diff --git a/src/mame/drivers/coolridr.c b/src/mame/drivers/coolridr.c index b49a5efc1e7..2e2bb389bad 100644 --- a/src/mame/drivers/coolridr.c +++ b/src/mame/drivers/coolridr.c @@ -22,11 +22,9 @@ Sega 1994 This game runs on SYSTEM-H1 hardware. Only one known game exists on this PCB and this is it. The hardware seems overly complex for a 2D bike -racing game? This might have been an experimental design transitioning -between Model 1 and Model 2 or a step up from ST-V's 2D to pseudo 3D/2.5D? -The design of the PCB is very similar to vanilla Model 2 +racing game? The design of the PCB is very similar to vanilla Model 2 (i.e. Daytona etc). However instead of fully custom-badged chips, -many of the custom chips are off-the-shelf Hitachi gate-arrays. +many of the custom chips are off-the-shelf Hitachi/Toshiba gate-arrays. PCB Layouts @@ -60,7 +58,8 @@ Notes: JP9 set to 1-2 JP10-12 open (no jumpers) but JP12 pin 2 tied to JP10 pin 1 IC* - IC29-IC32 are 27C4002 EPROM - All other ROMs are 42 pin DIP 16M mask ROM + IC1-IC10 are DIP42 32M mask ROM + IC11-IC18 are DIP42 16M mask ROM SYSTEM-H1 COMMUNICATION-BD @@ -70,7 +69,7 @@ SYSTEM-H1 COMMUNICATION-BD | CN2 | | 74F74 74F245 MB84256 | | 74F373 74F245 MB84256 | -|MB89273A CN1 | +|MB89237A CN1 | | | | 74F138 74F04 74F125 | | | @@ -84,10 +83,14 @@ SYSTEM-H1 COMMUNICATION-BD | LED CN3 | |----------------------------------| Notes: (All IC's shown) - CN1/2 - Connectors joining to CPU board - CN3 - Connector joining to Filter board - RX/TX - Optical cable connections for network (not used) - JP* - 3x 2-pin jumpers. JP1 shorted, other jumpers open + CN1/2 - Connectors joining to CPU board + CN3 - Connector joining to Filter board + RX/TX - Optical cable connections for network (not used) + JP* - 3x 2-pin jumpers. JP1 shorted, other jumpers open + MB84256 - Fujitsu MB84256 32k x8 SRAM (NDIP28) + MB89374 - Fujitsu MB89374 Data Link Controller (SDIP42) + MB89237A- Fujitsu MB89237A 8-Bit Proprietary Microcontroller (?) (DIP40) + SN75179 - Texas Instruments SN75179 Differential Driver and Receiver Pair (DIP8) SYSTEM-H1 CPU BD @@ -197,7 +200,7 @@ Notes: M5M411860 - Mitsubishi M5M411860TP435SF00-7 DRAM with fast page mode, 64k-words x 18 bits per word (maybe?) (TSOP42) TC55328 - Toshiba TC55328AJ-15 32k x8 SRAM (SOJ24) PAL1 - GAL16V8B also marked '315-5803' (DIP20) - PAL2 - GAL16V8B also marked '315-5804' (DIP20) + PAL2 - GAL16V8B also marked '315-5864' (DIP20) Sega Custom - 315-5648 (QFP64, x4) 315-5691 also marked 'HG62S0791R17F' (QFP208) 315-5692 also marked 'HG51B152FD' (QFP256) @@ -212,7 +215,21 @@ Notes: Note: This hardware appears to have been designed as a test-bed for a new RLE based compression system used by the zooming sprites. It is possible that Sega planned on using this for ST-V, but - decided against it. However, it pre-dates ST-V & Saturn and fits between System 32 and ST-V. + decided against it. Video/CPU part numbers give an interesting insight, since video hardware # + sits between Model 1 & Model 2. + + Year on + System PCB PCB # PALs + --------------------------------------------------------- + System32 1990 837-7428 315-5441 315-5442 + SysMulti32 1992 837-8676 315-5596 + Model 1 1992 837-8886 315-5546 315-5483 315-5484 + Model 2 1994 837-10071 315-5737 315-5741 + Model 2A 1994 837-10848 315-5737 315-5815 + STV 1994 837-10934 315-5833 + + H1 (CPU) 1994 837-10389 315-5800 315-5801 315-5802 + H1 (Video) 1994 837-9621 315-5803 315-5864 ******************************************************************************************************/