inder.c : Atleta is working. [Robbbert]

This commit is contained in:
Robbbert 2014-09-06 03:00:58 +00:00
parent 9c863b045b
commit 8db7baff10

View File

@ -19,7 +19,7 @@
- Clown: dips don't always work. No mechanical sounds. - Clown: dips don't always work. No mechanical sounds.
- Corsario: dips don't always work. No mechanical sounds. - Corsario: dips don't always work. No mechanical sounds.
- Mundial 90: dips don't always work. No mechanical sounds. - Mundial 90: dips don't always work. No mechanical sounds.
- Atleta: Switch problem, need the manual. No mechanical sounds. - Atleta: dips don't always work. No mechanical sounds.
- 250CC: dips don't always work. No mechanical sounds. - 250CC: dips don't always work. No mechanical sounds.
- Metal Man: not working - Metal Man: not working
@ -817,7 +817,6 @@ static INPUT_PORTS_START( mundial )
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END INPUT_PORTS_END
// wrong, no manual available
static INPUT_PORTS_START( atleta ) static INPUT_PORTS_START( atleta )
PORT_START("SW.0") PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls") PORT_DIPNAME( 0x80, 0x80, "Balls")
@ -827,37 +826,32 @@ static INPUT_PORTS_START( atleta )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "3000000") PORT_DIPSETTING( 0x0c, "3500000")
PORT_DIPSETTING( 0x08, "3300000") PORT_DIPSETTING( 0x08, "4000000")
PORT_DIPSETTING( 0x04, "3500000") PORT_DIPSETTING( 0x04, "4500000")
PORT_DIPSETTING( 0x00, "3800000") PORT_DIPSETTING( 0x00, "5000000")
PORT_START("SW.1") PORT_START("SW.1")
PORT_DIPNAME( 0x80, 0x80, "Dianas") // "Dificultad bola extra dianas posterior bancada"
PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "5000000") PORT_DIPSETTING( 0x30, "5500000")
PORT_DIPSETTING( 0x20, "5200000") PORT_DIPSETTING( 0x20, "6000000")
PORT_DIPSETTING( 0x10, "5400000") PORT_DIPSETTING( 0x10, "6500000")
PORT_DIPSETTING( 0x00, "5600000") PORT_DIPSETTING( 0x00, "7000000")
PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2") PORT_START("SW.2")
PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas" PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPSETTING( 0x30, "20")
PORT_DIPSETTING( 0x20, "25")
PORT_DIPSETTING( 0x10, "30")
PORT_DIPSETTING( 0x00, "35")
PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3") PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
@ -896,7 +890,7 @@ static INPUT_PORTS_START( atleta )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
@ -1638,7 +1632,7 @@ GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, inder, ROT0, "In
GAME(1988, pinclown, 0, inder, pinclown, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_MECHANICAL) GAME(1988, pinclown, 0, inder, pinclown, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_MECHANICAL)
GAME(1989, corsario, 0, inder, corsario, inder_state, inder1, ROT0, "Inder", "Corsario", GAME_MECHANICAL) GAME(1989, corsario, 0, inder, corsario, inder_state, inder1, ROT0, "Inder", "Corsario", GAME_MECHANICAL)
GAME(1990, mundial, 0, inder, mundial, inder_state, inder1, ROT0, "Inder", "Mundial 90", GAME_MECHANICAL) GAME(1990, mundial, 0, inder, mundial, inder_state, inder1, ROT0, "Inder", "Mundial 90", GAME_MECHANICAL)
GAME(1991, atleta, 0, inder, atleta, inder_state, inder1, ROT0, "Inder", "Atleta", GAME_MECHANICAL | GAME_NOT_WORKING ) GAME(1991, atleta, 0, inder, atleta, inder_state, inder1, ROT0, "Inder", "Atleta", GAME_MECHANICAL)
GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, inder1, ROT0, "Inder", "250 CC", GAME_MECHANICAL) GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, inder1, ROT0, "Inder", "250 CC", GAME_MECHANICAL)
// new cpu board, later revision of msm5205 sound board // new cpu board, later revision of msm5205 sound board