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https://github.com/holub/mame
synced 2025-06-23 21:06:38 +03:00
subroc3d: put score panel view in a collection
This commit is contained in:
parent
2bc32a86b6
commit
9088d377e7
@ -5,11 +5,11 @@ license:CC0-1.0
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<mamelayout version="2">
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<mamelayout version="2">
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<element name="digit" defstate="0">
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<element name="digit" defstate="0">
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<led7seg>
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<led7seg>
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<color red="1.0" green="0.3" blue="0.0" />
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<color red="1.0" green="0.1" blue="0.15" />
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</led7seg>
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</led7seg>
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</element>
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</element>
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<view name="Simple LEDs">
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<view name="Score Panel">
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<bounds left="-59" top="0" right="330" bottom="248" />
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<bounds left="-59" top="0" right="330" bottom="248" />
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<screen index="0">
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<screen index="0">
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@ -6,9 +6,11 @@ license:CC0-1.0
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<!-- define elements -->
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<!-- define elements -->
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<element name="nothing"><rect><color alpha="0" /></rect></element>
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<element name="digit" defstate="0">
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<element name="digit" defstate="0">
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<led7seg>
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<led7seg>
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<color red="1.0" green="0.3" blue="0.0" />
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<color red="1.0" green="0.1" blue="0.15" />
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</led7seg>
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</led7seg>
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</element>
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</element>
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@ -20,14 +22,11 @@ license:CC0-1.0
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</element>
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</element>
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<!-- build screen -->
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<!-- score panel -->
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<view name="Simple LEDs">
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<group name="panel">
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<bounds left="0" top="-0.472" right="4" bottom="3" />
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<bounds left="0" top="-0.472" right="4" bottom="0" />
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<element ref="nothing"><bounds x="0" y="-0.472" width="4" height="0.1" /></element>
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<element name="digit4" ref="digit">
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<element name="digit4" ref="digit">
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<bounds left="0.166" top="-0.336" right="0.300" bottom="-0.136" />
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<bounds left="0.166" top="-0.336" right="0.300" bottom="-0.136" />
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@ -104,6 +103,17 @@ license:CC0-1.0
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<element name="digit19" ref="digit">
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<element name="digit19" ref="digit">
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<bounds left="3.770" top="-0.306" right="3.870" bottom="-0.136" />
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<bounds left="3.770" top="-0.306" right="3.870" bottom="-0.136" />
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</element>
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</element>
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</group>
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<!-- build screen -->
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<view name="3D Scope Off">
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<screen index="0"><bounds left="0" top="0" right="4" bottom="3" /></screen>
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<collection name="Score Panel">
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<group ref="panel"><bounds x="0" y="-0.472" width="4" height="0.472" /></group>
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</collection>
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</view>
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</view>
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<!-- for the 3D Scope views, enable stereoscopic 3D DIP switch first -->
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<!-- for the 3D Scope views, enable stereoscopic 3D DIP switch first -->
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@ -115,6 +125,11 @@ license:CC0-1.0
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<screen index="0"><bounds left="4.03" top="0" right="8.03" bottom="3" /></screen>
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<screen index="0"><bounds left="4.03" top="0" right="8.03" bottom="3" /></screen>
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<element name="shutter" ref="shutter2"><bounds left="4.03" top="0" right="8.03" bottom="3" /></element>
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<element name="shutter" ref="shutter2"><bounds left="4.03" top="0" right="8.03" bottom="3" /></element>
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<collection name="Score Panel">
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<group ref="panel"><bounds x="0" y="-0.472" width="4" height="0.472" /></group>
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<group ref="panel"><bounds x="4.03" y="-0.472" width="4" height="0.472" /></group>
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</collection>
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</view>
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</view>
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<view name="3D Scope Cross View">
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<view name="3D Scope Cross View">
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@ -124,16 +139,29 @@ license:CC0-1.0
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<screen index="0"><bounds left="4.03" top="0" right="8.03" bottom="3" /></screen>
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<screen index="0"><bounds left="4.03" top="0" right="8.03" bottom="3" /></screen>
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<element name="shutter" ref="shutter1"><bounds left="4.03" top="0" right="8.03" bottom="3" /></element>
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<element name="shutter" ref="shutter1"><bounds left="4.03" top="0" right="8.03" bottom="3" /></element>
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<collection name="Score Panel">
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<group ref="panel"><bounds x="0" y="-0.472" width="4" height="0.472" /></group>
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<group ref="panel"><bounds x="4.03" y="-0.472" width="4" height="0.472" /></group>
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</collection>
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</view>
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</view>
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<view name="3D Scope Left">
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<view name="3D Scope Left">
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<screen index="0"><bounds left="0" top="0" right="4" bottom="3" /></screen>
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<screen index="0"><bounds left="0" top="0" right="4" bottom="3" /></screen>
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<element name="shutter" ref="shutter1"><bounds left="0" top="0" right="4" bottom="3" /></element>
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<element name="shutter" ref="shutter1"><bounds left="0" top="0" right="4" bottom="3" /></element>
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<collection name="Score Panel">
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<group ref="panel"><bounds x="0" y="-0.472" width="4" height="0.472" /></group>
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</collection>
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</view>
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</view>
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<view name="3D Scope Right">
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<view name="3D Scope Right">
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<screen index="0"><bounds left="0" top="0" right="4" bottom="3" /></screen>
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<screen index="0"><bounds left="0" top="0" right="4" bottom="3" /></screen>
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<element name="shutter" ref="shutter2"><bounds left="0" top="0" right="4" bottom="3" /></element>
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<element name="shutter" ref="shutter2"><bounds left="0" top="0" right="4" bottom="3" /></element>
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<collection name="Score Panel">
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<group ref="panel"><bounds x="0" y="-0.472" width="4" height="0.472" /></group>
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</collection>
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</view>
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</view>
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</mamelayout>
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</mamelayout>
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@ -5,7 +5,7 @@ license:CC0-1.0
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<mamelayout version="2">
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<mamelayout version="2">
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<element name="digit" defstate="0">
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<element name="digit" defstate="0">
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<led7seg>
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<led7seg>
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<color red="1.0" green="0.3" blue="0.0" />
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<color red="1.0" green="0.1" blue="0.15" />
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</led7seg>
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</led7seg>
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</element>
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</element>
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@ -1113,8 +1113,8 @@ ROM_END
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*
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*
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*************************************/
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*************************************/
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// year rom parent machine inp state init
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// year rom parent machine inp state init
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GAME( 1984, tubep, 0, tubep, tubep, tubep_state, empty_init, ROT0, "Nichibutsu / Fujitek", "Tube Panic", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1984, tubep, 0, tubep, tubep, tubep_state, empty_init, ROT0, "Nichibutsu / Fujitek", "Tube Panic", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1984, tubepb, tubep, tubepb, tubepb, tubep_state, empty_init, ROT0, "bootleg", "Tube Panic (bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1984, tubepb, tubep, tubepb, tubepb, tubep_state, empty_init, ROT0, "bootleg", "Tube Panic (bootleg)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1984, rjammer, 0, rjammer, rjammer, rjammer_state, empty_init, ROT0, "Nichibutsu / Alice", "Roller Jammer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1984, rjammer, 0, rjammer, rjammer, rjammer_state, empty_init, ROT0, "Nichibutsu / Alice", "Roller Jammer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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