mirror of
https://github.com/holub/mame
synced 2025-04-21 07:52:35 +03:00
s4: removed chimes.
Cleaned up mame.lst and arcade.flt
This commit is contained in:
parent
f854bf08a5
commit
8b965ef95a
@ -1474,6 +1474,7 @@ witch.cpp
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wiz.cpp
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wmg.cpp
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wms.cpp
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wms_shuffle.cpp
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wolfpack.cpp
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wpc_95.cpp
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wpc_an.cpp
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@ -54,13 +54,16 @@ public:
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s4_state(const machine_config &mconfig, device_type type, const char *tag)
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: genpin_class(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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, m_audiocpu(*this, "audiocpu")
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, m_mainirq(*this, "mainirq")
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, m_pias(*this, "pias")
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, m_pia22(*this, "pia22")
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, m_pia24(*this, "pia24")
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, m_pia28(*this, "pia28")
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, m_pia30(*this, "pia30")
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, m_4020(*this, "4020")
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, m_io_keyboard(*this, "X%d", 0U)
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, m_io_snd(*this, "SND")
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, m_dips(*this, "DS%d", 1U)
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, m_digits(*this, "digit%d", 0U)
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, m_leds(*this, "led%d", 0U)
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@ -70,8 +73,9 @@ public:
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void s4(machine_config &config);
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DECLARE_INPUT_CHANGED_MEMBER(main_nmi);
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DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
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protected:
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private:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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@ -80,15 +84,18 @@ protected:
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void lamp0_w(u8 data);
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void lamp1_w(u8 data);
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void sol0_w(u8 data);
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u8 dips_r();
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u8 switch_r();
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void sol1_w(u8 data);
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void switch_w(u8 data);
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void clockcnt_w(u16 data);
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u8 dips_r();
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u8 sound_r();
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u8 switch_r();
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u8 m_strobe = 0;
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u8 m_row = 0;
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bool m_data_ok = 0;
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u8 m_lamp_data = 0;
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bool m_irq_in_progress = 0;
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u8 m_sound_data = 0;
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DECLARE_WRITE_LINE_MEMBER(pia22_ca2_w) { } //ST5
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DECLARE_WRITE_LINE_MEMBER(pia22_cb2_w) { } //ST-solenoids enable
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DECLARE_WRITE_LINE_MEMBER(pia24_ca2_w) { } //ST2
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@ -99,52 +106,25 @@ protected:
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DECLARE_WRITE_LINE_MEMBER(pia30_cb2_w) { } //ST3
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DECLARE_WRITE_LINE_MEMBER(irq_w);
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void main_map(address_map &map);
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void audio_map(address_map &map);
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<input_merger_device> m_mainirq;
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required_device<pia6821_device> m_pias;
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required_device<pia6821_device> m_pia22;
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required_device<pia6821_device> m_pia24;
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required_device<pia6821_device> m_pia28;
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required_device<pia6821_device> m_pia30;
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required_device<ripple_counter_device> m_4020;
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required_ioport_array<8> m_io_keyboard;
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required_ioport m_io_snd;
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required_ioport_array<2> m_dips;
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output_finder<32> m_digits;
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output_finder<2> m_leds;
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output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
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private:
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void sol1_w(u8 data);
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};
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class s4a_state : public s4_state
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{
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public:
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s4a_state(const machine_config &mconfig, device_type type, const char *tag)
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: s4_state(mconfig, type, tag)
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, m_audiocpu(*this, "audiocpu")
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, m_pias(*this, "pias")
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, m_io_snd(*this, "SND")
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{
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}
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void s4a(machine_config &config);
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DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
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private:
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virtual void machine_start() override;
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u8 sound_r();
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void s4a_sol1_w(u8 data);
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u8 m_sound_data = 0;
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void audio_map(address_map &map);
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required_device<cpu_device> m_audiocpu;
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required_device<pia6821_device> m_pias;
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required_ioport m_io_snd;
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};
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void s4_state::main_map(address_map &map)
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{
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map.global_mask(0x7fff);
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@ -157,7 +137,7 @@ void s4_state::main_map(address_map &map)
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map(0x6000, 0x7fff).rom().region("maincpu", 0);
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}
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void s4a_state::audio_map(address_map &map)
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void s4_state::audio_map(address_map &map)
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{
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map.global_mask(0x0fff);
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map(0x0000, 0x00ff).ram();
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@ -294,20 +274,16 @@ static INPUT_PORTS_START( s4 )
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PORT_DIPSETTING( 0x47, "29" )
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PORT_DIPSETTING( 0x87, "30" )
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PORT_DIPSETTING( 0x07, "31" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( s4a )
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PORT_INCLUDE(s4)
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PORT_START("SND")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Music") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
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PORT_MODIFY("DIAGS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_9_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4a_state, audio_nmi, 1)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_9_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s4_state, audio_nmi, 1)
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INPUT_PORTS_END
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static INPUT_PORTS_START( flash )
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PORT_INCLUDE(s4a)
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PORT_INCLUDE(s4)
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PORT_MODIFY("X1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09")
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PORT_MODIFY("X5")
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@ -316,7 +292,7 @@ static INPUT_PORTS_START( flash )
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INPUT_PORTS_END
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static INPUT_PORTS_START( trizn )
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PORT_INCLUDE(s4a)
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PORT_INCLUDE(s4)
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PORT_MODIFY("X4")
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PORT_BIT( 0xfa, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_MODIFY("X5")
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@ -324,13 +300,13 @@ static INPUT_PORTS_START( trizn )
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INPUT_PORTS_END
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static INPUT_PORTS_START( tmwrp )
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PORT_INCLUDE(s4a)
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PORT_INCLUDE(s4)
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PORT_MODIFY("X5")
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PORT_BIT( 0xf4, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( stlwr )
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PORT_INCLUDE(s4a)
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PORT_INCLUDE(s4)
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PORT_MODIFY("X1")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_MODIFY("X4")
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@ -365,11 +341,6 @@ void s4_state::machine_start()
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save_item(NAME(m_row));
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save_item(NAME(m_data_ok));
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save_item(NAME(m_lamp_data));
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}
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void s4a_state::machine_start()
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{
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s4_state::machine_start();
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save_item(NAME(m_sound_data));
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}
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@ -389,7 +360,7 @@ INPUT_CHANGED_MEMBER( s4_state::main_nmi )
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m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
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}
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INPUT_CHANGED_MEMBER( s4a_state::audio_nmi )
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INPUT_CHANGED_MEMBER( s4_state::audio_nmi )
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{
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// Diagnostic button sends a pulse to NMI pin
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if (newval==CLEAR_LINE)
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@ -406,27 +377,6 @@ void s4_state::sol0_w(u8 data)
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}
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void s4_state::sol1_w(u8 data)
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{
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if (BIT(data, 0))
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m_samples->start(4, 4); // 10 chime
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if (BIT(data, 1))
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m_samples->start(1, 1); // 100 chime
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if (BIT(data, 2))
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m_samples->start(2, 2); // 1000 chime
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if (BIT(data, 3))
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m_samples->start(3, 3); // 10k chime
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if (BIT(data, 5))
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m_samples->start(0, 6); // knocker
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for (u8 i = 0; i < 8; i++)
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m_io_outputs[8U+i] = BIT(data, i);
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}
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void s4a_state::s4a_sol1_w(u8 data)
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{
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u8 sound_data = m_io_snd->read() | (data & 0x1f);
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@ -502,7 +452,7 @@ void s4_state::switch_w(u8 data)
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m_row = data;
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}
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u8 s4a_state::sound_r()
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u8 s4_state::sound_r()
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{
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return m_sound_data;
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}
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@ -572,23 +522,16 @@ void s4_state::s4(machine_config &config)
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m_4020->count_out_cb().set(FUNC(s4_state::clockcnt_w));
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CLOCK(config, "rclock", 3580000/4).signal_handler().set(m_4020, FUNC(ripple_counter_device::clock_w));
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}
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void s4a_state::s4a(machine_config &config)
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{
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s4(config);
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m_pia22->writepb_handler().set(FUNC(s4a_state::s4a_sol1_w));
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// Add the soundcard
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M6808(config, m_audiocpu, 3580000);
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m_audiocpu->set_addrmap(AS_PROGRAM, &s4a_state::audio_map);
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m_audiocpu->set_addrmap(AS_PROGRAM, &s4_state::audio_map);
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SPEAKER(config, "speaker").front_center();
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MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
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PIA6821(config, m_pias, 0);
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m_pias->readpb_handler().set(FUNC(s4a_state::sound_r));
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m_pias->readpb_handler().set(FUNC(s4_state::sound_r));
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m_pias->writepa_handler().set("dac", FUNC(dac_byte_interface::data_w));
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m_pias->irqa_handler().set("audioirq", FUNC(input_merger_device::in_w<1>));
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m_pias->irqb_handler().set("audioirq", FUNC(input_merger_device::in_w<2>));
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@ -702,12 +645,12 @@ ROM_END
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} // Anonymous namespace
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// Pinball
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GAME( 1979, flash_l2, 0, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_l1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_t1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, T-1) Ted Estes", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, trizn_l1, 0, s4a, trizn, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, trizn_t1, trizn_l1, s4a, trizn, s4a_state, empty_init, ROT0, "Williams", "Tri Zone (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_l3, 0, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_l2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_t2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, T-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, stlwr_l2, 0, s4a, stlwr, s4a_state, empty_init, ROT0, "Williams", "Stellar Wars (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_l2, 0, s4, flash, s4_state, empty_init, ROT0, "Williams", "Flash (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_l1, flash_l2, s4, flash, s4_state, empty_init, ROT0, "Williams", "Flash (Williams, L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_t1, flash_l2, s4, flash, s4_state, empty_init, ROT0, "Williams", "Flash (Williams, T-1) Ted Estes", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, trizn_l1, 0, s4, trizn, s4_state, empty_init, ROT0, "Williams", "Tri Zone (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, trizn_t1, trizn_l1, s4, trizn, s4_state, empty_init, ROT0, "Williams", "Tri Zone (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_l3, 0, s4, tmwrp, s4_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_l2, tmwrp_l3, s4, tmwrp, s4_state, empty_init, ROT0, "Williams", "Time Warp (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, tmwrp_t2, tmwrp_l3, s4, tmwrp, s4_state, empty_init, ROT0, "Williams", "Time Warp (Williams, T-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, stlwr_l2, 0, s4, stlwr, s4_state, empty_init, ROT0, "Williams", "Stellar Wars (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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@ -11837,6 +11837,43 @@ dbz2 // (c) 1994 Banpresto
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dbz2bl // bootleg
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dbza // (c) 1993 Banpresto
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@source:dc_atomiswave.cpp
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anmlbskt // 2005.01 Animal Basket (date is inside of ROM, probably earlier than release)
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anmlbskta // 2005.01 Animal Basket (date is inside of ROM, probably earlier than release)
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awbios // 2002.?? Atomiswave BIOS
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basschal // 2009.07 Sega Bass Challenge Version A
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basschalo // 2009.02 Sega Bass Challenge
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blokpong // 2004.12 Block Pong-Pong
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claychal // 2008.11 Sega Clay Challenge
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demofist // 2003.06 Demolish Fist
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dirtypig // 2004.09 Dirty Pig Skin Football
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dolphin // 2003.08 Dolphin Blue
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fotns // 2005.12 Hokuto no Ken
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ftspeed // 2004.09 Faster than Speed
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ggisuka // 2003.12 Guilty Gear Isuka
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ggx15 // 2003.03 Guilty Gear X Ver.1.5
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kofnw // 2004.07 The King of Fighters Neo Wave
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kofnwj // 2004.07 The King of Fighters Neo Wave (Japan)
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kofxi // 2005.10 The King of Fighters XI
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kov7sprt // 2003.11 Knights of Valour - The Seven Sprits
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maxspeed // 2002.12 Maximum Speed
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mslug6 // 2006.02 Metal Slug 6
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ngbc // 2005.07 NeoGeo Battle Colloseum
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ngbcj // 2005.07 NeoGeo Battle Colloseum (Japan)
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rangrmsn // 2004.03 Ranger Mission
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rumblef // 2004.03 The Rumble Fish
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rumblef2 // 2005.03 The Rumble Fish 2
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rumblefp // 2004.02 The Rumble Fish (prototype)
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rumblf2p // 2005.01 The Rumble Fish 2 (prototype)
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salmankt // 2004.06 Salary Man Kintarou Net Select
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samsptk // 2005.09 Samurai Spirits Tenkaichi Kenkakuden
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sprtshot // 2002.12 Sports Shooting USA
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sushibar // 2003 Sushi Bar
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vfurlong // 2005.03 Net Select Keiba Victory Furlong
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waidrive // 2005.01 WaiWai Drive
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xtrmhnt2 // 2006.09 Extreme Hunting 2 Tournament Edition
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xtrmhunt // 2004.09 Extreme Hunting
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@source:dccons.cpp
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dc // 1999 Sega Dreamcast (USA)
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dcdev // 1998 Sega HKT-0120 Sega Dreamcast Development Box
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@ -32083,17 +32120,11 @@ alienfnt // 2001.09 Alien Front (Rev T)
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alienfnta // 2001.09 Alien Front (Rev A)
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alpilotj // 1999.03 Airline Pilots (Japan, Rev A)
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alpilot // 1999.?? Airline Pilots (World, Rev B)
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anmlbskt // 2005.01 Animal Basket (date is inside of ROM, probably earlier than release)
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anmlbskta // 2005.01 Animal Basket (date is inside of ROM, probably earlier than release)
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anpanman2 // 2003.09 Soreike! Anpanman Popcorn Koujou 2 (Rev C)
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asndynmt // 2007.07 Dynamite Deka EX - Asian dynamite
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asndynmto // 2007.07 Dynamite Deka EX - Asian dynamite (older)
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ausfache // 2008.02.20 Akatsuki Blitzkampf Ausf. Achse
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awbios // 2002.?? Atomiswave BIOS
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azumanga // 2002.12 Azumanga Daiou Puzzle Bobble
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basschal // 2009.07 Sega Bass Challenge Version A
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basschalo // 2009.02 Sega Bass Challenge
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blokpong // 2004.12 Block Pong-Pong
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bdrdown // 2003.09 Border Down (Rev A)
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beachspi // 2001.07 Beach Spikers
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capsnk // 2000.09 Capcom vs. SNK Millennium Fight 2000 (Rev C)
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@ -32101,7 +32132,6 @@ capsnka // 2000.08 Capcom vs. SNK Millennium Fight 2000
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capsnkb // 2000.08 Capcom vs. SNK Millennium Fight 2000
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cfield // 2004.06 Chaos Field
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chocomk // 2002.06 Musapey's Choco Marker (Rev A)
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claychal // 2008.11 Sega Clay Challenge
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cleoftp // 2002.05 Cleopatra Fortune Plus
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clubk2k3 // 2003.?? Club Kart: European Session (2003, Rev A)
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clubk2kp // 2003.?? Club Kart: European Session (2003, prototype, set 1)
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@ -32127,16 +32157,13 @@ cvsgd // 2001.05 Capcom Vs. SNK Millennium Fight 2000
|
||||
deathcox // 2000.?? Death Crimson OX (USA)
|
||||
deathcoxj // 2000.10 Death Crimson OX (Japan, Rev A)
|
||||
deathcoxo // 2000.10 Death Crimson OX (Japan)
|
||||
demofist // 2003.06 Demolish Fist
|
||||
derbyo2k // 2000.06 Derby Owners Club 2000 Ver.2 (Japan) (Rev A)
|
||||
derbyoc // 1999.10 Derby Owners Club (Japan) (Rev B)
|
||||
derbyoc2 // 2001.10 Derby Owners Club II Ver.2.1 (Japan) (Rev B)
|
||||
derbyocw // 2005.?? Derby Owners Club World Edition EX (Rev D)
|
||||
dirtypig // 2004.09 Dirty Pig Skin Football
|
||||
doa2 // 1999.12? Dead or Alive 2
|
||||
doa2a // 1999.11 Dead or Alive 2 (Rev A)
|
||||
doa2m // 2000.01 Dead or Alive 2 Millennium
|
||||
dolphin // 2003.08 Dolphin Blue
|
||||
dragntra // 2003.05 Dragon Treasure (Rev A)
|
||||
dragntr // 2003.10 Dragon Treasure (Rev B)
|
||||
dragntr2 // 2004.?? Dragon Treasure 2 (Rev A)
|
||||
@ -32154,12 +32181,8 @@ f355dlx // 1999.07 F355 Challenge Deluxe (BIOS)
|
||||
f355twin // 1999.07 Ferrari F355 Challenge (twin/deluxe)
|
||||
f355twinp // 1999.?? Ferrari F355 Challenge (twin/deluxe, prototype)
|
||||
f355twn2 // 2001.01 Ferrari F355 Challenge 2 - International Course Edition (twin/deluxe)
|
||||
fotns // 2005.12 Hokuto no Ken
|
||||
ftspeed // 2004.09 Faster than Speed
|
||||
ggisuka // 2003.12 Guilty Gear Isuka
|
||||
ggram2 // 1999.04 Giant Gram: All Japan Pro Wrestling 2
|
||||
ggx // 2000.07 Guilty Gear X
|
||||
ggx15 // 2003.03 Guilty Gear X Ver.1.5
|
||||
ggxx // 2002.05 Guilty Gear XX
|
||||
ggxxac // 2006.11 Guilty Gear XX Accent Core
|
||||
ggxxrl // 2003.03 Guilty Gear XX # Reload (Rev A)
|
||||
@ -32202,10 +32225,6 @@ keyboard // 2001.11 La Keyboard
|
||||
kick4csh // 2004.?? Kick '4' Cash
|
||||
kingrt66 // 2002.02 The King of Route 66 (Rev A)
|
||||
kingrt66p // 2002.01 The King of Route 66 (prototype)
|
||||
kofnw // 2004.07 The King of Fighters Neo Wave
|
||||
kofnwj // 2004.07 The King of Fighters Neo Wave (Japan)
|
||||
kofxi // 2005.10 The King of Fighters XI
|
||||
kov7sprt // 2003.11 Knights of Valour - The Seven Sprits
|
||||
kurucham // 2006.03 Kurukuru Chameleon
|
||||
lupinsho // 2002.05 Lupin the Third: the Shooting (Rev A)
|
||||
lupinshoo // 2001.12 Lupin the Third: the Shooting
|
||||
@ -32213,7 +32232,6 @@ luptype // 2002.04 Lupin The Third - The Typing (Rev A)
|
||||
mamonoro // 2008.07 Mamoru-kun wa Norowarete Shimatta!
|
||||
manicpnc // 2007.07 Manic Panic Ghosts! (USA)
|
||||
marstv // 1999.12 Mars TV
|
||||
maxspeed // 2002.12 Maximum Speed
|
||||
mazan // 2002.07 Mazan: Flash of the Blade (World, MAZ2 Ver.A)
|
||||
mazanj // 2002.07 Mazan: Flash of the Blade (Japan, MAZ1 Ver.A)
|
||||
mazanu // 2002.07 Mazan: Flash of the Blade (US, MAZ3 Ver.A)
|
||||
@ -32227,7 +32245,6 @@ mj1 // 2002.10 Sega Yonin Uchi Mahjong MJ (Update Di
|
||||
moeru // 2002.12 Moeru Casinyo
|
||||
mok // 2002.03.06 The Maze of the Kings
|
||||
monkeyba // 2001.05 Monkey Ball
|
||||
mslug6 // 2006.02 Metal Slug 6
|
||||
mushi2k4 // 2004.?? MushiKing The King Of Beetles 2004 Second (Japan)
|
||||
mushi2k5 // 2005.?? MushiKing The King Of Beetles 2005 First (Japan)
|
||||
mushi2k61 // 2006.?? MushiKing The King Of Beetles 2006 First (Japan)
|
||||
@ -32247,8 +32264,6 @@ naomi // 1998.?? Naomi BIOS
|
||||
naomi2 // 2001.?? Naomi 2 BIOS
|
||||
naomigd // 2001.?? Naomi GD-ROM Bios
|
||||
ndcfboxa // 2009.04.01 DIMM Firmware Updater for CF-BOX (Rev A)
|
||||
ngbc // 2005.07 NeoGeo Battle Colloseum
|
||||
ngbcj // 2005.07 NeoGeo Battle Colloseum (Japan)
|
||||
ngdup23a // DIMM Firmware Updater (Rev A)
|
||||
ngdup23c // DIMM Firmware Updater (Rev C)
|
||||
ngdup23e // DIMM Firmware Updater (Rev E)
|
||||
@ -32273,20 +32288,13 @@ quizqgd // 2002.?? Quiz Keitai Q mode
|
||||
radirgy // 2005.12.04 Radirgy (Rev A)
|
||||
radirgyn // 2009.06 Radirgy Noa
|
||||
radirgyo // 2005.10 Radirgy
|
||||
rangrmsn // 2004.03 Ranger Mission
|
||||
rhytngk // 2007.09 Rhythm Tengoku
|
||||
ringouto // 1999.06 Ring Out 4x4
|
||||
ringout // 1999.06 Ring Out 4x4 (Rev A)
|
||||
rumblef // 2004.03 The Rumble Fish
|
||||
rumblef2 // 2005.03 The Rumble Fish 2
|
||||
rumblefp // 2004.02 The Rumble Fish (prototype)
|
||||
rumblf2p // 2005.01 The Rumble Fish 2 (prototype)
|
||||
salmankt // 2004.06 Salary Man Kintarou Net Select
|
||||
samba // 1999.12 Samba de Amigo (Rev B)
|
||||
sambaa // 1999.?? Samba de Amigo (Rev A)
|
||||
samba2k // 2000.12 Samba de Amigo Ver.2000
|
||||
sambap // 1999.?? Samba de Amigo (prototype)
|
||||
samsptk // 2005.09 Samurai Spirits Tenkaichi Kenkakuden
|
||||
senko // 2005.08 Senko no Ronde (Rev A)
|
||||
senkoo // 2005.04 Senko no Ronde
|
||||
senkosp // 2006.08 Senkou no Rondo SP
|
||||
@ -32302,20 +32310,6 @@ shootopl // 2002.?? Shootout Pool
|
||||
shootpl // 2003.?? Shootout Pool Prize / Shootout Pool The Medal (Rev A)
|
||||
shootplm // 2004.?? Shootout Pool Prize / Shootout Pool The Medal Ver. B
|
||||
shootplmp // 2004.?? Shootout Pool Prize / Shootout Pool The Medal Ver. B -P
|
||||
sl2007 // 2007.07 Shooting Love
|
||||
slasho // 2000.07 Slashout
|
||||
slashout // 2000.?? Slashout
|
||||
smarinef // 2000.03 Sega Marine Fishing
|
||||
smlg99 // 1999.09 World Series 99 / Super Major League 99
|
||||
soulsurf // 2002.07 Soul Surfer
|
||||
spawn // 1999.?? Spawn In the Demon's Hand
|
||||
spkrbtl // 2001.07 Spikers Battle
|
||||
sprtjam // 2000.11.13 Sports Jam
|
||||
sprtshot // 2002.12 Sports Shooting USA
|
||||
ss2005 // 2005.04 Super Shanghai 2005 (Rev A)
|
||||
ss2005o // 2005.03 Super Shanghai 2005
|
||||
sstrkfgt // 2000.10 Sega Strike Fighter (Rev A)
|
||||
sstrkfgta // 2000.10 Sega Strike Fighter (Rev A, no training mode)
|
||||
shorse // 2000.11.28 Star Horse (satellite)
|
||||
shorsem // 2000.?? Star Horse (main screens)
|
||||
shorsel // 2000.12 Star Horse (live and backup)
|
||||
@ -32334,9 +32328,21 @@ shorseprl // 2009.?? Star Horse Progress Returns (live and
|
||||
shorseprs // 2009.?? Star Horse Progress Returns (sound)
|
||||
shorseprvl // 2009.?? Star Horse Progress Returns (main screen left)
|
||||
shorseprvr // 2009.?? Star Horse Progress Returns (main screen right)
|
||||
sl2007 // 2007.07 Shooting Love
|
||||
slasho // 2000.07 Slashout
|
||||
slashout // 2000.?? Slashout
|
||||
smarinef // 2000.03 Sega Marine Fishing
|
||||
smlg99 // 1999.09 World Series 99 / Super Major League 99
|
||||
soulsurf // 2002.07 Soul Surfer
|
||||
spawn // 1999.?? Spawn In the Demon's Hand
|
||||
spkrbtl // 2001.07 Spikers Battle
|
||||
sprtjam // 2000.11.13 Sports Jam
|
||||
ss2005 // 2005.04 Super Shanghai 2005 (Rev A)
|
||||
ss2005o // 2005.03 Super Shanghai 2005
|
||||
sstrkfgt // 2000.10 Sega Strike Fighter (Rev A)
|
||||
sstrkfgta // 2000.10 Sega Strike Fighter (Rev A, no training mode)
|
||||
starseek // 2001.07 Dokidoki Idol Star Seeker
|
||||
suchie3 // 1999.09 Idol Janshi Su-Chi-Pi 3
|
||||
sushibar // 2003 Sushi Bar
|
||||
takoron // 2006.12.16 Noukone Puzzle Takoron
|
||||
tduno // 1999.08 Touch de UNO! / Unou Nouryoku Check Machine
|
||||
tduno2 // 2000.02 Touch de UNO! 2
|
||||
@ -32364,7 +32370,6 @@ vf4o // 2001.08.02 Virtua Fighter 4 (GD-ROM)
|
||||
vf4tuned // 2004.12 Virtua Fighter 4 Final Tuned (Rev F)
|
||||
vf4tuneda // 2004.09 Virtua Fighter 4 Final Tuned (Rev A)
|
||||
vf4tunedd // 2004.10 Virtua Fighter 4 Final Tuned (Rev D)
|
||||
vfurlong // 2005.03 Net Select Keiba Victory Furlong
|
||||
virnba // 2000.02 Virtua NBA (USA)
|
||||
virnbao // 2000.02 Virtua NBA
|
||||
virnbap // 1999.?? Virtua NBA (prototype)
|
||||
@ -32379,7 +32384,6 @@ vtenis2c // 2001.10 Virtua Tennis 2 / Power Smash 2 (Rev
|
||||
vtennis // 1999.12 Virtua Tennis / Power Smash (cartridge)
|
||||
vtennis2 // 2001.08.27 Virtua Tennis 2 / Power Smash 2 (GD-ROM)
|
||||
vtennisg // 1999.?? Virtua Tennis / Power Smash (GD-ROM)
|
||||
waidrive // 2005.01 WaiWai Drive
|
||||
wccf116 // 2003.?? World Club Champion Football Serie A 2001-2002 Ver. 2
|
||||
wccf1dup // 2002.?? World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03
|
||||
wccf212e // 2004.12 World Club Champion Football Serie A 2002-2003 Ver.2.12
|
||||
@ -32399,8 +32403,6 @@ wrungp // 2001.08 Wave Runner GP
|
||||
wrungpo // 2001.?? Wave Runner GP (USA, Rev A)
|
||||
wsbbgd // 2001.06 World Series Baseball / Super Major League
|
||||
wwfroyal // 2000.11 WWF Royal Rumble
|
||||
xtrmhnt2 // 2006.09 Extreme Hunting 2 Tournament Edition
|
||||
xtrmhunt // 2004.09 Extreme Hunting
|
||||
zerogu2 // 2001.05 Zero Gunner 2
|
||||
zombrvn // 1999.03 Zombie Revenge (Rev A)
|
||||
zombrvne // 1999.03 Zombie Revenge (Export)
|
||||
@ -32747,7 +32749,7 @@ lans2004 // bootleg of shocktr2
|
||||
lastblad // 0234 (c) 1997 SNK
|
||||
lastbladh // 0234 (c) 1997 SNK
|
||||
lastbld2 // 0243 (c) 1998 SNK
|
||||
lasthope
|
||||
lasthope //
|
||||
lastsold // 0196 Censored Korean release of lastblad
|
||||
lbowling // 0019 (c) 1990 SNK
|
||||
legendos // 0029 (c) 1991 SNK
|
||||
@ -36639,8 +36641,6 @@ rzindy500 //
|
||||
rztoshden //
|
||||
|
||||
@source:s11.cpp
|
||||
alcat_l7 //
|
||||
gmine_l2 //
|
||||
grand_l3 //
|
||||
grand_l4 //
|
||||
hs_l3 //
|
||||
@ -36649,10 +36649,6 @@ rdkng_l1 //
|
||||
rdkng_l2 //
|
||||
rdkng_l3 //
|
||||
rdkng_l4 //
|
||||
shfin_l1 //
|
||||
tdawg_l1 //
|
||||
tts_l1 //
|
||||
tts_l2 //
|
||||
|
||||
@source:s11a.cpp
|
||||
f14_l1 //
|
||||
@ -36777,23 +36773,15 @@ pkrno_l1 //
|
||||
wldcp_l1 //
|
||||
|
||||
@source:s4.cpp
|
||||
arist_l1 //
|
||||
bstrk_l1 //
|
||||
flash_l1 //
|
||||
flash_l2 //
|
||||
flash_t1 //
|
||||
kingt_l1 //
|
||||
omni_l1 //
|
||||
pomp_l1 //
|
||||
stlwr_l2 //
|
||||
taurs_l1 //
|
||||
tmwrp_l2 //
|
||||
tmwrp_l3 //
|
||||
tmwrp_t2 //
|
||||
topaz_l1 //
|
||||
trizn_l1 //
|
||||
trizn_t1 //
|
||||
tstrk_l1 //
|
||||
|
||||
@source:s6.cpp
|
||||
blkou_f1 //
|
||||
@ -36858,8 +36846,6 @@ sorcr_l1 //
|
||||
sorcr_l2 //
|
||||
sshtl_l3 //
|
||||
sshtl_l7 //
|
||||
szone_l2 //
|
||||
szone_l5 //
|
||||
|
||||
@source:sacstate.cpp
|
||||
sacstate //
|
||||
@ -43232,6 +43218,24 @@ wmsboom // (c) 1998 WMS - Boom (Russian)
|
||||
wmstopb // (c) 1999 WMS - Top Banana (Russian)
|
||||
yukongld // (c) 2000 WMS - Yukon Gold (Russian)
|
||||
|
||||
@source:wms_shuffle.cpp
|
||||
alcat_l7 //
|
||||
arist_l1 //
|
||||
bstrk_l1 //
|
||||
gmine_l2 //
|
||||
kingt_l1 //
|
||||
omni_l1 //
|
||||
pomp_l1 //
|
||||
shfin_l1 //
|
||||
szone_l2 //
|
||||
szone_l5 //
|
||||
taurs_l1 //
|
||||
tdawg_l1 //
|
||||
topaz_l1 //
|
||||
tstrk_l1 //
|
||||
tts_l1 //
|
||||
tts_l2 //
|
||||
|
||||
@source:wolfpack.cpp
|
||||
wolfpack // ?????? prototype [6502]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user