mirror of
https://github.com/holub/mame
synced 2025-04-16 05:24:54 +03:00
New machines marked as NOT_WORKING
---------------------------------- unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics) , Dr. Alan Meades , Hammy, Porchy]
This commit is contained in:
parent
def5e8968e
commit
89d81a5b51
@ -2281,8 +2281,6 @@ files {
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MAME_DIR .. "src/mame/includes/bigstrkb.h",
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MAME_DIR .. "src/mame/video/bigstrkb.cpp",
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MAME_DIR .. "src/mame/drivers/blueprnt.cpp",
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MAME_DIR .. "src/mame/includes/blueprnt.h",
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MAME_DIR .. "src/mame/video/blueprnt.cpp",
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MAME_DIR .. "src/mame/drivers/bnstars.cpp",
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MAME_DIR .. "src/mame/drivers/cischeat.cpp",
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MAME_DIR .. "src/mame/includes/cischeat.h",
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@ -49,16 +49,239 @@
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#include "emu.h"
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#include "includes/blueprnt.h"
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#include "cpu/z80/z80.h"
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#include "machine/gen_latch.h"
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#include "machine/watchdog.h"
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#include "sound/ay8910.h"
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#include "emupal.h"
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#include "screen.h"
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#include "speaker.h"
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#include "tilemap.h"
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namespace {
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class blueprnt_state : public driver_device
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{
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public:
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blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_audiocpu(*this, "audiocpu"),
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m_gfxdecode(*this, "gfxdecode"),
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m_palette(*this, "palette"),
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m_soundlatch(*this, "soundlatch"),
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m_videoram(*this, "videoram"),
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m_scrollram(*this, "scrollram"),
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m_spriteram(*this, "spriteram"),
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m_colorram(*this, "colorram")
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{ }
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void blueprnt(machine_config &config);
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void grasspin(machine_config &config);
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protected:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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virtual void video_start() override;
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private:
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// device/memory pointers
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<gfxdecode_device> m_gfxdecode;
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required_device<palette_device> m_palette;
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required_device<generic_latch_8_device> m_soundlatch;
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required_shared_ptr<uint8_t> m_videoram;
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required_shared_ptr<uint8_t> m_scrollram;
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required_shared_ptr<uint8_t> m_spriteram;
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required_shared_ptr<uint8_t> m_colorram;
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// video-related
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tilemap_t *m_bg_tilemap = nullptr;
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uint8_t m_gfx_bank = 0;
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// misc
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uint8_t m_dipsw = 0;
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uint8_t blueprnt_sh_dipsw_r();
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uint8_t grasspin_sh_dipsw_r();
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void sound_command_w(uint8_t data);
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void coin_counter_w(uint8_t data);
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void videoram_w(offs_t offset, uint8_t data);
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void colorram_w(offs_t offset, uint8_t data);
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void flipscreen_w(uint8_t data);
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void dipsw_w(uint8_t data);
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TILE_GET_INFO_MEMBER(get_bg_tile_info);
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void palette(palette_device &palette) const;
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uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
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void blueprnt_main_map(address_map &map);
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void grasspin_main_map(address_map &map);
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void sound_io(address_map &map);
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void sound_map(address_map &map);
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};
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// video
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/***************************************************************************
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Convert the color PROMs into a more useable format.
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Blue Print doesn't have color PROMs. For sprites, the ROM data is directly
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converted into colors; for characters, it is converted through the color
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code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels
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always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity
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control)
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***************************************************************************/
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void blueprnt_state::palette(palette_device &palette) const
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{
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for (int i = 0; i < palette.entries(); i++)
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{
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uint8_t pen;
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if (i < 0x200)
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// characters
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pen = ((i & 0x100) >> 5) |
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((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) |
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((i & 0x001) ? ((i & 0x01c) >> 2) : 0);
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else
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// sprites
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pen = i - 0x200;
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int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
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int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
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int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
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palette.set_pen_color(i, rgb_t(r, g, b));
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}
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}
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void blueprnt_state::videoram_w(offs_t offset, uint8_t data)
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{
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m_videoram[offset] = data;
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m_bg_tilemap->mark_tile_dirty(offset);
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}
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void blueprnt_state::colorram_w(offs_t offset, uint8_t data)
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{
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m_colorram[offset] = data;
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m_bg_tilemap->mark_tile_dirty(offset);
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offset -= 32;
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offset &= 0x3ff;
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m_bg_tilemap->mark_tile_dirty(offset);
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offset += 64;
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offset &= 0x3ff;
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m_bg_tilemap->mark_tile_dirty(offset);
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}
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void blueprnt_state::flipscreen_w(uint8_t data)
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{
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flip_screen_set(~data & 0x02);
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if (m_gfx_bank != ((data & 0x04) >> 2))
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{
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m_gfx_bank = ((data & 0x04) >> 2);
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machine().tilemap().mark_all_dirty();
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}
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}
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TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info)
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{
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int attr = m_colorram[tile_index];
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int bank;
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// It looks like the upper bank attribute bit (at least) comes from the previous tile read.
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// Obviously if the screen is flipped the previous tile the hardware would read is different
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// to the previous tile when it's not flipped hence the if (flip_screen()) logic
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//
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// note, one line still ends up darkened in the cocktail mode of grasspin, but on the real
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// hardware there was no observable brightness difference between any part of the screen so
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// I'm not convinced the brightness implementation is correct anyway, it might simply be
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// tied to the use of upper / lower tiles or priority instead?
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if (flip_screen())
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{
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bank = m_colorram[(tile_index + 32) & 0x3ff] & 0x40;
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}
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else
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{
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bank = m_colorram[(tile_index - 32) & 0x3ff] & 0x40;
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}
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int code = m_videoram[tile_index];
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int color = attr & 0x7f;
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tileinfo.category = (attr & 0x80) ? 1 : 0;
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if (bank) code += m_gfx_bank * 0x100;
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tileinfo.set(0, code, color, 0);
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}
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void blueprnt_state::video_start()
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{
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m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32);
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m_bg_tilemap->set_transparent_pen(0);
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m_bg_tilemap->set_scroll_cols(32);
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save_item(NAME(m_gfx_bank));
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}
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void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for (int offs = 0; offs < m_spriteram.bytes(); offs += 4)
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{
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int code = m_spriteram[offs + 1];
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int sx = m_spriteram[offs + 3];
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int sy = 240 - m_spriteram[offs];
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int flipx = m_spriteram[offs + 2] & 0x40;
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int flipy = m_spriteram[offs + 2 - 4] & 0x80; // -4? Awkward, isn't it?
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if (flip_screen())
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{
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sx = 248 - sx;
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sy = 240 - sy;
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flipx = !flipx;
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flipy = !flipy;
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}
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// sprites are slightly misplaced, regardless of the screen flip
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m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0);
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}
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}
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uint32_t blueprnt_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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if (flip_screen())
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for (int i = 0; i < 32; i++)
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m_bg_tilemap->set_scrolly(i, m_scrollram[32 - i]);
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else
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for (int i = 0; i < 32; i++)
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m_bg_tilemap->set_scrolly(i, m_scrollram[30 - i]);
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bitmap.fill(m_palette->black_pen(), cliprect);
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m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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draw_sprites(bitmap, cliprect);
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m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
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return 0;
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}
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// machine
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/*************************************
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*
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* Memory handlers
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@ -78,18 +301,18 @@ uint8_t blueprnt_state::blueprnt_sh_dipsw_r()
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uint8_t blueprnt_state::grasspin_sh_dipsw_r()
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{
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// judging from the disasm, it looks like simple protection was added
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// d6: small possibility it's for comms? but the fact that there's a Freeze switch on the pcb rules this out
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// d6: small possibility it's for comms? but the fact that there's a Freeze switch on the PCB rules this out
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// d7: must be set, or is it directly connected to a dipswitch?
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return (m_dipsw & 0x7f) | 0x80;
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}
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void blueprnt_state::blueprnt_sound_command_w(uint8_t data)
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void blueprnt_state::sound_command_w(uint8_t data)
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{
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m_soundlatch->write(data);
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m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
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}
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void blueprnt_state::blueprnt_coin_counter_w(uint8_t data)
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void blueprnt_state::coin_counter_w(uint8_t data)
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{
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machine().bookkeeping().coin_counter_w(0, data & 0x01);
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machine().bookkeeping().coin_counter_w(1, data & 0x02);
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@ -101,24 +324,24 @@ void blueprnt_state::blueprnt_coin_counter_w(uint8_t data)
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*
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*************************************/
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void blueprnt_state::blueprnt_map(address_map &map)
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void blueprnt_state::blueprnt_main_map(address_map &map)
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{
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map(0x0000, 0x7fff).rom(); // service mode checks for 8 chips = 64K
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map(0x8000, 0x87ff).ram();
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map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::blueprnt_videoram_w)).mirror(0x400).share("videoram");
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map(0xa000, 0xa0ff).ram().share("scrollram");
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map(0xb000, 0xb0ff).ram().share("spriteram");
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map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::blueprnt_coin_counter_w));
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map(0x9000, 0x93ff).ram().w(FUNC(blueprnt_state::videoram_w)).mirror(0x400).share(m_videoram);
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map(0xa000, 0xa0ff).ram().share(m_scrollram);
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map(0xb000, 0xb0ff).ram().share(m_spriteram);
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map(0xc000, 0xc000).portr("P1").w(FUNC(blueprnt_state::coin_counter_w));
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map(0xc001, 0xc001).portr("P2");
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map(0xc003, 0xc003).r(FUNC(blueprnt_state::blueprnt_sh_dipsw_r));
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map(0xd000, 0xd000).w(FUNC(blueprnt_state::blueprnt_sound_command_w));
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map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::blueprnt_flipscreen_w));
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map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::blueprnt_colorram_w)).mirror(0x400).share("colorram");
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map(0xd000, 0xd000).w(FUNC(blueprnt_state::sound_command_w));
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map(0xe000, 0xe000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(blueprnt_state::flipscreen_w));
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map(0xf000, 0xf3ff).ram().w(FUNC(blueprnt_state::colorram_w)).mirror(0x400).share(m_colorram);
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}
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void blueprnt_state::grasspin_map(address_map &map)
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void blueprnt_state::grasspin_main_map(address_map &map)
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{
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blueprnt_map(map);
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blueprnt_main_map(map);
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map(0xc003, 0xc003).r(FUNC(blueprnt_state::grasspin_sh_dipsw_r));
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}
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@ -137,7 +360,7 @@ void blueprnt_state::sound_map(address_map &map)
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void blueprnt_state::sound_io(address_map &map)
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{
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map.global_mask(0xff);
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map(0x02, 0x02).noprw(); // nmi mask maybe? grasspin writes it 0/1
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map(0x02, 0x02).noprw(); // NMI mask maybe? grasspin writes it 0/1
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}
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@ -170,7 +393,7 @@ static INPUT_PORTS_START( blueprnt )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_START("DILSW1")
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PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DILSW1:1" ) // Listed as "Unused"
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PORT_DIPNAME( 0x06, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DILSW1:2,3")
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PORT_DIPSETTING( 0x00, "20K" )
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PORT_DIPSETTING( 0x02, "30K" )
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@ -185,10 +408,10 @@ static INPUT_PORTS_START( blueprnt )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DILSW1:6")
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PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") /* Listed as "Unused" */
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DILSW1:7") // Listed as "Unused"
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PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW1:8" ) // Listed as "Unused"
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PORT_START("DILSW2")
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PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DILSW2:1,2")
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@ -196,7 +419,7 @@ static INPUT_PORTS_START( blueprnt )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x02, "4" )
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PORT_DIPSETTING( 0x03, "5" )
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PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DILSW2:3" ) // Listed as "Unused"
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
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@ -205,8 +428,8 @@ static INPUT_PORTS_START( blueprnt )
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PORT_DIPSETTING( 0x10, "Level 2" )
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PORT_DIPSETTING( 0x20, "Level 3" )
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PORT_DIPSETTING( 0x30, "Level 4" )
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PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) /* Listed as "Unused" */
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PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DILSW2:7" ) // Listed as "Unused"
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PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:8" ) // Listed as "Unused"
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INPUT_PORTS_END
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static INPUT_PORTS_START( saturn )
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@ -276,7 +499,7 @@ static INPUT_PORTS_START( grasspin )
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PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DILSW1:6" )
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PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DILSW1:5" )
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PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DILSW1:4" )
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PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to pcb
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PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DILSW1:2,3") // 2 should be infinite lives according to PCB
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
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@ -297,7 +520,7 @@ static INPUT_PORTS_START( grasspin )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DILSW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to pcb
|
||||
PORT_DIPNAME( 0x40, 0x00, "Freeze" ) PORT_DIPLOCATION("DILSW2:2") // should be flip screen according to PCB
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "DILSW2:1" )
|
||||
@ -311,14 +534,14 @@ INPUT_PORTS_END
|
||||
|
||||
static const gfx_layout spritelayout =
|
||||
{
|
||||
8,16, /* 8*16 sprites */
|
||||
RGN_FRAC(1,3), /* 256 sprites */
|
||||
3, /* 3 bits per pixel */
|
||||
{ RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, /* the bitplanes are separated */
|
||||
8,16, // 8*16 sprites
|
||||
RGN_FRAC(1,3), // 256 sprites
|
||||
3, // 3 bits per pixel
|
||||
{ RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, // the bitplanes are separated
|
||||
{ 0, 1, 2, 3, 4, 5, 6, 7 },
|
||||
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
|
||||
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
|
||||
16*8 /* every sprite takes 16 consecutive bytes */
|
||||
16*8 // every sprite takes 16 consecutive bytes
|
||||
};
|
||||
|
||||
|
||||
@ -348,12 +571,12 @@ void blueprnt_state::machine_reset()
|
||||
|
||||
void blueprnt_state::blueprnt(machine_config &config)
|
||||
{
|
||||
/* basic machine hardware */
|
||||
Z80(config, m_maincpu, 7000000/2); // 3.5 MHz
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_map);
|
||||
// basic machine hardware
|
||||
Z80(config, m_maincpu, 7_MHz_XTAL / 2); // 3.5 MHz
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::blueprnt_main_map);
|
||||
m_maincpu->set_vblank_int("screen", FUNC(blueprnt_state::irq0_line_hold));
|
||||
|
||||
Z80(config, m_audiocpu, 10000000/2/2/2); // 1.25 MHz (2H)
|
||||
Z80(config, m_audiocpu, 10_MHz_XTAL / 2 / 2 / 2); // 1.25 MHz (2H)
|
||||
m_audiocpu->set_addrmap(AS_PROGRAM, &blueprnt_state::sound_map);
|
||||
m_audiocpu->set_addrmap(AS_IO, &blueprnt_state::sound_io);
|
||||
m_audiocpu->set_periodic_int(FUNC(blueprnt_state::irq0_line_hold), attotime::from_hz(4*60)); // IRQs connected to 32V
|
||||
@ -363,29 +586,29 @@ void blueprnt_state::blueprnt(machine_config &config)
|
||||
|
||||
WATCHDOG_TIMER(config, "watchdog");
|
||||
|
||||
/* video hardware */
|
||||
// video hardware
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
|
||||
screen.set_refresh_hz(60);
|
||||
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
|
||||
screen.set_size(32*8, 32*8);
|
||||
screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
|
||||
screen.set_screen_update(FUNC(blueprnt_state::screen_update_blueprnt));
|
||||
screen.set_screen_update(FUNC(blueprnt_state::screen_update));
|
||||
screen.set_palette(m_palette);
|
||||
|
||||
GFXDECODE(config, m_gfxdecode, m_palette, gfx_blueprnt);
|
||||
PALETTE(config, m_palette, FUNC(blueprnt_state::blueprnt_palette), 128*4+8);
|
||||
PALETTE(config, m_palette, FUNC(blueprnt_state::palette), 128*4+8);
|
||||
|
||||
/* sound hardware */
|
||||
// sound hardware
|
||||
SPEAKER(config, "mono").front_center();
|
||||
|
||||
GENERIC_LATCH_8(config, m_soundlatch);
|
||||
|
||||
ay8910_device &ay1(AY8910(config, "ay1", 10000000/2/2/2));
|
||||
ay8910_device &ay1(AY8910(config, "ay1", 10_MHz_XTAL / 2 / 2 / 2));
|
||||
ay1.port_b_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read));
|
||||
ay1.port_a_write_callback().set(FUNC(blueprnt_state::dipsw_w));
|
||||
ay1.add_route(ALL_OUTPUTS, "mono", 0.25);
|
||||
|
||||
ay8910_device &ay2(AY8910(config, "ay2", 10000000/2/2/2/2));
|
||||
ay8910_device &ay2(AY8910(config, "ay2", 10_MHz_XTAL / 2 / 2 / 2 / 2));
|
||||
ay2.port_a_read_callback().set_ioport("DILSW1");
|
||||
ay2.port_b_read_callback().set_ioport("DILSW2");
|
||||
ay2.add_route(ALL_OUTPUTS, "mono", 0.25);
|
||||
@ -395,8 +618,8 @@ void blueprnt_state::grasspin(machine_config &config)
|
||||
{
|
||||
blueprnt(config);
|
||||
|
||||
/* basic machine hardware */
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_map);
|
||||
// basic machine hardware
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &blueprnt_state::grasspin_main_map);
|
||||
}
|
||||
|
||||
/*************************************
|
||||
@ -494,6 +717,25 @@ ROM_START( grasspin )
|
||||
ROM_LOAD( "jaleco-12.7p", 0x2000, 0x1000, CRC(615b3299) SHA1(1c12b456aac99690171b5aa06cbab904f4d16b2e) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( unkzilec ) // on Jaleco BP-8205 + BP-8026 PCBs. Programmed by the Stamper Bros, which later went on to found Rare.
|
||||
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
|
||||
// unpopulated ROM sockets
|
||||
|
||||
ROM_REGION( 0x10000, "audiocpu", ROMREGION_ERASE00 )
|
||||
// unpopulated ROM sockets
|
||||
|
||||
ROM_REGION( 0x1000, "gfx1", 0 )
|
||||
ROM_LOAD( "bg_a.4p", 0x000, 0x800, CRC(35019060) SHA1(fddbb0769c4df79de823342d2a79c9583627eb04) )
|
||||
ROM_LOAD( "bg_b.3p", 0x800, 0x800, CRC(915ab18f) SHA1(c974be22e10d1a780e42bbc5702753b21587883a) )
|
||||
|
||||
ROM_REGION( 0x1800, "gfx2", 0 )
|
||||
ROM_LOAD( "b.5p", 0x0000, 0x800, CRC(d8b58429) SHA1(ea15afcb431b702909c8e73103d8c3f9a838a2cd) )
|
||||
ROM_LOAD( "g.6p", 0x0800, 0x800, CRC(ebdcea5f) SHA1(b0272c3487dc88f77f7a9bde165500ec2712c487) )
|
||||
ROM_LOAD( "r.7p", 0x1000, 0x800, CRC(341574db) SHA1(6dc3f00a8e29cc818c6bb4d1039bb2247fa7eda8) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
/*************************************
|
||||
*
|
||||
@ -505,3 +747,4 @@ GAME( 1982, blueprnt, 0, blueprnt, blueprnt, blueprnt_state, empty_init,
|
||||
GAME( 1982, blueprntj, blueprnt, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Blue Print (Jaleco)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, saturnzi, 0, blueprnt, saturn, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Saturn", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, grasspin, 0, grasspin, grasspin, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Jaleco", "Grasspin", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // a few issues with dip reading + video hw, but nothing major
|
||||
GAME( 198?, unkzilec, 0, blueprnt, blueprnt, blueprnt_state, empty_init, ROT270, "Zilec Electronics / Exodis", "unknown Zilec game on Blue Print hardware", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // only GFX ROMs are dumped
|
||||
|
@ -1,78 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Nicola Salmoria
|
||||
/***************************************************************************
|
||||
|
||||
Blue Print
|
||||
|
||||
***************************************************************************/
|
||||
#ifndef MAME_INCLUDES_BLUEPRNT_H
|
||||
#define MAME_INCLUDES_BLUEPRNT_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "machine/gen_latch.h"
|
||||
#include "emupal.h"
|
||||
#include "tilemap.h"
|
||||
|
||||
class blueprnt_state : public driver_device
|
||||
{
|
||||
public:
|
||||
blueprnt_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_audiocpu(*this, "audiocpu"),
|
||||
m_gfxdecode(*this, "gfxdecode"),
|
||||
m_palette(*this, "palette"),
|
||||
m_soundlatch(*this, "soundlatch"),
|
||||
m_videoram(*this, "videoram"),
|
||||
m_scrollram(*this, "scrollram"),
|
||||
m_spriteram(*this, "spriteram"),
|
||||
m_colorram(*this, "colorram")
|
||||
{ }
|
||||
|
||||
void blueprnt(machine_config &config);
|
||||
void grasspin(machine_config &config);
|
||||
|
||||
protected:
|
||||
virtual void video_start() override;
|
||||
|
||||
private:
|
||||
/* device/memory pointers */
|
||||
required_device<cpu_device> m_maincpu;
|
||||
required_device<cpu_device> m_audiocpu;
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<palette_device> m_palette;
|
||||
required_device<generic_latch_8_device> m_soundlatch;
|
||||
required_shared_ptr<uint8_t> m_videoram;
|
||||
required_shared_ptr<uint8_t> m_scrollram;
|
||||
required_shared_ptr<uint8_t> m_spriteram;
|
||||
required_shared_ptr<uint8_t> m_colorram;
|
||||
|
||||
/* video-related */
|
||||
tilemap_t *m_bg_tilemap = nullptr;
|
||||
int m_gfx_bank = 0;
|
||||
|
||||
/* misc */
|
||||
int m_dipsw = 0;
|
||||
|
||||
uint8_t blueprnt_sh_dipsw_r();
|
||||
uint8_t grasspin_sh_dipsw_r();
|
||||
void blueprnt_sound_command_w(uint8_t data);
|
||||
void blueprnt_coin_counter_w(uint8_t data);
|
||||
void blueprnt_videoram_w(offs_t offset, uint8_t data);
|
||||
void blueprnt_colorram_w(offs_t offset, uint8_t data);
|
||||
void blueprnt_flipscreen_w(uint8_t data);
|
||||
void dipsw_w(uint8_t data);
|
||||
TILE_GET_INFO_MEMBER(get_bg_tile_info);
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override;
|
||||
void blueprnt_palette(palette_device &palette) const;
|
||||
uint32_t screen_update_blueprnt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
void blueprnt_map(address_map &map);
|
||||
void grasspin_map(address_map &map);
|
||||
void sound_io(address_map &map);
|
||||
void sound_map(address_map &map);
|
||||
};
|
||||
|
||||
#endif // MAME_INCLUDES_BLUEPRNT_H
|
@ -9558,6 +9558,7 @@ blueprnt // (c) 1982 Bally Midway (Zilec in ROM 3U, and t
|
||||
blueprntj // (c) 1982 Jaleco (Zilec in ROM 3U, and the programmer names)
|
||||
grasspin // (c) 1983 Jaleco (Zilec / Ashby programmer names in sound rom)
|
||||
saturnzi // (c) 1983 Jaleco (Zilec in ROM R6, and the programmer names)
|
||||
unkzilec // (c) 198? Exodis / Zilec
|
||||
|
||||
@source:blw700i.cpp
|
||||
blw700i // (c) 1995 Brother
|
||||
|
@ -1,165 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Nicola Salmoria
|
||||
/***************************************************************************
|
||||
|
||||
Blue Print
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
#include "includes/blueprnt.h"
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
Convert the color PROMs into a more useable format.
|
||||
|
||||
Blue Print doesn't have color PROMs. For sprites, the ROM data is directly
|
||||
converted into colors; for characters, it is converted through the color
|
||||
code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels
|
||||
always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity
|
||||
control)
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
void blueprnt_state::blueprnt_palette(palette_device &palette) const
|
||||
{
|
||||
for (int i = 0; i < palette.entries(); i++)
|
||||
{
|
||||
uint8_t pen;
|
||||
|
||||
if (i < 0x200)
|
||||
/* characters */
|
||||
pen = ((i & 0x100) >> 5) |
|
||||
((i & 0x002) ? ((i & 0x0e0) >> 5) : 0) |
|
||||
((i & 0x001) ? ((i & 0x01c) >> 2) : 0);
|
||||
else
|
||||
/* sprites */
|
||||
pen = i - 0x200;
|
||||
|
||||
int const r = ((pen >> 0) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
|
||||
int const g = ((pen >> 2) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
|
||||
int const b = ((pen >> 1) & 1) * ((pen & 0x08) ? 0xbf : 0xff);
|
||||
|
||||
palette.set_pen_color(i, rgb_t(r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
void blueprnt_state::blueprnt_videoram_w(offs_t offset, uint8_t data)
|
||||
{
|
||||
m_videoram[offset] = data;
|
||||
m_bg_tilemap->mark_tile_dirty(offset);
|
||||
}
|
||||
|
||||
void blueprnt_state::blueprnt_colorram_w(offs_t offset, uint8_t data)
|
||||
{
|
||||
m_colorram[offset] = data;
|
||||
m_bg_tilemap->mark_tile_dirty(offset);
|
||||
|
||||
offset-=32;
|
||||
offset &=0x3ff;
|
||||
m_bg_tilemap->mark_tile_dirty(offset);
|
||||
|
||||
offset+=64;
|
||||
offset &=0x3ff;
|
||||
m_bg_tilemap->mark_tile_dirty(offset);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void blueprnt_state::blueprnt_flipscreen_w(uint8_t data)
|
||||
{
|
||||
flip_screen_set(~data & 0x02);
|
||||
|
||||
if (m_gfx_bank != ((data & 0x04) >> 2))
|
||||
{
|
||||
m_gfx_bank = ((data & 0x04) >> 2);
|
||||
machine().tilemap().mark_all_dirty();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
TILE_GET_INFO_MEMBER(blueprnt_state::get_bg_tile_info)
|
||||
{
|
||||
int attr = m_colorram[tile_index];
|
||||
int bank;
|
||||
|
||||
// It looks like the upper bank attribute bit (at least) comes from the previous tile read.
|
||||
// Obviously if the screen is flipped the previous tile the hardware would read is different
|
||||
// to the previous tile when it's not flipped hence the if (flip_screen()) logic
|
||||
//
|
||||
// note, one line still ends up darkened in the cocktail mode of grasspin, but on the real
|
||||
// hardware there was no observable brightness difference between any part of the screen so
|
||||
// I'm not convinced the brightness implementation is correct anyway, it might simply be
|
||||
// tied to the use of upper / lower tiles or priority instead?
|
||||
if (flip_screen())
|
||||
{
|
||||
bank = m_colorram[(tile_index+32)&0x3ff] & 0x40;
|
||||
}
|
||||
else
|
||||
{
|
||||
bank = m_colorram[(tile_index-32)&0x3ff] & 0x40;
|
||||
}
|
||||
|
||||
int code = m_videoram[tile_index];
|
||||
int color = attr & 0x7f;
|
||||
|
||||
tileinfo.category = (attr & 0x80) ? 1 : 0;
|
||||
if (bank) code += m_gfx_bank * 0x100;
|
||||
|
||||
tileinfo.set(0, code, color, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void blueprnt_state::video_start()
|
||||
{
|
||||
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(blueprnt_state::get_bg_tile_info)), TILEMAP_SCAN_COLS_FLIP_X, 8, 8, 32, 32);
|
||||
m_bg_tilemap->set_transparent_pen(0);
|
||||
m_bg_tilemap->set_scroll_cols(32);
|
||||
|
||||
save_item(NAME(m_gfx_bank));
|
||||
}
|
||||
|
||||
|
||||
void blueprnt_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
for (int offs = 0; offs < m_spriteram.bytes(); offs += 4)
|
||||
{
|
||||
int code = m_spriteram[offs + 1];
|
||||
int sx = m_spriteram[offs + 3];
|
||||
int sy = 240 - m_spriteram[offs];
|
||||
int flipx = m_spriteram[offs + 2] & 0x40;
|
||||
int flipy = m_spriteram[offs + 2 - 4] & 0x80; // -4? Awkward, isn't it?
|
||||
|
||||
if (flip_screen())
|
||||
{
|
||||
sx = 248 - sx;
|
||||
sy = 240 - sy;
|
||||
flipx = !flipx;
|
||||
flipy = !flipy;
|
||||
}
|
||||
|
||||
// sprites are slightly misplaced, regardless of the screen flip
|
||||
m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, code, 0, flipx, flipy, 2 + sx, sy - 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t blueprnt_state::screen_update_blueprnt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (flip_screen())
|
||||
for (i = 0; i < 32; i++)
|
||||
m_bg_tilemap->set_scrolly(i, m_scrollram[32 - i]);
|
||||
else
|
||||
for (i = 0; i < 32; i++)
|
||||
m_bg_tilemap->set_scrolly(i, m_scrollram[30 - i]);
|
||||
|
||||
bitmap.fill(m_palette->black_pen(), cliprect);
|
||||
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
|
||||
draw_sprites(bitmap, cliprect);
|
||||
m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user