mirror of
https://github.com/holub/mame
synced 2025-04-22 16:31:49 +03:00
new clones
Viper Phase 1 (New Version, Korea) [shmups forum] (I've also made the region descriptions on all the sets more consistent based on the actual region codes in the ROMs)
This commit is contained in:
parent
d41672c398
commit
925deee342
@ -2456,6 +2456,42 @@ ROM_START( viprp1 )
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ROM_LOAD("flash0_blank_regionbe.u1053", 0x000000, 0x100000, CRC(a4c181d0) SHA1(0aeea4cac4030f60ee77d62deca6b67c318c0866) )
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ROM_END
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ROM_START( viprp1k )
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ROM_REGION32_LE( 0x200000, "maincpu", 0 ) /* i386 program */
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ROM_LOAD32_BYTE("(__viprp1k)seibu1.211", 0x000000, 0x80000, CRC(5495c930) SHA1(056237965aefa4c0ea7782e0ee5ba1b58a045d7a) )
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ROM_LOAD32_BYTE("(__viprp1k)seibu2.212", 0x000001, 0x80000, CRC(e0ad22ae) SHA1(1911d17f0b462a9bada9efee85e531f2445e4ac6) )
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ROM_LOAD32_BYTE("(__viprp1k)seibu3.210", 0x000002, 0x80000, CRC(db7bcb90) SHA1(45f0a44e24d7b4b996d833e579f405bcf7584563) )
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ROM_LOAD32_BYTE("(__viprp1k)seibu4.29", 0x000003, 0x80000, CRC(c6188bf9) SHA1(746a205c428a080c36d0daf1d4f6b2b0f8efb977) )
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ROM_REGION( 0x40000, "audiocpu", ROMREGION_ERASE00 ) /* 256K RAM, ROM from Z80 point-of-view */
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ROM_REGION( 0x30000, "gfx1", ROMREGION_ERASEFF ) /* text layer roms */
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ROM_LOAD24_WORD("(__viprp1k)seibu5.u0413", 0x000000, 0x20000, CRC(1a35f2d8) SHA1(cd9b140f144a8c72756e18913eaef121963be341) )
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ROM_LOAD24_BYTE("(__viprp1k)seibu6.u048", 0x000002, 0x10000, CRC(e88bf049) SHA1(62f35840dc90b505118ed81ac0d75397a689783b) )
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ROM_REGION( 0x600000, "gfx2", ROMREGION_ERASEFF ) /* background layer roms */
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ROM_LOAD24_WORD("v_bg-11.415", 0x000000, 0x200000, CRC(6fc96736) SHA1(12df47d8af2c1febc1bce5bcf3218766447885bd) )
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ROM_LOAD24_BYTE("v_bg-12.415", 0x000002, 0x100000, CRC(d3c7281c) SHA1(340bca1f31486609b3c34dd7830362a216ff648e) )
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ROM_LOAD24_WORD("v_bg-21.410", 0x300000, 0x100000, CRC(d65b4318) SHA1(6522970d95ffa7fa2f32e0b5b4f0eb69e0286b36) )
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ROM_LOAD24_BYTE("v_bg-22.416", 0x300002, 0x080000, CRC(24a0a23a) SHA1(0b0330717620e3f3274a25845d9edaf8023b9db2) )
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ROM_REGION( 0xc00000, "gfx3", 0 ) /* sprites */
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ROM_LOAD("v_obj-1.322", 0x000000, 0x400000, CRC(3be5b631) SHA1(fd1064428d28ca166a9267b968c0ba846cfed656) )
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ROM_LOAD("v_obj-2.324", 0x400000, 0x400000, CRC(924153b4) SHA1(db5dadcfb4cd5e6efe9d995085936ce4f4eb4254) )
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ROM_LOAD("v_obj-3.323", 0x800000, 0x400000, CRC(e9fb9062) SHA1(18e97b4c5cced2b529e6e72d8041c6f78fcec76e) )
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ROM_REGION32_LE( 0xa00000, "sound01", ROMREGION_ERASE00 ) /* sound roms */
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ROM_LOAD32_BYTE("v_pcm.215", 0x000000, 0x080000, CRC(e3111b60) SHA1(f7a7747f29c392876e43efcb4e6c0741454082f2) )
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ROM_CONTINUE( 0x400000, 0x080000 )
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ROM_REGION( 0x100000, "soundflash1", 0 ) /* on SPI motherboard */
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ROM_LOAD("flash0_blank_region24.u1053", 0x000000, 0x100000, CRC(72a33dc4) SHA1(65a52f576ca4d240418fedd9a4922edcd6c0c8d1) )
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ROM_END
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ROM_START( viprp1u )
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ROM_REGION32_LE( 0x200000, "maincpu", 0 ) /* i386 program */
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ROM_LOAD32_BYTE("seibu1.u0211", 0x000000, 0x80000, CRC(3f412b80) SHA1(ccffce101d20971278c0f6c5f4efcf3ab687aba6) ) /* New version, "=U.S.A=" seems part of title */
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@ -3635,48 +3671,64 @@ ROM_END
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/*****************************************************************************/
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// regions seen
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// 01 = JAPAN
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// 10 = USA (usually Fabtek)
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// 20 = Taiwan
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// 22 = Hong Kong (usually Metrotainment)
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// 24 = Korea (usually Dream Island)
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// 80 = Germany (usually Tuning) (possibly just Europe?)
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// 82 = Austria
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// 92 = Italy
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// 9c = Switzerland
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// 9e = Australia
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// be = World?
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// (we could probably complete this list by looking at some of the program roms)
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/* SPI */
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GAME( 1995, senkyu, 0, spi, spi_3button, seibuspi_state, senkyu, ROT0, "Seibu Kaihatsu", "Senkyu (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, senkyua, senkyu, spi, spi_3button, seibuspi_state, senkyua, ROT0, "Seibu Kaihatsu", "Senkyu (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlball, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Tuning license)", "Battle Balls (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballu, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Fabtek license)", "Battle Balls (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballa, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Metrotainment license)", "Battle Balls (Asia)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballe, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Metrotainment license)", "Battle Balls (Asia, earlier)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, senkyu, 0, spi, spi_3button, seibuspi_state, senkyu, ROT0, "Seibu Kaihatsu", "Senkyu (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, senkyua, senkyu, spi, spi_3button, seibuspi_state, senkyua, ROT0, "Seibu Kaihatsu", "Senkyu (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlball, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Tuning license)", "Battle Balls (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballu, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Fabtek license)", "Battle Balls (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballa, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Metrotainment license)", "Battle Balls (Hong Kong)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, batlballe, senkyu, spi, spi_3button, seibuspi_state, batlball, ROT0, "Seibu Kaihatsu (Metrotainment license)", "Battle Balls (Hong Kong, earlier)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1, 0, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, World)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1u, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu (Fabtek license)", "Viper Phase 1 (New Version, US set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* New version, "=U.S.A=" seems part of title */
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GAME( 1995, viprp1ua, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu (Fabtek license)", "Viper Phase 1 (New Version, US set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* New version, "=U.S.A=" seems part of title */
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GAME( 1995, viprp1j, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1s, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, Switzerland)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1, 0, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, World)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1k, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu (Dream Island license)", "Viper Phase 1 (New Version, Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1u, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu (Fabtek license)", "Viper Phase 1 (New Version, US set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* New version, "=U.S.A=" seems part of title */
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GAME( 1995, viprp1ua, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu (Fabtek license)", "Viper Phase 1 (New Version, US set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* New version, "=U.S.A=" seems part of title */
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GAME( 1995, viprp1j, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1s, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (New Version, Switzerland)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) // counterintuitively this seems to be the oldest set of the game despite playing with the 'new version' rules, it has various typos not present in other sets eg. 'UPDATEING'
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GAME( 1995, viprp1ot, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu (Tuning license)", "Viper Phase 1 (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1oj, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1ot, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu (Tuning license)", "Viper Phase 1 (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1oj, viprp1, spi, spi_3button, seibuspi_state, viprp1o, ROT270, "Seibu Kaihatsu", "Viper Phase 1 (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1995, viprp1hk, viprp1, spi, spi_3button, seibuspi_state, viprp1, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Viper Phase 1 (Hong Kong)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* "=HONG KONG=" seems part of title */
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GAME( 1996, ejanhs, 0, spi, spi_ejanhs, seibuspi_state, ejanhs, ROT0, "Seibu Kaihatsu", "E-Jan High School (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, ejanhs, 0, spi, spi_ejanhs, seibuspi_state, ejanhs, ROT0, "Seibu Kaihatsu", "E-Jan High School (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdft, 0, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftj, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftu, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftam, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden Fighters (Asia)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftadi, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftau, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Australia)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftit, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Italy)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdfta, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Austria)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdft, 0, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftj, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftu, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftam, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden Fighters (Hong Kong)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftadi, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftau, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Australia)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdftit, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Italy)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1996, rdfta, rdft, spi, spi_3button, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu", "Raiden Fighters (Austria)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2, 0, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden Fighters 2 - Operation Hell Dive (Europe)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2u, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters 2 - Operation Hell Dive (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2j, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2j2, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2a, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden Fighters 2 - Operation Hell Dive (Asia)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2a2, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters 2 - Operation Hell Dive (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2t, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Taiwan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2, 0, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden Fighters 2 - Operation Hell Dive (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2u, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters 2 - Operation Hell Dive (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2j, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2j2, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Japan set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2a, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden Fighters 2 - Operation Hell Dive (Hong Kong)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
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GAME( 1997, rdft2a2, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters 2 - Operation Hell Dive (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1997, rdft2t, rdft2, spi, spi_2button, seibuspi_state, rdft2, ROT270, "Seibu Kaihatsu", "Raiden Fighters 2 - Operation Hell Dive (Taiwan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
|
||||
GAME( 1998, rfjet, 0, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden Fighters Jet (Europe)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjetu, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters Jet (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjetj, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu", "Raiden Fighters Jet (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjeta, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters Jet (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjett, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu", "Raiden Fighters Jet (Taiwan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjet, 0, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden Fighters Jet (Germany)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjetu, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden Fighters Jet (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjetj, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu", "Raiden Fighters Jet (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjeta, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu (Dream Island license)", "Raiden Fighters Jet (Korea)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1998, rfjett, rfjet, spi, spi_2button, seibuspi_state, rfjet, ROT270, "Seibu Kaihatsu", "Raiden Fighters Jet (Taiwan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
|
||||
/* SXX2E */
|
||||
GAME( 1996, rdfts, rdft, sxx2e, sxx2e, seibuspi_state, rdft, ROT270, "Seibu Kaihatsu (Explorer System Corp. license)", "Raiden Fighters (Taiwan, single board)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
|
||||
|
@ -8228,6 +8228,7 @@ batlballe // (c) 1995 Seibu Kaihatsu (Metrotainment License)
|
||||
batlballu // (c) 1995 Seibu Kaihatsu (Fabtek license)
|
||||
|
||||
viprp1 // (c) 1995 Seibu Kaihatsu
|
||||
viprp1k // (c) 1995 Seibu Kaihatsu (Dream Island license)
|
||||
viprp1u // (c) 1995 Seibu Kaihatsu (Fabtek license)
|
||||
viprp1ua // (c) 1995 Seibu Kaihatsu (Fabtek license)
|
||||
viprp1j // (c) 1995 Seibu Kaihatsu
|
||||
|
Loading…
Reference in New Issue
Block a user