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naomi.cpp: redumped initdv2ja and ggxxsla GD-ROMs [MajorPBX]
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@ -23,6 +23,8 @@ Sprite-list caching (presumable)
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Warzard 2p mode, at next screen after characters select,
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if holding player's button to speed up sequence - player's sprites will be distorted.
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Whole screen flip not emulated
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Miscellaneous TO-DOs:
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DMA ack IRQ10 generation:
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@ -30,7 +32,7 @@ DMA ack IRQ10 generation:
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Alpha Blending Effects
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These are actually palette manipulation effects, not true blending.
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Verify them, current emulation might not be 100% accurate.
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Verify them, current emulation might not be 100% accurate.
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Tilemap Linezoom
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Seems unused in games. May be enabled in jojo/jojoba dev.menu BG test (P2 btn4)
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@ -8769,7 +8769,7 @@ ROM_START( ggxxsla )
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NAOMI_DEFAULT_EEPROM
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DISK_REGION( "gdrom" )
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DISK_IMAGE_READONLY( "gdl-0033a", 0, SHA1(c2a6b57b11f2528a212e186f9fa2127120aca111) )
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DISK_IMAGE_READONLY( "gdl-0033a", 0, SHA1(b156456d645512a70d89d120cc3ce427b47e9fe9) )
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ROM_REGION( 0x4000, "pic", ROMREGION_ERASEFF)
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//PIC16C621A (317-5111-JPN)
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@ -10150,7 +10150,7 @@ ROM_START( initdv2ja )
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NAOMI_DEFAULT_EEPROM
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DISK_REGION( "gdrom" )
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DISK_IMAGE_READONLY( "gds-0026a", 0, SHA1(f56a85ebb842838561c15cb53ce81eb341e91300) )
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DISK_IMAGE_READONLY( "gds-0026a", 0, SHA1(44790194a7a32ca9faf02403821bf23015ec8f3c) )
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ROM_REGION( 0x4000, "pic", ROMREGION_ERASEFF)
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//PIC16C622A (317-0345-JPN)
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