may as well just mark this as mechanical, it functions as well as it's going to function for now (nw)

This commit is contained in:
David Haywood 2015-10-26 22:20:24 +00:00
parent bc6c55fe47
commit 9303a6e24e

View File

@ -2420,7 +2420,7 @@ GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, tantr, ROT0,
GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples
// not really sure how this should hook up, things like the 'sold out' flags could be mechanical sensors, or from another MCU / CPU board in the actual popcorn part of the machine?
GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_NOT_WORKING ) // region DSW for USA / Export / Japan
GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_MECHANICAL ) // region DSW for USA / Export / Japan, still speaks Japanese tho. 'Mechanical' part isn't emulated
GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 )