mirror of
https://github.com/holub/mame
synced 2025-06-05 20:33:45 +03:00
Fix various typos in comments
This commit is contained in:
parent
18d89a1d04
commit
89ffebc976
@ -305,7 +305,7 @@ u8 z8038_device::byte_count_r(u8 const port)
|
||||
{
|
||||
/*
|
||||
* Bit 6 is reset upon completion of the CPU read of the Byte Count
|
||||
* register. The ongoing count appears in t he Byte Count register after
|
||||
* register. The ongoing count appears in the Byte Count register after
|
||||
* the read.
|
||||
*/
|
||||
if (m_port[port].control_1 & CR1_FBCR)
|
||||
|
@ -29626,7 +29626,7 @@ INPUT_PORTS_START( sc4mondx ) // this structure is generated
|
||||
// 0x0010 - "deflt" // standard input (expected here)
|
||||
INPUT_PORTS_END
|
||||
|
||||
// So which Top Box roms should thse use? Why do some play without one?
|
||||
// So which Top Box roms should these use? Why do some play without one?
|
||||
|
||||
// Waits for Top Box
|
||||
GAMEL( 200?, sc4mondxd, sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, init_sc4mondx, ROT0, "Mazooma", "Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE
|
||||
|
@ -322,7 +322,7 @@ void cyclemb_state::skydest_draw_tilemap(screen_device &screen, bitmap_ind16 &bi
|
||||
int cycle = (m_cram[0*64+0] & 0xf0)>>4;
|
||||
|
||||
color ^= 0x3f;
|
||||
// hardcoded to thie palette bit?
|
||||
// hardcoded to this palette bit?
|
||||
if (attr & 0x40) color ^= cycle;
|
||||
|
||||
scrollx -= 0xc0;
|
||||
|
@ -92,7 +92,7 @@ desired 300 Baud:
|
||||
6MHz / 15 / 32 / (0x100 - 0xfe) / 21 = 297.62 Baud
|
||||
|
||||
This scheme allows only 64 machine cycles between interrupts, and more
|
||||
than half of thse are consumed by the timer service routine itself.
|
||||
than half of these are consumed by the timer service routine itself.
|
||||
|
||||
The program ROM checksum routine is supposed to compute the sum of all
|
||||
program ROM bytes modulo 256 and the XOR of all program ROM bytes, but
|
||||
|
@ -709,7 +709,7 @@ void winwindow_update_cursor_state(running_machine &machine)
|
||||
// if we should hide the mouse cursor, then do it
|
||||
// rules are:
|
||||
// 1. we must have focus before hiding the cursor
|
||||
// 2. we also hide the cursor in full screen mode and when tshe window doesn't have a menu
|
||||
// 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
|
||||
// 3. we also hide the cursor in windowed mode if we're not paused and
|
||||
// the input system requests it
|
||||
if (winwindow_has_focus() && (
|
||||
|
Loading…
Reference in New Issue
Block a user