Simplify include for shaders (nw)

This commit is contained in:
Miodrag Milanovic 2016-04-05 08:55:49 +02:00
parent 2904597f18
commit 90ca7b2422
24 changed files with 24 additions and 24 deletions

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@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Samplers // Samplers
SAMPLER2D(s_tex, 0); SAMPLER2D(s_tex, 0);

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
// Color Convolution Effect // Color Convolution Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// User-supplied // User-supplied
uniform vec4 u_red_ratios; uniform vec4 u_red_ratios;

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3
// Deconvergence Effect // Deconvergence Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Samplers // Samplers
SAMPLER2D(s_tex, 0); SAMPLER2D(s_tex, 0);

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
// Defocus Effect // Defocus Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_tex_size0; uniform vec4 u_tex_size0;

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
// Distortion Effect // Distortion Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_swap_xy; uniform vec4 u_swap_xy;

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@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Samplers // Samplers
SAMPLER2D(s_tex, 0); SAMPLER2D(s_tex, 0);

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
// NTSC Decode Effect // NTSC Decode Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_source_dims; uniform vec4 u_source_dims;

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@ -8,7 +8,7 @@ $input v_color0, v_texcoord0
// NB: intentionally wasteful of uniforms in order for easier slider utilization // NB: intentionally wasteful of uniforms in order for easier slider utilization
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_source_dims; uniform vec4 u_source_dims;

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@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// User-supplied // User-supplied
uniform vec4 u_passthrough; uniform vec4 u_passthrough;

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@ -6,7 +6,7 @@ $input v_color0, v_texcoord0
// Defocus Effect // Defocus Effect
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_swap_xy; uniform vec4 u_swap_xy;

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@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Samplers // Samplers
SAMPLER2D(s_tex, 0); SAMPLER2D(s_tex, 0);

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@ -3,7 +3,7 @@ $input v_color0, v_texcoord0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Samplers // Samplers
SAMPLER2D(s_tex, 0); SAMPLER2D(s_tex, 0);

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_color0, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
// Autos // Autos
uniform vec4 u_source_size; uniform vec4 u_source_size;

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {

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@ -4,7 +4,7 @@ $output v_texcoord0, v_color0
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:Dario Manesku // copyright-holders:Dario Manesku
#include "../../../../../../3rdparty/bgfx/examples/common/common.sh" #include "common.sh"
void main() void main()
{ {