New machines marked as NOT_WORKING

----------------------------------
unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics) , Dr. Alan Meades , Hammy, Porchy]
This commit is contained in:
Ivan Vangelista 2022-06-21 18:25:47 +02:00
parent def5e8968e
commit 89d81a5b51
5 changed files with 284 additions and 285 deletions

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@ -2281,8 +2281,6 @@ files {
MAME_DIR .. "src/mame/includes/bigstrkb.h", MAME_DIR .. "src/mame/includes/bigstrkb.h",
MAME_DIR .. "src/mame/video/bigstrkb.cpp", MAME_DIR .. "src/mame/video/bigstrkb.cpp",
MAME_DIR .. "src/mame/drivers/blueprnt.cpp", MAME_DIR .. "src/mame/drivers/blueprnt.cpp",
MAME_DIR .. "src/mame/includes/blueprnt.h",
MAME_DIR .. "src/mame/video/blueprnt.cpp",
MAME_DIR .. "src/mame/drivers/bnstars.cpp", MAME_DIR .. "src/mame/drivers/bnstars.cpp",
MAME_DIR .. "src/mame/drivers/cischeat.cpp", MAME_DIR .. "src/mame/drivers/cischeat.cpp",
MAME_DIR .. "src/mame/includes/cischeat.h", MAME_DIR .. "src/mame/includes/cischeat.h",

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@ -49,16 +49,239 @@
#include "emu.h" #include "emu.h"
#include "includes/blueprnt.h"
#include "cpu/z80/z80.h" #include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/watchdog.h" #include "machine/watchdog.h"
#include "sound/ay8910.h" #include "sound/ay8910.h"
#include "emupal.h"
#include "screen.h" #include "screen.h"
#include "speaker.h" #include "speaker.h"
#include "tilemap.h"
namespace {
class blueprnt_state : public driver_device
{
public:
blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
m_videoram(*this, "videoram"),
m_scrollram(*this, "scrollram"),
m_spriteram(*this, "spriteram"),
m_colorram(*this, "colorram")
{ }
void blueprnt(machine_config &config);
void grasspin(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// device/memory pointers
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_scrollram;
required_shared_ptr<uint8_t> m_spriteram;
required_shared_ptr<uint8_t> m_colorram;
// video-related
tilemap_t *m_bg_tilemap = nullptr;
uint8_t m_gfx_bank = 0;
// misc
uint8_t m_dipsw = 0;
uint8_t blueprnt_sh_dipsw_r();
uint8_t grasspin_sh_dipsw_r();
void sound_command_w(uint8_t data);
void coin_counter_w(uint8_t data);
void videoram_w(offs_t offset, uint8_t data);
void colorram_w(offs_t offset, uint8_t data);
void flipscreen_w(uint8_t data);
void dipsw_w(uint8_t data);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void blueprnt_main_map(address_map &map);
void grasspin_main_map(address_map &map);
void sound_io(address_map &map);
void sound_map(address_map &map);
};
// video
/***************************************************************************
Convert the color PROMs into a more useable format.
Blue Print doesn't have color PROMs. For sprites, the ROM data is directly
converted into colors; for characters, it is converted through the color
code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels
always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity
control)
***************************************************************************/
void blueprnt_state::palette(palette_device &palette) const
{
for (int i = 0; i < palette.entries(); i++)
{
uint8_t pen;
if (i < 0x200)
// characters
pen = ((i & 0x100) >> 5) |
((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) |
((i & 0x001) ? ((i & 0x01c) >> 2) : 0);
else
// sprites
pen = i - 0x200;
int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
palette.set_pen_color(i, rgb_t(r, g, b));
}
}
void blueprnt_state::videoram_w(offs_t offset, uint8_t data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
void blueprnt_state::colorram_w(offs_t offset, uint8_t data)
{
m_colorram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
offset -= 32;
offset &= 0x3ff;
m_bg_tilemap->mark_tile_dirty(offset);
offset += 64;
offset &= 0x3ff;
m_bg_tilemap->mark_tile_dirty(offset);
}
void blueprnt_state::flipscreen_w(uint8_t data)
{
flip_screen_set(~data & 0x02);
if (m_gfx_bank != ((data & 0x04) >> 2))
{
m_gfx_bank = ((data & 0x04) >> 2);
machine().tilemap().mark_all_dirty();
}
}
TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info)
{
int attr = m_colorram[tile_index];
int bank;
// It looks like the upper bank attribute bit (at least) comes from the previous tile read.
// Obviously if the screen is flipped the previous tile the hardware would read is different
// to the previous tile when it's not flipped hence the if (flip_screen()) logic
//
// note, one line still ends up darkened in the cocktail mode of grasspin, but on the real
// hardware there was no observable brightness difference between any part of the screen so
// I'm not convinced the brightness implementation is correct anyway, it might simply be
// tied to the use of upper / lower tiles or priority instead?
if (flip_screen())
{
bank = m_colorram[(tile_index + 32) & 0x3ff] & 0x40;
}
else
{
bank = m_colorram[(tile_index - 32) & 0x3ff] & 0x40;
}
int code = m_videoram[tile_index];
int color = attr & 0x7f;
tileinfo.category = (attr & 0x80) ? 1 : 0;
if (bank) code += m_gfx_bank * 0x100;
tileinfo.set(0, code, color, 0);
}
void blueprnt_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(32);
save_item(NAME(m_gfx_bank));
}
void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for (int offs = 0; offs < m_spriteram.bytes(); offs += 4)
{
int code = m_spriteram[offs + 1];
int sx = m_spriteram[offs + 3];
int sy = 240 - m_spriteram[offs];
int flipx = m_spriteram[offs + 2] & 0x40;
int flipy = m_spriteram[offs + 2 - 4] & 0x80; // -4? Awkward, isn't it?
if (flip_screen())
{
sx = 248 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
}
// sprites are slightly misplaced, regardless of the screen flip
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0);
}
}
uint32_t blueprnt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
if (flip_screen())
for (int i = 0; i < 32; i++)
m_bg_tilemap->set_scrolly(i, m_scrollram[32 - i]);
else
for (int i = 0; i < 32; i++)
m_bg_tilemap->set_scrolly(i, m_scrollram[30 - i]);
bitmap.fill(m_palette->black_pen(), cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
return 0;
}
// machine
/************************************* /*************************************
* *
* Memory handlers * Memory handlers
@ -78,18 +301,18 @@ uint8_t blueprnt_state::blueprnt_sh_dipsw_r()
uint8_t blueprnt_state::grasspin_sh_dipsw_r() uint8_t blueprnt_state::grasspin_sh_dipsw_r()
{ {
// judging from the disasm, it looks like simple protection was added // judging from the disasm, it looks like simple protection was added
// d6: small possibility it's for comms? but the fact that there's a Freeze switch on the pcb rules this out // d6: small possibility it's for comms? but the fact that there's a Freeze switch on the PCB rules this out
// d7: must be set, or is it directly connected to a dipswitch? // d7: must be set, or is it directly connected to a dipswitch?
return (m_dipsw & 0x7f) | 0x80; return (m_dipsw & 0x7f) | 0x80;
} }
void blueprnt_state::blueprnt_sound_command_w(uint8_t data) void blueprnt_state::sound_command_w(uint8_t data)
{ {
m_soundlatch->write(data); m_soundlatch->write(data);
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
} }
void blueprnt_state::blueprnt_coin_counter_w(uint8_t data) void blueprnt_state::coin_counter_w(uint8_t data)
{ {
machine().bookkeeping().coin_counter_w(0, data & 0x01); machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02); machine().bookkeeping().coin_counter_w(1, data & 0x02);
@ -101,24 +324,24 @@ void blueprnt_state::blueprnt_coin_counter_w(uint8_t data)
* *
*************************************/ *************************************/
void blueprnt_state::blueprnt_map(address_map &map) void blueprnt_state::blueprnt_main_map(address_map &map)
{ {
map(0x0000, 0x7fff).rom(); // service mode checks for 8 chips = 64K map(0x0000, 0x7fff).rom(); // service mode checks for 8 chips = 64K
map(0x8000, 0x87ff).ram(); map(0x8000, 0x87ff).ram();
map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::blueprnt_videoram_w)).mirror(0x400).share("videoram"); map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::videoram_w)).mirror(0x400).share(m_videoram);
map(0xa000, 0xa0ff).ram().share("scrollram"); map(0xa000, 0xa0ff).ram().share(m_scrollram);
map(0xb000, 0xb0ff).ram().share("spriteram"); map(0xb000, 0xb0ff).ram().share(m_spriteram);
map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::blueprnt_coin_counter_w)); map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::coin_counter_w));
map(0xc001, 0xc001).portr("P2"); map(0xc001, 0xc001).portr("P2");
map(0xc003, 0xc003).r(FUNC(blueprnt_state::blueprnt_sh_dipsw_r)); map(0xc003, 0xc003).r(FUNC(blueprnt_state::blueprnt_sh_dipsw_r));
map(0xd000, 0xd000).w(FUNC(blueprnt_state::blueprnt_sound_command_w)); map(0xd000, 0xd000).w(FUNC(blueprnt_state::sound_command_w));
map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::blueprnt_flipscreen_w)); map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::flipscreen_w));
map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::blueprnt_colorram_w)).mirror(0x400).share("colorram"); map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::colorram_w)).mirror(0x400).share(m_colorram);
} }
void blueprnt_state::grasspin_map(address_map &map) void blueprnt_state::grasspin_main_map(address_map &map)
{ {
blueprnt_map(map); blueprnt_main_map(map);
map(0xc003, 0xc003).r(FUNC(blueprnt_state::grasspin_sh_dipsw_r)); map(0xc003, 0xc003).r(FUNC(blueprnt_state::grasspin_sh_dipsw_r));
} }
@ -137,7 +360,7 @@ void blueprnt_state::sound_map(address_map &map)
void blueprnt_state::sound_io(address_map &map) void blueprnt_state::sound_io(address_map &map)
{ {
map.global_mask(0xff); map.global_mask(0xff);
map(0x02, 0x02).noprw(); // nmi mask maybe? grasspin writes it 0/1 map(0x02, 0x02).noprw(); // NMI mask maybe? grasspin writes it 0/1
} }
@ -170,7 +393,7 @@ static INPUT_PORTS_START( blueprnt )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_START("DILSW1") PORT_START("DILSW1")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) // Listed as "Unused"
PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DILSW1:2,3") PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DILSW1:2,3")
PORT_DIPSETTING( 0x00, "20K" ) PORT_DIPSETTING( 0x00, "20K" )
PORT_DIPSETTING( 0x02, "30K" ) PORT_DIPSETTING( 0x02, "30K" )
@ -185,10 +408,10 @@ static INPUT_PORTS_START( blueprnt )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DILSW1:6") PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DILSW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") /* Listed as "Unused" */ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") // Listed as "Unused"
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) // Listed as "Unused"
PORT_START("DILSW2") PORT_START("DILSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:1,2") PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:1,2")
@ -196,7 +419,7 @@ static INPUT_PORTS_START( blueprnt )
PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" ) PORT_DIPSETTING( 0x03, "5" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) // Listed as "Unused"
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:4") PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:4")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
@ -205,8 +428,8 @@ static INPUT_PORTS_START( blueprnt )
PORT_DIPSETTING( 0x10, "Level 2" ) PORT_DIPSETTING( 0x10, "Level 2" )
PORT_DIPSETTING( 0x20, "Level 3" ) PORT_DIPSETTING( 0x20, "Level 3" )
PORT_DIPSETTING( 0x30, "Level 4" ) PORT_DIPSETTING( 0x30, "Level 4" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) // Listed as "Unused"
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) /* Listed as "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) // Listed as "Unused"
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( saturn ) static INPUT_PORTS_START( saturn )
@ -276,7 +499,7 @@ static INPUT_PORTS_START( grasspin )
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:6" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:4" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to pcb PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to PCB
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
@ -297,7 +520,7 @@ static INPUT_PORTS_START( grasspin )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:3") PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to pcb PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to PCB
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:1" )
@ -311,14 +534,14 @@ INPUT_PORTS_END
static const gfx_layout spritelayout = static const gfx_layout spritelayout =
{ {
8,16, /* 8*16 sprites */ 8,16, // 8*16 sprites
RGN_FRAC(1,3), /* 256 sprites */ RGN_FRAC(1,3), // 256 sprites
3, /* 3 bits per pixel */ 3, // 3 bits per pixel
{ RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, /* the bitplanes are separated */ { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, // the bitplanes are separated
{ 0, 1, 2, 3, 4, 5, 6, 7 }, { 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */ 16*8 // every sprite takes 16 consecutive bytes
}; };
@ -348,12 +571,12 @@ void blueprnt_state::machine_reset()
void blueprnt_state::blueprnt(machine_config &config) void blueprnt_state::blueprnt(machine_config &config)
{ {
/* basic machine hardware */ // basic machine hardware
Z80(config, m_maincpu, 7000000/2); // 3.5 MHz Z80(config, m_maincpu, 7_MHz_XTAL / 2); // 3.5 MHz
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_map); m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_main_map);
m_maincpu->set_vblank_int("screen", FUNC(blueprnt_state::irq0_line_hold)); m_maincpu->set_vblank_int("screen", FUNC(blueprnt_state::irq0_line_hold));
Z80(config, m_audiocpu, 10000000/2/2/2); // 1.25 MHz (2H) Z80(config, m_audiocpu, 10_MHz_XTAL / 2 / 2 / 2); // 1.25 MHz (2H)
m_audiocpu->set_addrmap(AS_PROGRAM, &blueprnt_state::sound_map); m_audiocpu->set_addrmap(AS_PROGRAM, &blueprnt_state::sound_map);
m_audiocpu->set_addrmap(AS_IO, &blueprnt_state::sound_io); m_audiocpu->set_addrmap(AS_IO, &blueprnt_state::sound_io);
m_audiocpu->set_periodic_int(FUNC(blueprnt_state::irq0_line_hold), attotime::from_hz(4*60)); // IRQs connected to 32V m_audiocpu->set_periodic_int(FUNC(blueprnt_state::irq0_line_hold), attotime::from_hz(4*60)); // IRQs connected to 32V
@ -363,29 +586,29 @@ void blueprnt_state::blueprnt(machine_config &config)
WATCHDOG_TIMER(config, "watchdog"); WATCHDOG_TIMER(config, "watchdog");
/* video hardware */ // video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60); screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32*8, 32*8); screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(blueprnt_state::screen_update_blueprnt)); screen.set_screen_update(FUNC(blueprnt_state::screen_update));
screen.set_palette(m_palette); screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_blueprnt); GFXDECODE(config, m_gfxdecode, m_palette, gfx_blueprnt);
PALETTE(config, m_palette, FUNC(blueprnt_state::blueprnt_palette), 128*4+8); PALETTE(config, m_palette, FUNC(blueprnt_state::palette), 128*4+8);
/* sound hardware */ // sound hardware
SPEAKER(config, "mono").front_center(); SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, m_soundlatch); GENERIC_LATCH_8(config, m_soundlatch);
ay8910_device &ay1(AY8910(config, "ay1", 10000000/2/2/2)); ay8910_device &ay1(AY8910(config, "ay1", 10_MHz_XTAL / 2 / 2 / 2));
ay1.port_b_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read)); ay1.port_b_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read));
ay1.port_a_write_callback().set(FUNC(blueprnt_state::dipsw_w)); ay1.port_a_write_callback().set(FUNC(blueprnt_state::dipsw_w));
ay1.add_route(ALL_OUTPUTS, "mono", 0.25); ay1.add_route(ALL_OUTPUTS, "mono", 0.25);
ay8910_device &ay2(AY8910(config, "ay2", 10000000/2/2/2/2)); ay8910_device &ay2(AY8910(config, "ay2", 10_MHz_XTAL / 2 / 2 / 2 / 2));
ay2.port_a_read_callback().set_ioport("DILSW1"); ay2.port_a_read_callback().set_ioport("DILSW1");
ay2.port_b_read_callback().set_ioport("DILSW2"); ay2.port_b_read_callback().set_ioport("DILSW2");
ay2.add_route(ALL_OUTPUTS, "mono", 0.25); ay2.add_route(ALL_OUTPUTS, "mono", 0.25);
@ -395,8 +618,8 @@ void blueprnt_state::grasspin(machine_config &config)
{ {
blueprnt(config); blueprnt(config);
/* basic machine hardware */ // basic machine hardware
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_map); m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_main_map);
} }
/************************************* /*************************************
@ -494,6 +717,25 @@ ROM_START( grasspin )
ROM_LOAD( "jaleco-12.7p", 0x2000, 0x1000, CRC(615b3299) SHA1(1c12b456aac99690171b5aa06cbab904f4d16b2e) ) ROM_LOAD( "jaleco-12.7p", 0x2000, 0x1000, CRC(615b3299) SHA1(1c12b456aac99690171b5aa06cbab904f4d16b2e) )
ROM_END ROM_END
ROM_START( unkzilec ) // on Jaleco BP-8205 + BP-8026 PCBs. Programmed by the Stamper Bros, which later went on to found Rare.
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
// unpopulated ROM sockets
ROM_REGION( 0x10000, "audiocpu", ROMREGION_ERASE00 )
// unpopulated ROM sockets
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "bg_a.4p", 0x000, 0x800, CRC(35019060) SHA1(fddbb0769c4df79de823342d2a79c9583627eb04) )
ROM_LOAD( "bg_b.3p", 0x800, 0x800, CRC(915ab18f) SHA1(c974be22e10d1a780e42bbc5702753b21587883a) )
ROM_REGION( 0x1800, "gfx2", 0 )
ROM_LOAD( "b.5p", 0x0000, 0x800, CRC(d8b58429) SHA1(ea15afcb431b702909c8e73103d8c3f9a838a2cd) )
ROM_LOAD( "g.6p", 0x0800, 0x800, CRC(ebdcea5f) SHA1(b0272c3487dc88f77f7a9bde165500ec2712c487) )
ROM_LOAD( "r.7p", 0x1000, 0x800, CRC(341574db) SHA1(6dc3f00a8e29cc818c6bb4d1039bb2247fa7eda8) )
ROM_END
} // anonymous namespace
/************************************* /*************************************
* *
@ -505,3 +747,4 @@ GAME( 1982, blueprnt, 0, blueprnt, blueprnt, blueprnt_state, empty_init,
GAME( 1982, blueprntj, blueprnt, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Blue Print (Jaleco)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, blueprntj, blueprnt, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Blue Print (Jaleco)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, saturnzi, 0, blueprnt, saturn, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Saturn", MACHINE_SUPPORTS_SAVE ) GAME( 1983, saturnzi, 0, blueprnt, saturn, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Saturn", MACHINE_SUPPORTS_SAVE )
GAME( 1983, grasspin, 0, grasspin, grasspin, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Grasspin", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // a few issues with dip reading + video hw, but nothing major GAME( 1983, grasspin, 0, grasspin, grasspin, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Grasspin", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // a few issues with dip reading + video hw, but nothing major
GAME( 198?, unkzilec, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Exodis", "unknown Zilec game on Blue Print hardware", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // only GFX ROMs are dumped

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@ -1,78 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Blue Print
***************************************************************************/
#ifndef MAME_INCLUDES_BLUEPRNT_H
#define MAME_INCLUDES_BLUEPRNT_H
#pragma once
#include "machine/gen_latch.h"
#include "emupal.h"
#include "tilemap.h"
class blueprnt_state : public driver_device
{
public:
blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
m_videoram(*this, "videoram"),
m_scrollram(*this, "scrollram"),
m_spriteram(*this, "spriteram"),
m_colorram(*this, "colorram")
{ }
void blueprnt(machine_config &config);
void grasspin(machine_config &config);
protected:
virtual void video_start() override;
private:
/* device/memory pointers */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_scrollram;
required_shared_ptr<uint8_t> m_spriteram;
required_shared_ptr<uint8_t> m_colorram;
/* video-related */
tilemap_t *m_bg_tilemap = nullptr;
int m_gfx_bank = 0;
/* misc */
int m_dipsw = 0;
uint8_t blueprnt_sh_dipsw_r();
uint8_t grasspin_sh_dipsw_r();
void blueprnt_sound_command_w(uint8_t data);
void blueprnt_coin_counter_w(uint8_t data);
void blueprnt_videoram_w(offs_t offset, uint8_t data);
void blueprnt_colorram_w(offs_t offset, uint8_t data);
void blueprnt_flipscreen_w(uint8_t data);
void dipsw_w(uint8_t data);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void machine_start() override;
virtual void machine_reset() override;
void blueprnt_palette(palette_device &palette) const;
uint32_t screen_update_blueprnt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void blueprnt_map(address_map &map);
void grasspin_map(address_map &map);
void sound_io(address_map &map);
void sound_map(address_map &map);
};
#endif // MAME_INCLUDES_BLUEPRNT_H

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@ -9558,6 +9558,7 @@ blueprnt // (c) 1982 Bally Midway (Zilec in ROM 3U, and t
blueprntj // (c) 1982 Jaleco (Zilec in ROM 3U, and the programmer names) blueprntj // (c) 1982 Jaleco (Zilec in ROM 3U, and the programmer names)
grasspin // (c) 1983 Jaleco (Zilec / Ashby programmer names in sound rom) grasspin // (c) 1983 Jaleco (Zilec / Ashby programmer names in sound rom)
saturnzi // (c) 1983 Jaleco (Zilec in ROM R6, and the programmer names) saturnzi // (c) 1983 Jaleco (Zilec in ROM R6, and the programmer names)
unkzilec // (c) 198? Exodis / Zilec
@source:blw700i.cpp @source:blw700i.cpp
blw700i // (c) 1995 Brother blw700i // (c) 1995 Brother

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@ -1,165 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Blue Print
***************************************************************************/
#include "emu.h"
#include "includes/blueprnt.h"
/***************************************************************************
Convert the color PROMs into a more useable format.
Blue Print doesn't have color PROMs. For sprites, the ROM data is directly
converted into colors; for characters, it is converted through the color
code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels
always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity
control)
***************************************************************************/
void blueprnt_state::blueprnt_palette(palette_device &palette) const
{
for (int i = 0; i < palette.entries(); i++)
{
uint8_t pen;
if (i < 0x200)
/* characters */
pen = ((i & 0x100) >> 5) |
((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) |
((i & 0x001) ? ((i & 0x01c) >> 2) : 0);
else
/* sprites */
pen = i - 0x200;
int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
palette.set_pen_color(i, rgb_t(r, g, b));
}
}
void blueprnt_state::blueprnt_videoram_w(offs_t offset, uint8_t data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
void blueprnt_state::blueprnt_colorram_w(offs_t offset, uint8_t data)
{
m_colorram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
offset-=32;
offset &=0x3ff;
m_bg_tilemap->mark_tile_dirty(offset);
offset+=64;
offset &=0x3ff;
m_bg_tilemap->mark_tile_dirty(offset);
}
void blueprnt_state::blueprnt_flipscreen_w(uint8_t data)
{
flip_screen_set(~data & 0x02);
if (m_gfx_bank != ((data & 0x04) >> 2))
{
m_gfx_bank = ((data & 0x04) >> 2);
machine().tilemap().mark_all_dirty();
}
}
TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info)
{
int attr = m_colorram[tile_index];
int bank;
// It looks like the upper bank attribute bit (at least) comes from the previous tile read.
// Obviously if the screen is flipped the previous tile the hardware would read is different
// to the previous tile when it's not flipped hence the if (flip_screen()) logic
//
// note, one line still ends up darkened in the cocktail mode of grasspin, but on the real
// hardware there was no observable brightness difference between any part of the screen so
// I'm not convinced the brightness implementation is correct anyway, it might simply be
// tied to the use of upper / lower tiles or priority instead?
if (flip_screen())
{
bank = m_colorram[(tile_index+32)&0x3ff] & 0x40;
}
else
{
bank = m_colorram[(tile_index-32)&0x3ff] & 0x40;
}
int code = m_videoram[tile_index];
int color = attr & 0x7f;
tileinfo.category = (attr & 0x80) ? 1 : 0;
if (bank) code += m_gfx_bank * 0x100;
tileinfo.set(0, code, color, 0);
}
void blueprnt_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scroll_cols(32);
save_item(NAME(m_gfx_bank));
}
void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for (int offs = 0; offs < m_spriteram.bytes(); offs += 4)
{
int code = m_spriteram[offs + 1];
int sx = m_spriteram[offs + 3];
int sy = 240 - m_spriteram[offs];
int flipx = m_spriteram[offs + 2] & 0x40;
int flipy = m_spriteram[offs + 2 - 4] & 0x80; // -4? Awkward, isn't it?
if (flip_screen())
{
sx = 248 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
}
// sprites are slightly misplaced, regardless of the screen flip
m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0);
}
}
uint32_t blueprnt_state::screen_update_blueprnt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int i;
if (flip_screen())
for (i = 0; i < 32; i++)
m_bg_tilemap->set_scrolly(i, m_scrollram[32 - i]);
else
for (i = 0; i < 32; i++)
m_bg_tilemap->set_scrolly(i, m_scrollram[30 - i]);
bitmap.fill(m_palette->black_pen(), cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
draw_sprites(bitmap, cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
return 0;
}