Temporarily disabled Hyperstone DRC and demoted several games due to non-DRC issues, nw

This commit is contained in:
Ryan Holtz 2018-11-26 06:28:19 +01:00
parent 0339d83465
commit 925a8188fb
2 changed files with 7 additions and 7 deletions

View File

@ -38,7 +38,7 @@
#define SINGLE_INSTRUCTION_MODE (1) #define SINGLE_INSTRUCTION_MODE (1)
#define ENABLE_E132XS_DRC (1) #define ENABLE_E132XS_DRC (0)
#define E132XS_LOG_DRC_REGS (0) #define E132XS_LOG_DRC_REGS (0)
#define E132XS_LOG_INTERPRETER_REGS (0) #define E132XS_LOG_INTERPRETER_REGS (0)

View File

@ -3558,7 +3558,7 @@ GAME( 1999, poosho, 0, jmpbreak, common, vamphalf_state, init
GAME( 1999, newxpang, 0, newxpang, common, vamphalf_state, init_newxpang, ROT0, "F2 System", "New Cross Pang" , MACHINE_SUPPORTS_SAVE ) GAME( 1999, newxpang, 0, newxpang, common, vamphalf_state, init_newxpang, ROT0, "F2 System", "New Cross Pang" , MACHINE_SUPPORTS_SAVE )
GAME( 1999, worldadv, 0, worldadv, common, vamphalf_state, init_worldadv, ROT0, "Logic / F2 System", "World Adventure" , MACHINE_SUPPORTS_SAVE ) GAME( 1999, worldadv, 0, worldadv, common, vamphalf_state, init_worldadv, ROT0, "Logic / F2 System", "World Adventure" , MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time
GAME( 1999, suplup, 0, suplup, common, vamphalf_state, init_suplup, ROT0, "Omega System", "Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518)" , MACHINE_SUPPORTS_SAVE ) GAME( 1999, suplup, 0, suplup, common, vamphalf_state, init_suplup, ROT0, "Omega System", "Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518)" , MACHINE_SUPPORTS_SAVE )
GAME( 1999, luplup, suplup, suplup, common, vamphalf_state, init_luplup, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128)", MACHINE_SUPPORTS_SAVE ) GAME( 1999, luplup, suplup, suplup, common, vamphalf_state, init_luplup, ROT0, "Omega System", "Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128)", MACHINE_SUPPORTS_SAVE )
@ -3573,8 +3573,8 @@ GAME( 1999, vamphalfk, vamphalf, vamphalf, common, vamphalf_state, init
GAME( 2000, dquizgo2, 0, coolmini, common, vamphalf_state, init_dquizgo2, ROT0, "SemiCom", "Date Quiz Go Go Episode 2" , MACHINE_SUPPORTS_SAVE ) GAME( 2000, dquizgo2, 0, coolmini, common, vamphalf_state, init_dquizgo2, ROT0, "SemiCom", "Date Quiz Go Go Episode 2" , MACHINE_SUPPORTS_SAVE )
GAME( 2000, misncrft, 0, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.7)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2000, misncrft, 0, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.7)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // game starts to stall for several seconds at a time after it's been running for a certain amount of time (you can usually complete 1 loop)
GAME( 2000, misncrfta, misncrft, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.4)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2000, misncrfta, misncrft, misncrft, common, vamphalf_qdsp_state, init_misncrft, ROT90, "Sun", "Mission Craft (version 2.4)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
GAME( 2000, mrdig, 0, mrdig, common, vamphalf_state, init_mrdig, ROT0, "Sun", "Mr. Dig", MACHINE_SUPPORTS_SAVE ) GAME( 2000, mrdig, 0, mrdig, common, vamphalf_state, init_mrdig, ROT0, "Sun", "Mr. Dig", MACHINE_SUPPORTS_SAVE )
@ -3587,9 +3587,9 @@ GAME( 2001, mrkickera, mrkicker, mrkickera, finalgdr, vamphalf_nvram_state,init
GAME( 2001, toyland, 0, coolmini, common, vamphalf_state, init_toyland, ROT0, "SemiCom", "Toy Land Adventure", MACHINE_SUPPORTS_SAVE ) GAME( 2001, toyland, 0, coolmini, common, vamphalf_state, init_toyland, ROT0, "SemiCom", "Toy Land Adventure", MACHINE_SUPPORTS_SAVE )
GAME( 2001, wivernwg, 0, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom", "Wivern Wings", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2001, wivernwg, 0, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom", "Wivern Wings", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // gives a protection error after a certain number of plays / coins?
GAME( 2001, wyvernwg, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2001, wyvernwg, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 2001, wyvernwga, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 2001, wyvernwga, wivernwg, wyvernwg, common, vamphalf_qdsp_state, init_wyvernwg, ROT270, "SemiCom (Game Vision license)", "Wyvern Wings (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 2001, aoh, 0, aoh, aoh, vamphalf_state, init_aoh, ROT0, "Unico", "Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)", MACHINE_SUPPORTS_SAVE ) GAME( 2001, aoh, 0, aoh, aoh, vamphalf_state, init_aoh, ROT0, "Unico", "Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07)", MACHINE_SUPPORTS_SAVE )