mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
New working systems
------------------- Diamond [hap, Berger]
This commit is contained in:
parent
d560efa1a3
commit
8b86a6ff78
496
src/mame/layout/novag_diamond.lay
Normal file
496
src/mame/layout/novag_diamond.lay
Normal file
@ -0,0 +1,496 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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authors:hap
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-->
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<mamelayout version="2">
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||||
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||||
<!-- define elements -->
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||||
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||||
<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
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||||
<element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element>
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||||
<element name="lcdm"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element>
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||||
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||||
<element name="ledr" defstate="0">
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||||
<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
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||||
<rect state="0"><color red="1.0" green="0.1" blue="0.15" alpha="0.17" /></rect>
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||||
</element>
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||||
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||||
<element name="text_1"><text string="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_2"><text string="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_3"><text string="3"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_4"><text string="4"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_5"><text string="5"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_6"><text string="6"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_7"><text string="7"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_8"><text string="8"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
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||||
<element name="text_a"><text string="A"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_b"><text string="B"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_c"><text string="C"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_d"><text string="D"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_e"><text string="E"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_f"><text string="F"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_g"><text string="G"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_h"><text string="H"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
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||||
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||||
<!-- sb board -->
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||||
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||||
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
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||||
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
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||||
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||||
<element name="hlbb" defstate="0">
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||||
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
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||||
<disk state="1">
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||||
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
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||||
<color red="0" green="0" blue="0" />
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</disk>
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</element>
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||||
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||||
<element name="piece" defstate="0">
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||||
<image file="chess/wp.svg" state="1"/>
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||||
<image file="chess/wn.svg" state="2"/>
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||||
<image file="chess/wb.svg" state="3"/>
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||||
<image file="chess/wr.svg" state="4"/>
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<image file="chess/wq.svg" state="5"/>
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||||
<image file="chess/wk.svg" state="6"/>
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||||
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||||
<image file="chess/bp.svg" state="7"/>
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<image file="chess/bn.svg" state="8"/>
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<image file="chess/bb.svg" state="9"/>
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<image file="chess/br.svg" state="10"/>
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<image file="chess/bq.svg" state="11"/>
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<image file="chess/bk.svg" state="12"/>
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||||
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||||
<!-- selected pieces -->
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||||
<image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
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||||
<image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
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||||
<image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
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<image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
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<image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
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<image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
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||||
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<image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
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||||
<image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
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||||
<image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
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||||
<image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
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||||
<image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
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||||
<image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
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||||
</element>
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||||
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||||
<group name="sb_board">
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||||
<bounds x="0" y="0" width="80" height="80" />
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||||
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||||
<!-- squares (avoid seams) -->
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||||
<element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
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||||
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||||
<element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
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||||
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||||
<element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
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||||
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||||
<element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
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||||
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||||
<element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
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||||
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||||
<element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
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||||
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||||
<element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
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||||
<element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
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||||
<element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
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||||
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||||
<element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
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||||
<element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
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||||
<element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
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||||
<element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
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||||
<element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
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||||
<element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
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||||
<element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
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||||
<element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
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||||
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||||
<!-- sensors, pieces -->
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||||
<repeat count="8">
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||||
<param name="y" start="0" increment="10" />
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||||
<param name="i" start="8" increment="-1" />
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||||
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
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||||
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||||
<element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
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||||
<element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
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||||
</repeat>
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||||
</group>
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||||
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||||
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||||
<!-- sb ui -->
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||||
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||||
<element name="hlub" defstate="0">
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||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
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||||
</element>
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||||
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||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
<element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element>
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||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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||||
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="80" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
|
||||
<element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
|
||||
<element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
|
||||
|
||||
<!-- board -->
|
||||
<element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
|
||||
|
||||
<element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
|
||||
<element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- spawn -->
|
||||
<element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
|
||||
|
||||
<element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
|
||||
<element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- hand -->
|
||||
<element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
|
||||
<element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
|
||||
<element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
|
||||
<element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- undo -->
|
||||
<element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
|
||||
<element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
|
||||
<element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
|
||||
<element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- buttons -->
|
||||
|
||||
<element name="cyan"><rect><color red="0.4" green="0.8" blue="0.8" /></rect></element>
|
||||
|
||||
<element name="but" defstate="0">
|
||||
<rect state="0"><color red="0.155" green="0.15" blue="0.15" /></rect>
|
||||
<rect state="1"><color red="0.24" green="0.23" blue="0.23" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="butd" defstate="0">
|
||||
<disk state="0">
|
||||
<bounds x="0" y="0" width="2.9" height="3.5" />
|
||||
<color red="0.155" green="0.15" blue="0.15" />
|
||||
</disk>
|
||||
<rect state="0">
|
||||
<bounds x="1.45" y="0" width="4.35" height="3.5" />
|
||||
<color red="0.155" green="0.15" blue="0.15" />
|
||||
</rect>
|
||||
<disk state="1">
|
||||
<bounds x="0" y="0" width="2.9" height="3.5" />
|
||||
<color red="0.24" green="0.23" blue="0.23" />
|
||||
</disk>
|
||||
<rect state="1">
|
||||
<bounds x="1.45" y="0" width="4.35" height="3.5" />
|
||||
<color red="0.24" green="0.23" blue="0.23" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="text_l1a"><text string="Referee"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l1b"><text string="Print Board"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l2a"><text string="Sound"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l2b"><text string="Print Game"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l3a"><text string="Book Select"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l3b"><text string="Print Moves"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l4a"><text string="Restore"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l4b"><text string="Video"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l5a"><text string="Random"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5b"><text string="Human"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l6a"><text string="Easy"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l6b"><text string="Replay"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l7a"><text string="Trace Forward"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l7b"><text string="Autoclock"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l8a"><text string="Take Back"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l8b"><text string="Auto/Demo"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_m1a"><text string="Save Game"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m1b"><text string=" "></text></element>
|
||||
<element name="text_m2a"><text string="Load Game"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m2b"><text string=" "></text></element>
|
||||
<element name="text_m3a"><text string="Pro-op Save"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m3b"><text string=" "></text></element>
|
||||
<element name="text_m4a"><text string="Pro-op Delete"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m4b"><text string=" "></text></element>
|
||||
<element name="text_m5a"><text string="Pro-op Priority"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m5b"><text string=" "></text></element>
|
||||
<element name="text_m6a"><text string="Pro-op Print"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_m6b"><text string=" "></text></element>
|
||||
<element name="text_m7a"><text string="Verify"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_m7b"><text string="Setup"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_m8a"><text string="Color"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_m8b"><text string=" "></text></element>
|
||||
|
||||
<element name="text_r1a"><text string="New Game"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r1b"><text string=" "></text></element>
|
||||
<element name="text_r2a"><text string="Clear"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r2b"><text string="Clear Board"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r3a"><text string="Set Level"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r3b"><text string=" "></text></element>
|
||||
<element name="text_r4a"><text string="Next Best"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r4b"><text string=" "></text></element>
|
||||
<element name="text_r5a"><text string="Training"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r5b"><text string=""></text></element>
|
||||
<element name="text_r6a"><text string="Hint"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r6b"><text string=" "></text></element>
|
||||
<element name="text_r7a"><text string="Info"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r7b"><text string=" "></text></element>
|
||||
<element name="text_r8a"><text string="Go"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_r8b"><text string=" "></text></element>
|
||||
|
||||
<element name="text_p1"><image file="chess/wp.svg"></image></element>
|
||||
<element name="text_p2"><image file="chess/wn.svg"></image></element>
|
||||
<element name="text_p3"><image file="chess/wb.svg"></image></element>
|
||||
<element name="text_p4"><image file="chess/wr.svg"></image></element>
|
||||
<element name="text_p5"><image file="chess/wq.svg"></image></element>
|
||||
<element name="text_p6"><image file="chess/wk.svg"></image></element>
|
||||
|
||||
<group name="buttons">
|
||||
<bounds x="0" y="0" width="40" height="80" />
|
||||
|
||||
<repeat count="6">
|
||||
<param name="y" start="14.5" increment="8.05714" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
|
||||
<element ref="text_p~i~"><bounds xc="18" yc="~y~" width="2" height="2" /></element>
|
||||
<element ref="cyan" blend="multiply"><bounds xc="18" yc="~y~" width="3" height="3" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="8">
|
||||
<param name="y" start="8.3" increment="8.05714" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
|
||||
<element ref="text_l~i~a"><bounds xc="10" y="~y~" width="10" height="1.5" /></element>
|
||||
<element ref="text_m~i~a"><bounds xc="18" y="~y~" width="10" height="1.5" /></element>
|
||||
<element ref="text_r~i~a"><bounds xc="26" y="~y~" width="10" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="8">
|
||||
<param name="y" start="13.7" increment="8.05714" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
|
||||
<element ref="text_l~i~b"><bounds xc="10" y="~y~" width="10" height="1.5" /></element>
|
||||
<element ref="text_m~i~b"><bounds xc="18" y="~y~" width="10" height="1.5" /></element>
|
||||
<element ref="text_r~i~b"><bounds xc="26" y="~y~" width="10" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x80"><bounds xc="10" y="10.000" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x40"><bounds xc="10" y="18.057" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x20"><bounds xc="10" y="26.114" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x10"><bounds xc="10" y="34.171" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x08"><bounds xc="10" y="42.229" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x04"><bounds xc="10" y="50.286" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x02"><bounds xc="10" y="58.343" width="5.65" height="3.6" /></element>
|
||||
<element ref="butd" inputtag="IN.1" inputmask="0x01"><bounds xc="10" y="66.400" width="5.65" height="3.6" /></element>
|
||||
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x80"><bounds xc="18" y="10.000" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x40"><bounds xc="18" y="18.057" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x20"><bounds xc="18" y="26.114" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x10"><bounds xc="18" y="34.171" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x08"><bounds xc="18" y="42.229" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x04"><bounds xc="18" y="50.286" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x02"><bounds xc="18" y="58.343" width="5.65" height="3.6" /></element>
|
||||
<element ref="but" inputtag="IN.2" inputmask="0x01"><bounds xc="18" y="66.400" width="5.65" height="3.6" /></element>
|
||||
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x80"><bounds xc="26" y="10.000" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x40"><bounds xc="26" y="18.057" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x20"><bounds xc="26" y="26.114" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x10"><bounds xc="26" y="34.171" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x08"><bounds xc="26" y="42.229" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x04"><bounds xc="26" y="50.286" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x02"><bounds xc="26" y="58.343" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
<element ref="butd" inputtag="IN.0" inputmask="0x01"><bounds xc="26" y="66.400" width="5.65" height="3.6" /><orientation flipx="yes" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-13" right="114" top="1" bottom="98.891" />
|
||||
|
||||
<element ref="whitew"><bounds x="3.125" yc="43" width="110.875" height="81.75" /><color alpha="0.16" /></element>
|
||||
<element ref="blackb"><bounds x="3.375" yc="43" width="110.875" height="81.25" /></element>
|
||||
|
||||
<group ref="sb_board"><bounds x="4" yc="43" width="80" height="80" /></group>
|
||||
<group ref="sb_ui"><bounds x="-11.5" y="3" width="10" height="80" /></group>
|
||||
|
||||
<group ref="buttons"><bounds x="81" y="3" width="40" height="80" /></group>
|
||||
|
||||
<!-- chessboard coords -->
|
||||
<element ref="text_8"><bounds x="1" y="5.3" width="2" height="2" /></element>
|
||||
<element ref="text_7"><bounds x="1" y="15.3" width="2" height="2" /></element>
|
||||
<element ref="text_6"><bounds x="1" y="25.3" width="2" height="2" /></element>
|
||||
<element ref="text_5"><bounds x="1" y="35.3" width="2" height="2" /></element>
|
||||
<element ref="text_4"><bounds x="1" y="45.3" width="2" height="2" /></element>
|
||||
<element ref="text_3"><bounds x="1" y="55.3" width="2" height="2" /></element>
|
||||
<element ref="text_2"><bounds x="1" y="65.3" width="2" height="2" /></element>
|
||||
<element ref="text_1"><bounds x="1" y="75.3" width="2" height="2" /></element>
|
||||
|
||||
<element ref="text_a"><bounds x="6" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_b"><bounds x="16" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_c"><bounds x="26" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_d"><bounds x="36" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_e"><bounds x="46" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_f"><bounds x="56" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_g"><bounds x="66" y="84.25" width="2" height="2" /></element>
|
||||
<element ref="text_h"><bounds x="76" y="84.25" width="2" height="2" /></element>
|
||||
|
||||
<!-- chessboard leds -->
|
||||
<element name="0.7" ref="ledr"><bounds x="0.25" y="7.5" width="2" height="1" /></element>
|
||||
<element name="0.6" ref="ledr"><bounds x="0.25" y="17.5" width="2" height="1" /></element>
|
||||
<element name="0.5" ref="ledr"><bounds x="0.25" y="27.5" width="2" height="1" /></element>
|
||||
<element name="0.4" ref="ledr"><bounds x="0.25" y="37.5" width="2" height="1" /></element>
|
||||
<element name="0.3" ref="ledr"><bounds x="0.25" y="47.5" width="2" height="1" /></element>
|
||||
<element name="0.2" ref="ledr"><bounds x="0.25" y="57.5" width="2" height="1" /></element>
|
||||
<element name="0.1" ref="ledr"><bounds x="0.25" y="67.5" width="2" height="1" /></element>
|
||||
<element name="0.0" ref="ledr"><bounds x="0.25" y="77.5" width="2" height="1" /></element>
|
||||
|
||||
<element name="1.7" ref="ledr"><bounds x="7.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.6" ref="ledr"><bounds x="17.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.5" ref="ledr"><bounds x="27.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.4" ref="ledr"><bounds x="37.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.3" ref="ledr"><bounds x="47.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.2" ref="ledr"><bounds x="57.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.1" ref="ledr"><bounds x="67.75" y="84.75" width="2" height="1" /></element>
|
||||
<element name="1.0" ref="ledr"><bounds x="77.75" y="84.75" width="2" height="1" /></element>
|
||||
|
||||
<!-- lcd panel -->
|
||||
<screen index="0"><bounds xc="58.75" y="89" width="25" height="7.891" /></screen>
|
||||
<element ref="lcdm" blend="multiply"><bounds xc="58.75" y="88" width="30" height="10" /></element>
|
||||
</view>
|
||||
</mamelayout>
|
@ -388,7 +388,7 @@ authors:hap
|
||||
<bounds x="0" y="0" width="40" height="80" />
|
||||
|
||||
<repeat count="6">
|
||||
<param name="y" start="14.4" increment="8.05714" />
|
||||
<param name="y" start="14.5" increment="8.05714" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
|
||||
<element ref="blackb"><bounds xc="18" yc="~y~" width="3" height="3" /></element>
|
||||
|
@ -297,7 +297,7 @@ authors:hap
|
||||
|
||||
<!-- buttons -->
|
||||
|
||||
<element name="cyan"><rect><color red="0.5" green="0.8" blue="0.8" /></rect></element>
|
||||
<element name="cyan"><rect><color red="0.4" green="0.8" blue="0.8" /></rect></element>
|
||||
|
||||
<element name="but" defstate="0">
|
||||
<rect state="0"><color red="0.155" green="0.15" blue="0.15" /></rect>
|
||||
@ -323,13 +323,13 @@ authors:hap
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="text_l1a"><text string="Print Board"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l1a"><text string="Print Board"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l1b"><text string="Interface"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l2a"><text string="Print List"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l2b"><text string="Acc. Time"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l3a"><text string="Print Moves"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l3b"><text string="Print Evaluations"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l4a"><text string="Print Book"><color red="0.8" green="0.3" blue="0.2" /></text></element>
|
||||
<element name="text_l2a"><text string="Print List"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l2b"><text string="Acc. Time"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l3a"><text string="Print Moves"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l3b"><text string="Print Evaluations"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l4a"><text string="Print Book"><color red="0.8" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_l4b"><text string="Store Game"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5a"><text string="No/End"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5b"><text string="End of Game"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
@ -357,7 +357,7 @@ authors:hap
|
||||
<element name="text_m8a"><text string="Take Back"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_m8b"><text string="Analyze Games"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_r1a"><text string="New Game"><color red="0.5" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_r1a"><text string="New Game"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_r1b"><text string=" "></text></element>
|
||||
<element name="text_r2a"><text string="Verify/Setup"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r2b"><text string=" "></text></element>
|
||||
@ -371,7 +371,7 @@ authors:hap
|
||||
<element name="text_r6b"><text string="Next Best"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r7a"><text string="Set Level"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_r7b"><text string=" "></text></element>
|
||||
<element name="text_r8a"><text string="Go"><color red="0.5" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_r8a"><text string="Go"><color red="0.4" green="0.8" blue="0.8" /></text></element>
|
||||
<element name="text_r8b"><text string=" "></text></element>
|
||||
|
||||
<element name="text_n1b"><text string=" " align="1"></text></element>
|
||||
|
@ -35076,6 +35076,7 @@ diablo68a
|
||||
scorpio68
|
||||
|
||||
@source:novag/diamond.cpp
|
||||
diamond
|
||||
diamond2
|
||||
|
||||
@source:novag/emerclp.cpp
|
||||
|
@ -3,27 +3,37 @@
|
||||
// thanks-to:Berger
|
||||
/*******************************************************************************
|
||||
|
||||
Novag Diamond II (model 38602)
|
||||
Novag Diamond (model 9303) / Diamond II (model 38602)
|
||||
|
||||
Hardware notes:
|
||||
|
||||
Diamond:
|
||||
- PCB label: 100165 REV B
|
||||
- Hitachi H8/325 MCU (mode 2), 26.601712MHz XTAL
|
||||
- 32KB EPROM (TC57256AD-12), 128KB SRAM (HM628128ALP-7)
|
||||
- LCD with 6 7segs and custom segments (same as Novag VIP)
|
||||
- RJ-12 port for Novag Super System (always 9600 baud)
|
||||
- piezo, 16 LEDs, button sensors chessboard
|
||||
|
||||
Diamond II:
|
||||
- PCB label: 100208 REV B
|
||||
- Hitachi H8/325 MCU (mode 2), 32MHz XTAL
|
||||
- 128KB EPROM (27C010), 128KB SRAM (KM681000BLG-7)
|
||||
- LCD with 6 7segs and custom segments (same as Sapphire II)
|
||||
- RJ-12 port for Novag Super System (always 9600 baud)
|
||||
- piezo, 16 LEDs, button sensors chessboard
|
||||
- Sapphire II LCD instead of VIP, the rest is the same as Diamond
|
||||
|
||||
Diamond II MCU and EPROM are the same as Sapphire II. MCU pin P62 determines
|
||||
which hardware it runs on, see sapphire.cpp for Sapphire II.
|
||||
|
||||
TODO:
|
||||
- dump/add Diamond(1), the hardware looks very similar judging from PCB photos
|
||||
- Novag Super System peripherals don't work due to serial clock drift, baud rate
|
||||
differs a bit between host and client, m6801 serial emulation issue (to work
|
||||
around it, underclock diamond2 to exactly 31.9488MHz)
|
||||
around it, underclock diamond to exactly 26.4192MHz, diamond2 to 31.9488MHz)
|
||||
- it does a cold boot at every reset, so nvram won't work properly unless MAME
|
||||
adds some kind of auxillary autosave state feature at power-off
|
||||
|
||||
BTANB:
|
||||
- diamond has the same AT level bug as sapphire (it works fine in diamond2)
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
@ -39,15 +49,16 @@ TODO:
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "novag_diamond.lh"
|
||||
#include "novag_diamond2.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class diamond2_state : public driver_device
|
||||
class diamond_state : public driver_device
|
||||
{
|
||||
public:
|
||||
diamond2_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
diamond_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_memory(*this, "memory"),
|
||||
@ -63,6 +74,7 @@ public:
|
||||
m_out_lcd(*this, "s%u.%u", 0U, 0U)
|
||||
{ }
|
||||
|
||||
void diamond(machine_config &config);
|
||||
void diamond2(machine_config &config);
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(power_switch);
|
||||
@ -77,22 +89,24 @@ private:
|
||||
memory_view m_memory;
|
||||
memory_share_creator<u8> m_nvram;
|
||||
required_memory_bank m_rambank;
|
||||
required_memory_bank m_rombank;
|
||||
optional_memory_bank m_rombank;
|
||||
required_device<sensorboard_device> m_board;
|
||||
required_device<pwm_display_device> m_led_pwm;
|
||||
required_device<pwm_display_device> m_lcd_pwm;
|
||||
required_device<dac_1bit_device> m_dac;
|
||||
required_device<rs232_port_device> m_rs232;
|
||||
required_ioport_array<3> m_inputs;
|
||||
output_finder<4, 16> m_out_lcd;
|
||||
output_finder<4, 10+6> m_out_lcd;
|
||||
|
||||
bool m_power = false;
|
||||
u8 m_inp_mux = 0;
|
||||
u8 m_led_select = 0;
|
||||
u8 m_lcd_sclk = 0;
|
||||
u32 m_lcd_data = 0;
|
||||
u8 m_lcd_segs2 = 0;
|
||||
|
||||
void main_map(address_map &map);
|
||||
void diamond_map(address_map &map);
|
||||
void diamond2_map(address_map &map);
|
||||
|
||||
// I/O handlers
|
||||
void standby(int state);
|
||||
@ -101,24 +115,28 @@ private:
|
||||
|
||||
void lcd_pwm_w(offs_t offset, u8 data);
|
||||
void update_lcd();
|
||||
void lcd_data_w(u8 data);
|
||||
void d1_lcd_data_w(u8 data);
|
||||
void d2_lcd_data_w(u8 data);
|
||||
|
||||
void update_leds();
|
||||
u8 read_buttons();
|
||||
u8 read_board();
|
||||
u8 p4_r();
|
||||
u8 input_r();
|
||||
u8 input2_r();
|
||||
void cs_w(u8 data);
|
||||
void bank_w(u8 data);
|
||||
void update_leds();
|
||||
template <int N> void leds_w(u8 data);
|
||||
void p4_w(u8 data);
|
||||
void p5_w(u8 data);
|
||||
void p6_w(u8 data);
|
||||
u8 p7_r();
|
||||
void p7_w(u8 data);
|
||||
};
|
||||
|
||||
void diamond2_state::machine_start()
|
||||
void diamond_state::machine_start()
|
||||
{
|
||||
m_out_lcd.resolve();
|
||||
|
||||
m_rombank->configure_entries(0, 4, memregion("eprom")->base(), 0x8000);
|
||||
if (m_rombank)
|
||||
m_rombank->configure_entries(0, 4, memregion("eprom")->base(), 0x8000);
|
||||
|
||||
m_rambank->configure_entries(0, 4, m_nvram, 0x8000);
|
||||
m_memory.select(0);
|
||||
|
||||
@ -128,6 +146,7 @@ void diamond2_state::machine_start()
|
||||
save_item(NAME(m_led_select));
|
||||
save_item(NAME(m_lcd_sclk));
|
||||
save_item(NAME(m_lcd_data));
|
||||
save_item(NAME(m_lcd_segs2));
|
||||
}
|
||||
|
||||
|
||||
@ -138,7 +157,7 @@ void diamond2_state::machine_start()
|
||||
|
||||
// power
|
||||
|
||||
void diamond2_state::standby(int state)
|
||||
void diamond_state::standby(int state)
|
||||
{
|
||||
// clear display
|
||||
if (state)
|
||||
@ -148,47 +167,63 @@ void diamond2_state::standby(int state)
|
||||
}
|
||||
}
|
||||
|
||||
void diamond2_state::set_power(bool power)
|
||||
void diamond_state::set_power(bool power)
|
||||
{
|
||||
// power switch is tied to IRQ2
|
||||
m_maincpu->set_input_line(INPUT_LINE_IRQ2, power ? ASSERT_LINE : CLEAR_LINE);
|
||||
m_power = power;
|
||||
}
|
||||
|
||||
INPUT_CHANGED_MEMBER(diamond2_state::power_switch)
|
||||
INPUT_CHANGED_MEMBER(diamond_state::power_switch)
|
||||
{
|
||||
if (newval)
|
||||
set_power(bool(param));
|
||||
}
|
||||
|
||||
u8 diamond2_state::power_r()
|
||||
u8 diamond_state::power_r()
|
||||
{
|
||||
// P62: forced low (0 = Diamond II, 1 = Sapphire II)
|
||||
// P66: power switch (IRQ2)
|
||||
return m_power ? 0xbb : 0xfb;
|
||||
return m_power ? 0xbf : 0xff;
|
||||
}
|
||||
|
||||
|
||||
// LCD
|
||||
|
||||
void diamond2_state::lcd_pwm_w(offs_t offset, u8 data)
|
||||
void diamond_state::lcd_pwm_w(offs_t offset, u8 data)
|
||||
{
|
||||
m_out_lcd[offset & 0x3f][offset >> 6] = data;
|
||||
}
|
||||
|
||||
void diamond2_state::update_lcd()
|
||||
void diamond_state::update_lcd()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// LCD common is analog (voltage level)
|
||||
const u8 com = population_count_32(m_lcd_data >> (16 + (i * 2)) & 3);
|
||||
u16 segs = (com == 0) ? m_lcd_data : (com == 2) ? ~m_lcd_data : 0;
|
||||
const u8 shift = m_lcd_pwm->width() & 0x18;
|
||||
|
||||
m_lcd_pwm->write_row(i, segs);
|
||||
// LCD common is analog (voltage level)
|
||||
const u8 com = population_count_32(m_lcd_data >> (shift + (i * 2)) & 3);
|
||||
u16 segs = m_lcd_data & ((1 << shift) - 1);
|
||||
segs |= m_lcd_segs2 << shift; // diamond
|
||||
|
||||
m_lcd_pwm->write_row(i, (com == 0) ? segs : (com == 2) ? ~segs : 0);
|
||||
}
|
||||
}
|
||||
|
||||
void diamond2_state::lcd_data_w(u8 data)
|
||||
void diamond_state::d1_lcd_data_w(u8 data)
|
||||
{
|
||||
// P60,P61: same as diamond2
|
||||
d2_lcd_data_w(data);
|
||||
|
||||
// P62: 3*14015B R
|
||||
if (data & 4)
|
||||
m_lcd_data = 0;
|
||||
|
||||
// 2 more LCD segments after common
|
||||
m_lcd_segs2 = m_lcd_data >> 16 & 3;
|
||||
update_lcd();
|
||||
}
|
||||
|
||||
void diamond_state::d2_lcd_data_w(u8 data)
|
||||
{
|
||||
// P60: 3*14015B C (chained)
|
||||
if (data & 1 && !m_lcd_sclk)
|
||||
@ -203,12 +238,7 @@ void diamond2_state::lcd_data_w(u8 data)
|
||||
|
||||
// misc
|
||||
|
||||
void diamond2_state::update_leds()
|
||||
{
|
||||
m_led_pwm->matrix(m_led_select, m_inp_mux);
|
||||
}
|
||||
|
||||
u8 diamond2_state::read_buttons()
|
||||
u8 diamond_state::read_buttons()
|
||||
{
|
||||
u8 data = 0;
|
||||
|
||||
@ -219,11 +249,11 @@ u8 diamond2_state::read_buttons()
|
||||
return ~data;
|
||||
}
|
||||
|
||||
u8 diamond2_state::read_board()
|
||||
u8 diamond_state::read_board()
|
||||
{
|
||||
u8 data = 0;
|
||||
|
||||
// priority encoded (either a 74148 on diamond, or 2*7421 on diamond2)
|
||||
// priority encoded (either a 74148 on d1, or 2*7421 on d2)
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (BIT(m_inp_mux, i))
|
||||
data |= (count_leading_zeros_32(m_board->read_rank(i)) - 24) ^ 8;
|
||||
@ -231,104 +261,120 @@ u8 diamond2_state::read_board()
|
||||
return ~data;
|
||||
}
|
||||
|
||||
u8 diamond2_state::p4_r()
|
||||
u8 diamond_state::input_r()
|
||||
{
|
||||
// P47: chessboard active
|
||||
// P71-P73: multiplexed inputs
|
||||
return (read_buttons() & read_board()) << 1 | 0xf1;
|
||||
}
|
||||
|
||||
u8 diamond_state::input2_r()
|
||||
{
|
||||
// P27: chessboard active (P47 on d2)
|
||||
return read_board() << 4 | 0x7f;
|
||||
}
|
||||
|
||||
void diamond2_state::p4_w(u8 data)
|
||||
void diamond_state::cs_w(u8 data)
|
||||
{
|
||||
// P41: ROM/RAM CS (P63 on d2)
|
||||
m_memory.select(data & 1);
|
||||
}
|
||||
|
||||
void diamond_state::bank_w(u8 data)
|
||||
{
|
||||
// P64,P65: ROM/RAM bankswitch
|
||||
const u8 bank = data >> 4 & 3;
|
||||
m_rambank->set_entry(bank);
|
||||
|
||||
// only diamond2 has ROM banks
|
||||
if (m_rombank)
|
||||
m_rombank->set_entry(bank);
|
||||
|
||||
// other: LCD (see above)
|
||||
}
|
||||
|
||||
void diamond_state::update_leds()
|
||||
{
|
||||
m_led_pwm->matrix(m_led_select, m_inp_mux);
|
||||
}
|
||||
|
||||
template <int N>
|
||||
void diamond_state::leds_w(u8 data)
|
||||
{
|
||||
// P63/P41,P70: select LEDs
|
||||
const u8 mask = 1 << N;
|
||||
m_led_select = (m_led_select & ~mask) | ((data & 1) ? 0 : mask);
|
||||
update_leds();
|
||||
}
|
||||
|
||||
void diamond_state::p4_w(u8 data)
|
||||
{
|
||||
// P40: speaker out
|
||||
m_dac->write(data & 1);
|
||||
|
||||
// P41: select LEDs A-H
|
||||
m_led_select = (m_led_select & 1) | (~data & 2);
|
||||
|
||||
// P42-P45: input mux low
|
||||
m_inp_mux = (m_inp_mux & 0xf0) | (~data >> 2 & 0xf);
|
||||
update_leds();
|
||||
}
|
||||
|
||||
void diamond2_state::p5_w(u8 data)
|
||||
void diamond_state::p5_w(u8 data)
|
||||
{
|
||||
// P52-P55: input mux high
|
||||
m_inp_mux = (m_inp_mux & 0x0f) | (~data << 2 & 0xf0);
|
||||
update_leds();
|
||||
}
|
||||
|
||||
void diamond2_state::p6_w(u8 data)
|
||||
{
|
||||
// P63: ROM/RAM CS
|
||||
m_memory.select(BIT(data, 3));
|
||||
|
||||
// P64,P65: ROM/RAM bankswitch
|
||||
const u8 bank = data >> 4 & 3;
|
||||
m_rombank->set_entry(bank);
|
||||
m_rambank->set_entry(bank);
|
||||
|
||||
// other: LCD (see above)
|
||||
}
|
||||
|
||||
u8 diamond2_state::p7_r()
|
||||
{
|
||||
// P71-P73: multiplexed inputs
|
||||
return (read_buttons() & read_board()) << 1 | 0xf1;
|
||||
}
|
||||
|
||||
void diamond2_state::p7_w(u8 data)
|
||||
{
|
||||
// P70: select LEDs 1-8
|
||||
m_led_select = (m_led_select & 2) | (~data & 1);
|
||||
update_leds();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Address Maps
|
||||
*******************************************************************************/
|
||||
|
||||
void diamond2_state::main_map(address_map &map)
|
||||
void diamond_state::diamond_map(address_map &map)
|
||||
{
|
||||
map(0x8000, 0xffff).view(m_memory);
|
||||
m_memory[0](0x8000, 0xffff).bankr(m_rombank);
|
||||
m_memory[0](0x8000, 0xffff).rom().region("eprom", 0);
|
||||
m_memory[1](0x8000, 0xffff).bankrw(m_rambank);
|
||||
|
||||
map(0xff90, 0xff9f).unmaprw(); // reserved for H8 registers
|
||||
map(0xffb0, 0xffff).unmaprw(); // "
|
||||
}
|
||||
|
||||
void diamond_state::diamond2_map(address_map &map)
|
||||
{
|
||||
diamond_map(map);
|
||||
m_memory[0](0x8000, 0xffff).bankr(m_rombank);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( diamond2 )
|
||||
static INPUT_PORTS_START( diamond )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Go")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Info")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Hint")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Training")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Option 1/2")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Next Best")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Set Level")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Clear / Clear Board")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("New Game")
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Next Best / Take Back / Print Board")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Trace Forward / Print Game")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Take Back / Auto/Demo")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Trace Forward / Autoclock")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("Easy / Replay")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Random / Video")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Restore / Human")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Book Select / Auto/Demo")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Sound / Auto Clock")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Referee / Print Moves")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Random / Human")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Restore / Video")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Book Select / Print Moves")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Sound / Print Game")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Referee / Print Board")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Color")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Verify / Setup / Rating")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Verify / Setup")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Pro-op Print / King")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Pro-op Priority / Queen")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Pro-op Delete / Rook")
|
||||
@ -336,15 +382,34 @@ static INPUT_PORTS_START( diamond2 )
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Load Game / Knight")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Save Game / Pawn")
|
||||
|
||||
PORT_START("POWER")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_ON) PORT_CHANGED_MEMBER(DEVICE_SELF, diamond_state, power_switch, 1)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_POWER_OFF) PORT_CHANGED_MEMBER(DEVICE_SELF, diamond_state, power_switch, 0)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( diamond2 )
|
||||
PORT_INCLUDE( diamond )
|
||||
|
||||
PORT_MODIFY("IN.0")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Option 1/2")
|
||||
|
||||
PORT_MODIFY("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("Next Best / Take Back / Print Board")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("Trace Forward / Print Game")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_NAME("Random / Video")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_NAME("Restore / Human")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_NAME("Book Select / Auto/Demo")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_NAME("Sound / Auto Clock")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_NAME("Referee / Print Moves")
|
||||
|
||||
PORT_MODIFY("IN.2")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Verify / Setup / Rating")
|
||||
|
||||
PORT_START("BATT")
|
||||
PORT_CONFNAME( 0x80, 0x80, "Battery Status" )
|
||||
PORT_CONFSETTING( 0x00, "Low" )
|
||||
PORT_CONFSETTING( 0x80, DEF_STR( Normal ) )
|
||||
PORT_BIT(0x7f, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("POWER")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_ON) PORT_CHANGED_MEMBER(DEVICE_SELF, diamond2_state, power_switch, 1)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_POWER_OFF) PORT_CHANGED_MEMBER(DEVICE_SELF, diamond2_state, power_switch, 0)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -353,25 +418,26 @@ INPUT_PORTS_END
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void diamond2_state::diamond2(machine_config &config)
|
||||
void diamond_state::diamond(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
H8325(config, m_maincpu, 32_MHz_XTAL);
|
||||
H8325(config, m_maincpu, 26.601712_MHz_XTAL);
|
||||
m_maincpu->set_mode(2);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &diamond2_state::main_map);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &diamond_state::diamond_map);
|
||||
m_maincpu->nvram_enable_backup(true);
|
||||
m_maincpu->standby_cb().set(m_maincpu, FUNC(h8325_device::nvram_set_battery));
|
||||
m_maincpu->standby_cb().append(FUNC(diamond2_state::standby));
|
||||
m_maincpu->standby_cb().append(FUNC(diamond_state::standby));
|
||||
m_maincpu->write_sci_tx<0>().set(m_rs232, FUNC(rs232_port_device::write_txd));
|
||||
m_maincpu->read_port2().set_ioport("BATT").invert();
|
||||
m_maincpu->read_port4().set(FUNC(diamond2_state::p4_r));
|
||||
m_maincpu->write_port4().set(FUNC(diamond2_state::p4_w));
|
||||
m_maincpu->write_port5().set(FUNC(diamond2_state::p5_w));
|
||||
m_maincpu->read_port6().set(FUNC(diamond2_state::power_r));
|
||||
m_maincpu->write_port6().set(FUNC(diamond2_state::p6_w));
|
||||
m_maincpu->write_port6().append(FUNC(diamond2_state::lcd_data_w));
|
||||
m_maincpu->read_port7().set(FUNC(diamond2_state::p7_r));
|
||||
m_maincpu->write_port7().set(FUNC(diamond2_state::p7_w));
|
||||
m_maincpu->read_port2().set(FUNC(diamond_state::input2_r));
|
||||
m_maincpu->write_port4().set(FUNC(diamond_state::p4_w));
|
||||
m_maincpu->write_port4().append(FUNC(diamond_state::cs_w)).bit(1);
|
||||
m_maincpu->write_port5().set(FUNC(diamond_state::p5_w));
|
||||
m_maincpu->read_port6().set(FUNC(diamond_state::power_r));
|
||||
m_maincpu->write_port6().set(FUNC(diamond_state::bank_w));
|
||||
m_maincpu->write_port6().append(FUNC(diamond_state::leds_w<1>)).bit(3);
|
||||
m_maincpu->write_port6().append(FUNC(diamond_state::d1_lcd_data_w));
|
||||
m_maincpu->read_port7().set(FUNC(diamond_state::input_r));
|
||||
m_maincpu->write_port7().set(FUNC(diamond_state::leds_w<0>)).bit(0);
|
||||
|
||||
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
|
||||
|
||||
@ -381,17 +447,17 @@ void diamond2_state::diamond2(machine_config &config)
|
||||
//m_board->set_nvram_enable(true);
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(4, 16);
|
||||
m_lcd_pwm->output_x().set(FUNC(diamond2_state::lcd_pwm_w));
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(4, 10);
|
||||
m_lcd_pwm->output_x().set(FUNC(diamond_state::lcd_pwm_w));
|
||||
m_lcd_pwm->set_bri_levels(0.05);
|
||||
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
|
||||
screen.set_refresh_hz(60);
|
||||
screen.set_size(1920/5, 671/5);
|
||||
screen.set_size(1920/3, 606/3);
|
||||
screen.set_visarea_full();
|
||||
|
||||
PWM_DISPLAY(config, m_led_pwm).set_size(2, 8);
|
||||
config.set_default_layout(layout_novag_diamond2);
|
||||
config.set_default_layout(layout_novag_diamond);
|
||||
|
||||
// rs232 (configure after video)
|
||||
RS232_PORT(config, m_rs232, default_rs232_devices, nullptr);
|
||||
@ -402,13 +468,52 @@ void diamond2_state::diamond2(machine_config &config)
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
void diamond_state::diamond2(machine_config &config)
|
||||
{
|
||||
diamond(config);
|
||||
|
||||
// basic machine hardware
|
||||
m_maincpu->set_clock(32_MHz_XTAL);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &diamond_state::diamond2_map);
|
||||
m_maincpu->read_port2().set_ioport("BATT").invert();
|
||||
m_maincpu->read_port4().set(FUNC(diamond_state::input2_r));
|
||||
m_maincpu->write_port4().set(FUNC(diamond_state::p4_w));
|
||||
m_maincpu->write_port4().append(FUNC(diamond_state::leds_w<1>)).bit(1); // pin swapped with cs_w
|
||||
|
||||
// P62 input is forced low (0 = Diamond II, 1 = Sapphire II)
|
||||
m_maincpu->read_port6().set(FUNC(diamond_state::power_r)).mask(0xfb);
|
||||
m_maincpu->write_port6().set(FUNC(diamond_state::bank_w));
|
||||
m_maincpu->write_port6().append(FUNC(diamond_state::cs_w)).bit(3);
|
||||
m_maincpu->write_port6().append(FUNC(diamond_state::d2_lcd_data_w));
|
||||
|
||||
// video hardware
|
||||
m_lcd_pwm->set_width(16);
|
||||
|
||||
screen_device &screen(*subdevice<screen_device>("screen"));
|
||||
screen.set_size(1920/3, 671/3);
|
||||
screen.set_visarea_full();
|
||||
|
||||
config.set_default_layout(layout_novag_diamond2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( diamond2 ) // ID = DIAMOND II V1.02
|
||||
ROM_START( diamond ) // ID = DIAMOND 1.01
|
||||
ROM_REGION16_BE( 0x8000, "maincpu", 0 )
|
||||
ROM_LOAD("novag_9303-010052_6433258b47p.u6", 0x0000, 0x8000, CRC(cbc544ee) SHA1(43bc09a296f23f23f6a2656a12a9f8d4519fec10) )
|
||||
|
||||
ROM_REGION16_BE( 0x8000, "eprom", 0 )
|
||||
ROM_LOAD("bk301_26601.u4", 0x0000, 0x8000, CRC(648ebe8f) SHA1(2883f962a0bf17426fd809b9f2c01ce3dec0df1b) )
|
||||
|
||||
ROM_REGION( 36256, "screen", 0 )
|
||||
ROM_LOAD("nvip.svg", 0, 36256, CRC(3373e0d5) SHA1(25bfbf0405017388c30f4529106baccb4723bc6b) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( diamond2 ) // ID = DIAMOND II 1.02
|
||||
ROM_REGION16_BE( 0x8000, "maincpu", 0 )
|
||||
ROM_LOAD("ihp_7600109_hd6433258c67f.u1", 0x0000, 0x8000, CRC(10970123) SHA1(8f72e756915de6569c3936140c775d24730e9065) )
|
||||
|
||||
@ -427,5 +532,7 @@ ROM_END
|
||||
Drivers
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1997, diamond2, 0, 0, diamond2, diamond2, diamond2_state, empty_init, "Novag Industries", "Diamond II", MACHINE_SUPPORTS_SAVE )
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1994, diamond, 0, 0, diamond, diamond, diamond_state, empty_init, "Novag Industries", "Diamond", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
SYST( 1997, diamond2, 0, 0, diamond2, diamond2, diamond_state, empty_init, "Novag Industries", "Diamond II", MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -22,6 +22,9 @@ TODO:
|
||||
- it does a cold boot at every reset, so nvram won't work properly unless MAME
|
||||
adds some kind of auxillary autosave state feature at power-off
|
||||
|
||||
BTANB:
|
||||
- it still has the same AT level bug as sapphire (see sapphire.cpp)
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
@ -17,6 +17,9 @@ TODO:
|
||||
- it does a cold boot at every reset, so nvram won't work properly unless MAME
|
||||
adds some kind of auxillary autosave state feature at power-off
|
||||
|
||||
BTANB:
|
||||
- see note below about so-called H8 bug
|
||||
|
||||
================================================================================
|
||||
|
||||
Saitek GK 2000 family
|
||||
|
Loading…
Reference in New Issue
Block a user