new working game

----------------------
Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]

(Haze: added some dips)
This commit is contained in:
Angelo Salese 2010-12-15 14:44:05 +00:00
parent 18dad397fb
commit 9292f4a771

View File

@ -774,21 +774,20 @@ static INPUT_PORTS_START( rumba )
PORT_DIPNAME(0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START("DSW1") /* D801 */
@ -843,10 +842,10 @@ static INPUT_PORTS_START( rumba )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) //???
PORT_DIPNAME( 0x20, 0x20, "Copyright String" )
PORT_DIPSETTING( 0x20, "Taito Corp. MCMLXXXIV" )
PORT_DIPSETTING( 0x00, "Taito Corporation" )
PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) //???
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
@ -878,10 +877,10 @@ static INPUT_PORTS_START( rumba )
- bit 0: mcu is ready to receive data from main cpu
- bit 1: mcu has sent data to the main cpu */
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(victnine_mcu_status_bit01_r, NULL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
@ -898,10 +897,10 @@ static INPUT_PORTS_START( rumba )
PORT_START("EXTRA_P2") /* D807 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
@ -1558,33 +1557,10 @@ ROM_START( rumba )
ROM_LOAD( "a23_04.bin", 0x04000, 0x2000, CRC(1d4f001f) SHA1(c3245650e57138ed89e7de8289fe37c5d933ddca) )
ROM_END
DRIVER_INIT( rumba )
{
/* the protection on this seems to control _at least_ the movement of the bird, at the moment it flies off the screen
you have infinite lives (and the lives display corrupts the tutorial text - probably protected)
your character also vanishes after 'rolling' one of the wheels
there are incorrect colours on some tiles (could be video issue)
*/
// UINT8* mem = memory_region(machine,"maincpu");
// mcu checksum test
// mem[0xbdfc] = 0x00;
// mem[0xbdfd] = 0x00;
// mem[0xbdfe] = 0x00;
// rom checksum
// mem[0xbf88] = 0x00;
// mem[0xbf89] = 0x00;
}
GAME( 1985, flstory, 0, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1985, flstoryj, flstory, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1985, onna34ro, 0, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 1)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 2)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1984, victnine, 0, victnine, victnine, 0, ROT0, "Taito", "Victorious Nine", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1984, rumba, 0, rumba, rumba, rumba, ROT270, "Taito", "Rumba Lumber", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1984, rumba, 0, rumba, rumba, 0, ROT270, "Taito", "Rumba Lumber", GAME_IMPERFECT_SOUND )