ladybug and redclash split (nw)

This commit is contained in:
Miodrag Milanovic 2016-05-01 15:22:26 +02:00
parent 50dc959d52
commit 8f2cf0789e
8 changed files with 625 additions and 568 deletions

View File

@ -3954,6 +3954,7 @@ files {
MAME_DIR .. "src/mame/includes/mrdo.h",
MAME_DIR .. "src/mame/video/mrdo.cpp",
MAME_DIR .. "src/mame/drivers/redclash.cpp",
MAME_DIR .. "src/mame/includes/redclash.h",
MAME_DIR .. "src/mame/video/redclash.cpp",
MAME_DIR .. "src/mame/drivers/superdq.cpp",
}

View File

@ -66,65 +66,6 @@ TODO:
#include "includes/ladybug.h"
/* Sound comm between CPU's */
READ8_MEMBER(ladybug_state::sraider_sound_low_r)
{
return m_sound_low;
}
READ8_MEMBER(ladybug_state::sraider_sound_high_r)
{
return m_sound_high;
}
WRITE8_MEMBER(ladybug_state::sraider_sound_low_w)
{
m_sound_low = data;
}
WRITE8_MEMBER(ladybug_state::sraider_sound_high_w)
{
m_sound_high = data;
}
/* Protection? */
READ8_MEMBER(ladybug_state::sraider_8005_r)
{
/* This must return X011111X or cpu #1 will hang */
/* see code at rst $10 */
return 0x3e;
}
/* Unknown IO */
WRITE8_MEMBER(ladybug_state::sraider_misc_w)
{
switch(offset)
{
/* These 8 bits are stored in the latch at A7 */
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0x06:
case 0x07:
m_weird_value[offset & 7] = data & 1;
break;
/* These 6 bits are stored in the latch at N7 */
case 0x08:
m_sraider_0x30 = data&0x3f;
break;
/* These 6 bits are stored in the latch at N8 */
case 0x10:
m_sraider_0x38 = data&0x3f;
break;
default:
osd_printf_debug("(%04X) write to %02X\n", space.device().safe_pc(), offset);
break;
}
}
static ADDRESS_MAP_START( ladybug_map, AS_PROGRAM, 8, ladybug_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x6fff) AM_RAM
@ -146,47 +87,6 @@ static ADDRESS_MAP_START( decrypted_opcodes_map, AS_DECRYPTED_OPCODES, 8, ladybu
AM_RANGE(0x0000, 0x5fff) AM_ROM AM_SHARE("decrypted_opcodes")
ADDRESS_MAP_END
static ADDRESS_MAP_START( sraider_cpu1_map, AS_PROGRAM, 8, ladybug_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x6fff) AM_RAM
AM_RANGE(0x7000, 0x73ff) AM_WRITEONLY AM_SHARE("spriteram")
AM_RANGE(0x8005, 0x8005) AM_READ(sraider_8005_r) // protection check?
AM_RANGE(0x8006, 0x8006) AM_WRITE(sraider_sound_low_w)
AM_RANGE(0x8007, 0x8007) AM_WRITE(sraider_sound_high_w)
AM_RANGE(0x9000, 0x9000) AM_READ_PORT("IN0")
AM_RANGE(0x9001, 0x9001) AM_READ_PORT("IN1")
AM_RANGE(0x9002, 0x9002) AM_READ_PORT("DSW0")
AM_RANGE(0x9003, 0x9003) AM_READ_PORT("DSW1")
AM_RANGE(0xd000, 0xd3ff) AM_WRITE(ladybug_videoram_w) AM_SHARE("videoram")
AM_RANGE(0xd400, 0xd7ff) AM_WRITE(ladybug_colorram_w) AM_SHARE("colorram")
AM_RANGE(0xe000, 0xe000) AM_WRITENOP //unknown 0x10 when in attract, 0x20 when coined/playing
ADDRESS_MAP_END
static ADDRESS_MAP_START( sraider_cpu2_map, AS_PROGRAM, 8, ladybug_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x63ff) AM_RAM
AM_RANGE(0x8000, 0x8000) AM_READ(sraider_sound_low_r)
AM_RANGE(0xa000, 0xa000) AM_READ(sraider_sound_high_r)
AM_RANGE(0xc000, 0xc000) AM_READNOP //some kind of sync
AM_RANGE(0xe000, 0xe0ff) AM_WRITEONLY AM_SHARE("grid_data")
AM_RANGE(0xe800, 0xe800) AM_WRITE(sraider_io_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sraider_cpu2_io_map, AS_IO, 8, ladybug_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_DEVWRITE("sn1", sn76489_device, write)
AM_RANGE(0x08, 0x08) AM_DEVWRITE("sn2", sn76489_device, write)
AM_RANGE(0x10, 0x10) AM_DEVWRITE("sn3", sn76489_device, write)
AM_RANGE(0x18, 0x18) AM_DEVWRITE("sn4", sn76489_device, write)
AM_RANGE(0x20, 0x20) AM_DEVWRITE("sn5", sn76489_device, write)
AM_RANGE(0x28, 0x3f) AM_WRITE(sraider_misc_w) // lots unknown
ADDRESS_MAP_END
INPUT_CHANGED_MEMBER(ladybug_state::coin1_inserted)
{
/* left coin insertion causes an NMI */
@ -567,81 +467,6 @@ static INPUT_PORTS_START( dorodon )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, ladybug_state,coin2_inserted, 0)
INPUT_PORTS_END
static INPUT_PORTS_START( sraider )
PORT_START("IN0") /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW0") /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x04, 0x04, "High Score Names" )
PORT_DIPSETTING( 0x00, "3 Letters" )
PORT_DIPSETTING( 0x04, "10 Letters" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0x40, "5" )
/* Free Play setting works when it's set for both */
PORT_START("DSW1") /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
/* settings 0x00 through 0x05 all give 1 Coin/1 Credit */
PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
/* settings 0x00 through 0x50 all give 1 Coin/1 Credit */
PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
@ -675,87 +500,16 @@ static const gfx_layout spritelayout2 =
16*8 /* every sprite takes 16 consecutive bytes */
};
static const gfx_layout gridlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout gridlayout2 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static GFXDECODE_START( ladybug )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 4*8, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout2, 4*8, 16 )
GFXDECODE_END
static GFXDECODE_START( sraider )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 4*8, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout2, 4*8, 16 )
GFXDECODE_ENTRY( "gfx3", 0, gridlayout, 4*8+4*16+32, 1 )
GFXDECODE_ENTRY( "gfx3", 0, gridlayout2, 4*8+4*16+32, 1 )
GFXDECODE_END
MACHINE_START_MEMBER(ladybug_state,ladybug)
{
}
MACHINE_START_MEMBER(ladybug_state,sraider)
{
save_item(NAME(m_grid_color));
save_item(NAME(m_sound_low));
save_item(NAME(m_sound_high));
save_item(NAME(m_sraider_0x30));
save_item(NAME(m_sraider_0x38));
save_item(NAME(m_weird_value));
/* for stars */
save_item(NAME(m_star_speed));
save_item(NAME(m_stars_enable));
save_item(NAME(m_stars_speed));
save_item(NAME(m_stars_state));
save_item(NAME(m_stars_offset));
save_item(NAME(m_stars_count));
}
MACHINE_RESET_MEMBER(ladybug_state,sraider)
{
int i;
m_grid_color = 0;
m_sound_low = 0;
m_sound_high = 0;
m_sraider_0x30 = 0;
m_sraider_0x38 = 0;
/* for stars */
m_star_speed = 0;
m_stars_enable = 0;
m_stars_speed = 0;
m_stars_state = 0;
m_stars_offset = 0;
m_stars_count = 0;
for (i = 0; i < 8; i++)
m_weird_value[i] = 0;
}
static MACHINE_CONFIG_START( ladybug, ladybug_state )
/* basic machine hardware */
@ -795,57 +549,6 @@ static MACHINE_CONFIG_DERIVED( dorodon, ladybug )
MCFG_CPU_DECRYPTED_OPCODES_MAP(decrypted_opcodes_map)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( sraider, ladybug_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(sraider_cpu1_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", ladybug_state, irq0_line_hold)
MCFG_CPU_ADD("sub", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(sraider_cpu2_map)
MCFG_CPU_IO_MAP(sraider_cpu2_io_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", ladybug_state, irq0_line_hold)
MCFG_MACHINE_START_OVERRIDE(ladybug_state,sraider)
MCFG_MACHINE_RESET_OVERRIDE(ladybug_state,sraider)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(ladybug_state, screen_update_sraider)
MCFG_SCREEN_VBLANK_DRIVER(ladybug_state, screen_eof_sraider)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", sraider)
MCFG_PALETTE_ADD("palette", 4*8+4*16+32+2)
MCFG_PALETTE_INDIRECT_ENTRIES(32+32+1)
MCFG_PALETTE_INIT_OWNER(ladybug_state,sraider)
MCFG_VIDEO_START_OVERRIDE(ladybug_state,sraider)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("sn1", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn2", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn3", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn4", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn5", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
@ -1017,35 +720,6 @@ ROM_START( dorodon2 )
ROM_LOAD( "dorodon.bp2", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* timing?? */
ROM_END
ROM_START( sraider )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sraid3.r4", 0x0000, 0x2000, CRC(0f389774) SHA1(c67596e6bf00175ff0a241506cd2f88114d05933) )
ROM_LOAD( "sraid2.n4", 0x2000, 0x2000, CRC(38a48db0) SHA1(6f4f384d702fb8ee4bb2ef579638239d57e32ddd) )
ROM_LOAD( "sraid1.m4", 0x4000, 0x2000, CRC(2f302a4e) SHA1(3a902ce6858f38df88b60830bef4b1d45b09b2df) )
ROM_REGION( 0x10000, "sub", 0 )
ROM_LOAD( "sraid-s4.h6", 0x0000, 0x2000, CRC(57173a12) SHA1(6cb8fd4826e499f9a4e63621d58bc4b596cc261e) )
ROM_LOAD( "sraid-s5.j6", 0x2000, 0x2000, CRC(5a459179) SHA1(a261c8f3c7c4cd4587c003bbbe815d2c4e01ffbc) )
ROM_LOAD( "sraid-s6.l6", 0x4000, 0x2000, CRC(ea3aa25d) SHA1(353c0d075d5e0a3bc25a65e2748f5eb5212a844d) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "sraid-s0.k6", 0x0000, 0x1000, CRC(a0373909) SHA1(00e3bd5dd90769d670fc3c51edd1cd4b69e6132d) )
ROM_LOAD( "sraids11.l6", 0x1000, 0x1000, CRC(ba22d949) SHA1(83762ced1df92ff594887e44d5b783826bbfb0c9) )
ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "sraid-s7.m2", 0x0000, 0x1000, CRC(299f8e07) SHA1(1de71f251286088487da7285d6f8070147002af5) )
ROM_LOAD( "sraid-s8.n2", 0x1000, 0x1000, CRC(57ba8888) SHA1(2aa1a5f682d146a55a96e471bb78e5c60da02bf9) )
ROM_REGION( 0x1000, "gfx3", 0 ) /* fixed portion of the grid */
ROM_LOAD( "sraid-s9.f6", 0x0000, 0x1000, CRC(2380b90f) SHA1(0310554e3f2ec973c2bb6e816d04e5c0c1e0a0b9) )
ROM_REGION( 0x0060, "proms", 0 )
ROM_LOAD( "srpr10-1.a2", 0x0000, 0x0020, CRC(121fdb99) SHA1(3bc092da40beb129a4df3db2f55d22bbbcf7bad8) )
ROM_LOAD( "srpr10-2.l3", 0x0020, 0x0020, CRC(88b67e70) SHA1(e21ee2939e96dffee101bd92c62ed975b6b64001) )
ROM_LOAD( "srpr10-3.c1", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* ?? */
ROM_END
DRIVER_INIT_MEMBER(ladybug_state,dorodon)
{
/* decode the opcodes */
@ -1066,4 +740,3 @@ GAME( 1981, ladybgb2, ladybug, ladybug, ladybug, driver_device, 0, ROT270
GAME( 1982, dorodon, 0, dorodon, dorodon, ladybug_state, dorodon, ROT270, "UPL (Falcon license?)", "Dorodon (set 1)", MACHINE_SUPPORTS_SAVE ) // license or bootleg?
GAME( 1982, dorodon2, dorodon, dorodon, dorodon, ladybug_state, dorodon, ROT270, "UPL (Falcon license?)", "Dorodon (set 2)", MACHINE_SUPPORTS_SAVE ) // "
GAME( 1982, snapjack, 0, ladybug, snapjack, driver_device, 0, ROT0, "Universal", "Snap Jack", MACHINE_SUPPORTS_SAVE )
GAME( 1982, sraider, 0, sraider, sraider, driver_device, 0, ROT270, "Universal", "Space Raider", MACHINE_SUPPORTS_SAVE )

View File

@ -24,15 +24,114 @@ TODO:
#include "emu.h"
#include "cpu/z80/z80.h"
#include "includes/ladybug.h"
#include "sound/sn76496.h"
#include "includes/redclash.h"
WRITE8_MEMBER( ladybug_state::irqack_w )
/* Sound comm between CPU's */
READ8_MEMBER(redclash_state::sraider_sound_low_r)
{
return m_sound_low;
}
READ8_MEMBER(redclash_state::sraider_sound_high_r)
{
return m_sound_high;
}
WRITE8_MEMBER(redclash_state::sraider_sound_low_w)
{
m_sound_low = data;
}
WRITE8_MEMBER(redclash_state::sraider_sound_high_w)
{
m_sound_high = data;
}
/* Protection? */
READ8_MEMBER(redclash_state::sraider_8005_r)
{
/* This must return X011111X or cpu #1 will hang */
/* see code at rst $10 */
return 0x3e;
}
/* Unknown IO */
WRITE8_MEMBER(redclash_state::sraider_misc_w)
{
switch(offset)
{
/* These 8 bits are stored in the latch at A7 */
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0x06:
case 0x07:
m_weird_value[offset & 7] = data & 1;
break;
/* These 6 bits are stored in the latch at N7 */
case 0x08:
m_sraider_0x30 = data&0x3f;
break;
/* These 6 bits are stored in the latch at N8 */
case 0x10:
m_sraider_0x38 = data&0x3f;
break;
default:
osd_printf_debug("(%04X) write to %02X\n", space.device().safe_pc(), offset);
break;
}
}
static ADDRESS_MAP_START( sraider_cpu1_map, AS_PROGRAM, 8, redclash_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x6fff) AM_RAM
AM_RANGE(0x7000, 0x73ff) AM_WRITEONLY AM_SHARE("spriteram")
AM_RANGE(0x8005, 0x8005) AM_READ(sraider_8005_r) // protection check?
AM_RANGE(0x8006, 0x8006) AM_WRITE(sraider_sound_low_w)
AM_RANGE(0x8007, 0x8007) AM_WRITE(sraider_sound_high_w)
AM_RANGE(0x9000, 0x9000) AM_READ_PORT("IN0")
AM_RANGE(0x9001, 0x9001) AM_READ_PORT("IN1")
AM_RANGE(0x9002, 0x9002) AM_READ_PORT("DSW0")
AM_RANGE(0x9003, 0x9003) AM_READ_PORT("DSW1")
AM_RANGE(0xd000, 0xd3ff) AM_WRITE(ladybug_videoram_w) AM_SHARE("videoram")
AM_RANGE(0xd400, 0xd7ff) AM_WRITE(ladybug_colorram_w) AM_SHARE("colorram")
AM_RANGE(0xe000, 0xe000) AM_WRITENOP //unknown 0x10 when in attract, 0x20 when coined/playing
ADDRESS_MAP_END
static ADDRESS_MAP_START( sraider_cpu2_map, AS_PROGRAM, 8, redclash_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x63ff) AM_RAM
AM_RANGE(0x8000, 0x8000) AM_READ(sraider_sound_low_r)
AM_RANGE(0xa000, 0xa000) AM_READ(sraider_sound_high_r)
AM_RANGE(0xc000, 0xc000) AM_READNOP //some kind of sync
AM_RANGE(0xe000, 0xe0ff) AM_WRITEONLY AM_SHARE("grid_data")
AM_RANGE(0xe800, 0xe800) AM_WRITE(sraider_io_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sraider_cpu2_io_map, AS_IO, 8, redclash_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_DEVWRITE("sn1", sn76489_device, write)
AM_RANGE(0x08, 0x08) AM_DEVWRITE("sn2", sn76489_device, write)
AM_RANGE(0x10, 0x10) AM_DEVWRITE("sn3", sn76489_device, write)
AM_RANGE(0x18, 0x18) AM_DEVWRITE("sn4", sn76489_device, write)
AM_RANGE(0x20, 0x20) AM_DEVWRITE("sn5", sn76489_device, write)
AM_RANGE(0x28, 0x3f) AM_WRITE(sraider_misc_w) // lots unknown
ADDRESS_MAP_END
WRITE8_MEMBER( redclash_state::irqack_w )
{
m_maincpu->set_input_line(0, CLEAR_LINE);
}
static ADDRESS_MAP_START( zerohour_map, AS_PROGRAM, 8, ladybug_state )
static ADDRESS_MAP_START( zerohour_map, AS_PROGRAM, 8, redclash_state )
AM_RANGE(0x0000, 0x2fff) AM_ROM
AM_RANGE(0x3000, 0x37ff) AM_RAM
AM_RANGE(0x3800, 0x3bff) AM_RAM AM_SHARE("spriteram")
@ -51,7 +150,7 @@ static ADDRESS_MAP_START( zerohour_map, AS_PROGRAM, 8, ladybug_state )
AM_RANGE(0x7800, 0x7800) AM_WRITE(irqack_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( redclash_map, AS_PROGRAM, 8, ladybug_state )
static ADDRESS_MAP_START( redclash_map, AS_PROGRAM, 8, redclash_state )
AM_RANGE(0x0000, 0x2fff) AM_ROM
// AM_RANGE(0x3000, 0x3000) AM_WRITENOP
// AM_RANGE(0x3800, 0x3800) AM_WRITENOP
@ -77,13 +176,13 @@ ADDRESS_MAP_END
Interrupts are still used, but they are related to coin
slots. Left slot generates an IRQ, Right slot a NMI.
*/
INPUT_CHANGED_MEMBER( ladybug_state::left_coin_inserted )
INPUT_CHANGED_MEMBER( redclash_state::left_coin_inserted )
{
if(newval)
m_maincpu->set_input_line(0, ASSERT_LINE);
}
INPUT_CHANGED_MEMBER( ladybug_state::right_coin_inserted )
INPUT_CHANGED_MEMBER( redclash_state::right_coin_inserted )
{
if(newval)
m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
@ -179,8 +278,8 @@ static INPUT_PORTS_START( redclash )
/* handler to be notified of coin insertions. We use IMPULSE to */
/* trigger exactly one interrupt, without having to check when the */
/* user releases the key. */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ladybug_state, left_coin_inserted, 0)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ladybug_state, right_coin_inserted, 0)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, redclash_state, left_coin_inserted, 0)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, redclash_state, right_coin_inserted, 0)
INPUT_PORTS_END
static INPUT_PORTS_START( zerohour )
@ -255,8 +354,83 @@ static INPUT_PORTS_START( zerohour )
/* handler to be notified of coin insertions. We use IMPULSE to */
/* trigger exactly one interrupt, without having to check when the */
/* user releases the key. */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ladybug_state, left_coin_inserted, 0)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ladybug_state, right_coin_inserted, 0)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, redclash_state, left_coin_inserted, 0)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, redclash_state, right_coin_inserted, 0)
INPUT_PORTS_END
static INPUT_PORTS_START( sraider )
PORT_START("IN0") /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW0") /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x04, 0x04, "High Score Names" )
PORT_DIPSETTING( 0x00, "3 Letters" )
PORT_DIPSETTING( 0x04, "10 Letters" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0x40, "5" )
/* Free Play setting works when it's set for both */
PORT_START("DSW1") /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
/* settings 0x00 through 0x05 all give 1 Coin/1 Credit */
PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
/* settings 0x00 through 0x50 all give 1 Coin/1 Credit */
PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
@ -323,9 +497,111 @@ static GFXDECODE_START( redclash )
GFXDECODE_ENTRY( "gfx2", 0x0004, spritelayout16x16bis, 4*8, 16 )
GFXDECODE_END
static const gfx_layout charlayout2 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* the two bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 1, 0 }, /* the two bitplanes are packed in two consecutive bits */
{ 0, 2, 4, 6, 8, 10, 12, 14,
8*16+0, 8*16+2, 8*16+4, 8*16+6, 8*16+8, 8*16+10, 8*16+12, 8*16+14 },
{ 23*16, 22*16, 21*16, 20*16, 19*16, 18*16, 17*16, 16*16,
7*16, 6*16, 5*16, 4*16, 3*16, 2*16, 1*16, 0*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static const gfx_layout spritelayout2 =
{
8,8, /* 8*8 sprites */
512, /* 512 sprites */
2, /* 2 bits per pixel */
{ 1, 0 }, /* the two bitplanes are packed in two consecutive bits */
{ 0, 2, 4, 6, 8, 10, 12, 14 },
{ 7*16, 6*16, 5*16, 4*16, 3*16, 2*16, 1*16, 0*16 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static const gfx_layout gridlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout gridlayout2 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static GFXDECODE_START( sraider )
GFXDECODE_ENTRY( "gfx1", 0, charlayout2, 0, 8 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 4*8, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout2, 4*8, 16 )
GFXDECODE_ENTRY( "gfx3", 0, gridlayout, 4*8+4*16+32, 1 )
GFXDECODE_ENTRY( "gfx3", 0, gridlayout2, 4*8+4*16+32, 1 )
GFXDECODE_END
MACHINE_START_MEMBER(redclash_state,sraider)
{
save_item(NAME(m_grid_color));
save_item(NAME(m_sound_low));
save_item(NAME(m_sound_high));
save_item(NAME(m_sraider_0x30));
save_item(NAME(m_sraider_0x38));
save_item(NAME(m_weird_value));
/* for stars */
save_item(NAME(m_star_speed));
save_item(NAME(m_stars_enable));
save_item(NAME(m_stars_speed));
save_item(NAME(m_stars_state));
save_item(NAME(m_stars_offset));
save_item(NAME(m_stars_count));
}
MACHINE_RESET_MEMBER(redclash_state,sraider)
{
int i;
m_grid_color = 0;
m_sound_low = 0;
m_sound_high = 0;
m_sraider_0x30 = 0;
m_sraider_0x38 = 0;
/* for stars */
m_star_speed = 0;
m_stars_enable = 0;
m_stars_speed = 0;
m_stars_state = 0;
m_stars_offset = 0;
m_stars_count = 0;
for (i = 0; i < 8; i++)
m_weird_value[i] = 0;
}
MACHINE_START_MEMBER(ladybug_state,redclash)
MACHINE_START_MEMBER(redclash_state,redclash)
{
save_item(NAME(m_star_speed));
save_item(NAME(m_gfxbank));
@ -336,7 +612,7 @@ MACHINE_START_MEMBER(ladybug_state,redclash)
save_item(NAME(m_stars_count));
}
MACHINE_RESET_MEMBER(ladybug_state,redclash)
MACHINE_RESET_MEMBER(redclash_state,redclash)
{
m_star_speed = 0;
m_gfxbank = 0;
@ -347,14 +623,14 @@ MACHINE_RESET_MEMBER(ladybug_state,redclash)
m_stars_count = 0;
}
static MACHINE_CONFIG_START( zerohour, ladybug_state )
static MACHINE_CONFIG_START( zerohour, redclash_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(zerohour_map)
MCFG_MACHINE_START_OVERRIDE(ladybug_state,redclash)
MCFG_MACHINE_RESET_OVERRIDE(ladybug_state,redclash)
MCFG_MACHINE_START_OVERRIDE(redclash_state,redclash)
MCFG_MACHINE_RESET_OVERRIDE(redclash_state,redclash)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
@ -362,28 +638,28 @@ static MACHINE_CONFIG_START( zerohour, ladybug_state )
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(ladybug_state, screen_update_redclash)
MCFG_SCREEN_VBLANK_DRIVER(ladybug_state, screen_eof_redclash)
MCFG_SCREEN_UPDATE_DRIVER(redclash_state, screen_update_redclash)
MCFG_SCREEN_VBLANK_DRIVER(redclash_state, screen_eof_redclash)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", redclash)
MCFG_PALETTE_ADD("palette", 4*8+4*16+32)
MCFG_PALETTE_INDIRECT_ENTRIES(32+32)
MCFG_PALETTE_INIT_OWNER(ladybug_state,redclash)
MCFG_VIDEO_START_OVERRIDE(ladybug_state,redclash)
MCFG_PALETTE_INIT_OWNER(redclash_state,redclash)
MCFG_VIDEO_START_OVERRIDE(redclash_state,redclash)
/* sound hardware */
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( redclash, ladybug_state )
static MACHINE_CONFIG_START( redclash, redclash_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(redclash_map)
MCFG_MACHINE_START_OVERRIDE(ladybug_state,redclash)
MCFG_MACHINE_RESET_OVERRIDE(ladybug_state,redclash)
MCFG_MACHINE_START_OVERRIDE(redclash_state,redclash)
MCFG_MACHINE_RESET_OVERRIDE(redclash_state,redclash)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
@ -391,19 +667,72 @@ static MACHINE_CONFIG_START( redclash, ladybug_state )
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(ladybug_state, screen_update_redclash)
MCFG_SCREEN_VBLANK_DRIVER(ladybug_state, screen_eof_redclash)
MCFG_SCREEN_UPDATE_DRIVER(redclash_state, screen_update_redclash)
MCFG_SCREEN_VBLANK_DRIVER(redclash_state, screen_eof_redclash)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", redclash)
MCFG_PALETTE_ADD("palette", 4*8+4*16+32)
MCFG_PALETTE_INDIRECT_ENTRIES(32+32)
MCFG_PALETTE_INIT_OWNER(ladybug_state,redclash)
MCFG_VIDEO_START_OVERRIDE(ladybug_state,redclash)
MCFG_PALETTE_INIT_OWNER(redclash_state,redclash)
MCFG_VIDEO_START_OVERRIDE(redclash_state,redclash)
/* sound hardware */
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( sraider, redclash_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(sraider_cpu1_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", redclash_state, irq0_line_hold)
MCFG_CPU_ADD("sub", Z80, 4000000) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(sraider_cpu2_map)
MCFG_CPU_IO_MAP(sraider_cpu2_io_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", redclash_state, irq0_line_hold)
MCFG_MACHINE_START_OVERRIDE(redclash_state,sraider)
MCFG_MACHINE_RESET_OVERRIDE(redclash_state,sraider)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(redclash_state, screen_update_sraider)
MCFG_SCREEN_VBLANK_DRIVER(redclash_state, screen_eof_sraider)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", sraider)
MCFG_PALETTE_ADD("palette", 4*8+4*16+32+2)
MCFG_PALETTE_INDIRECT_ENTRIES(32+32+1)
MCFG_PALETTE_INIT_OWNER(redclash_state,sraider)
MCFG_VIDEO_START_OVERRIDE(redclash_state,sraider)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("sn1", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn2", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn3", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn4", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("sn5", SN76489, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
@ -568,7 +897,36 @@ ROM_START( redclashk )
ROM_LOAD( "3.11e", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* 6331.6w */
ROM_END
DRIVER_INIT_MEMBER(ladybug_state,redclash)
ROM_START( sraider )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sraid3.r4", 0x0000, 0x2000, CRC(0f389774) SHA1(c67596e6bf00175ff0a241506cd2f88114d05933) )
ROM_LOAD( "sraid2.n4", 0x2000, 0x2000, CRC(38a48db0) SHA1(6f4f384d702fb8ee4bb2ef579638239d57e32ddd) )
ROM_LOAD( "sraid1.m4", 0x4000, 0x2000, CRC(2f302a4e) SHA1(3a902ce6858f38df88b60830bef4b1d45b09b2df) )
ROM_REGION( 0x10000, "sub", 0 )
ROM_LOAD( "sraid-s4.h6", 0x0000, 0x2000, CRC(57173a12) SHA1(6cb8fd4826e499f9a4e63621d58bc4b596cc261e) )
ROM_LOAD( "sraid-s5.j6", 0x2000, 0x2000, CRC(5a459179) SHA1(a261c8f3c7c4cd4587c003bbbe815d2c4e01ffbc) )
ROM_LOAD( "sraid-s6.l6", 0x4000, 0x2000, CRC(ea3aa25d) SHA1(353c0d075d5e0a3bc25a65e2748f5eb5212a844d) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "sraid-s0.k6", 0x0000, 0x1000, CRC(a0373909) SHA1(00e3bd5dd90769d670fc3c51edd1cd4b69e6132d) )
ROM_LOAD( "sraids11.l6", 0x1000, 0x1000, CRC(ba22d949) SHA1(83762ced1df92ff594887e44d5b783826bbfb0c9) )
ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "sraid-s7.m2", 0x0000, 0x1000, CRC(299f8e07) SHA1(1de71f251286088487da7285d6f8070147002af5) )
ROM_LOAD( "sraid-s8.n2", 0x1000, 0x1000, CRC(57ba8888) SHA1(2aa1a5f682d146a55a96e471bb78e5c60da02bf9) )
ROM_REGION( 0x1000, "gfx3", 0 ) /* fixed portion of the grid */
ROM_LOAD( "sraid-s9.f6", 0x0000, 0x1000, CRC(2380b90f) SHA1(0310554e3f2ec973c2bb6e816d04e5c0c1e0a0b9) )
ROM_REGION( 0x0060, "proms", 0 )
ROM_LOAD( "srpr10-1.a2", 0x0000, 0x0020, CRC(121fdb99) SHA1(3bc092da40beb129a4df3db2f55d22bbbcf7bad8) )
ROM_LOAD( "srpr10-2.l3", 0x0020, 0x0020, CRC(88b67e70) SHA1(e21ee2939e96dffee101bd92c62ed975b6b64001) )
ROM_LOAD( "srpr10-3.c1", 0x0040, 0x0020, CRC(27fa3a50) SHA1(7cf59b7a37c156640d6ea91554d1c4276c1780e0) ) /* ?? */
ROM_END
DRIVER_INIT_MEMBER(redclash_state,redclash)
{
int i,j;
const UINT8 *src = memregion("gfx2")->base();
@ -584,9 +942,10 @@ DRIVER_INIT_MEMBER(ladybug_state,redclash)
}
GAME( 1980, zerohour, 0, zerohour, zerohour, ladybug_state, redclash, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, zerohoura, zerohour, zerohour, zerohour, ladybug_state, redclash, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, zerohouri, zerohour, zerohour, zerohour, ladybug_state, redclash, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclash, 0, redclash, redclash, ladybug_state, redclash, ROT270, "Tehkan", "Red Clash (set 1)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclasha, redclash, redclash, redclash, ladybug_state, redclash, ROT270, "Tehkan", "Red Clash (set 2)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclashk, redclash, redclash, redclash, ladybug_state, redclash, ROT270, "Tehkan (Kaneko license)", "Red Clash (Kaneko)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, zerohour, 0, zerohour, zerohour, redclash_state, redclash, ROT270, "Universal", "Zero Hour (set 1)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, zerohoura, zerohour, zerohour, zerohour, redclash_state, redclash, ROT270, "Universal", "Zero Hour (set 2)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, zerohouri, zerohour, zerohour, zerohour, redclash_state, redclash, ROT270, "bootleg (Inder SA)", "Zero Hour (Inder)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclash, 0, redclash, redclash, redclash_state, redclash, ROT270, "Tehkan", "Red Clash (set 1)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclasha, redclash, redclash, redclash, redclash_state, redclash, ROT270, "Tehkan", "Red Clash (set 2)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, redclashk, redclash, redclash, redclash, redclash_state, redclash, ROT270, "Tehkan (Kaneko license)", "Red Clash (Kaneko)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1982, sraider, 0, sraider, sraider, driver_device, 0, ROT270, "Universal", "Space Raider", MACHINE_SUPPORTS_SAVE )

View File

@ -3,9 +3,7 @@
/*************************************************************************
Universal 8106-A2 + 8106-B PCB set
and Zero Hour / Red Clash
*************************************************************************/
class ladybug_state : public driver_device
@ -34,10 +32,8 @@ public:
/* video-related */
tilemap_t *m_bg_tilemap;
tilemap_t *m_grid_tilemap; // ladybug
tilemap_t *m_fg_tilemap; // redclash
UINT8 m_grid_color;
int m_star_speed;
int m_gfxbank; // redclash only
UINT8 m_stars_enable;
UINT8 m_stars_speed;
UINT32 m_stars_state;
@ -48,8 +44,6 @@ public:
UINT8 m_sound_low;
UINT8 m_sound_high;
UINT8 m_weird_value[8];
UINT8 m_sraider_0x30;
UINT8 m_sraider_0x38;
/* devices */
required_device<cpu_device> m_maincpu;
@ -60,59 +54,22 @@ public:
optional_ioport m_p2_control;
optional_shared_ptr<UINT8> m_decrypted_opcodes;
DECLARE_READ8_MEMBER(sraider_sound_low_r);
DECLARE_READ8_MEMBER(sraider_sound_high_r);
DECLARE_WRITE8_MEMBER(sraider_sound_low_w);
DECLARE_WRITE8_MEMBER(sraider_sound_high_w);
DECLARE_READ8_MEMBER(sraider_8005_r);
DECLARE_WRITE8_MEMBER(sraider_misc_w);
DECLARE_WRITE8_MEMBER(ladybug_videoram_w);
DECLARE_WRITE8_MEMBER(ladybug_colorram_w);
DECLARE_WRITE8_MEMBER(ladybug_flipscreen_w);
DECLARE_WRITE8_MEMBER(sraider_io_w);
DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p1_control_r);
DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p2_control_r);
DECLARE_INPUT_CHANGED_MEMBER(coin1_inserted);
DECLARE_INPUT_CHANGED_MEMBER(coin2_inserted);
DECLARE_INPUT_CHANGED_MEMBER(left_coin_inserted);
DECLARE_INPUT_CHANGED_MEMBER(right_coin_inserted);
DECLARE_DRIVER_INIT(dorodon);
DECLARE_DRIVER_INIT(redclash);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
TILE_GET_INFO_MEMBER(get_grid_tile_info);
TILE_GET_INFO_MEMBER(get_fg_tile_info);
DECLARE_MACHINE_START(ladybug);
DECLARE_VIDEO_START(ladybug);
DECLARE_PALETTE_INIT(ladybug);
DECLARE_MACHINE_START(sraider);
DECLARE_MACHINE_RESET(sraider);
DECLARE_VIDEO_START(sraider);
DECLARE_PALETTE_INIT(sraider);
DECLARE_MACHINE_START(redclash);
DECLARE_MACHINE_RESET(redclash);
DECLARE_VIDEO_START(redclash);
DECLARE_PALETTE_INIT(redclash);
UINT32 screen_update_ladybug(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void screen_eof_sraider(screen_device &screen, bool state);
void screen_eof_redclash(screen_device &screen, bool state);
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
DECLARE_WRITE8_MEMBER( redclash_videoram_w );
DECLARE_WRITE8_MEMBER( redclash_gfxbank_w );
DECLARE_WRITE8_MEMBER( redclash_flipscreen_w );
void palette_init_common( palette_device &palette, const UINT8 *color_prom,
int r_bit0, int r_bit1, int g_bit0, int g_bit1, int b_bit0, int b_bit1 );
DECLARE_WRITE8_MEMBER( redclash_star0_w );
DECLARE_WRITE8_MEMBER( redclash_star1_w );
DECLARE_WRITE8_MEMBER( redclash_star2_w );
DECLARE_WRITE8_MEMBER( redclash_star_reset_w );
DECLARE_WRITE8_MEMBER( irqack_w );
/* sraider uses the zerohour star generator board */
void redclash_set_stars_enable(UINT8 on);
void redclash_update_stars_state();
void redclash_set_stars_speed(UINT8 speed);
void redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx);
void redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
void redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect );
};

View File

@ -0,0 +1,64 @@
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/*************************************************************************
Zero Hour / Red Clash
*************************************************************************/
#include "includes/ladybug.h"
class redclash_state : public ladybug_state
{
public:
redclash_state(const machine_config &mconfig, device_type type, const char *tag)
: ladybug_state(mconfig, type, tag) { }
tilemap_t *m_fg_tilemap; // redclash
int m_gfxbank; // redclash only
/* misc */
UINT8 m_sraider_0x30;
UINT8 m_sraider_0x38;
DECLARE_READ8_MEMBER(sraider_sound_low_r);
DECLARE_READ8_MEMBER(sraider_sound_high_r);
DECLARE_WRITE8_MEMBER(sraider_sound_low_w);
DECLARE_WRITE8_MEMBER(sraider_sound_high_w);
DECLARE_READ8_MEMBER(sraider_8005_r);
DECLARE_WRITE8_MEMBER(sraider_misc_w);
DECLARE_WRITE8_MEMBER(sraider_io_w);
DECLARE_INPUT_CHANGED_MEMBER(left_coin_inserted);
DECLARE_INPUT_CHANGED_MEMBER(right_coin_inserted);
DECLARE_DRIVER_INIT(redclash);
DECLARE_MACHINE_START(sraider);
DECLARE_MACHINE_RESET(sraider);
DECLARE_VIDEO_START(sraider);
DECLARE_PALETTE_INIT(sraider);
DECLARE_MACHINE_START(redclash);
DECLARE_MACHINE_RESET(redclash);
DECLARE_VIDEO_START(redclash);
DECLARE_PALETTE_INIT(redclash);
UINT32 screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void screen_eof_sraider(screen_device &screen, bool state);
void screen_eof_redclash(screen_device &screen, bool state);
DECLARE_WRITE8_MEMBER( redclash_videoram_w );
DECLARE_WRITE8_MEMBER( redclash_gfxbank_w );
DECLARE_WRITE8_MEMBER( redclash_flipscreen_w );
TILE_GET_INFO_MEMBER(get_fg_tile_info);
DECLARE_WRITE8_MEMBER( redclash_star0_w );
DECLARE_WRITE8_MEMBER( redclash_star1_w );
DECLARE_WRITE8_MEMBER( redclash_star2_w );
DECLARE_WRITE8_MEMBER( redclash_star_reset_w );
DECLARE_WRITE8_MEMBER( irqack_w );
/* sraider uses the zerohour star generator board */
void redclash_set_stars_enable(UINT8 on);
void redclash_update_stars_state();
void redclash_set_stars_speed(UINT8 speed);
void redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx);
void redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
void redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect );
};

View File

@ -16704,7 +16704,6 @@ ladybgb2 // bootleg
ladybug // 8110 (c) 1981
ladybugb // bootleg
snapjack // ???? (c)
sraider // ???? (c) 1982 Universal
@source:ladyfrog.cpp
ladyfrog // (c) 1990 Mondial Games
@ -31167,6 +31166,7 @@ redclashk // (c) Kaneko (bootleg?)
zerohour // 8011 (c) Universal
zerohoura // 8011 (c) Universal
zerohouri //
sraider // ???? (c) 1982 Universal
@source:relief.cpp
relief // 136093 (c) 1992

View File

@ -31,7 +31,7 @@
***************************************************************************/
static void palette_init_common( palette_device &palette, const UINT8 *color_prom,
void ladybug_state::palette_init_common( palette_device &palette, const UINT8 *color_prom,
int r_bit0, int r_bit1, int g_bit0, int g_bit1, int b_bit0, int b_bit1 )
{
static const int resistances[2] = { 470, 220 };
@ -98,44 +98,6 @@ PALETTE_INIT_MEMBER(ladybug_state,ladybug)
palette_init_common(palette, color_prom, 0, 5, 2, 6, 4, 7);
}
PALETTE_INIT_MEMBER(ladybug_state,sraider)
{
const UINT8 *color_prom = memregion("proms")->base();
int i;
/* the resistor net may be probably different than Lady Bug */
palette_init_common(palette, color_prom, 3, 0, 5, 4, 7, 6);
/* star colors */
for (i = 0x20; i < 0x40; i++)
{
int bit0, bit1;
int r, g, b;
/* red component */
bit0 = ((i - 0x20) >> 3) & 0x01;
bit1 = ((i - 0x20) >> 4) & 0x01;
b = 0x47 * bit0 + 0x97 * bit1;
/* green component */
bit0 = ((i - 0x20) >> 1) & 0x01;
bit1 = ((i - 0x20) >> 2) & 0x01;
g = 0x47 * bit0 + 0x97 * bit1;
/* blue component */
bit0 = ((i - 0x20) >> 0) & 0x01;
r = 0x47 * bit0;
palette.set_indirect_color(i, rgb_t(r, g, b));
}
for (i = 0x60; i < 0x80; i++)
palette.set_pen_indirect(i, (i - 0x60) + 0x20);
/* stationary part of grid */
palette.set_pen_indirect(0x81, 0x40);
}
WRITE8_MEMBER(ladybug_state::ladybug_videoram_w)
{
m_videoram[offset] = data;
@ -157,34 +119,6 @@ WRITE8_MEMBER(ladybug_state::ladybug_flipscreen_w)
}
}
WRITE8_MEMBER(ladybug_state::sraider_io_w)
{
// bit7 = flip
// bit6 = grid red
// bit5 = grid green
// bit4 = grid blue
// bit3 = enable stars
// bit210 = stars speed/dir
if (flip_screen() != (data & 0x80))
{
flip_screen_set(data & 0x80);
machine().tilemap().mark_all_dirty();
}
m_grid_color = data & 0x70;
redclash_set_stars_enable((data & 0x08) >> 3);
/*
* There must be a subtle clocking difference between
* Space Raider and the other games using this star generator,
* hence the -1 here
*/
redclash_set_stars_speed((data & 0x07) - 1);
}
TILE_GET_INFO_MEMBER(ladybug_state::get_bg_tile_info)
{
int code = m_videoram[tile_index] + 32 * (m_colorram[tile_index] & 0x08);
@ -212,17 +146,6 @@ VIDEO_START_MEMBER(ladybug_state,ladybug)
m_bg_tilemap->set_transparent_pen(0);
}
VIDEO_START_MEMBER(ladybug_state,sraider)
{
m_grid_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ladybug_state::get_grid_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_grid_tilemap->set_scroll_rows(32);
m_grid_tilemap->set_transparent_pen(0);
m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ladybug_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_scroll_rows(32);
m_bg_tilemap->set_transparent_pen(0);
}
void ladybug_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
UINT8 *spriteram = m_spriteram;
@ -296,66 +219,3 @@ UINT32 ladybug_state::screen_update_ladybug(screen_device &screen, bitmap_ind16
return 0;
}
void ladybug_state::screen_eof_sraider(screen_device &screen, bool state)/* update starfield position */
{
// falling edge
if (!state)
redclash_update_stars_state();
}
UINT32 ladybug_state::screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// this part is boilerplate from ladybug, not sure if hardware does this,
// since it's not used
int offs;
int i;
for (offs = 0; offs < 32; offs++)
{
int sx = offs % 4;
int sy = offs / 4;
if (flip_screen())
m_bg_tilemap->set_scrollx(offs, -m_videoram[32 * sx + sy]);
else
m_bg_tilemap->set_scrollx(offs, m_videoram[32 * sx + sy]);
}
// clear the bg bitmap
bitmap.fill(0, cliprect);
// draw the stars
if (flip_screen())
redclash_draw_stars(bitmap, cliprect, 0x60, 1, 0x27, 0xff);
else
redclash_draw_stars(bitmap, cliprect, 0x60, 1, 0x00, 0xd8);
// draw the gridlines
m_palette->set_indirect_color(0x40, rgb_t(m_grid_color & 0x40 ? 0xff : 0,
m_grid_color & 0x20 ? 0xff : 0,
m_grid_color & 0x10 ? 0xff : 0));
m_grid_tilemap->draw(screen, bitmap, cliprect, 0, flip_screen());
for (i = 0; i < 0x100; i++)
{
if (m_grid_data[i] != 0)
{
UINT8 x = i;
int height = cliprect.max_y - cliprect.min_y + 1;
if (flip_screen())
x = ~x;
bitmap.plot_box(x, cliprect.min_y, 1, height, 0x81);
}
}
// now the chars
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, flip_screen());
// now the sprites
draw_sprites(bitmap, cliprect);
return 0;
}

View File

@ -9,7 +9,8 @@
***************************************************************************/
#include "emu.h"
#include "includes/ladybug.h"
#include "includes/redclash.h"
#include "video/resnet.h"
/***************************************************************************
@ -20,7 +21,7 @@
***************************************************************************/
PALETTE_INIT_MEMBER(ladybug_state,redclash)
PALETTE_INIT_MEMBER(redclash_state,redclash)
{
const UINT8 *color_prom = memregion("proms")->base();
int i;
@ -99,13 +100,52 @@ PALETTE_INIT_MEMBER(ladybug_state,redclash)
palette.set_pen_indirect(i, (i - 0x60) + 0x20);
}
WRITE8_MEMBER( ladybug_state::redclash_videoram_w )
PALETTE_INIT_MEMBER(redclash_state,sraider)
{
const UINT8 *color_prom = memregion("proms")->base();
int i;
/* the resistor net may be probably different than Lady Bug */
palette_init_common(palette, color_prom, 3, 0, 5, 4, 7, 6);
/* star colors */
for (i = 0x20; i < 0x40; i++)
{
int bit0, bit1;
int r, g, b;
/* red component */
bit0 = ((i - 0x20) >> 3) & 0x01;
bit1 = ((i - 0x20) >> 4) & 0x01;
b = 0x47 * bit0 + 0x97 * bit1;
/* green component */
bit0 = ((i - 0x20) >> 1) & 0x01;
bit1 = ((i - 0x20) >> 2) & 0x01;
g = 0x47 * bit0 + 0x97 * bit1;
/* blue component */
bit0 = ((i - 0x20) >> 0) & 0x01;
r = 0x47 * bit0;
palette.set_indirect_color(i, rgb_t(r, g, b));
}
for (i = 0x60; i < 0x80; i++)
palette.set_pen_indirect(i, (i - 0x60) + 0x20);
/* stationary part of grid */
palette.set_pen_indirect(0x81, 0x40);
}
WRITE8_MEMBER( redclash_state::redclash_videoram_w )
{
m_videoram[offset] = data;
m_fg_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER( ladybug_state::redclash_gfxbank_w )
WRITE8_MEMBER( redclash_state::redclash_gfxbank_w )
{
if (m_gfxbank != (data & 0x01))
{
@ -114,7 +154,7 @@ WRITE8_MEMBER( ladybug_state::redclash_gfxbank_w )
}
}
WRITE8_MEMBER( ladybug_state::redclash_flipscreen_w )
WRITE8_MEMBER( redclash_state::redclash_flipscreen_w )
{
flip_screen_set(data & 0x01);
}
@ -130,30 +170,30 @@ star_speed:
6 = backwards medium
7 = backwards fast
*/
WRITE8_MEMBER( ladybug_state::redclash_star0_w )
WRITE8_MEMBER( redclash_state::redclash_star0_w )
{
m_star_speed = (m_star_speed & ~1) | ((data & 1) << 0);
redclash_set_stars_speed(m_star_speed);
}
WRITE8_MEMBER( ladybug_state::redclash_star1_w )
WRITE8_MEMBER( redclash_state::redclash_star1_w )
{
m_star_speed = (m_star_speed & ~2) | ((data & 1) << 1);
redclash_set_stars_speed(m_star_speed);
}
WRITE8_MEMBER( ladybug_state::redclash_star2_w )
WRITE8_MEMBER( redclash_state::redclash_star2_w )
{
m_star_speed = (m_star_speed & ~4) | ((data & 1) << 2);
redclash_set_stars_speed( m_star_speed);
}
WRITE8_MEMBER( ladybug_state::redclash_star_reset_w )
WRITE8_MEMBER( redclash_state::redclash_star_reset_w )
{
redclash_set_stars_enable(1);
}
TILE_GET_INFO_MEMBER(ladybug_state::get_fg_tile_info)
TILE_GET_INFO_MEMBER(redclash_state::get_fg_tile_info)
{
int code = m_videoram[tile_index];
int color = (m_videoram[tile_index] & 0x70) >> 4; // ??
@ -161,13 +201,13 @@ TILE_GET_INFO_MEMBER(ladybug_state::get_fg_tile_info)
SET_TILE_INFO_MEMBER(0, code, color, 0);
}
VIDEO_START_MEMBER(ladybug_state,redclash)
VIDEO_START_MEMBER(redclash_state,redclash)
{
m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ladybug_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(redclash_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
}
void ladybug_state::redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
void redclash_state::redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
UINT8 *spriteram = m_spriteram;
int i, offs;
@ -250,7 +290,7 @@ void ladybug_state::redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle
}
}
void ladybug_state::redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect )
void redclash_state::redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
int offs;
@ -284,7 +324,7 @@ void ladybug_state::redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle
*/
/* This line can reset the LFSR to zero and disables the star generator */
void ladybug_state::redclash_set_stars_enable(UINT8 on)
void redclash_state::redclash_set_stars_enable(UINT8 on)
{
if ((m_stars_enable == 0) && (on == 1))
{
@ -297,7 +337,7 @@ void ladybug_state::redclash_set_stars_enable(UINT8 on)
/* This sets up which starfield to draw and the offset, */
/* To be called from screen_eof_*() */
void ladybug_state::redclash_update_stars_state()
void redclash_state::redclash_update_stars_state()
{
if (m_stars_enable == 0)
return;
@ -328,7 +368,7 @@ void ladybug_state::redclash_update_stars_state()
* 7 right/up fast (+5/2 pix per frame)
*/
void ladybug_state::redclash_set_stars_speed(UINT8 speed )
void redclash_state::redclash_set_stars_speed(UINT8 speed )
{
m_stars_speed = speed;
}
@ -338,7 +378,7 @@ void ladybug_state::redclash_set_stars_speed(UINT8 speed )
/* Space Raider doesn't use the Va bit, and it is also set up to */
/* window the stars to a certain x range */
void ladybug_state::redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx )
void redclash_state::redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx )
{
int i;
UINT8 tempbit, feedback, star_color, xloc, yloc;
@ -395,14 +435,14 @@ void ladybug_state::redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &c
}
}
void ladybug_state::screen_eof_redclash(screen_device &screen, bool state)
void redclash_state::screen_eof_redclash(screen_device &screen, bool state)
{
// falling edge
if (!state)
redclash_update_stars_state();
}
UINT32 ladybug_state::screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
UINT32 redclash_state::screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_palette->black_pen(), cliprect);
redclash_draw_stars(bitmap, cliprect, 0x60, 0, 0x00, 0xff);
@ -411,3 +451,106 @@ UINT32 ladybug_state::screen_update_redclash(screen_device &screen, bitmap_ind16
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
WRITE8_MEMBER(redclash_state::sraider_io_w)
{
// bit7 = flip
// bit6 = grid red
// bit5 = grid green
// bit4 = grid blue
// bit3 = enable stars
// bit210 = stars speed/dir
if (flip_screen() != (data & 0x80))
{
flip_screen_set(data & 0x80);
machine().tilemap().mark_all_dirty();
}
m_grid_color = data & 0x70;
redclash_set_stars_enable((data & 0x08) >> 3);
/*
* There must be a subtle clocking difference between
* Space Raider and the other games using this star generator,
* hence the -1 here
*/
redclash_set_stars_speed((data & 0x07) - 1);
}
VIDEO_START_MEMBER(redclash_state,sraider)
{
m_grid_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(redclash_state::get_grid_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_grid_tilemap->set_scroll_rows(32);
m_grid_tilemap->set_transparent_pen(0);
m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(redclash_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_scroll_rows(32);
m_bg_tilemap->set_transparent_pen(0);
}
void redclash_state::screen_eof_sraider(screen_device &screen, bool state)/* update starfield position */
{
// falling edge
if (!state)
redclash_update_stars_state();
}
UINT32 redclash_state::screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// this part is boilerplate from ladybug, not sure if hardware does this,
// since it's not used
int offs;
int i;
for (offs = 0; offs < 32; offs++)
{
int sx = offs % 4;
int sy = offs / 4;
if (flip_screen())
m_bg_tilemap->set_scrollx(offs, -m_videoram[32 * sx + sy]);
else
m_bg_tilemap->set_scrollx(offs, m_videoram[32 * sx + sy]);
}
// clear the bg bitmap
bitmap.fill(0, cliprect);
// draw the stars
if (flip_screen())
redclash_draw_stars(bitmap, cliprect, 0x60, 1, 0x27, 0xff);
else
redclash_draw_stars(bitmap, cliprect, 0x60, 1, 0x00, 0xd8);
// draw the gridlines
m_palette->set_indirect_color(0x40, rgb_t(m_grid_color & 0x40 ? 0xff : 0,
m_grid_color & 0x20 ? 0xff : 0,
m_grid_color & 0x10 ? 0xff : 0));
m_grid_tilemap->draw(screen, bitmap, cliprect, 0, flip_screen());
for (i = 0; i < 0x100; i++)
{
if (m_grid_data[i] != 0)
{
UINT8 x = i;
int height = cliprect.max_y - cliprect.min_y + 1;
if (flip_screen())
x = ~x;
bitmap.plot_box(x, cliprect.min_y, 1, height, 0x81);
}
}
// now the chars
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, flip_screen());
// now the sprites
draw_sprites(bitmap, cliprect);
return 0;
}