Remove timeslice yielding when un-halting RSP, is causing hangs in various N64 games.

This commit is contained in:
mooglyguy 2014-11-21 13:21:32 +01:00
parent 2af596ac5e
commit 8bc26b12c4

View File

@ -740,8 +740,6 @@ WRITE32_MEMBER(n64_periphs::sp_reg_w )
{
rspcpu->execute().set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
newstatus &= ~RSP_STATUS_HALT;
machine().scheduler().abort_timeslice();
machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(100));
}
if (data & 0x00000002) // set halt
{