lc80: add input mappings for sc80

This commit is contained in:
hap 2021-04-27 02:43:18 +02:00
parent 468c1d1346
commit 8dfcc87b26

View File

@ -11,11 +11,10 @@ be updating.
Pasting:
0-F : as is
+ : as is
- : as is
+,- : as is
ADR : ,
DAT : .
GO : X
EX : X
Test Paste:
,2000.11+22+33+44+55+66+77+88+99+,2000
@ -78,7 +77,7 @@ public:
m_display(*this, "display"),
m_cassette(*this, "cassette"),
m_speaker(*this, "speaker"),
m_inputs(*this, "Y%u", 0U),
m_inputs(*this, "IN.%u", 0U),
m_halt_led(*this, "halt")
{ }
@ -101,7 +100,7 @@ private:
required_device<pwm_display_device> m_display;
required_device<cassette_image_device> m_cassette;
required_device<speaker_sound_device> m_speaker;
required_ioport_array<4> m_inputs;
required_ioport_array<6> m_inputs;
output_finder<> m_halt_led;
void lc80_mem(address_map &map);
@ -175,42 +174,97 @@ INPUT_CHANGED_MEMBER( lc80_state::trigger_nmi )
m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE);
}
#define OVERLAY(val) \
PORT_CONDITION("CONF", 0x01, EQUALS, val)
static INPUT_PORTS_START( lc80 )
PORT_START("Y0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CHAR('3')
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CHAR('7')
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_B) PORT_CHAR('B')
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_F) PORT_CHAR('F')
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("-") PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_CHAR('-')
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("LD") PORT_CODE(KEYCODE_L) PORT_CHAR('L')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("ST") PORT_CODE(KEYCODE_S) PORT_CHAR('S')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("EX") PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_CHAR('X')
PORT_START("Y1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("LD") PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CHAR('2')
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("+") PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CHAR('+')
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_E) PORT_CHAR('E')
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_A) PORT_CHAR('A')
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CHAR('6')
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CHAR('3')
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CHAR('2')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CHAR('1')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CHAR('0')
PORT_START("Y2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("ST") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CHAR('1')
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CHAR('5')
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CHAR('9')
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_D) PORT_CHAR('D')
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("DAT") PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')
PORT_START("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CHAR('7')
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("+") PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CHAR('+')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CHAR('5')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CHAR('4')
PORT_START("Y3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("EX") PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_CHAR('X')
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CHAR('0')
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CHAR('4')
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CHAR('8')
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_CODE(KEYCODE_C) PORT_CHAR('C')
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("ADR") PORT_CODE(KEYCODE_COMMA) PORT_CHAR(',')
PORT_START("IN.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_B) PORT_CHAR('B')
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_E) PORT_CHAR('E')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CHAR('9')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CHAR('8')
PORT_START("SPECIAL")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("RES") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, lc80_state, trigger_reset, 0)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYBOARD ) PORT_NAME("NMI") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, lc80_state, trigger_nmi, 0)
PORT_START("IN.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_F) PORT_CHAR('F')
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_A) PORT_CHAR('A')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_D) PORT_CHAR('D')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_C) PORT_CHAR('C')
PORT_START("IN.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("-") PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_CHAR('-')
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CHAR('6')
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("DAT") PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) OVERLAY(0x00) PORT_NAME("ADR") PORT_CODE(KEYCODE_COMMA) PORT_CHAR(',')
PORT_START("IN.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_NAME("RES") PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, lc80_state, trigger_reset, 0)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_NAME("NMI") PORT_CODE(KEYCODE_F2) PORT_CHANGED_MEMBER(DEVICE_SELF, lc80_state, trigger_nmi, 0)
PORT_START("CONF")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( sc80 ) // half of the button labels for the SC-80 overlay are actually in German
PORT_INCLUDE( lc80 )
PORT_MODIFY("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) OVERLAY(0x01)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Random") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Control") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("EX") PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
PORT_MODIFY("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("C / 3") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("B / 2") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("A / 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("SP / 0") PORT_CODE(KEYCODE_0)
PORT_MODIFY("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("G / 7") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Board") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("E / 5") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("D / 4") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4)
PORT_MODIFY("IN.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Knight") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Queen") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("9") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("H / 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8)
PORT_MODIFY("IN.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("King") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Pawn") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Rook") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Bishop") PORT_CODE(KEYCODE_3_PAD)
PORT_MODIFY("IN.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Color") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("F / 6") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("Self Play / Change Sides") PORT_CODE(KEYCODE_S) // SW (Seitenwechsel)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) OVERLAY(0x01) PORT_NAME("New Game / Level") PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_L)
PORT_MODIFY("CONF")
PORT_CONFNAME( 0x01, 0x00, "Overlay" )
PORT_CONFSETTING( 0x00, "None" )
PORT_CONFSETTING( 0x01, "SC-80" )
INPUT_PORTS_END
@ -322,20 +376,13 @@ u8 lc80_state::pio2_pb_r()
*/
u8 data = 0xf0;
u8 data = 0;
for (int i = 0; i < 6; i++)
{
if (BIT(m_digit, i+2))
{
if (!BIT(m_inputs[0]->read(), i)) data &= ~0x10;
if (!BIT(m_inputs[1]->read(), i)) data &= ~0x20;
if (!BIT(m_inputs[2]->read(), i)) data &= ~0x40;
if (!BIT(m_inputs[3]->read(), i)) data &= ~0x80;
}
}
data |= m_inputs[i]->read() << 4;
return data;
return data ^ 0xf0;
}
@ -477,5 +524,5 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
COMP( 1984, lc80, 0, 0, lc80, lc80, lc80_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Lerncomputer LC 80 (set 1)", MACHINE_SUPPORTS_SAVE )
COMP( 1984, lc80a, lc80, 0, lc80a, lc80, lc80_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Lerncomputer LC 80 (set 2)", MACHINE_SUPPORTS_SAVE )
COMP( 1984, lc80e, lc80, 0, lc80e, lc80, lc80_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Lerncomputer LC 80 (export)", MACHINE_SUPPORTS_SAVE )
COMP( 1984, lc80e, lc80, 0, lc80e, sc80, lc80_state, empty_init, "VEB Mikroelektronik \"Karl Marx\" Erfurt", "Lerncomputer LC 80 (export)", MACHINE_SUPPORTS_SAVE )
COMP( 1991, lc80_2, lc80, 0, lc80_2, lc80, lc80_state, empty_init, "hack (Eckart Buschendorf)", "Lerncomputer LC 80.2", MACHINE_SUPPORTS_SAVE )