fuukifg2.c - Increased Z80 clock to 6MHz. Fixes gogomile intro music and speech [Phil Bennett]

This commit is contained in:
Phil Bennett 2013-05-17 17:20:42 +00:00
parent f90e0e395c
commit 92a4a63789

View File

@ -41,8 +41,6 @@ To Do:
- The scroll values are generally wrong when flip screen is on and rasters are often incorrect
- gogomile M6295 banking is incorrect (the story sequence should have speech)
***************************************************************************/
#include "emu.h"
@ -455,7 +453,7 @@ static MACHINE_CONFIG_START( fuuki16, fuuki16_state )
MCFG_CPU_ADD("maincpu", M68000, 16000000)
MCFG_CPU_PROGRAM_MAP(fuuki16_map)
MCFG_CPU_ADD("audiocpu", Z80, 3000000) /* ? */
MCFG_CPU_ADD("audiocpu", Z80, 6000000) // Unverified
MCFG_CPU_PROGRAM_MAP(fuuki16_sound_map)
MCFG_CPU_IO_MAP(fuuki16_sound_io_map)
@ -662,6 +660,6 @@ ROM_END
***************************************************************************/
GAME( 1995, gogomile, 0, fuuki16, gogomile, driver_device, 0, ROT0, "Fuuki", "Go Go! Mile Smile", GAME_IMPERFECT_SOUND )
GAME( 1995, gogomilej,gogomile, fuuki16, gogomilej, driver_device,0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1995, gogomile, 0, fuuki16, gogomile, driver_device, 0, ROT0, "Fuuki", "Go Go! Mile Smile", 0 )
GAME( 1995, gogomilej,gogomile, fuuki16, gogomilej, driver_device,0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", 0 )
GAME( 1996, pbancho, 0, fuuki16, pbancho, driver_device, 0, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", 0)