Adopted 'bool' type

This commit is contained in:
Nathan Woods 2014-02-05 10:44:47 +00:00
parent 69ef4a4a1b
commit 93375c26c4
2 changed files with 16 additions and 16 deletions

View File

@ -169,9 +169,9 @@ typedef /*WINUSERAPI*/ BOOL (WINAPI *register_rawinput_devices_ptr)(IN PCRAWINPU
//============================================================
// global states
static UINT8 input_enabled;
static bool input_enabled;
static osd_lock * input_lock;
static UINT8 input_paused;
static bool input_paused;
static DWORD last_poll;
// DirectInput variables
@ -185,16 +185,16 @@ static get_rawinput_device_info_ptr get_rawinput_device_info;
static register_rawinput_devices_ptr register_rawinput_devices;
// keyboard states
static UINT8 keyboard_win32_reported_key_down;
static bool keyboard_win32_reported_key_down;
static device_info * keyboard_list;
// mouse states
static UINT8 mouse_enabled;
static bool mouse_enabled;
static device_info * mouse_list;
// lightgun states
static UINT8 lightgun_shared_axis_mode;
static UINT8 lightgun_enabled;
static bool lightgun_enabled;
static device_info * lightgun_list;
// joystick states
@ -486,7 +486,7 @@ void wininput_init(running_machine &machine)
win32_init(machine);
// poll once to get the initial states
input_enabled = TRUE;
input_enabled = true;
wininput_poll(machine);
}
@ -516,7 +516,7 @@ static void wininput_exit(running_machine &machine)
{
// acquire the lock and turn off input (this ensures everyone is done)
osd_lock_acquire(input_lock);
input_enabled = FALSE;
input_enabled = false;
osd_lock_release(input_lock);
// free the lock
@ -530,7 +530,7 @@ static void wininput_exit(running_machine &machine)
void wininput_poll(running_machine &machine)
{
int hasfocus = winwindow_has_focus() && input_enabled;
bool hasfocus = winwindow_has_focus() && input_enabled;
// ignore if not enabled
if (input_enabled)
@ -569,22 +569,22 @@ void wininput_poll(running_machine &machine)
// wininput_should_hide_mouse
//============================================================
int wininput_should_hide_mouse(void)
bool wininput_should_hide_mouse(void)
{
// if we are paused or disabled, no
if (input_paused || !input_enabled)
return FALSE;
return false;
// if neither mice nor lightguns enabled in the core, then no
if (!mouse_enabled && !lightgun_enabled)
return FALSE;
return false;
// if the window has a menu, no
if (win_window_list != NULL && win_has_menu(win_window_list))
return FALSE;
return false;
// otherwise, yes
return TRUE;
return true;
}
@ -1008,7 +1008,7 @@ static void win32_keyboard_poll(device_info *devinfo)
int keynum;
// clear the flag that says we detected a key down via win32
keyboard_win32_reported_key_down = FALSE;
keyboard_win32_reported_key_down = false;
// reset the keyboard state and then repopulate
memset(devinfo->keyboard.state, 0, sizeof(devinfo->keyboard.state));
@ -1026,7 +1026,7 @@ static void win32_keyboard_poll(device_info *devinfo)
devinfo->keyboard.state[dik] = 0x80;
// set this flag so that we continue to use win32 until all keys are up
keyboard_win32_reported_key_down = TRUE;
keyboard_win32_reported_key_down = true;
}
}
}

View File

@ -20,7 +20,7 @@ void wininput_poll(running_machine &machine);
BOOL wininput_handle_mouse_button(int button, int down, int x, int y);
BOOL wininput_handle_raw(HANDLE device);
int wininput_should_hide_mouse(void);
bool wininput_should_hide_mouse(void);
int wininput_vkey_for_mame_code(input_code code);