machine.c: invalidating all save states from previous versions is not a good trade-off for fixing a few games that regressed (nw)

This commit is contained in:
Osso 2014-12-19 07:21:58 +01:00
parent 06c8f41bc1
commit 8dbfcac7b2

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@ -256,8 +256,10 @@ void running_machine::start()
save().save_item(NAME(m_watchdog_enabled));
save().save_item(NAME(m_watchdog_counter));
// save the random seed or save states might be broken in drivers that use the rand() method
save().save_item(NAME(m_rand_seed));
// we should save the random seed or save states might be broken in drivers that use the rand() method
// but for the time being we won't, since it would invalidate all the save states from previous MAME versions
// to be re-enabled if/when MAME save system becomes more flexible
// save().save_item(NAME(m_rand_seed));
// initialize image devices
image_init(*this);