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https://github.com/holub/mame
synced 2025-05-29 09:03:08 +03:00
get rid of flipscreen handling (i will redo it)
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parent
98fcb2739d
commit
8d0c2c825b
@ -124,22 +124,13 @@ void slapfght_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
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if ((src[offs + 2] & 0x80) == priority_to_display)
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{
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if (m_flipscreen)
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{
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sx = 265 - src[offs + 1];
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sy = 239 - src[offs + 3];
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sy &= 0xff;
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}
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else
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{
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sx = src[offs + 1] + 3;
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sy = src[offs + 3] - 1;
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}
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sx = src[offs + 1] + 3;
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sy = src[offs + 3] - 1;
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m_gfxdecode->gfx(1)->transpen(bitmap, cliprect,
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src[offs],
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((src[offs + 2] >> 1) & 3) | ((src[offs + 2] << 2) & 4) | (m_palette_bank << 3),
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m_flipscreen, m_flipscreen,
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0, 0,
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sx, sy, 0
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);
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}
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@ -149,12 +140,7 @@ void slapfght_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
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UINT32 slapfght_state::screen_update_perfrman(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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m_pf1_tilemap->set_flip(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
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m_pf1_tilemap->set_scrolly(0, 0);
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if (m_flipscreen)
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m_pf1_tilemap->set_scrollx(0, 264);
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else
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m_pf1_tilemap->set_scrollx(0, -16);
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m_pf1_tilemap->set_scrollx(0, -16);
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m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
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draw_sprites(bitmap,cliprect, 0);
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@ -169,41 +155,22 @@ UINT32 slapfght_state::screen_update_slapfight(screen_device &screen, bitmap_ind
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{
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UINT8 *src = m_spriteram->buffer();
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machine().tilemap().set_flip_all(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
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if (m_flipscreen)
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{
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m_fix_tilemap->set_scrollx(0, 296);
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m_pf1_tilemap->set_scrollx(0, (*m_slapfight_scrollx_lo + 256 * *m_slapfight_scrollx_hi) + 296);
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m_pf1_tilemap->set_scrolly(0, (*m_slapfight_scrolly) + 15);
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m_fix_tilemap->set_scrolly(0, -1); /* Glitch in Tiger Heli otherwise */
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}
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else
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{
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m_fix_tilemap->set_scrollx(0, 0);
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m_pf1_tilemap->set_scrollx(0, (*m_slapfight_scrollx_lo + 256 * *m_slapfight_scrollx_hi));
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m_pf1_tilemap->set_scrolly(0, (*m_slapfight_scrolly) - 1);
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m_fix_tilemap->set_scrolly(0, -1); /* Glitch in Tiger Heli otherwise */
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}
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m_fix_tilemap->set_scrollx(0, 0);
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m_pf1_tilemap->set_scrollx(0, (*m_slapfight_scrollx_lo + 256 * *m_slapfight_scrollx_hi));
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m_pf1_tilemap->set_scrolly(0, (*m_slapfight_scrolly) - 1);
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m_fix_tilemap->set_scrolly(0, -1); /* Glitch in Tiger Heli otherwise */
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m_pf1_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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/* Draw the sprites */
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for (int offs = 0; offs < m_spriteram->bytes(); offs += 4)
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{
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if (m_flipscreen)
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m_gfxdecode->gfx(2)->transpen(bitmap, cliprect,
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src[offs] + ((src[offs + 2] & 0xc0) << 2),
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(src[offs + 2] & 0x1e) >> 1,
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1, 1,
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288 - (src[offs + 1] + ((src[offs + 2] & 0x01) << 8)) + 18, 240 - src[offs + 3], 0
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);
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else
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m_gfxdecode->gfx(2)->transpen(bitmap, cliprect,
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src[offs] + ((src[offs + 2] & 0xc0) << 2),
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(src[offs + 2] & 0x1e) >> 1,
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0, 0,
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(src[offs + 1] + ((src[offs + 2] & 0x01) << 8)) - 13, src[offs + 3], 0
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);
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m_gfxdecode->gfx(2)->transpen(bitmap, cliprect,
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src[offs] + ((src[offs + 2] & 0xc0) << 2),
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(src[offs + 2] & 0x1e) >> 1,
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0, 0,
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(src[offs + 1] + ((src[offs + 2] & 0x01) << 8)) - 13, src[offs + 3], 0
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);
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}
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m_fix_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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