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galaxian.c (froggermc): fixed MT00100 (nw)
sound doesn't cut off anymore after starting a game, but it surely isn't perfect. Should be checked against 0.37b15 if there's another regression or if it was this way even then.
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@ -5758,7 +5758,18 @@ void galaxian_state::decode_frogger_sound()
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UINT32 offs;
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/* the first ROM of the sound CPU has data lines D0 and D1 swapped */
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for (offs = 0; offs < 0x0800; offs++)
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for (offs = 0; offs < 0x800; offs++)
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rombase[offs] = BITSWAP8(rombase[offs], 7,6,5,4,3,2,0,1);
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}
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// froggrmc has a bigger first ROM of the sound CPU, thus a different decode
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void galaxian_state::decode_froggermc_sound()
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{
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UINT8 *rombase = memregion("audiocpu")->base();
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UINT32 offs;
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/* the first ROM of the sound CPU has data lines D0 and D1 swapped */
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for (offs = 0; offs < 0x1000; offs++)
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rombase[offs] = BITSWAP8(rombase[offs], 7,6,5,4,3,2,0,1);
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}
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@ -6592,7 +6603,7 @@ DRIVER_INIT_MEMBER(galaxian_state,froggrmc)
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space.install_ram(0x8000, 0x87ff);
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/* decrypt */
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decode_frogger_sound();
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decode_froggermc_sound();
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}
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@ -313,6 +313,7 @@ public:
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void decode_checkman();
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void decode_dingoe();
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void decode_frogger_sound();
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void decode_froggermc_sound();
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void decode_frogger_gfx();
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void decode_anteater_gfx();
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void decode_losttomb_gfx();
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