inder.c : Lap by Lap is working. [Robbbert]

This commit is contained in:
Robbbert 2014-09-04 09:55:54 +00:00
parent a18c36679b
commit 8ef61ebf4c

View File

@ -31,6 +31,7 @@ public:
inder_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_sn(*this, "sn")
, m_switches(*this, "SW")
{ }
@ -40,14 +41,18 @@ public:
DECLARE_WRITE8_MEMBER(sol_brvteam_w);
DECLARE_WRITE8_MEMBER(sol_canasta_w);
DECLARE_WRITE8_MEMBER(sn_w);
DECLARE_READ8_MEMBER(sndcmd_r);
DECLARE_WRITE8_MEMBER(sndcmd_w);
DECLARE_WRITE8_MEMBER(lamp_w) { };
DECLARE_WRITE8_MEMBER(disp_w);
DECLARE_DRIVER_INIT(inder);
private:
UINT8 m_row;
UINT8 m_segment[5];
UINT8 m_sndcmd;
virtual void machine_reset();
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
optional_device<sn76489_device> m_sn;
required_ioport_array<11> m_switches;
};
@ -77,6 +82,28 @@ static ADDRESS_MAP_START( canasta_map, AS_PROGRAM, 8, inder_state )
AM_RANGE(0x4b02, 0x4b02) AM_DEVWRITE("ay", ay8910_device, data_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( lapbylap_map, AS_PROGRAM, 8, inder_state )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x20ff) AM_WRITE(disp_w)
AM_RANGE(0x4000, 0x43ff) AM_RAM // pair of 2114
AM_RANGE(0x4400, 0x44ff) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
AM_RANGE(0x4800, 0x480a) AM_READWRITE(sw_r,sw_w)
AM_RANGE(0x4900, 0x4900) AM_WRITE(sol_canasta_w)
AM_RANGE(0x4901, 0x4907) AM_WRITE(lamp_w)
AM_RANGE(0x4b00, 0x4b00) AM_WRITE(sndcmd_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( lapbylap_sub_map, AS_PROGRAM, 8, inder_state )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM // 6116
AM_RANGE(0x9000, 0x9000) AM_DEVWRITE("ay1", ay8910_device, address_w)
AM_RANGE(0x9001, 0x9001) AM_DEVREAD("ay1", ay8910_device, data_r)
AM_RANGE(0x9002, 0x9002) AM_DEVWRITE("ay1", ay8910_device, data_w)
AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("ay2", ay8910_device, address_w)
AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay2", ay8910_device, data_r)
AM_RANGE(0xa002, 0xa002) AM_DEVWRITE("ay2", ay8910_device, data_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( inder )
PORT_START("SW.0")
PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H
@ -184,9 +211,9 @@ static INPUT_PORTS_START( canasta )
PORT_DIPSETTING( 0x30, "1500000")
PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B
PORT_DIPSETTING( 0x00, "NA")
PORT_DIPSETTING( 0x10, "2900000")
PORT_DIPSETTING( 0x20, "2700000")
PORT_DIPSETTING( 0x30, "2500000")
PORT_DIPSETTING( 0x40, "2900000")
PORT_DIPSETTING( 0x80, "2700000")
PORT_DIPSETTING( 0xc0, "2500000")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
@ -260,6 +287,113 @@ static INPUT_PORTS_START( canasta )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( lapbylap )
PORT_START("SW.0")
PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "2900000")
PORT_DIPSETTING( 0x10, "2700000")
PORT_DIPSETTING( 0x20, "2500000")
PORT_DIPSETTING( 0x30, "2300000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "4600000")
PORT_DIPSETTING( 0x01, "4400000")
PORT_DIPSETTING( 0x02, "4200000")
PORT_DIPSETTING( 0x03, "4000000")
PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra" // sw M,N
PORT_DIPSETTING( 0x04, "50000")
PORT_DIPSETTING( 0x08, "25000")
PORT_DIPSETTING( 0x0c, "10000")
PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo" // sw L
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPSETTING( 0x10, DEF_STR(Yes)) // "Si"
PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys... // sw K
PORT_DIPSETTING( 0x00, "Derribo Lateral Dianas")
PORT_DIPSETTING( 0x20, "Derribo Completo Dianas Laterales")
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas" // sw W,X
PORT_DIPSETTING( 0x00, "40")
PORT_DIPSETTING( 0x01, "35")
PORT_DIPSETTING( 0x02, "30")
PORT_DIPSETTING( 0x03, "25")
PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi // sw R
PORT_DIPSETTING( 0x00, "Derribo Completo")
PORT_DIPSETTING( 0x40, "Derribo Lateral")
PORT_DIPNAME( 0x80, 0x80, "Apagado??") //nfi // sw Q
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Facil"
PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Dificil"
PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
READ8_MEMBER( inder_state::sw_r )
{
return m_switches[m_row]->read();
@ -275,6 +409,17 @@ WRITE8_MEMBER( inder_state::sn_w )
m_sn->write(space, 0, BITSWAP8(data, 0, 1, 2, 3, 4, 5, 6, 7));
}
WRITE8_MEMBER( inder_state::sndcmd_w )
{
m_sndcmd = data;
m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
}
READ8_MEMBER( inder_state::sndcmd_r )
{
return m_sndcmd;
}
// "bobinas"
WRITE8_MEMBER( inder_state::sol_brvteam_w )
{
@ -387,6 +532,30 @@ static MACHINE_CONFIG_START( canasta, inder_state )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( lapbylap, inder_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_5MHz / 2)
MCFG_CPU_PROGRAM_MAP(lapbylap_map)
MCFG_CPU_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_CPU_ADD("audiocpu", Z80, XTAL_2MHz)
MCFG_CPU_PROGRAM_MAP(lapbylap_sub_map)
MCFG_CPU_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE555
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
MCFG_SPEAKER_STANDARD_MONO("ayvol")
MCFG_SOUND_ADD("ay1", AY8910, XTAL_2MHz) // same xtal that drives subcpu
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MCFG_SOUND_ADD("ay2", AY8910, XTAL_2MHz) // same xtal that drives subcpu
MCFG_AY8910_PORT_A_READ_CB(READ8(inder_state, sndcmd_r))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ Brave Team (1985)
@ -548,10 +717,11 @@ ROM_END
GAME(1985, brvteam, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Brave Team", GAME_MECHANICAL)
// ay8910
GAME(1986, canasta, 0, canasta, canasta, inder_state, inder, ROT0, "Inder", "Canasta '86'", GAME_MECHANICAL | GAME_NOT_WORKING )
GAME(1986, canasta, 0, canasta, canasta, inder_state, inder, ROT0, "Inder", "Canasta '86'", GAME_MECHANICAL)
// sound cpu with 2x ay8910
GAME(1986, lapbylap, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Lap By Lap", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, lapbylap, 0, lapbylap, lapbylap, inder_state, inder, ROT0, "Inder", "Lap By Lap", GAME_MECHANICAL)
GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1988, pinclown, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Clown (Inder)", GAME_IS_SKELETON_MECHANICAL)
GAME(1989, corsario, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL)