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cbajbl: mark game as bootleg
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@ -6088,7 +6088,7 @@ GAME( 1996, hvnsgate, coh1001l, coh1001l, zn2p, atlus_zn_state, empty_in
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// Video System ZN-1 (VS34)
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GAME( 1996, coh1002v, 0, coh1002v, zn, visco_zn_state, empty_init, ROT0, "Video System Co.", "Video System ZN-1", MACHINE_IS_BIOS_ROOT | MACHINE_SUPPORTS_SAVE )
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GAME( 1996, aerofgts, coh1002v, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, "McO'River, Inc.", "Aero Fighters Special (USA)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, aerofgts, coh1002v, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, "McO'River, Inc.", "Aero Fighters Special (USA)", MACHINE_SUPPORTS_SAVE ) // McO'River = Video System USA
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GAME( 1996, aerofgtst, aerofgts, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, "Video System Co.", "Aero Fighters Special (Taiwan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, sncwgltd, aerofgts, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, "Video System Co.", "Sonic Wings Limited (Japan)", MACHINE_SUPPORTS_SAVE )
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@ -6151,7 +6151,7 @@ GAME( 1997, glpracr2l, glpracr2, coh1002ml, glpracr2, glpracr2l_state, empty_in
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GAME( 1998, doapp, coh1002m, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, "Tecmo", "Dead Or Alive ++ (Japan/USA/Export)", MACHINE_SUPPORTS_SAVE ) // region set under GAME OPTIONS, then NATION
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GAME( 1998, doappk, doapp, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, "Tecmo", "Dead Or Alive ++ (Korea)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, cbaj, coh1002m, cbaj, zn1p, cbaj_state, empty_init, ROT0, "UEP Systems", "Cool Boarders Arcade Jam (Export)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, cbajbl, cbaj, cbaj, zn1p, cbaj_state, empty_init, ROT0, "UEP Systems", "Cool Boarders Arcade Jam Bootleg (Export)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, cbajbl, cbaj, cbaj, zn1p, cbaj_state, empty_init, ROT0, "bootleg", "Cool Boarders Arcade Jam (Export bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1998, shngmtkb, coh1002m, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, "Sunsoft / Activision", "Shanghai Matekibuyuu (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, tondemo, coh1002m, coh1002m, zn1p, tecmo_zn_state, empty_init, ROT0, "Tecmo", "Tondemo Crisis (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, glpracr3, coh1002m, coh1002m, glpracr2, tecmo_zn_state, empty_init, ROT0, "Tecmo", "Gallop Racer 3 (Export)", MACHINE_SUPPORTS_SAVE )
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