diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index a6d6e80b39d..f7365320e96 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -1,5 +1,5 @@ // license:BSD-3-Clause -// copyright-holders:hap, Sean Riddle, algestam +// copyright-holders:hap, Sean Riddle, Henrik Algestam // thanks-to:Igor, ChoccyHobNob, RColtrane /*************************************************************************** @@ -28,8 +28,9 @@ Trivia: Most of the Nintendo G&W have built-in cheats, likely kept in by Nintendo to test the game. These were not accessible to users of course, but for the sake of fun they're (usually) available on MAME. -BTANB: On some of the earlier G&W games, eg. gnw_mmouse, gnw_pchute, gnw_fire, -the controls still work after game over, this happens on the real thing too. +BTANB: On some of the earlier G&W games, eg. gnw_fire, gnw_mmouse, gnw_pchute, +gnw_popeye, the controls still work after game over, this happens on the real +thing too. Game list (* denotes not emulated yet) @@ -45,7 +46,7 @@ CN-07* g ? Helmet (aka Headache) LN-08* g ? Lion PR-21 ws SM5A Parachute OC-22 ws SM5A Octopus -PP-23* ws SM5A? Popeye +PP-23 ws SM5A Popeye FP-24* ws SM5A Chef MC-25 ws SM5A Mickey Mouse EG-26 ws SM5A Egg (near-certainly same ROM as MC-25, but LCD differs) @@ -1408,6 +1409,97 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Popeye (model PP-23) + * PCB label PP-23 Y + * Sharp SM5A label PP-23 52YD (no decap) + * lcd screen with custom segments, 1-bit sound + + This is the wide screen version, there's also tabletop and panorama versions. + +***************************************************************************/ + +class gnw_popeye_state : public hh_sm510_state +{ +public: + gnw_popeye_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_popeye(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_popeye ) + PORT_START("IN.0") // R2 + PORT_CONFNAME( 0x01, 0x00, "Infinite Lives (Cheat)") // when cheat is activated, not all segments are lit on the ACL reset screen + PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x01, DEF_STR( On ) ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) // same as 0x01? + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) // reset? + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) // alarm test? + + PORT_START("IN.1") // R3 + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm") + + PORT_START("BA") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY + + PORT_START("B") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL") +INPUT_PORTS_END + +void gnw_popeye_state::gnw_popeye(machine_config &config) +{ + /* basic machine hardware */ + SM5A(config, m_maincpu); + m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_svg_region("svg"); + screen.set_refresh_hz(50); + screen.set_size(1604, 1080); + screen.set_visarea_full(); + + TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1)); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_popeye ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "pp-23", 0x0000, 0x0740, CRC(49987769) SHA1(ad90659a3ce7169a4df16367c5307435d9f9d956) ) + + ROM_REGION( 218428, "svg", 0) + ROM_LOAD( "gnw_popeye.svg", 0, 218428, CRC(b2c3fdf2) SHA1(5e782f25f9ff432a292e67efc7f5653cf2a81b60) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Mickey Mouse (model MC-25), Egg (model EG-26) @@ -8870,6 +8962,7 @@ CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, // Nintendo G&W: wide screen CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE ) CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE ) +CONS( 1981, gnw_popeye, 0, 0, gnw_popeye, gnw_popeye, gnw_popeye_state, empty_init, "Nintendo", "Game & Watch: Popeye (wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse", MACHINE_SUPPORTS_SAVE ) CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE ) CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 3d07627e772..0af545eefeb 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15103,6 +15103,7 @@ gnw_mickdon // Nintendo gnw_octopus // Nintendo gnw_opanic // Nintendo gnw_pchute // Nintendo +gnw_popeye // Nintendo gnw_rshower // Nintendo gnw_smb // Nintendo gnw_squish // Nintendo