new Raiden Fighters 2 clone

New Clone Added
---------------------------------------------
Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [IronGiant]
This commit is contained in:
briantro 2016-07-16 15:25:18 -05:00
parent 305118f6b8
commit 90211b7e90
2 changed files with 39 additions and 1 deletions

View File

@ -3318,6 +3318,42 @@ ROM_START( rdft2ja ) /* SPI Cart, Japan */
ROM_LOAD("flash0_blank_region01.u1053", 0x000000, 0x100000, CRC(7ae7ab76) SHA1(a2b196f470bf64af94002fc4e2640fadad00418f) )
ROM_END
ROM_START( rdft2jb ) /* SPI Cart, Japan */
ROM_REGION32_LE( 0x200000, "maincpu", 0 ) /* i386 program */
ROM_LOAD32_BYTE("prg0.rom", 0x000000, 0x80000, CRC(fc42cab8) SHA1(2e33fc8d77fdc4ee58e93fc191d12f2fe9cc3c65) )
ROM_LOAD32_BYTE("prg0.rom", 0x000001, 0x80000, CRC(a0f09dc5) SHA1(e8ad20be1f04752b0884571384d4490813ed82d9) )
ROM_LOAD32_BYTE("prg0.rom", 0x000002, 0x80000, CRC(368580e0) SHA1(184036a0cbddbf79b62e388b93cb93b885faee88) )
ROM_LOAD32_BYTE("prg0.rom", 0x000003, 0x80000, CRC(7ad45c01) SHA1(d782057658dd000c1cf0a4726a6ed821e6f2be67) )
ROM_REGION( 0x40000, "audiocpu", ROMREGION_ERASE00 ) /* 256K RAM, ROM from Z80 point-of-view */
ROM_REGION( 0x30000, "gfx1", ROMREGION_ERASEFF ) /* text layer roms */
ROM_LOAD24_BYTE("rf2_5.bin", 0x000001, 0x10000, CRC(377cac2f) SHA1(f7c9323d79b77f6c8c02ba2c6cdca127d6e5cb5c) )
ROM_LOAD24_BYTE("rf2_6.bin", 0x000000, 0x10000, CRC(42bd5372) SHA1(c38df85b25070db9640eac541f71c0511bab0c98) )
ROM_LOAD24_BYTE("rf2_7.bin", 0x000002, 0x10000, CRC(1efaac7e) SHA1(8252af56dcb7a6306dc3422070176778e3c511c2) )
ROM_REGION( 0xc00000, "gfx2", ROMREGION_ERASEFF ) /* background layer roms */
ROM_LOAD24_WORD("bg-1d.u0535", 0x000000, 0x400000, CRC(6143f576) SHA1(c034923d0663d9ef24357a03098b8cb81dbab9f8) )
ROM_LOAD24_BYTE("bg-1p.u0537", 0x000002, 0x200000, CRC(55e64ef7) SHA1(aae991268948d07342ee8ba1b3761bd180aab8ec) )
ROM_LOAD24_WORD("bg-2d.u0536", 0x600000, 0x400000, CRC(c607a444) SHA1(dc1aa96a42e9394ca6036359670a4ec6f830c96d) )
ROM_LOAD24_BYTE("bg-2p.u0538", 0x600002, 0x200000, CRC(f0830248) SHA1(6075df96b49e70d2243fef691e096119e7a4d044) )
ROM_REGION( 0x1200000, "gfx3", 0 ) /* sprites */
ROM_LOAD("obj3.u0434", 0x0000000, 0x400000, CRC(e08f42dc) SHA1(5188d71d4355eaf43ea8893b4cfc4fe80cc24f41) )
ROM_LOAD("obj3b.u0433", 0x0400000, 0x200000, CRC(1b6a523c) SHA1(99a420dbc8e22e7832ccda7cec9fa661a2a2687a) )
ROM_LOAD("obj2.u0431", 0x0600000, 0x400000, CRC(7aeadd8e) SHA1(47103c0579240c5b1add4d0b164eaf76f5fa97f0) )
ROM_LOAD("obj2b.u0432", 0x0a00000, 0x200000, CRC(5d790a5d) SHA1(1ed5d4ad4c9a7e505ce35dcc90d184c26ce891dc) )
ROM_LOAD("obj1.u0429", 0x0c00000, 0x400000, CRC(c2c50f02) SHA1(b81397b5800c6d49f58b7ac7ff6eac56da3c5257) )
ROM_LOAD("obj1b.u0430", 0x1000000, 0x200000, CRC(5259321f) SHA1(3c70c1147e49f81371d0f60f7108d9718d56faf4) )
ROM_REGION32_LE( 0xa00000, "sound01", ROMREGION_ERASE00 ) /* sound roms */
ROM_LOAD32_WORD("pcm.u0217", 0x000000, 0x100000, CRC(2edc30b5) SHA1(c25d690d633657fc3687636b9070f36bd305ae06) )
ROM_CONTINUE( 0x400000, 0x100000 )
ROM_LOAD32_BYTE("sound1.u0222", 0x800000, 0x080000, CRC(b7bd3703) SHA1(6427a7e6de10d6743d6e64b984a1d1c647f5643a) )
ROM_REGION( 0x100000, "soundflash1", 0 ) /* on SPI motherboard */
ROM_LOAD("flash0_blank_region01.u1053", 0x000000, 0x100000, CRC(7ae7ab76) SHA1(a2b196f470bf64af94002fc4e2640fadad00418f) )
ROM_END
ROM_START( rdft2it ) /* SPI Cart, Italy */
ROM_REGION32_LE( 0x200000, "maincpu", 0 ) /* i386 program */
@ -3935,7 +3971,8 @@ GAME( 1997, rdft2a, rdft2, rdft2, spi_2button, seibuspi_state, rdft2,
GAME( 1997, rdft2ja, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
GAME( 1997, rdft2aa, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters 2 - Operation Hell Dive (Korea)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
GAME( 1997, rdft2it, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Italy)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
// these 2 are both unique
// these are unique
GAME( 1997, rdft2jb, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 3)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
GAME( 1997, rdft2t, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Taiwan)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
GAME( 1997, rdft2u, rdft2, rdft2, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters 2 - Operation Hell Dive (US)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )

View File

@ -32612,6 +32612,7 @@ rdft2aa // (c) 1997 Seibu Kaihatsu (Dream Island license
rdft2it // (c) 1997 Seibu Kaihatsu
rdft2j // (c) 1997 Seibu Kaihatsu
rdft2ja // (c) 1997 Seibu Kaihatsu
rdft2jb // (c) 1997 Seibu Kaihatsu
rdft2t // (c) 1997 Seibu Kaihatsu
rdft2u // (c) 1997 Seibu Kaihatsu (Fabtek license)
rdft2us // (c) 1997 Seibu Kaihatsu (Fabtek license)