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https://github.com/holub/mame
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allow JAKKS GameKeys to boot without debugger trick (#4530)
-vii: Fixed JAKKS GameKeys to boot without debugger trick. [David Haywood]
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96bef80924
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9259b14fc5
@ -7,39 +7,45 @@
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<!-- One of them doesn't use the /OE signal from the game, and has 16 10K resistors tying the data lines high.
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Silkscreened onto both PCBs is the text A1 A2 A3 A4 with 2 boxes next to each with H and L. Both PCBs are marked A1 H A3 L. -->
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<!-- in debugger do "go 14ca4" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
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<software name="sbwlgoof" supported="no"> <!-- AT24C04 SEEPROM -->
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<description>Sports Bowling & Goofy's Underwater Adventure</description>
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<year>2005</year>
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<publisher>JAKKS Pacific / HotGen Ltd</publisher>
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<part name="cart" interface="jakks_gamekey">
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<dataarea name="rom" size="0x200000">
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<dataarea name="rom" size="0x800000">
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<rom name="dy_disneygkbowlinggoofy.bin" size="0x200000" crc="d2147aa4" sha1="0db986aac68868a2ff4936e93178da8c592ac81d" offset="0" />
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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<!-- in debugger do "go fbdb" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
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<software name="stenfchs" supported="no"> <!-- AT24C04 SEEPROM -->
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<description>Sports Tennis & Face Chase</description>
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<year>2005</year>
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<publisher>JAKKS Pacific / HotGen Ltd</publisher>
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<part name="cart" interface="jakks_gamekey">
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<dataarea name="rom" size="0x200000">
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<dataarea name="rom" size="0x800000">
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<rom name="dy_disneygktennisfacechase.bin" size="0x200000" crc="ba37ccf2" sha1="c7204a0499b6949f3f70f0f5c042d353435406fb" offset="0" />
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</dataarea>
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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<!-- in debugger do "go fbdc" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
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<software name="stenfcha" supported="no"> <!-- AT24C04 SEEPROM -->
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<description>Sports Tennis & Face Chase & Riches of Agrabah</description>
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<year>2005</year>
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<publisher>JAKKS Pacific / HotGen Ltd</publisher>
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<part name="cart" interface="jakks_gamekey">
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<dataarea name="rom" size="0x200000">
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<dataarea name="rom" size="0x800000">
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<rom name="disneygktennisfaceagrabah.bin" size="0x200000" crc="f3fd0759" sha1="1272e7e34acfce5dbe55b39bff888f5dd16c63f9" offset="0" />
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</dataarea>
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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@ -5,12 +5,15 @@
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<!-- This list is for the 'NK' coded Game Keys, for Nicktoons and related systems -->
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<software name="dora" supported="no">
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<description>Dora the Explorer</description>
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<description>Soccer Shootout & Juego De Futbol De Dora & Dora's Star Mountain Adventure</description>
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<year>2005</year>
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<publisher>JAKKS Pacific</publisher>
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<publisher>JAKKS Pacific / Handheld Games</publisher>
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<part name="cart" interface="jakks_gamekey">
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<dataarea name="rom" size="0x200000">
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<dataarea name="rom" size="0x800000">
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<rom name="nk_dora.bin" size="0x200000" crc="2bcdf9a5" sha1="ac86d967b269cb8c4ecc9c8b99fb5c16424da7be" offset="0" />
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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@ -127,6 +127,9 @@ protected:
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DECLARE_READ16_MEMBER(rad_portb_r);
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DECLARE_READ16_MEMBER(rad_portc_r);
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DECLARE_WRITE16_MEMBER(jakks_porta_w);
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DECLARE_WRITE16_MEMBER(jakks_portb_w);
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required_device<unsp_device> m_maincpu;
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required_device<screen_device> m_screen;
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required_device<spg2xx_device> m_spg;
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@ -157,6 +160,7 @@ class jakks_gkr_state : public spg2xx_game_state
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public:
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jakks_gkr_state(const machine_config &mconfig, device_type type, const char *tag)
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: spg2xx_game_state(mconfig, type, tag)
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, m_porta_key_mode(false)
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, m_cart(*this, "cartslot")
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, m_cart_region(nullptr)
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{ }
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@ -168,6 +172,10 @@ public:
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private:
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virtual void machine_start() override;
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DECLARE_WRITE16_MEMBER(jakks_porta_key_io_w);
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DECLARE_READ16_MEMBER(jakks_porta_key_io_r);
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bool m_porta_key_mode;
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DECLARE_DEVICE_IMAGE_LOAD_MEMBER(gamekey_cart);
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required_device<generic_slot_device> m_cart;
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@ -305,9 +313,50 @@ WRITE16_MEMBER(spg2xx_game_state::walle_portc_w)
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READ16_MEMBER(spg2xx_game_state::jakks_porta_r)
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{
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//logerror("%s: jakks_porta_r\n", machine().describe_context());
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return m_io_p1->read();
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}
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WRITE16_MEMBER(spg2xx_game_state::jakks_porta_w)
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{
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//logerror("%s: jakks_porta_w %04x\n", machine().describe_context(), data);
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}
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WRITE16_MEMBER(spg2xx_game_state::jakks_portb_w)
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{
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//logerror("%s: jakks_portb_w %04x\n", machine().describe_context(), data);
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}
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READ16_MEMBER(jakks_gkr_state::jakks_porta_key_io_r)
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{
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//logerror("%s: jakks_porta_key_io_r\n", machine().describe_context());
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if (m_porta_key_mode == false)
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{
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return m_io_p1->read();
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}
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else
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{
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/* masks with 0xf, inverts, and combines it with a previous read (when data written to jakks_porta_key_io_w was 0x0000) and expects result to be 0x0000
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could just expect data written to be returned, but that would be a strange check.
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all systems seem to respond to the same result, so how is the per-system lock implemented? */
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return (m_io_p1->read() & 0xfff0) | 0x000f;
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}
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}
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WRITE16_MEMBER(jakks_gkr_state::jakks_porta_key_io_w)
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{
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//logerror("%s: jakks_porta_key_io_w %04x\n", machine().describe_context(), data);
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// only seen 0xffff and 0x0000 written here.. writes 0xffff before the 2nd part of the port a gamekey check read.
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if (data == 0xffff)
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{
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m_porta_key_mode = true;
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}
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else
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{
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m_porta_key_mode = false;
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}
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}
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READ16_MEMBER(spg2xx_game_state::rad_porta_r)
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{
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uint16_t data = m_io_p1->read();
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@ -828,6 +877,8 @@ void spg2xx_game_state::jakks(machine_config &config)
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spg2xx_base(config);
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m_spg->porta_in().set(FUNC(spg2xx_game_state::jakks_porta_r));
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m_spg->porta_out().set(FUNC(spg2xx_game_state::jakks_porta_w));
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m_spg->portb_out().set(FUNC(spg2xx_game_state::jakks_portb_w));
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I2CMEM(config, m_i2cmem, 0).set_data_size(0x200);
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}
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@ -861,6 +912,9 @@ void jakks_gkr_state::jakks_gkr(machine_config &config)
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{
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walle(config);
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m_spg->porta_in().set(FUNC(jakks_gkr_state::jakks_porta_key_io_r));
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m_spg->porta_out().set(FUNC(jakks_gkr_state::jakks_porta_key_io_w));
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GENERIC_CARTSLOT(config, m_cart, generic_plain_slot, "jakks_gamekey");
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m_cart->set_width(GENERIC_ROM16_WIDTH);
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m_cart->set_device_load(device_image_load_delegate(&jakks_gkr_state::device_image_load_gamekey_cart, this));
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@ -1182,7 +1236,7 @@ CONS( 2008, jak_wall, 0, 0, walle, walle, spg2xx_game_state, empty_init, "JAKKS
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CONS( 2005, jak_wwe, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "WWE (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // WW (no game-keys released)
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CONS( 2005, jak_fan4, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Fantastic Four (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // F4 (no game-keys released)
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CONS( 2005, jak_just, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Taniko", "Justice League (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // DC (no game-keys released)
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CONS( 2005, jak_dora, 0, 0, jakks_gkr_nk, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Handheld Games", "Dora the Explorer (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses NK keys (same as Nicktoons & Spongebob) (3+ released)
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CONS( 2005, jak_dora, 0, 0, jakks_gkr_nk, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Handheld Games", "Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses NK keys (same as Nicktoons & Spongebob) (3+ released)
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CONS( 2005, jak_sdoo, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Jolliford Management","Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // SD (no game-keys released)
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CONS( 2005, jak_disf, 0, 0, jakks_gkr_dy, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Disney Friends (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DY keys (3 released)
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