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subsino2: update notes
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@ -32,6 +32,11 @@ Year Game CPU Sound Custom
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** SS9689 6433044A22F
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*** SP006 6433044A65F
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All other large QFPs are gate arrays. Die labels below:
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- SS9601: (M) NEC, 65650-302
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- SS9802/SS9803: (C) (M) 1993 Goldstar, 8406, GVC10032
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- SS9904: (C) (M) 1997?, LG SEMICON, GVS693Q5
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Graphics for the H8-based games are stored in either four socketed DIP28 8-bit EPROMs, two socketed DIP40 16-bit EPROMs or one
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surface-mounted SSOP70 32-bit ROM. Later H8-based PCBs have a custom QFP device labeled "SG 003" instead of the off-the-shelf
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RAMDAC.
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@ -44,7 +49,7 @@ TODO:
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- xtrain: it runs faster than a video from the real thing. It doesn't use vblank irqs (but reads the vblank bit).
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- mtrain: implement hopper.
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- xplan: starts with 4 credits, no controls to move the aircraft
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- which PCBs have the newer SP006 H8 instead of SS9689?
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- which PCBs have the newer SP006 H8 instead of SS9689? is it the ones with a SG 003?
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Protection seems to work the same way on every game in this driver, using a bitbanged Dallas 1-Wire EEPROM. First a Read ROM
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command is issued, and only the first 8 bits returned are examined to determine whether they match the expected device code (0x14).
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