mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
new NOT WORKING
Super Game (Sega Master System Multi-game bootleg) [Astroblaster] unfortunately the dump is incomplete, there's a 512KB MASK rom that hasn't been dumped. (it also probably uses an MCU for the timer / credit logic, but we can simulate that)
This commit is contained in:
parent
a2863c6639
commit
8b2613e3e0
@ -632,8 +632,8 @@ BUSES["RS232"] = true
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BUSES["SCSI"] = true
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--BUSES["SCV"] = true
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--BUSES["SEGA8"] = true
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--BUSES["SMS_CTRL"] = true
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--BUSES["SMS_EXP"] = true
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BUSES["SMS_CTRL"] = true
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BUSES["SMS_EXP"] = true
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--BUSES["SNES"] = true
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--BUSES["SPC1000"] = true
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--BUSES["TI99PEB"] = true
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@ -3062,6 +3062,10 @@ files {
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MAME_DIR .. "src/mame/drivers/puckpkmn.cpp",
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MAME_DIR .. "src/mame/drivers/segac2.cpp",
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MAME_DIR .. "src/mame/drivers/segae.cpp",
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MAME_DIR .. "src/mame/drivers/sms.cpp",
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MAME_DIR .. "src/mame/includes/sms.h",
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MAME_DIR .. "src/mame/machine/sms.cpp",
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MAME_DIR .. "src/mame/drivers/sms_bootleg.cpp",
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MAME_DIR .. "src/mame/drivers/shtzone.cpp",
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MAME_DIR .. "src/mame/drivers/segacoin.cpp",
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MAME_DIR .. "src/mame/drivers/segag80r.cpp",
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src/mame/drivers/sms_bootleg.cpp
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314
src/mame/drivers/sms_bootleg.cpp
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@ -0,0 +1,314 @@
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// license:BSD-3-Clause
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// copyright-holders:David Haywood
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/*
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this is an SMS multi-game bootleg with 32 games
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the dump is incomplete; there is a chip near a position marked on the board as ROM4 with the following markings
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"SG11004A
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79ST0086END
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9045"
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it should be a 512KB MASK rom containing 11 of the games.
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there are also empty k9/k10/k11/k12 positions, but they were clearly never used.
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Games ordered by MENU
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Super Bubble ( port08_w 00 )
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Tetris << ?? ( port08_w ac )
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Wonder Boy << ?? ( port08_w cc )
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Alex Kidd ( port08_w 07 )
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Super Mario << ?? ( port08_w 3c )
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Hello Kang Si ( port08_w 0d )
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Solomon Key ( port08_w 02 )
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Buk Doo Gun ( port08_w 0e )
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Invaders << ?? ( port08_w 1c )
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Galaxian ( port08_w 14 )
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Galaga << ?? ( port08_w 6c )
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Flicky ( port08_w 04 )
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Teddy Boy ( port08_w 25 )
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Ghost House << ?? ( port08_w 4c )
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Bomb Jack << ?? ( port08_w 5c )
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Kings Vally ( port08_w 24 )
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Pippols ( port08_w 34 )
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Dragon Story ( port08_w 05 )
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Spy vs Spy ( port08_w 15 )
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PitFall II ( port08_w 35 )
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Drol ( port08_w 06 )
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Pit Pot ( port08_w 16 )
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Hyper Sport ( port08_w 26 )
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Super Tank ( port08_w 36 )
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Congo Bongo ( port08_w 23 )
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Circus ( port08_w 33 )
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Road Fighter << ?? ( port08_w 9c )
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Astro << ?? ( port08_w 2c )
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Goonies << ?? ( port08_w 7c )
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Road Runner I << ?? ( port08_w 8c )
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Masic Tree ( port08_w 03 )
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Mouse ( port08_w 13 )
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list reordered based on ROMs and banking (the low 4 bits are clear the ROM select, the upper 4 bits are the bank select)
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you can clearly see
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ROM K1.bin / ROM K2.bin
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Super Bubble ( port08_w 00 ) (8 banks - 2 roms)
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ROM K3.bin
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Solomon Key ( port08_w 02 ) (all 4 banks)
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ROM K4.bin
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Masic Tree ( port08_w 03 )
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Mouse ( port08_w 13 )
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Congo Bongo ( port08_w 23 )
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Circus ( port08_w 33 )
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ROM K5.bin
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Flicky ( port08_w 04 )
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Galaxian ( port08_w 14 )
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Kings Vally ( port08_w 24 )
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Pippols ( port08_w 34 )
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ROM K6.bin
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Dragon Story ( port08_w 05 )
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Spy vs Spy ( port08_w 15 )
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Teddy Boy ( port08_w 25 )
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PitFall II ( port08_w 35 )
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ROM K7.bin
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Drol ( port08_w 06 )
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Pit Pot ( port08_w 16 )
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Hyper Sport ( port08_w 26 )
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Super Tank ( port08_w 36 )
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ROM K8.bin
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Alex Kidd ( port08_w 07 ) (all 4 banks)
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port08_w x8 would be K9 (unpopulated)
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port08_w x9 would be K10 (unpopulated)
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port08_w xa would be K11 (unpopulated)
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port08_w xb would be K12 (unpopulated)
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ROM rom4.bin? (MISSING FROM DUMP!)
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Invaders << ?? ( port08_w 1c )
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Astro << ?? ( port08_w 2c )
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Super Mario << ?? ( port08_w 3c )
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Ghost House << ?? ( port08_w 4c )
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Bomb Jack << ?? ( port08_w 5c )
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Galaga << ?? ( port08_w 6c )
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Goonies << ?? ( port08_w 7c )
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Road Runner I << ?? ( port08_w 8c )
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Road Fighter << ?? ( port08_w 9c )
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Tetris << ?? ( port08_w ac )
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Wonder Boy << ?? ( port08_w cc )
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ROM rom3.bin
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Hello Kang Si ( port08_w 0d )
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ROM rom2.bin
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Buk Doo Gun ( port08_w 0e )
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A Korean version has been seen too (unless this can be switched?)
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*/
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "sound/sn76496.h"
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#include "sound/2413intf.h"
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#include "video/315_5124.h"
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#include "includes/sms_bootleg.h"
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static ADDRESS_MAP_START( sms_supergame_map, AS_PROGRAM, 8, smsbootleg_state )
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AM_RANGE(0x0000, 0xbfff) AM_ROM
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AM_RANGE(0xc000, 0xfff7) AM_RAM
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// AM_RANGE(0xfffc, 0xffff) AM_READWRITE(sms_mapper_r, sms_mapper_w) /* Bankswitch control */
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ADDRESS_MAP_END
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WRITE8_MEMBER(smsbootleg_state::port08_w)
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{
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printf("port08_w %02x\n", data);
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}
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WRITE8_MEMBER(smsbootleg_state::port18_w)
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{
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printf("port18_w %02x\n", data);
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}
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static ADDRESS_MAP_START( sms_supergame_io, AS_IO, 8, smsbootleg_state )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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ADDRESS_MAP_UNMAP_HIGH
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AM_RANGE(0x04, 0x04) AM_READNOP //AM_READ_PORT("IN0") // these
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AM_RANGE(0x08, 0x08) AM_WRITE(port08_w)
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AM_RANGE(0x14, 0x14) AM_READNOP //AM_READ_PORT("IN1") // seem to be from a coinage / timer MCU, changing them directly changes the credits / time value
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AM_RANGE(0x18, 0x18) AM_WRITE(port18_w)
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AM_RANGE(0x40, 0x7f) AM_READWRITE(sms_count_r, sms_psg_w)
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AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, vram_read, vram_write)
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AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, register_read, register_write)
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AM_RANGE(0xdc, 0xdc) AM_READ_PORT("IN2")
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ADDRESS_MAP_END
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static MACHINE_CONFIG_START( sms_supergame, smsbootleg_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15) // check - I can only see a 10.738635 on this PCB
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MCFG_CPU_PROGRAM_MAP(sms_supergame_map)
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MCFG_CPU_IO_MAP(sms_supergame_io)
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MCFG_QUANTUM_TIME(attotime::from_hz(60))
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MCFG_MACHINE_START_OVERRIDE(sms_state,sms)
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MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("segapsg", SEGAPSG, XTAL_53_693175MHz/15)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \
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SEGA315_5124_WIDTH , SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \
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SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224)
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MCFG_SCREEN_REFRESH_RATE((double) XTAL_53_693175MHz/10 / (SEGA315_5124_WIDTH * SEGA315_5124_HEIGHT_NTSC))
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MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms)
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MCFG_DEVICE_ADD("sms_vdp", SEGA315_5246, 0)
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MCFG_SEGA315_5246_SET_SCREEN("screen")
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MCFG_SEGA315_5246_IS_PAL(false)
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MCFG_SEGA315_5246_INT_CB(WRITELINE(sms_state, sms_int_callback))
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MCFG_SEGA315_5246_PAUSE_CB(WRITELINE(sms_state, sms_pause_callback))
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MACHINE_CONFIG_END
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static INPUT_PORTS_START( sms_supergame )
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PORT_START("PAUSE")
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PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )// PORT_NAME(DEF_STR(Pause)) PORT_CODE(KEYCODE_1)
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#if 0
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PORT_START("IN0")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("IN1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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#endif
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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DRIVER_INIT_MEMBER(smsbootleg_state,sms_supergame)
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{
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UINT8* rom = memregion("maincpu")->base();
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size_t size = memregion("maincpu")->bytes();
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for (int i = 0;i < size;i++)
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{
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rom[i] ^= 0x80;
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}
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}
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ROM_START( smssgame )
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ROM_REGION( 0x200000, "maincpu", 0 )
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ROM_LOAD( "Rom1.bin", 0x00000, 0x10000, CRC(0e1f258e) SHA1(9240dc0d01e3061c0c8807c07c0a1d033ebe9116) ) // yes, this rom is smaller (menu rom)
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ROM_LOAD( "rom2.bin",0x020000, 0x20000, CRC(c1478323) SHA1(27b524a234f072e81ef41fb89a5fff5617e9b951) ) // Buk Doo Sun
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ROM_LOAD( "rom3.bin",0x040000, 0x20000, CRC(96c8705d) SHA1(ba4f4af0cfdad1d63a08201ed186c79aea062b95) ) // ? Kung Fu game (Hello Kang Si?)
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// there is something in the position marked ROM4.
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// k12 unpopulated
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// k11 unpopulated
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// k10 unpopulated
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// k9 unpopulated
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ROM_LOAD( "K8.bin", 0x060000, 0x20000, CRC(eb1e8693) SHA1(3283cdcfc25f34a43f317093cd39e10a52bc3ae7) ) // Alex Kidd in Miracle World
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ROM_LOAD( "K7.bin", 0x080000, 0x20000, CRC(d24da417) SHA1(2ef5e55748e412157e55e7a62355fd66bf792d8e) ) // Drol / Pit Pot / Hyper Sports II / Super Tank
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ROM_LOAD( "K6.bin", 0x0a0000, 0x20000, CRC(d78ce5ba) SHA1(06065cec3865ff3a2bb2f56702b24427487964e2) ) // Dragon Story / Spy Vs Spy / Teddyboy Blues / Pitfall II
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ROM_LOAD( "K5.bin", 0x0c0000, 0x20000, CRC(a7b64d1c) SHA1(7c37ac3f37699c49492d4f4ea4e213670413041c) ) // Flicky / Galaxian / King's Valley / Pippos
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ROM_LOAD( "K4.bin", 0x0e0000, 0x20000, CRC(e5903942) SHA1(d0c02f4b37c8a02142868459af14ba8ed0340ccd) ) // Magical Tree / Chustle Chumy / Congo Bongo / Charlie Circus
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ROM_LOAD( "K3.bin", 0x100000, 0x20000, CRC(9bb92096) SHA1(3ca17b7a9aa20b97cac1f78ba13f70bed1b37463) ) // Solomon's Key
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ROM_LOAD( "K2.bin", 0x120000, 0x20000, CRC(a12439f4) SHA1(e957d4fe275e982bedef28af8cc2957da27dc512) ) // Final Bubble Bobble (1/2)
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ROM_LOAD( "K1.bin", 0x140000, 0x20000, CRC(dadffecd) SHA1(68ebb968539049a9e193da5200856b9f956f7e02) ) // Final Bubble Bobble (2/2)
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ROM_LOAD( "rom4.bin",0x180000, 0x80000, NO_DUMP ) // missing
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// there seems to be some kind of MCU for the timer?
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ROM_END
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GAME( 199?, smssgame, 0, sms_supergame, sms_supergame, smsbootleg_state, sms_supergame, ROT0, "Sono Corp Japan", "Super Game (Sega Master System Multi-game bootleg)", MACHINE_NOT_WORKING )
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15
src/mame/includes/sms_bootleg.h
Normal file
15
src/mame/includes/sms_bootleg.h
Normal file
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#include "sms.h"
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class smsbootleg_state : public sms_state
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{
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public:
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smsbootleg_state(const machine_config &mconfig, device_type type, const char *tag)
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: sms_state(mconfig, type, tag)
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{}
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DECLARE_DRIVER_INIT(sms_supergame);
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DECLARE_WRITE8_MEMBER(port08_w);
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DECLARE_WRITE8_MEMBER(port18_w);
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};
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@ -32642,6 +32642,9 @@ shougi2 // (c) 1982 (Arcade TV Game List - P.80, Left, 1
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@source:shtzone.cpp
|
||||
shtzone // (c) 1987
|
||||
|
||||
@source:sms_bootleg.cpp
|
||||
smssgame
|
||||
|
||||
@source:shuuz.cpp
|
||||
shuuz // 136083 (c) 1990
|
||||
shuuz2 // 136083 (c) 1990
|
||||
|
Loading…
Reference in New Issue
Block a user