naomi.cpp: redumped initdv2ja and ggxxsla GD-ROMs [MajorPBX]

This commit is contained in:
MetalliC 2019-09-08 01:06:55 +03:00
parent edcd920479
commit 8d76a3a825
2 changed files with 5 additions and 3 deletions

View File

@ -23,6 +23,8 @@ Sprite-list caching (presumable)
Warzard 2p mode, at next screen after characters select,
if holding player's button to speed up sequence - player's sprites will be distorted.
Whole screen flip not emulated
Miscellaneous TO-DOs:
DMA ack IRQ10 generation:
@ -30,7 +32,7 @@ DMA ack IRQ10 generation:
Alpha Blending Effects
These are actually palette manipulation effects, not true blending.
Verify them, current emulation might not be 100% accurate.
Verify them, current emulation might not be 100% accurate.
Tilemap Linezoom
Seems unused in games. May be enabled in jojo/jojoba dev.menu BG test (P2 btn4)

View File

@ -8769,7 +8769,7 @@ ROM_START( ggxxsla )
NAOMI_DEFAULT_EEPROM
DISK_REGION( "gdrom" )
DISK_IMAGE_READONLY( "gdl-0033a", 0, SHA1(c2a6b57b11f2528a212e186f9fa2127120aca111) )
DISK_IMAGE_READONLY( "gdl-0033a", 0, SHA1(b156456d645512a70d89d120cc3ce427b47e9fe9) )
ROM_REGION( 0x4000, "pic", ROMREGION_ERASEFF)
//PIC16C621A (317-5111-JPN)
@ -10150,7 +10150,7 @@ ROM_START( initdv2ja )
NAOMI_DEFAULT_EEPROM
DISK_REGION( "gdrom" )
DISK_IMAGE_READONLY( "gds-0026a", 0, SHA1(f56a85ebb842838561c15cb53ce81eb341e91300) )
DISK_IMAGE_READONLY( "gds-0026a", 0, SHA1(44790194a7a32ca9faf02403821bf23015ec8f3c) )
ROM_REGION( 0x4000, "pic", ROMREGION_ERASEFF)
//PIC16C622A (317-0345-JPN)