Added dummy license headers for MAME part (nw)

This commit is contained in:
Miodrag Milanovic 2015-05-07 10:43:17 +02:00
parent 3951e18032
commit 9089ec243a
2865 changed files with 5730 additions and 0 deletions

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// license:???
// copyright-holders:???
/* 8080bw.c *******************************************/
#include "emu.h"

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// license:???
// copyright-holders:???
/*****************************************************************************
*
* Asteroids Analog Sound system interface

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// license:???
// copyright-holders:???
/***************************************************************************
Astro Fighter hardware

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// license:???
// copyright-holders:???
/*************************************************************************
audio\atarifb.c

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// license:???
// copyright-holders:???
/*************************************************************************
audio\avalnche.c

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// license:???
// copyright-holders:???
/***************************************************************************
Centuri Aztarac hardware

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// license:???
// copyright-holders:???
/*************************************************************************
Beezer 6522+6840 audio hardware

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// license:???
// copyright-holders:???
#include "emu.h"
#include "includes/blockade.h"

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// license:???
// copyright-holders:???
/*************************************************************************
audio\bsktball.c

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// license:???
// copyright-holders:???

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// license:???
// copyright-holders:???
/*
Battlezone sound info, courtesy of Al Kossow:

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// license:???
// copyright-holders:???
/*************************************************************************
audio\canyon.c

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// license:???
// copyright-holders:???
/*****************************************************************************/
/* */
/* (C) Copyright Peter J.C.Clare */

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// license:???
// copyright-holders:???
/***************************************************************************
Cinematronics Cosmic Chasm hardware

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// license:???
// copyright-holders:???
#include "emu.h"
#include "sound/ay8910.h"
#include "audio/cclimber.h"

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// license:???
// copyright-holders:???
#include "emu.h"
#include "sound/samples.h"
#include "includes/circus.h"

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// license:???
// copyright-holders:???
#include "emu.h"
#include "sound/discrete.h"

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// license:???
// copyright-holders:???
/************************************************************************
* copsnrob Sound System Analog emulation
* Nov 2010, Derrick Renaud

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// license:???
// copyright-holders:???
/***************************************************************************
Capcom CPS-3 Sound Hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Capcom CPS-3 Sound Hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Taito Crazy Balloon hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Data East Pinball BSMT2000 sound board

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// license:???
// copyright-holders:???
#pragma once
#ifndef __DECOBSMT_H__

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// license:???
// copyright-holders:???
/*
* Depth Charge audio routines
*/

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// license:???
// copyright-holders:???
#include "emu.h"
#include "cpu/mcs48/mcs48.h"
#include "sound/nes_apu.h"

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// license:???
// copyright-holders:???
/*************************************************************************
audio\dragrace.c

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// license:???
// copyright-holders:???
/***************************************************************************
Sega Z80 Digital Sound Board

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// license:???
// copyright-holders:???
#pragma once
#ifndef __DSBZ80_H__

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// license:???
// copyright-holders:???
/*************************************************************************
audio\firetrk.c

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// license:???
// copyright-holders:???
/* Clarue Flower sound driver.
Initial version was based on the Wiping sound driver, which was based on the old namco.c sound driver.

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// license:???
// copyright-holders:???
/***************************************************************************
galaga.c
Sound handler

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// license:???
// copyright-holders:???
/***************************************************************************
Galaxian-derived sound hardware

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// license:???
// copyright-holders:???
#include "sound/discrete.h"
#define GAL_AUDIO "discrete"

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// license:???
// copyright-holders:???
/****************************************************************************
*
* geebee.c

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// license:???
// copyright-holders:???
/***************************************************************************
Gomoku sound driver (quick hack of the Wiping sound driver)

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// license:???
// copyright-holders:???
/**************************************************************************
Gorf/Votrax SC-01 Emulator

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// license:???
// copyright-holders:???
#include "emu.h"
#include "sound/samples.h"
#include "includes/gotya.h"

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// license:???
// copyright-holders:???
/*************************************************************************
audio\grchamp.c

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// license:???
// copyright-holders:???
/* Hyper NeoGeo 64 Audio */
// uses a V53A ( == V33A with extra peripherals eg. DMA, Timers, MMU giving virtual 24-bit address space etc.)

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// license:???
// copyright-holders:???
#include "emu.h"
#include "cpu/m6800/m6800.h"
#include "audio/hyprolyb.h"

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// license:???
// copyright-holders:???
#include "sound/msm5205.h"
class hyprolyb_adpcm_device : public device_t,

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// license:???
// copyright-holders:???
/*
* Invinco sound routines
*/

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// license:???
// copyright-holders:???
/***************************************************************************
Irem M52/M62 sound hardware

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// license:???
// copyright-holders:???
#include "sound/ay8910.h"
#include "sound/msm5205.h"

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// license:???
// copyright-holders:???
/***************************************************************************
Atari Return of the Jedi hardware

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// license:???
// copyright-holders:???
#include "emu.h"
#include "sound/tms3615.h"
#include "includes/laserbat.h"

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// license:???
// copyright-holders:???
/***************************************************************************
Lunar Lander Specific Sound Code

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// license:???
// copyright-holders:???
/***************************************************************************
IREM "M72" sound hardware

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// license:???
// copyright-holders:???
/***************************************************************************
M72 audio interface

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// license:???
// copyright-holders:???
/************************************************************************
* m79amb Sound System Analog emulation
* Nov 2008, Derrick Renaud

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// license:???
// copyright-holders:???
/************************************************************************
* madalien Sound System Analog emulation
* Aug 2008, Derrick Renaud

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// license:???
// copyright-holders:???
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/mcs48/mcs48.h"

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// license:???
// copyright-holders:???
/***************************************************************************
meadows.c
Sound handler

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// license:???
// copyright-holders:???
/***************************************************************************
Microprose sound hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Midway 8080-based black and white hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Nintendo 8080 sound emulation

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// license:???
// copyright-holders:???
/*************************************************************************
audio\nitedrvr.c

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// license:???
// copyright-holders:???
/************************************************************************
* Noraut/Kimble/Kramer Poker Sound System Analog emulation
* Sept 2009, Derrick Renaud & Roberto Fresca.

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// license:???
// copyright-holders:???
/*************************************************************************
audio\orbit.c

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// license:???
// copyright-holders:???
/****************************************************************************
*
* Phoenix sound hardware simulation - still very ALPHA!

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// license:???
// copyright-holders:???
/****************************************************************************
*
* Sound hardware for Pleiades, Naughty Boy and Pop Flamer.

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// license:???
// copyright-holders:???
#include "sound/tms36xx.h"
struct pl_t_state

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// license:???
// copyright-holders:???
/***************************************************************************
polepos.c
Sound handler

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// license:???
// copyright-holders:???
/***************************************************************************
Poly-Play

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// license:???
// copyright-holders:???
/*************************************************************************
audio\poolshrk.c

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// license:???
// copyright-holders:???
/*
* Pulsar sound routines
*

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// license:???
// copyright-holders:???
/*************************************************************************
audio\qix.c

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// license:???
// copyright-holders:???
/***************************************************************************
Irem Red Alert hardware

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// license:???
// copyright-holders:???
/*************************************************************************
Atari Red Baron sound hardware

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// license:???
// copyright-holders:???
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************

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// license:???
// copyright-holders:???
/*
* s11c_bg.c - Williams System 11C background music (M68B09E + YM2151 + HC55516 + DAC)
*

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// license:???
// copyright-holders:???
/*
* s11c_bg.h - Williams System 11C background sound (M68B09E + YM2151 + HC55516 + DAC)
*

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// license:???
// copyright-holders:???
/***************************************************************************
This file contains functions to emulate the sound hardware found on

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// license:???
// copyright-holders:???
/*************************************************************************
Sega vector hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Sega Model 1 sound board (68000 + 2x 315-5560 "MultiPCM")

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// license:???
// copyright-holders:???
#pragma once
#ifndef __SEGAM1AUDIO_H__

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// license:???
// copyright-holders:???
/***************************************************************************
Seibu Sound System v1.02, designed 1986 by Seibu Kaihatsu

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// license:???
// copyright-holders:???
/***************************************************************************
Seibu Sound System v1.02, games using this include:

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// license:???
// copyright-holders:???
#include "emu.h"
#include "includes/senjyo.h"

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// license:???
// copyright-holders:???
/*************************************************************************
audio\skydiver.c

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// license:???
// copyright-holders:???
/************************************************************************
* skyraid Sound System Analog emulation
* Sept 2009, Derrick Renaud

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// license:???
// copyright-holders:???
/***************************************************************************
snes_snd.c

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// license:???
// copyright-holders:???
/*****************************************************************************
*
* audio/snes_spc.h

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// license:???
// copyright-holders:???
/* from Andrew Scott (ascott@utkux.utcc.utk.edu) */
/*

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// license:???
// copyright-holders:???
/***************************************************************************
Space Firebird hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Sigma Spiders hardware

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// license:???
// copyright-holders:???
/*************************************************************************
audio\sprint2.c

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// license:???
// copyright-holders:???
/*************************************************************************
audio\sprint4.c

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// license:???
// copyright-holders:???
/***************************************************************************
Atari Sprint 4 + Ultra Tank Audio

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// license:???
// copyright-holders:???
/************************************************************************
* sprint8 Sound System Analog emulation
* Sept 2009, Derrick Renaud

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// license:???
// copyright-holders:???
/************************************************************************
* starshp1 Sound System Analog emulation
* Aug 2008, Derrick Renaud

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// license:???
// copyright-holders:???
/***************************************************************************
Atari Star Wars hardware

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// license:???
// copyright-holders:???
/*************************************************************************
audio\subs.c

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// license:???
// copyright-holders:???
/*
SunA 8 Bit Games samples

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// license:???
// copyright-holders:???
/***************************************************************************
Toshiba T5182 die map, by Jonathan Gevaryahu AKA Lord Nightmare,

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// license:???
// copyright-holders:???
#include "sound/2151intf.h"
#include "cpu/z80/z80.h"

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// license:???
// copyright-holders:???
/***************************************************************************
Taito Ensoniq ES5505-based sound hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Taito Ensoniq ES5505-based sound hardware

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// license:???
// copyright-holders:???
/***************************************************************************
Taito Zoom ZSG-2 sound board

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// license:???
// copyright-holders:???
/***************************************************************************
Taito Zoom ZSG-2 sound board

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