mirror of
https://github.com/holub/mame
synced 2025-07-05 01:48:29 +03:00
Added dummy license headers for MAME part (nw)
This commit is contained in:
parent
3951e18032
commit
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@ -1,3 +1,5 @@
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// license:???
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// copyright-holders:???
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/* 8080bw.c *******************************************/
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/* 8080bw.c *******************************************/
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#include "emu.h"
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#include "emu.h"
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// license:???
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// copyright-holders:???
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/*****************************************************************************
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/*****************************************************************************
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*
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*
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* Asteroids Analog Sound system interface
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* Asteroids Analog Sound system interface
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Astro Fighter hardware
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Astro Fighter hardware
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\atarifb.c
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audio\atarifb.c
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\avalnche.c
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audio\avalnche.c
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Centuri Aztarac hardware
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Centuri Aztarac hardware
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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Beezer 6522+6840 audio hardware
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Beezer 6522+6840 audio hardware
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "includes/blockade.h"
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#include "includes/blockade.h"
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\bsktball.c
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audio\bsktball.c
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// license:???
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// copyright-holders:???
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// license:???
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// copyright-holders:???
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/*
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/*
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Battlezone sound info, courtesy of Al Kossow:
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Battlezone sound info, courtesy of Al Kossow:
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\canyon.c
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audio\canyon.c
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// license:???
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// copyright-holders:???
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/*****************************************************************************/
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/*****************************************************************************/
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/* */
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/* */
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/* (C) Copyright Peter J.C.Clare */
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/* (C) Copyright Peter J.C.Clare */
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Cinematronics Cosmic Chasm hardware
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Cinematronics Cosmic Chasm hardware
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "sound/ay8910.h"
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#include "sound/ay8910.h"
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#include "audio/cclimber.h"
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#include "audio/cclimber.h"
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "sound/samples.h"
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#include "sound/samples.h"
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#include "includes/circus.h"
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#include "includes/circus.h"
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "sound/discrete.h"
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#include "sound/discrete.h"
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// license:???
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// copyright-holders:???
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/************************************************************************
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/************************************************************************
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* copsnrob Sound System Analog emulation
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* copsnrob Sound System Analog emulation
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* Nov 2010, Derrick Renaud
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* Nov 2010, Derrick Renaud
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Capcom CPS-3 Sound Hardware
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Capcom CPS-3 Sound Hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Capcom CPS-3 Sound Hardware
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Capcom CPS-3 Sound Hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Taito Crazy Balloon hardware
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Taito Crazy Balloon hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Data East Pinball BSMT2000 sound board
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Data East Pinball BSMT2000 sound board
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// license:???
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// copyright-holders:???
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#pragma once
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#pragma once
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#ifndef __DECOBSMT_H__
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#ifndef __DECOBSMT_H__
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// license:???
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// copyright-holders:???
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/*
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/*
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* Depth Charge audio routines
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* Depth Charge audio routines
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*/
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*/
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "cpu/mcs48/mcs48.h"
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#include "cpu/mcs48/mcs48.h"
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#include "sound/nes_apu.h"
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#include "sound/nes_apu.h"
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\dragrace.c
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audio\dragrace.c
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Sega Z80 Digital Sound Board
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Sega Z80 Digital Sound Board
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// license:???
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// copyright-holders:???
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#pragma once
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#pragma once
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#ifndef __DSBZ80_H__
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#ifndef __DSBZ80_H__
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\firetrk.c
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audio\firetrk.c
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// license:???
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// copyright-holders:???
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/* Clarue Flower sound driver.
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/* Clarue Flower sound driver.
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Initial version was based on the Wiping sound driver, which was based on the old namco.c sound driver.
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Initial version was based on the Wiping sound driver, which was based on the old namco.c sound driver.
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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galaga.c
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galaga.c
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Sound handler
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Sound handler
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Galaxian-derived sound hardware
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Galaxian-derived sound hardware
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// license:???
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// copyright-holders:???
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#include "sound/discrete.h"
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#include "sound/discrete.h"
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#define GAL_AUDIO "discrete"
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#define GAL_AUDIO "discrete"
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// license:???
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// copyright-holders:???
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/****************************************************************************
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/****************************************************************************
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*
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*
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* geebee.c
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* geebee.c
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Gomoku sound driver (quick hack of the Wiping sound driver)
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Gomoku sound driver (quick hack of the Wiping sound driver)
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// license:???
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// copyright-holders:???
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/**************************************************************************
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/**************************************************************************
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Gorf/Votrax SC-01 Emulator
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Gorf/Votrax SC-01 Emulator
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "sound/samples.h"
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#include "sound/samples.h"
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#include "includes/gotya.h"
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#include "includes/gotya.h"
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\grchamp.c
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audio\grchamp.c
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// license:???
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// copyright-holders:???
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/* Hyper NeoGeo 64 Audio */
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/* Hyper NeoGeo 64 Audio */
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// uses a V53A ( == V33A with extra peripherals eg. DMA, Timers, MMU giving virtual 24-bit address space etc.)
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// uses a V53A ( == V33A with extra peripherals eg. DMA, Timers, MMU giving virtual 24-bit address space etc.)
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "cpu/m6800/m6800.h"
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#include "cpu/m6800/m6800.h"
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#include "audio/hyprolyb.h"
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#include "audio/hyprolyb.h"
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// license:???
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// copyright-holders:???
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#include "sound/msm5205.h"
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#include "sound/msm5205.h"
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class hyprolyb_adpcm_device : public device_t,
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class hyprolyb_adpcm_device : public device_t,
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// license:???
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// copyright-holders:???
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/*
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/*
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* Invinco sound routines
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* Invinco sound routines
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*/
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*/
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Irem M52/M62 sound hardware
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Irem M52/M62 sound hardware
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// license:???
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// copyright-holders:???
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#include "sound/ay8910.h"
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#include "sound/ay8910.h"
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#include "sound/msm5205.h"
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#include "sound/msm5205.h"
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Atari Return of the Jedi hardware
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Atari Return of the Jedi hardware
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "sound/tms3615.h"
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#include "sound/tms3615.h"
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#include "includes/laserbat.h"
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#include "includes/laserbat.h"
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Lunar Lander Specific Sound Code
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Lunar Lander Specific Sound Code
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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IREM "M72" sound hardware
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IREM "M72" sound hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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M72 audio interface
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M72 audio interface
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// license:???
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// copyright-holders:???
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/************************************************************************
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/************************************************************************
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* m79amb Sound System Analog emulation
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* m79amb Sound System Analog emulation
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* Nov 2008, Derrick Renaud
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* Nov 2008, Derrick Renaud
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// license:???
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// copyright-holders:???
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/************************************************************************
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/************************************************************************
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* madalien Sound System Analog emulation
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* madalien Sound System Analog emulation
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* Aug 2008, Derrick Renaud
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* Aug 2008, Derrick Renaud
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// license:???
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// copyright-holders:???
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#include "emu.h"
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "cpu/z80/z80.h"
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#include "cpu/mcs48/mcs48.h"
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#include "cpu/mcs48/mcs48.h"
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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meadows.c
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meadows.c
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Sound handler
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Sound handler
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Microprose sound hardware
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Microprose sound hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Midway 8080-based black and white hardware
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Midway 8080-based black and white hardware
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// license:???
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// copyright-holders:???
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/***************************************************************************
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/***************************************************************************
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Nintendo 8080 sound emulation
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Nintendo 8080 sound emulation
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\nitedrvr.c
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audio\nitedrvr.c
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// license:???
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// copyright-holders:???
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/************************************************************************
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/************************************************************************
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* Noraut/Kimble/Kramer Poker Sound System Analog emulation
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* Noraut/Kimble/Kramer Poker Sound System Analog emulation
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* Sept 2009, Derrick Renaud & Roberto Fresca.
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* Sept 2009, Derrick Renaud & Roberto Fresca.
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// license:???
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// copyright-holders:???
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/*************************************************************************
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/*************************************************************************
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audio\orbit.c
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audio\orbit.c
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// license:???
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// copyright-holders:???
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/****************************************************************************
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/****************************************************************************
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*
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*
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* Phoenix sound hardware simulation - still very ALPHA!
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* Phoenix sound hardware simulation - still very ALPHA!
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// license:???
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// copyright-holders:???
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/****************************************************************************
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/****************************************************************************
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*
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*
|
||||||
* Sound hardware for Pleiades, Naughty Boy and Pop Flamer.
|
* Sound hardware for Pleiades, Naughty Boy and Pop Flamer.
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
#include "sound/tms36xx.h"
|
#include "sound/tms36xx.h"
|
||||||
|
|
||||||
struct pl_t_state
|
struct pl_t_state
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
polepos.c
|
polepos.c
|
||||||
Sound handler
|
Sound handler
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Poly-Play
|
Poly-Play
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\poolshrk.c
|
audio\poolshrk.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*
|
/*
|
||||||
* Pulsar sound routines
|
* Pulsar sound routines
|
||||||
*
|
*
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\qix.c
|
audio\qix.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Irem Red Alert hardware
|
Irem Red Alert hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
Atari Red Baron sound hardware
|
Atari Red Baron sound hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
//**************************************************************************
|
//**************************************************************************
|
||||||
// TYPE DEFINITIONS
|
// TYPE DEFINITIONS
|
||||||
//**************************************************************************
|
//**************************************************************************
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*
|
/*
|
||||||
* s11c_bg.c - Williams System 11C background music (M68B09E + YM2151 + HC55516 + DAC)
|
* s11c_bg.c - Williams System 11C background music (M68B09E + YM2151 + HC55516 + DAC)
|
||||||
*
|
*
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*
|
/*
|
||||||
* s11c_bg.h - Williams System 11C background sound (M68B09E + YM2151 + HC55516 + DAC)
|
* s11c_bg.h - Williams System 11C background sound (M68B09E + YM2151 + HC55516 + DAC)
|
||||||
*
|
*
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
This file contains functions to emulate the sound hardware found on
|
This file contains functions to emulate the sound hardware found on
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
Sega vector hardware
|
Sega vector hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Sega Model 1 sound board (68000 + 2x 315-5560 "MultiPCM")
|
Sega Model 1 sound board (68000 + 2x 315-5560 "MultiPCM")
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifndef __SEGAM1AUDIO_H__
|
#ifndef __SEGAM1AUDIO_H__
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Seibu Sound System v1.02, designed 1986 by Seibu Kaihatsu
|
Seibu Sound System v1.02, designed 1986 by Seibu Kaihatsu
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Seibu Sound System v1.02, games using this include:
|
Seibu Sound System v1.02, games using this include:
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
#include "emu.h"
|
#include "emu.h"
|
||||||
#include "includes/senjyo.h"
|
#include "includes/senjyo.h"
|
||||||
|
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\skydiver.c
|
audio\skydiver.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/************************************************************************
|
/************************************************************************
|
||||||
* skyraid Sound System Analog emulation
|
* skyraid Sound System Analog emulation
|
||||||
* Sept 2009, Derrick Renaud
|
* Sept 2009, Derrick Renaud
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
snes_snd.c
|
snes_snd.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
*
|
*
|
||||||
* audio/snes_spc.h
|
* audio/snes_spc.h
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/* from Andrew Scott (ascott@utkux.utcc.utk.edu) */
|
/* from Andrew Scott (ascott@utkux.utcc.utk.edu) */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Space Firebird hardware
|
Space Firebird hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Sigma Spiders hardware
|
Sigma Spiders hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\sprint2.c
|
audio\sprint2.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\sprint4.c
|
audio\sprint4.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Atari Sprint 4 + Ultra Tank Audio
|
Atari Sprint 4 + Ultra Tank Audio
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/************************************************************************
|
/************************************************************************
|
||||||
* sprint8 Sound System Analog emulation
|
* sprint8 Sound System Analog emulation
|
||||||
* Sept 2009, Derrick Renaud
|
* Sept 2009, Derrick Renaud
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/************************************************************************
|
/************************************************************************
|
||||||
* starshp1 Sound System Analog emulation
|
* starshp1 Sound System Analog emulation
|
||||||
* Aug 2008, Derrick Renaud
|
* Aug 2008, Derrick Renaud
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Atari Star Wars hardware
|
Atari Star Wars hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
||||||
audio\subs.c
|
audio\subs.c
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/*
|
/*
|
||||||
SunA 8 Bit Games samples
|
SunA 8 Bit Games samples
|
||||||
|
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Toshiba T5182 die map, by Jonathan Gevaryahu AKA Lord Nightmare,
|
Toshiba T5182 die map, by Jonathan Gevaryahu AKA Lord Nightmare,
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
#include "sound/2151intf.h"
|
#include "sound/2151intf.h"
|
||||||
#include "cpu/z80/z80.h"
|
#include "cpu/z80/z80.h"
|
||||||
|
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Taito Ensoniq ES5505-based sound hardware
|
Taito Ensoniq ES5505-based sound hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Taito Ensoniq ES5505-based sound hardware
|
Taito Ensoniq ES5505-based sound hardware
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Taito Zoom ZSG-2 sound board
|
Taito Zoom ZSG-2 sound board
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
// license:???
|
||||||
|
// copyright-holders:???
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
|
||||||
Taito Zoom ZSG-2 sound board
|
Taito Zoom ZSG-2 sound board
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user