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validity: add basic signed integer arithmetic tests to core validation [Alex Jackson]
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@ -326,6 +326,8 @@ void validity_checker::validate_one(const game_driver &driver)
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void validity_checker::validate_core()
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{
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// basic system checks
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if (~0 != -1) osd_printf_error("Machine must be two's complement\n");
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UINT8 a = 0xff;
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UINT8 b = a + 1;
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if (b > a) osd_printf_error("UINT8 must be 8 bits\n");
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@ -340,6 +342,16 @@ void validity_checker::validate_core()
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if (sizeof(INT64) != 8) osd_printf_error("INT64 must be 64 bits\n");
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if (sizeof(UINT64) != 8) osd_printf_error("UINT64 must be 64 bits\n");
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// check signed right shift
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INT8 a8 = -3;
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INT16 a16 = -3;
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INT32 a32 = -3;
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INT64 a64 = -3;
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if (a8 >> 1 != -2) osd_printf_error("INT8 right shift must be arithmetic\n");
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if (a16 >> 1 != -2) osd_printf_error("INT16 right shift must be arithmetic\n");
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if (a32 >> 1 != -2) osd_printf_error("INT32 right shift must be arithmetic\n");
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if (a64 >> 1 != -2) osd_printf_error("INT64 right shift must be arithmetic\n");
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// check pointer size
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#ifdef PTR64
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if (sizeof(void *) != 8) osd_printf_error("PTR64 flag enabled, but was compiled for 32-bit target\n");
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