_avi_data[i + 1] << 8) | m_avi_data[i + 2];
i += 4;
}
}
m_avi_writer->video_frame(m_avi_bitmap);

View File

@ -145,6 +145,11 @@ void renderer_d3d9::record()
get_shaders()->record_movie();
}
void renderer_d3d9::add_audio_to_recording(const INT16 *buffer, int samples_this_frame)
{
get_shaders()->record_audio(buffer, samples_this_frame);
}
void renderer_d3d9::save()
{
get_shaders()->save_snapshot();

View File

@ -65,6 +65,7 @@ public:
virtual void save() override;
virtual void record() override;
virtual void toggle_fsfx() override;
virtual void add_audio_to_recording(const INT16 *buffer, int samples_this_frame) override;
virtual std::vector<ui::menu_item> get_slider_list() override;
virtual void set_sliders_dirty() override;