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https://github.com/holub/mame
synced 2025-05-22 13:48:55 +03:00
New clones added as GAME_NOT_WORKING
------------------------------------ Ninja Baseball Bat Man II (bootleg/hack) [Smitdogg, The Dumping Union, David Haywood]
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478a1bdaad
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8fd763c188
@ -237,14 +237,14 @@ static TIMER_DEVICE_CALLBACK( m92_scanline_interrupt )
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if (scanline == state->m_raster_irq_position)
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{
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machine.primary_screen->update_partial(scanline);
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cputag_set_input_line_and_vector(machine, "maincpu", 0, HOLD_LINE, M92_IRQ_2);
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device_set_input_line_and_vector(state->m_maincpu, 0, HOLD_LINE, M92_IRQ_2);
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}
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/* VBLANK interrupt */
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else if (scanline == machine.primary_screen->visible_area().max_y + 1)
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{
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machine.primary_screen->update_partial(scanline);
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cputag_set_input_line_and_vector(machine, "maincpu", 0, HOLD_LINE, M92_IRQ_0);
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device_set_input_line_and_vector(state->m_maincpu, 0, HOLD_LINE, M92_IRQ_0);
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}
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}
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@ -296,7 +296,9 @@ CUSTOM_INPUT_MEMBER(m92_state::m92_sprite_busy_r)
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WRITE16_MEMBER(m92_state::m92_soundlatch_w)
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{
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cputag_set_input_line(machine(), "soundcpu", NEC_INPUT_LINE_INTP1, ASSERT_LINE);
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if (m_soundcpu)
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device_set_input_line(m_soundcpu, NEC_INPUT_LINE_INTP1, ASSERT_LINE);
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soundlatch_byte_w(space, 0, data & 0xff);
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}
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@ -308,24 +310,29 @@ READ16_MEMBER(m92_state::m92_sound_status_r)
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READ16_MEMBER(m92_state::m92_soundlatch_r)
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{
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cputag_set_input_line(machine(), "soundcpu", NEC_INPUT_LINE_INTP1, CLEAR_LINE);
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if (m_soundcpu)
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device_set_input_line(m_soundcpu, NEC_INPUT_LINE_INTP1, CLEAR_LINE);
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return soundlatch_byte_r(space, offset) | 0xff00;
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}
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WRITE16_MEMBER(m92_state::m92_sound_irq_ack_w)
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{
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cputag_set_input_line(machine(), "soundcpu", NEC_INPUT_LINE_INTP1, CLEAR_LINE);
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if (m_soundcpu)
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device_set_input_line(m_soundcpu, NEC_INPUT_LINE_INTP1, CLEAR_LINE);
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}
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WRITE16_MEMBER(m92_state::m92_sound_status_w)
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{
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COMBINE_DATA(&m_sound_status);
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cputag_set_input_line_and_vector(machine(), "maincpu", 0, HOLD_LINE, M92_IRQ_3);
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device_set_input_line_and_vector(m_maincpu, 0, HOLD_LINE, M92_IRQ_3);
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}
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WRITE16_MEMBER(m92_state::m92_sound_reset_w)
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{
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cputag_set_input_line(machine(), "soundcpu", INPUT_LINE_RESET, (data) ? CLEAR_LINE : ASSERT_LINE);
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if (m_soundcpu)
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device_set_input_line(m_soundcpu, INPUT_LINE_RESET, (data) ? CLEAR_LINE : ASSERT_LINE);
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}
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/*****************************************************************************/
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@ -868,16 +875,48 @@ static GFXDECODE_START( m92 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 128 )
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GFXDECODE_END
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static GFXDECODE_START( 2 )
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static GFXDECODE_START( psoldier )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 128 )
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GFXDECODE_ENTRY( "gfx2", 0, spritelayout2, 0, 128 )
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GFXDECODE_END
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static const gfx_layout bootleg_charlayout =
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{
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8,8,
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RGN_FRAC(1,1),
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4,
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{ 24,16,8,0 },
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{ 0,1,2,3,4,5,6,7 },
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{ STEP8(0,32) },
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8*32
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};
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static const gfx_layout bootleg_spritelayout =
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{
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16,16,
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RGN_FRAC(1,1),
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4,
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{ 48,32,16,0 },
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{ 8,9,10,11,12,13,14,15,0,1,2,3,4,5,6,7 },
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{ STEP16(0,64) },
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1024
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};
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static GFXDECODE_START( bootleg )
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GFXDECODE_ENTRY( "gfx1", 0, bootleg_charlayout, 0x400, 128 )
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GFXDECODE_ENTRY( "gfx2", 0, bootleg_spritelayout, 0x400, 128 )
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GFXDECODE_END
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/***************************************************************************/
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static void sound_irq(device_t *device, int state)
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static void sound_irq(device_t *device, int pinstate)
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{
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cputag_set_input_line(device->machine(), "soundcpu", NEC_INPUT_LINE_INTP0, state ? ASSERT_LINE : CLEAR_LINE);
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m92_state *state = device->machine().driver_data<m92_state>();
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device_set_input_line(state->m_soundcpu, NEC_INPUT_LINE_INTP0, pinstate ? ASSERT_LINE : CLEAR_LINE);
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}
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static const ym2151_interface ym2151_config =
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@ -891,7 +930,7 @@ void m92_sprite_interrupt(running_machine &machine)
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{
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m92_state *state = machine.driver_data<m92_state>();
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cputag_set_input_line_and_vector(machine, "maincpu", 0, HOLD_LINE, M92_IRQ_1);
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device_set_input_line_and_vector(state->m_maincpu, 0, HOLD_LINE, M92_IRQ_1);
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}
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static MACHINE_CONFIG_START( m92, m92_state )
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@ -1037,13 +1076,24 @@ static MACHINE_CONFIG_DERIVED( nbbatman, m92 )
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MCFG_CPU_CONFIG(nbbatman_config)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( nbbatman2bl, m92 )
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MCFG_DEVICE_REMOVE("soundcpu")
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MCFG_DEVICE_REMOVE("ymsnd")
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MCFG_DEVICE_REMOVE("irem")
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MCFG_GFXDECODE(bootleg)
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/* 8951 MCU as sound CPU */
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/* OKI6295 (AD-65) as sound */
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MACHINE_CONFIG_END
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static const nec_config psoldier_config ={ psoldier_decryption_table, };
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static MACHINE_CONFIG_DERIVED( psoldier, m92 )
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MCFG_CPU_MODIFY("soundcpu")
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MCFG_CPU_CONFIG(psoldier_config)
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/* video hardware */
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MCFG_GFXDECODE(2)
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MCFG_GFXDECODE(psoldier)
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MACHINE_CONFIG_END
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static const nec_config dsoccr94_config ={ dsoccr94_decryption_table, };
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@ -1051,7 +1101,7 @@ static MACHINE_CONFIG_DERIVED( dsoccr94j, m92 )
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MCFG_CPU_MODIFY("soundcpu")
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MCFG_CPU_CONFIG(dsoccr94_config)
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/* video hardware */
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MCFG_GFXDECODE(2)
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MCFG_GFXDECODE(psoldier)
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MACHINE_CONFIG_END
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static const nec_config gunforc2_config ={ lethalth_decryption_table, };
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@ -1936,6 +1986,24 @@ ROM_START( leaguemn )
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ROM_LOAD( "lh534k0k.8", 0x000000, 0x080000, CRC(735e6380) SHA1(bf019815e579ef2393c00869f101a01f746e04d6) )
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ROM_END
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ROM_START( nbbatman2bl )
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ROM_REGION( 0x100000, "maincpu", 0 )
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ROM_LOAD( "1.sys_rom", 0x000000, 0x100000, CRC(88526580) SHA1(175ec535d1d4641b3057afd1979b18148060f397) )
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ROM_REGION( 0x20000, "mcu", 0 )
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ROM_LOAD( "at89c4051-24pc.mcu", 0x00000, 0x04000, NO_DUMP )
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ROM_REGION( 0x200000, "gfx1", 0 ) /* Tiles */
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ROM_LOAD( "4.bg_rom1", 0x100000, 0x100000, BAD_DUMP CRC(c78cd3e9) SHA1(f484399000ac604370998d11ee9e9501b8a09f1e) ) // half size, 1st half missing
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ROM_REGION( 0x400000, "gfx2", 0 ) /* Sprites */
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ROM_LOAD( "2.obj_rom1", 0x000000, 0x200000, BAD_DUMP CRC(2bd35975) SHA1(9e2e2be727a24943c056acb3e2f453b3b7328c76) ) // half size, 2nd half missing
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ROM_REGION( 0x200000, "irem", 0 )
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ROM_LOAD( "3.sou_rom", 0x000000, 0x100000, CRC(776ed65d) SHA1(0e3321c024a62fc48aa5541215af8af14c95ccc6) ) // looped music samples for OKI, don't know if it's the right size, so marking as bad as a precaution
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ROM_END
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ROM_START( ssoldier )
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ROM_REGION( 0x100000, "maincpu", 0 )
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ROM_LOAD16_BYTE( "f3-h0-h.bin", 0x000001, 0x040000, CRC(b63fb9da) SHA1(429beb7ebc98815809fdd0ff69fcb4a14e1d8a14) )
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@ -2191,6 +2259,7 @@ GAME( 1993, kaiteids, inthunt, inthunt, inthunt, m92, ROT0, "Irem
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GAME( 1993, nbbatman, 0, nbbatman, nbbatman, m92_bank, ROT0, "Irem", "Ninja Baseball Bat Man (World)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, nbbatmanu,nbbatman, nbbatman, nbbatman, m92_bank, ROT0, "Irem America", "Ninja Baseball Bat Man (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, leaguemn, nbbatman, nbbatman, nbbatman, m92_bank, ROT0, "Irem", "Yakyuu Kakutou League-Man (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, nbbatman2bl,nbbatman,nbbatman2bl, nbbatman, m92_bank, ROT0, "bootleg", "Ninja Baseball Bat Man II (bootleg/hack)", GAME_NO_SOUND | GAME_NOT_WORKING ) // different sprite system, MCU as soundcpu, OKI samples for music/sound
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GAME( 1993, ssoldier, 0, psoldier, psoldier, m92_alt, ROT0, "Irem America", "Superior Soldiers (US)", GAME_SUPPORTS_SAVE )
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GAME( 1993, psoldier, ssoldier, psoldier, psoldier, m92_alt, ROT0, "Irem", "Perfect Soldiers (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1994, dsoccr94j,dsoccr94, dsoccr94j, dsoccr94j,m92_bank, ROT0, "Irem", "Dream Soccer '94 (Japan, M92 hardware)", GAME_SUPPORTS_SAVE )
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@ -21,11 +21,16 @@ public:
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: driver_device(mconfig, type, tag),
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m_spriteram(*this, "spriteram"),
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m_vram_data(*this, "vram_data"),
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m_spritecontrol(*this, "spritecontrol") { }
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m_spritecontrol(*this, "spritecontrol"),
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m_maincpu(*this, "maincpu"),
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m_soundcpu(*this, "soundcpu")
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{ }
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required_device<buffered_spriteram16_device> m_spriteram;
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required_shared_ptr<UINT16> m_vram_data;
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required_shared_ptr<UINT16> m_spritecontrol;
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required_device<cpu_device> m_maincpu;
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optional_device<cpu_device> m_soundcpu;
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UINT16 m_sound_status;
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UINT8 m_irq_vectorbase;
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@ -1744,6 +1744,7 @@ inthuntu // (c) 1993 Irem (US)
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kaiteids // (c) 1993 Irem (Japan)
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nbbatman // (c) 1993 Irem (World)
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nbbatmanu // (c) 1993 Irem America (US)
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nbbatman2bl // bootleg
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leaguemn // (c) 1993 Irem (Japan)
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ssoldier // (c) 1993 Irem America (US)
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psoldier // (c) 1993 Irem (Japan)
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