allow JAKKS GameKeys to boot without debugger trick (#4530)

-vii: Fixed JAKKS GameKeys to boot without debugger trick. [David Haywood]
This commit is contained in:
David Haywood 2019-01-19 15:46:44 +00:00 committed by MooglyGuy
parent 96bef80924
commit 9259b14fc5
3 changed files with 75 additions and 12 deletions

View File

@ -7,39 +7,45 @@
<!-- One of them doesn't use the /OE signal from the game, and has 16 10K resistors tying the data lines high.
Silkscreened onto both PCBs is the text A1 A2 A3 A4 with 2 boxes next to each with H and L. Both PCBs are marked A1 H A3 L. -->
<!-- in debugger do "go 14ca4" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
<software name="sbwlgoof" supported="no"> <!-- AT24C04 SEEPROM -->
<description>Sports Bowling &amp; Goofy's Underwater Adventure</description>
<year>2005</year>
<publisher>JAKKS Pacific / HotGen Ltd</publisher>
<part name="cart" interface="jakks_gamekey">
<dataarea name="rom" size="0x200000">
<dataarea name="rom" size="0x800000">
<rom name="dy_disneygkbowlinggoofy.bin" size="0x200000" crc="d2147aa4" sha1="0db986aac68868a2ff4936e93178da8c592ac81d" offset="0" />
<rom size="0x200000" offset="0x200000" loadflag="reload" />
<rom size="0x200000" offset="0x400000" loadflag="reload" />
<rom size="0x200000" offset="0x600000" loadflag="reload" />
</dataarea>
</part>
</software>
<!-- in debugger do "go fbdb" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
<software name="stenfchs" supported="no"> <!-- AT24C04 SEEPROM -->
<description>Sports Tennis &amp; Face Chase</description>
<year>2005</year>
<publisher>JAKKS Pacific / HotGen Ltd</publisher>
<part name="cart" interface="jakks_gamekey">
<dataarea name="rom" size="0x200000">
<dataarea name="rom" size="0x800000">
<rom name="dy_disneygktennisfacechase.bin" size="0x200000" crc="ba37ccf2" sha1="c7204a0499b6949f3f70f0f5c042d353435406fb" offset="0" />
</dataarea>
<rom size="0x200000" offset="0x200000" loadflag="reload" />
<rom size="0x200000" offset="0x400000" loadflag="reload" />
<rom size="0x200000" offset="0x600000" loadflag="reload" />
</dataarea>
</part>
</software>
<!-- in debugger do "go fbdc" then "do r1 = ffff" (it checks for compatible base board using magic value / response on port a) -->
<software name="stenfcha" supported="no"> <!-- AT24C04 SEEPROM -->
<description>Sports Tennis &amp; Face Chase &amp; Riches of Agrabah</description>
<year>2005</year>
<publisher>JAKKS Pacific / HotGen Ltd</publisher>
<part name="cart" interface="jakks_gamekey">
<dataarea name="rom" size="0x200000">
<dataarea name="rom" size="0x800000">
<rom name="disneygktennisfaceagrabah.bin" size="0x200000" crc="f3fd0759" sha1="1272e7e34acfce5dbe55b39bff888f5dd16c63f9" offset="0" />
</dataarea>
<rom size="0x200000" offset="0x200000" loadflag="reload" />
<rom size="0x200000" offset="0x400000" loadflag="reload" />
<rom size="0x200000" offset="0x600000" loadflag="reload" />
</dataarea>
</part>
</software>

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@ -5,12 +5,15 @@
<!-- This list is for the 'NK' coded Game Keys, for Nicktoons and related systems -->
<software name="dora" supported="no">
<description>Dora the Explorer</description>
<description>Soccer Shootout &amp; Juego De Futbol De Dora &amp; Dora's Star Mountain Adventure</description>
<year>2005</year>
<publisher>JAKKS Pacific</publisher>
<publisher>JAKKS Pacific / Handheld Games</publisher>
<part name="cart" interface="jakks_gamekey">
<dataarea name="rom" size="0x200000">
<dataarea name="rom" size="0x800000">
<rom name="nk_dora.bin" size="0x200000" crc="2bcdf9a5" sha1="ac86d967b269cb8c4ecc9c8b99fb5c16424da7be" offset="0" />
<rom size="0x200000" offset="0x200000" loadflag="reload" />
<rom size="0x200000" offset="0x400000" loadflag="reload" />
<rom size="0x200000" offset="0x600000" loadflag="reload" />
</dataarea>
</part>
</software>

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@ -127,6 +127,9 @@ protected:
DECLARE_READ16_MEMBER(rad_portb_r);
DECLARE_READ16_MEMBER(rad_portc_r);
DECLARE_WRITE16_MEMBER(jakks_porta_w);
DECLARE_WRITE16_MEMBER(jakks_portb_w);
required_device<unsp_device> m_maincpu;
required_device<screen_device> m_screen;
required_device<spg2xx_device> m_spg;
@ -157,6 +160,7 @@ class jakks_gkr_state : public spg2xx_game_state
public:
jakks_gkr_state(const machine_config &mconfig, device_type type, const char *tag)
: spg2xx_game_state(mconfig, type, tag)
, m_porta_key_mode(false)
, m_cart(*this, "cartslot")
, m_cart_region(nullptr)
{ }
@ -168,6 +172,10 @@ public:
private:
virtual void machine_start() override;
DECLARE_WRITE16_MEMBER(jakks_porta_key_io_w);
DECLARE_READ16_MEMBER(jakks_porta_key_io_r);
bool m_porta_key_mode;
DECLARE_DEVICE_IMAGE_LOAD_MEMBER(gamekey_cart);
required_device<generic_slot_device> m_cart;
@ -305,9 +313,50 @@ WRITE16_MEMBER(spg2xx_game_state::walle_portc_w)
READ16_MEMBER(spg2xx_game_state::jakks_porta_r)
{
//logerror("%s: jakks_porta_r\n", machine().describe_context());
return m_io_p1->read();
}
WRITE16_MEMBER(spg2xx_game_state::jakks_porta_w)
{
//logerror("%s: jakks_porta_w %04x\n", machine().describe_context(), data);
}
WRITE16_MEMBER(spg2xx_game_state::jakks_portb_w)
{
//logerror("%s: jakks_portb_w %04x\n", machine().describe_context(), data);
}
READ16_MEMBER(jakks_gkr_state::jakks_porta_key_io_r)
{
//logerror("%s: jakks_porta_key_io_r\n", machine().describe_context());
if (m_porta_key_mode == false)
{
return m_io_p1->read();
}
else
{
/* masks with 0xf, inverts, and combines it with a previous read (when data written to jakks_porta_key_io_w was 0x0000) and expects result to be 0x0000
could just expect data written to be returned, but that would be a strange check.
all systems seem to respond to the same result, so how is the per-system lock implemented? */
return (m_io_p1->read() & 0xfff0) | 0x000f;
}
}
WRITE16_MEMBER(jakks_gkr_state::jakks_porta_key_io_w)
{
//logerror("%s: jakks_porta_key_io_w %04x\n", machine().describe_context(), data);
// only seen 0xffff and 0x0000 written here.. writes 0xffff before the 2nd part of the port a gamekey check read.
if (data == 0xffff)
{
m_porta_key_mode = true;
}
else
{
m_porta_key_mode = false;
}
}
READ16_MEMBER(spg2xx_game_state::rad_porta_r)
{
uint16_t data = m_io_p1->read();
@ -828,6 +877,8 @@ void spg2xx_game_state::jakks(machine_config &config)
spg2xx_base(config);
m_spg->porta_in().set(FUNC(spg2xx_game_state::jakks_porta_r));
m_spg->porta_out().set(FUNC(spg2xx_game_state::jakks_porta_w));
m_spg->portb_out().set(FUNC(spg2xx_game_state::jakks_portb_w));
I2CMEM(config, m_i2cmem, 0).set_data_size(0x200);
}
@ -861,6 +912,9 @@ void jakks_gkr_state::jakks_gkr(machine_config &config)
{
walle(config);
m_spg->porta_in().set(FUNC(jakks_gkr_state::jakks_porta_key_io_r));
m_spg->porta_out().set(FUNC(jakks_gkr_state::jakks_porta_key_io_w));
GENERIC_CARTSLOT(config, m_cart, generic_plain_slot, "jakks_gamekey");
m_cart->set_width(GENERIC_ROM16_WIDTH);
m_cart->set_device_load(device_image_load_delegate(&jakks_gkr_state::device_image_load_gamekey_cart, this));
@ -1182,7 +1236,7 @@ CONS( 2008, jak_wall, 0, 0, walle, walle, spg2xx_game_state, empty_init, "JAKKS
CONS( 2005, jak_wwe, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "WWE (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // WW (no game-keys released)
CONS( 2005, jak_fan4, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Fantastic Four (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // F4 (no game-keys released)
CONS( 2005, jak_just, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Taniko", "Justice League (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // DC (no game-keys released)
CONS( 2005, jak_dora, 0, 0, jakks_gkr_nk, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Handheld Games", "Dora the Explorer (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses NK keys (same as Nicktoons & Spongebob) (3+ released)
CONS( 2005, jak_dora, 0, 0, jakks_gkr_nk, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Handheld Games", "Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses NK keys (same as Nicktoons & Spongebob) (3+ released)
CONS( 2005, jak_sdoo, 0, 0, jakks_gkr, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / Jolliford Management","Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // SD (no game-keys released)
CONS( 2005, jak_disf, 0, 0, jakks_gkr_dy, jak_gkr,jakks_gkr_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Disney Friends (JAKKS Pacific TV Game, Game-Key Ready)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // uses DY keys (3 released)