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fuukifg2.c - Increased Z80 clock to 6MHz. Fixes gogomile intro music and speech [Phil Bennett]
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@ -41,8 +41,6 @@ To Do:
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- The scroll values are generally wrong when flip screen is on and rasters are often incorrect
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- gogomile M6295 banking is incorrect (the story sequence should have speech)
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***************************************************************************/
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#include "emu.h"
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@ -455,7 +453,7 @@ static MACHINE_CONFIG_START( fuuki16, fuuki16_state )
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MCFG_CPU_ADD("maincpu", M68000, 16000000)
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MCFG_CPU_PROGRAM_MAP(fuuki16_map)
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MCFG_CPU_ADD("audiocpu", Z80, 3000000) /* ? */
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MCFG_CPU_ADD("audiocpu", Z80, 6000000) // Unverified
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MCFG_CPU_PROGRAM_MAP(fuuki16_sound_map)
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MCFG_CPU_IO_MAP(fuuki16_sound_io_map)
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@ -662,6 +660,6 @@ ROM_END
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***************************************************************************/
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GAME( 1995, gogomile, 0, fuuki16, gogomile, driver_device, 0, ROT0, "Fuuki", "Go Go! Mile Smile", GAME_IMPERFECT_SOUND )
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GAME( 1995, gogomilej,gogomile, fuuki16, gogomilej, driver_device,0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", GAME_IMPERFECT_SOUND )
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GAME( 1995, gogomile, 0, fuuki16, gogomile, driver_device, 0, ROT0, "Fuuki", "Go Go! Mile Smile", 0 )
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GAME( 1995, gogomilej,gogomile, fuuki16, gogomilej, driver_device,0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", 0 )
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GAME( 1996, pbancho, 0, fuuki16, pbancho, driver_device, 0, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", 0)
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