whops, fixed silly bug affecting windows mask and effects in modes 4 & 5. nw.

This commit is contained in:
Fabio Priuli 2013-05-31 15:15:57 +00:00
parent 7fa9150f74
commit 8e1d3221d1

View File

@ -1869,10 +1869,12 @@ void gba_state::draw_scanline(int y)
case 0:
case 1:
case 2:
draw_modes(m_DISPCNT & 7, submode, y, &m_xferscan[0][1024], &m_xferscan[1][1024], &m_xferscan[2][1024], &m_xferscan[3][1024], &m_xferscan[4][1024], &m_xferscan[5][1024], &m_xferscan[6][1024], depth);
break;
case 3:
case 4:
case 5:
draw_modes(m_DISPCNT & 7, submode, y, &m_xferscan[0][1024], &m_xferscan[1][1024], &m_xferscan[2][1024], &m_xferscan[3][1024], &m_xferscan[4][1024], &m_xferscan[5][1024], &m_xferscan[6][1024], depth);
draw_modes(GBA_MODE345, submode, y, &m_xferscan[0][1024], &m_xferscan[1][1024], &m_xferscan[2][1024], &m_xferscan[3][1024], &m_xferscan[4][1024], &m_xferscan[5][1024], &m_xferscan[6][1024], depth);
break;
default:
fatalerror("Invalid screen mode (6 or 7)!\n");