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Remove timeslice yielding when un-halting RSP, is causing hangs in various N64 games.
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@ -740,8 +740,6 @@ WRITE32_MEMBER(n64_periphs::sp_reg_w )
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{
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rspcpu->execute().set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
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newstatus &= ~RSP_STATUS_HALT;
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machine().scheduler().abort_timeslice();
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machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(100));
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}
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if (data & 0x00000002) // set halt
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{
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