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vsnes.cpp: Fixed swapped DIP switches for vsbball. (#9014)
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@ -794,7 +794,7 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( vsbball )
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PORT_INCLUDE( vsnes_dual )
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PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */
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PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */
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PORT_DIPNAME( 0x03, 0x02, "Player Defense Strength" ) PORT_DIPLOCATION("SW1:!1,!2")
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PORT_DIPSETTING( 0x00, "Weak" )
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PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
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@ -816,7 +816,7 @@ static INPUT_PORTS_START( vsbball )
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PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0xc0, "Strong" )
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PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */
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PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */
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PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1")
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PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3")
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PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
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