Fix various typos in comments

This commit is contained in:
AJR 2021-10-05 11:30:33 -04:00
parent 18d89a1d04
commit 89ffebc976
5 changed files with 5 additions and 5 deletions

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@ -305,7 +305,7 @@ u8 z8038_device::byte_count_r(u8 const port)
{
/*
* Bit 6 is reset upon completion of the CPU read of the Byte Count
* register. The ongoing count appears in t he Byte Count register after
* register. The ongoing count appears in the Byte Count register after
* the read.
*/
if (m_port[port].control_1 & CR1_FBCR)

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@ -29626,7 +29626,7 @@ INPUT_PORTS_START( sc4mondx ) // this structure is generated
// 0x0010 - "deflt" // standard input (expected here)
INPUT_PORTS_END
// So which Top Box roms should thse use? Why do some play without one?
// So which Top Box roms should these use? Why do some play without one?
// Waits for Top Box
GAMEL( 200?, sc4mondxd, sc4mondx, sc4_3reel_200, sc4mondx, sc4_state, init_sc4mondx, ROT0, "Mazooma", "Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mondxe )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE

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@ -322,7 +322,7 @@ void cyclemb_state::skydest_draw_tilemap(screen_device &screen, bitmap_ind16 &bi
int cycle = (m_cram[0*64+0] & 0xf0)>>4;
color ^= 0x3f;
// hardcoded to thie palette bit?
// hardcoded to this palette bit?
if (attr & 0x40) color ^= cycle;
scrollx -= 0xc0;

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@ -92,7 +92,7 @@ desired 300 Baud:
6MHz / 15 / 32 / (0x100 - 0xfe) / 21 = 297.62 Baud
This scheme allows only 64 machine cycles between interrupts, and more
than half of thse are consumed by the timer service routine itself.
than half of these are consumed by the timer service routine itself.
The program ROM checksum routine is supposed to compute the sum of all
program ROM bytes modulo 256 and the XOR of all program ROM bytes, but

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@ -709,7 +709,7 @@ void winwindow_update_cursor_state(running_machine &machine)
// if we should hide the mouse cursor, then do it
// rules are:
// 1. we must have focus before hiding the cursor
// 2. we also hide the cursor in full screen mode and when tshe window doesn't have a menu
// 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
// 3. we also hide the cursor in windowed mode if we're not paused and
// the input system requests it
if (winwindow_has_focus() && (