New working machines

--------------------
Checker Challenger (model CR, 2 levels) [hap, Sean Riddle]
This commit is contained in:
hap 2021-09-14 23:25:58 +02:00
parent b6bf8b3851
commit 934eb69361
9 changed files with 442 additions and 21 deletions

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@ -2457,6 +2457,7 @@ files {
MAME_DIR .. "src/mame/drivers/fidel_cc1.cpp", MAME_DIR .. "src/mame/drivers/fidel_cc1.cpp",
MAME_DIR .. "src/mame/drivers/fidel_cc10.cpp", MAME_DIR .. "src/mame/drivers/fidel_cc10.cpp",
MAME_DIR .. "src/mame/drivers/fidel_cc7.cpp", MAME_DIR .. "src/mame/drivers/fidel_cc7.cpp",
MAME_DIR .. "src/mame/drivers/fidel_checkc2.cpp",
MAME_DIR .. "src/mame/drivers/fidel_chesster.cpp", MAME_DIR .. "src/mame/drivers/fidel_chesster.cpp",
MAME_DIR .. "src/mame/drivers/fidel_csc.cpp", MAME_DIR .. "src/mame/drivers/fidel_csc.cpp",
MAME_DIR .. "src/mame/drivers/fidel_dames.cpp", MAME_DIR .. "src/mame/drivers/fidel_dames.cpp",

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@ -27,12 +27,14 @@ advertisements, but box and manual still simply name it Checker Challenger.
******************************************************************************/ ******************************************************************************/
#include "emu.h" #include "emu.h"
#include "cpu/z80/z80.h" #include "cpu/z80/z80.h"
#include "machine/bankdev.h" #include "machine/bankdev.h"
#include "machine/i8255.h" #include "machine/i8255.h"
#include "machine/timer.h" #include "machine/timer.h"
#include "sound/beep.h" #include "sound/beep.h"
#include "video/pwm.h" #include "video/pwm.h"
#include "speaker.h" #include "speaker.h"
// internal artwork // internal artwork
@ -94,18 +96,13 @@ private:
u8 ppi_portc_r(); u8 ppi_portc_r();
void ppi_portc_w(u8 data); void ppi_portc_w(u8 data);
u8 m_inp_mux; u8 m_inp_mux = 0;
u8 m_led_select; u8 m_led_select = 0;
u8 m_7seg_data; u8 m_7seg_data = 0;
}; };
void ccx_state::machine_start() void ccx_state::machine_start()
{ {
// zerofill
m_inp_mux = 0;
m_led_select = 0;
m_7seg_data = 0;
// register for savestates // register for savestates
save_item(NAME(m_inp_mux)); save_item(NAME(m_inp_mux));
save_item(NAME(m_led_select)); save_item(NAME(m_led_select));

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@ -0,0 +1,250 @@
// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Sean Riddle
/******************************************************************************
Fidelity Checker Challenger (CR)
Even though it has fewer levels and presumedly a weaker program, this one
is a couple of months newer than model ACR (fidel_cc10.cpp).
Hardware notes:
- PCB label: P261A
- NEC uCOM-43 MCU, label D546C 055 (die label same)
- 256x4 RAM (NEC D2101AL-4)
- 4-digit 7seg led display + 2 other leds, no sound
TODO:
- according to the manual, the right digits should blink when the CPU
opponent wants to make a double jump, but it doesn't blink on MAME
******************************************************************************/
#include "emu.h"
#include "cpu/ucom4/ucom4.h"
#include "video/pwm.h"
// internal artwork
#include "fidel_cr.lh" // clickable
namespace {
class cr_state : public driver_device
{
public:
cr_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_display(*this, "display"),
m_inputs(*this, "IN.%u", 0)
{ }
void cr(machine_config &config);
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<ucom4_cpu_device> m_maincpu;
required_device<pwm_display_device> m_display;
required_ioport_array<4> m_inputs;
// I/O handlers
void update_display();
void segsel_w(u8 data);
void seg0_w(u8 data);
void seg1_w(u8 data);
void control_w(u8 data);
void ram_w(u8 data);
u8 ram_r();
void rama0_w(u8 data);
void rama1_w(u8 data);
u8 input_r();
u8 m_ram[0x100];
u8 m_ram_address = 0;
u8 m_ram_data = 0;
u8 m_ram_control = 0;
u8 m_inp_mux = 0;
u8 m_led_select = 0;
u8 m_7seg_data = 0;
};
void cr_state::machine_start()
{
memset(m_ram, 0, sizeof(m_ram));
// register for savestates
save_item(NAME(m_ram));
save_item(NAME(m_ram_address));
save_item(NAME(m_ram_data));
save_item(NAME(m_ram_control));
save_item(NAME(m_inp_mux));
save_item(NAME(m_led_select));
save_item(NAME(m_7seg_data));
}
/******************************************************************************
I/O
******************************************************************************/
void cr_state::update_display()
{
m_display->matrix(m_led_select, bitswap<7>(m_7seg_data,3,2,1,0,6,5,4));
}
void cr_state::segsel_w(u8 data)
{
// G: 7seg select
m_led_select = (m_led_select & 0x30) | data;
update_display();
}
void cr_state::seg0_w(u8 data)
{
// H: 7seg data(low)
m_7seg_data = (m_7seg_data & 0xf0) | data;
update_display();
}
void cr_state::seg1_w(u8 data)
{
// I: 7seg data(high)
m_7seg_data = (m_7seg_data & 0x0f) | data << 4;
update_display();
}
void cr_state::control_w(u8 data)
{
// F0,F1: direct leds
m_led_select = (m_led_select & 0x0f) | (data << 4 & 0x30);
update_display();
// F2: RAM R/W, F3: RAM CE
if ((data & 0xc) == 8 && ~m_ram_control & 2)
m_ram[m_ram_address] = m_ram_data;
m_ram_control = data >> 2;
}
void cr_state::ram_w(u8 data)
{
// C: RAM DI
m_ram_data = data;
}
u8 cr_state::ram_r()
{
// B: RAM DO
return m_ram[m_ram_address];
}
void cr_state::rama0_w(u8 data)
{
// E: RAM address(low), input mux
m_ram_address = (m_ram_address & 0xf0) | data;
m_inp_mux = data;
}
void cr_state::rama1_w(u8 data)
{
// D: RAM address(high)
m_ram_address = (m_ram_address & 0x0f) | data << 4;
}
u8 cr_state::input_r()
{
u8 data = 0;
// A: multiplexed inputs
for (int i = 0; i < 4; i++)
if (BIT(m_inp_mux, i))
data |= m_inputs[i]->read();
return data;
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( cr )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("PV") PORT_CODE(KEYCODE_V)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("LV") PORT_CODE(KEYCODE_L)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("RE") PORT_CODE(KEYCODE_R)
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("1") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("4") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("7") PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("2") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("5") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("8") PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("TO") PORT_CODE(KEYCODE_T)
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("3") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("6") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("EN") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
INPUT_PORTS_END
/******************************************************************************
Machine Configs
******************************************************************************/
void cr_state::cr(machine_config &config)
{
/* basic machine hardware */
NEC_D546(config, m_maincpu, 400000); // approximation
m_maincpu->read_a().set(FUNC(cr_state::input_r));
m_maincpu->read_b().set(FUNC(cr_state::ram_r));
m_maincpu->write_c().set(FUNC(cr_state::ram_w));
m_maincpu->write_d().set(FUNC(cr_state::rama1_w));
m_maincpu->write_e().set(FUNC(cr_state::rama0_w));
m_maincpu->write_f().set(FUNC(cr_state::control_w));
m_maincpu->write_g().set(FUNC(cr_state::segsel_w));
m_maincpu->write_h().set(FUNC(cr_state::seg0_w));
m_maincpu->write_i().set(FUNC(cr_state::seg1_w));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(6, 7);
m_display->set_segmask(0xf, 0x7f);
config.set_default_layout(layout_fidel_cr);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( checkc2 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "d546c-055", 0x0000, 0x0800, CRC(ee2de21e) SHA1(ca727093dc36dc15453bc5cca4e559fdc8242355) )
ROM_END
} // anonymous namespace
/******************************************************************************
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
CONS( 1978, checkc2, 0, 0, cr, cr, cr_state, empty_init, "Fidelity Electronics", "Checker Challenger (model CR, 2 levels)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )

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@ -6,10 +6,10 @@
Fidelity Dame Sensory Challenger (DSC) Fidelity Dame Sensory Challenger (DSC)
Hardware notes: Hardware notes:
- PCB label: 510-1030A01
- Z80A CPU @ 3.9MHz - Z80A CPU @ 3.9MHz
- 8KB ROM(MOS 2364), 1KB RAM(2*TMM314APL) - 8KB ROM(MOS 2364), 1KB RAM(2*TMM314APL)
- 4-digit 7seg panel, sensory board with 50 buttons - 4-digit 7seg panel, sensory board with 50 buttons
- PCB label 510-1030A01
Instead of chess, it's a checkers game for once (international rules). Instead of chess, it's a checkers game for once (international rules).

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@ -148,13 +148,15 @@ IFP: Impact Printer - also compatible with C64 apparently.
******************************************************************************/ ******************************************************************************/
#include "emu.h" #include "emu.h"
#include "cpu/z80/z80.h" #include "cpu/z80/z80.h"
#include "machine/i8255.h" #include "machine/i8255.h"
#include "machine/clock.h"
#include "machine/sensorboard.h" #include "machine/sensorboard.h"
#include "machine/z80pio.h" #include "machine/z80pio.h"
#include "machine/timer.h"
#include "sound/s14001a.h" #include "sound/s14001a.h"
#include "video/pwm.h" #include "video/pwm.h"
#include "speaker.h" #include "speaker.h"
// internal artwork // internal artwork
@ -169,7 +171,6 @@ public:
vsc_state(const machine_config &mconfig, device_type type, const char *tag) : vsc_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag), driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"), m_maincpu(*this, "maincpu"),
m_nmi_on(*this, "nmi_on"),
m_z80pio(*this, "z80pio"), m_z80pio(*this, "z80pio"),
m_ppi8255(*this, "ppi8255"), m_ppi8255(*this, "ppi8255"),
m_board(*this, "board"), m_board(*this, "board"),
@ -189,7 +190,6 @@ protected:
private: private:
// devices/pointers // devices/pointers
required_device<cpu_device> m_maincpu; required_device<cpu_device> m_maincpu;
required_device<timer_device> m_nmi_on;
required_device<z80pio_device> m_z80pio; required_device<z80pio_device> m_z80pio;
required_device<i8255_device> m_ppi8255; required_device<i8255_device> m_ppi8255;
required_device<sensorboard_device> m_board; required_device<sensorboard_device> m_board;
@ -205,10 +205,6 @@ private:
u8 main_io_trampoline_r(offs_t offset); u8 main_io_trampoline_r(offs_t offset);
void main_io_trampoline_w(offs_t offset, u8 data); void main_io_trampoline_w(offs_t offset, u8 data);
// periodic interrupts
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(nmi_on) { m_maincpu->set_input_line(Line, ASSERT_LINE); }
template<int Line> TIMER_DEVICE_CALLBACK_MEMBER(nmi_off) { m_maincpu->set_input_line(Line, CLEAR_LINE); }
// I/O handlers // I/O handlers
void update_display(); void update_display();
u8 speech_r(offs_t offset); u8 speech_r(offs_t offset);
@ -426,10 +422,9 @@ void vsc_state::vsc(machine_config &config)
m_maincpu->set_addrmap(AS_PROGRAM, &vsc_state::main_map); m_maincpu->set_addrmap(AS_PROGRAM, &vsc_state::main_map);
m_maincpu->set_addrmap(AS_IO, &vsc_state::main_io); m_maincpu->set_addrmap(AS_IO, &vsc_state::main_io);
const attotime nmi_period = attotime::from_hz(600); // 555 timer, ideal frequency is 600Hz (measurement was 587Hz) auto &nmi_clock(CLOCK(config, "nmi_clock", 600)); // 555 timer, ideal frequency is 600Hz (measurement was 587Hz)
TIMER(config, m_nmi_on).configure_periodic(FUNC(vsc_state::nmi_on<INPUT_LINE_NMI>), nmi_period); nmi_clock.set_pulse_width(attotime::from_usec(845)); // active for 0.845ms (approx half)
m_nmi_on->set_start_delay(nmi_period - attotime::from_usec(845)); // active for 0.845ms (approx half) nmi_clock.signal_handler().set_inputline(m_maincpu, INPUT_LINE_NMI);
TIMER(config, "nmi_off").configure_periodic(FUNC(vsc_state::nmi_off<INPUT_LINE_NMI>), nmi_period);
I8255(config, m_ppi8255); I8255(config, m_ppi8255);
m_ppi8255->out_pa_callback().set(FUNC(vsc_state::ppi_porta_w)); m_ppi8255->out_pa_callback().set(FUNC(vsc_state::ppi_porta_w));

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@ -10,7 +10,7 @@ known chips:
serial device etc. serial device etc.
---------------------------------------------------------------- ----------------------------------------------------------------
*055 uPD546C 1979, Fidelity Checker Challenger (CR) 055 uPD546C 1978, Fidelity Checker Challenger (CR) -> fidel_checkc2.cpp
@017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02) @017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02)
@042 uPD552C 1980, Tomy Cosmic Combat (TN-??) @042 uPD552C 1980, Tomy Cosmic Combat (TN-??)

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@ -0,0 +1,174 @@
<?xml version="1.0"?>
<!--
license:CC0
-->
<mamelayout version="2">
<!-- define elements -->
<element name="static_gray"><rect><color red="0.6" green="0.6" blue="0.6" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
</element>
<element name="led" defstate="0">
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
</element>
<element name="hl" defstate="0">
<text string=" ">
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
<color red="0.0" green="0.0" blue="0.0" />
</text>
<rect state="1">
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
<color red="0.0" green="0.0" blue="0.0" />
</rect>
</element>
<element name="text_win"><text string="I WIN"><color red="0.6" green="0.6" blue="0.6" /></text></element>
<element name="text_lose"><text string="I LOSE"><color red="0.6" green="0.6" blue="0.6" /></text></element>
<element name="text_from"><text string="FROM"><color red="0.6" green="0.6" blue="0.6" /></text></element>
<element name="text_to"><text string="TO"><color red="0.6" green="0.6" blue="0.6" /></text></element>
<element name="text_b1">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="RE"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b2">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="CL"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b3">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="TO"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b4">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="EN"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b5">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="LV"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b6">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="7"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b7">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="8"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b8">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="9"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b9">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="PV"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b10">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="4"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b11">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="5"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b12">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="6"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b13">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="0"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b14">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="1"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b15">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="2"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<element name="text_b16">
<rect><color red="0.6" green="0.6" blue="0.6" /></rect>
<text string="3"><color red="0.04" green="0.04" blue="0.04" /></text>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-0.5" right="18" top="7.7" bottom="36" />
<!-- 7segs/leds -->
<element ref="text_win"><bounds x="0.7" y="8.2" width="8" height="2" /></element>
<element ref="text_lose"><bounds x="10.5" y="8.2" width="8" height="2" /></element>
<element name="4.a" ref="led"><bounds x="0" y="8.5" width="1.5" height="1.5" /></element>
<element name="5.a" ref="led"><bounds x="9.5" y="8.5" width="1.5" height="1.5" /></element>
<element ref="text_from"><bounds x="0" y="17.2" width="8" height="2" /></element>
<element ref="text_to"><bounds x="9.5" y="17.2" width="8" height="2" /></element>
<element name="digit0" ref="digit"><bounds x="0" y="11" width="4" height="6" /></element>
<element name="digit1" ref="digit"><bounds x="4" y="11" width="4" height="6" /></element>
<element name="digit2" ref="digit"><bounds x="9.5" y="11" width="4" height="6" /></element>
<element name="digit3" ref="digit"><bounds x="13.5" y="11" width="4" height="6" /></element>
<!-- button panel -->
<element ref="static_gray"><bounds x="0" y="20" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="4.5" y="20" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="9" y="20" width="4" height="3.5" /></element>
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<element ref="static_gray"><bounds x="0" y="28" width="4" height="3.5" /></element>
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<element ref="static_gray"><bounds x="9" y="28" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="13.5" y="28" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="0" y="32" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="4.5" y="32" width="4" height="3.5" /></element>
<element ref="static_gray"><bounds x="9" y="32" width="4" height="3.5" /></element>
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@ -13820,6 +13820,9 @@ backgamc //
cc7 // cc7 //
cc7a // cc7a //
@source:fidel_checkc2.cpp
checkc2
@source:fidel_chesster.cpp @source:fidel_chesster.cpp
chesster // chesster //
chesstera // chesstera //

View File

@ -316,6 +316,7 @@ fidel_card.cpp
fidel_cc1.cpp fidel_cc1.cpp
fidel_cc10.cpp fidel_cc10.cpp
fidel_cc7.cpp fidel_cc7.cpp
fidel_checkc2.cpp
fidel_chesster.cpp fidel_chesster.cpp
fidel_csc.cpp fidel_csc.cpp
fidel_dames.cpp fidel_dames.cpp